- Status Report - August 2026 - 2 September 2026
Hello Site Directors!August has been a great month for SCP New Management, grab your morning coffee and a read up on the latest status report below.Attending Gamescom (written from Kasi's POV)Attending Gamescom was a wild experience. I did not expect there to be such a huge amount of love and support radiating from y'all. And when the gates opened and people started queueing to try SCP New Management it made my heart melt. A big shoutout to anyone who came by the booth multiple times (you know who you are).During our stay we managed to get a lot of feedback from nearly everyone trying the game, so I thought I'd share the big ones:Mobile Task Force (the emergency action) was very confusing to use for nearly everyone attending, but especially for people who picked SCP-079. Y'all gave some incredible suggestions and ideas on what areas to improve on regarding this, so thank you for that go…
- Status Report - July 2026 - 1 August 2026
Hello Site Directors!I'll try to list as many changes as I can remember! Things are moving incredibly fast so it's hard to keep track. Which is a good thing. / kasiMobile Task ForceThe "Mobile Task Force" emergency action has gotten an upgrade. You can now create however many groups you want using on-site Mobile Task Force units. Assign up to three members per unit and controll where they walk and what they attack.We are also working on implementing more items that you'll be able to assign to these units. That will, in turn, let you build groups that are stronger against certain SCPs.This will become more than just different ammo types- but it's a start.Inventory and Store - AutobuyThe store has gotten another revamp, and we have finally added the auto-buy feature. You can enable it on any item you want as well as configure it to your liking.It will automatically buy a set quantity when…
- Find us @ Gamescom 2026! - 14 July 2026
Hello Site Directors!After a lot of evil scheming, we can finally announce that we'll be attending Gamescom 2026. 🎉Here is an overview of all the indie games: https://home.indiearenabooth.de/gamescom2026.If you plan on attending then please let us know on our Discord. And make sure you drop by our booth to say hi!
- Status Report - June 2026 - 30 June 2026
Hello Site Directors!We have come to offer you... THE NEWS.Updates to the gameTo kick things off, we are working on adding damaged states to humans. More ouchie = more pain & slower speeds. Make sure to keep everyone healthy.We've added more SFXs, visuals, and other small improvements.D-Class now break doors to escape, as long as they hold any weapon. They are also slightly more violent than before.I do NOT have a question for you 🫵I only require you to have an amazing day- also join the Discord server if you haven't already
- Status Report - May 2026 - 1 June 2026
Hello Site Directors!This month has been incredibly hectic and full of scheming. Lets kick things off with a high note-1K+ members on Discord!YOU DID IT!!! The Discord server has passed 1000 members, which is absolutely insane! Our little community has grown quite a bit since that old Reddit post way back when. Thank you all so much for sticking around.To celebrate we placed some Foundation-certified party hats on the SCPs we've managed to contain so far.Updates to the gameWe are working on an adding a tutorial. It's still in the early stages of development, but it will help ease you into the games systems and mechanics.A constant issue since the first playtest have been guessing what your workers are doing. We've experimented with a bunch of different solutions to tackle this issue, and we finally found our winner! This popup appears above every NPC to let you know exactly what's going…
- Status Report - April 2026 - 1 May 2026
Hello Site Directors!Let me catch you up to speed on what we've concocted this month.Emergency ActionsAs some of you might have noticed in our videos, emergency actions have gotten a bit of a makeover. We decided to give these more attention based on the feedback we've gotten from your playtest sessions. The current ones we have implemented are:Gas roomLockdownShock & explosive collarMobile Task ForceHigh FrequencyMore will be added.ExperimentsNote: This picture is a mockup so don't worry about the names of things!Experiments have been problematic for quite some time (we believe that they lacked depth and skill-expression). To remedy this, we are bringing back the ability to manually assign D-Class, researcher and guards. And we are also giving researchers the ability to acquire knowledge on Safe, Euclid, and Keter SCPs. These stats will affect the success-rate of an experiment. A resea…
- Status Report - March 2026 - 9 April 2026
Hello SCP-Lovers!Hope you all are doing good. This month, we thought we'd share some GIFs of what we are working on. Here you go! :)
- Status Report - February 2026 - 1 March 2026
Hello SCP-Lovers, Kasi here!This status report is relatively short, just so we can get right back to creating the game.AnimationsSome of our efforts have been aimed at improving rigs and animation for humans and SCPs. The great animator Adam has already produced a few new animations for SCP-173: idle, movement, kill, and 3 variations of door-attacks.HUD & UXMeanwhile, our two UX-designers Mweh and KungKrut have focused on creating a buttery smooth experience for YOU, the player. They are going through all major aspects of the game, making sure all information is conveyed nicely. So far, they have created new designs for a ton of menus and are planning a slight overhaul to the HUD. All the major developments this monthItems are now locked to different "types" of containers. For example, frozen food can only be bought and placed in freezers & poison gas can only be bought and placed in bi…
- Status Report - January 2026 - 31 January 2026
Hello SCP-Lovers!Thank you all so much for the feedback that keeps pouring in. There are a lot of gameplay aspects that we want to update and rework, and we are trying to listen as much as possible to your suggestions to make sure we do it right.PlansOutside of the usual fixes and bug patches, there will be an update to the "worker-selection" and "store and inventory" menu, which will introduce:Status effects (bleeding, stunned, etc.)New UI to assign and revoke itemsA stack-limit to itemsStructure-specific item slots (freezers = cold storage, shelves = default/common, etc.)We are also putting together new designs for the "pick your SCP" screen and the "SCP selection" menu.And, to let you know, we are trying to improve clarity and feedback on a lot of different areas of the game.All the major developments this month
- Status Report - December 2025 - 31 December 2025
Happy new years SCP-Lovers!The PlaytestThe team is hard at work making the playtest (v0.1.3). And we can confidently say state it will start sometime within the next week or two. We will drop it as soon as it's done. Those who have playtest keys should see it in their library when it goes public. More keys will be given out in videos, events, etc.Our main goal is to gather as much feedback as possible on what you want to see, and also to fix any bugs you might find. There is an in-game feedback & bug-report system in place for this.You are allowed to record footage and post it online. Please share a link in the Discord so we can see your facility! It does help if you clarify that this is an early build of the game.What will be included in version 0.1.3?SCPs: 049, 079, 106, 173, 500, 939 (at varying stages of completeness)Modes: Campaign (first few levels) & SandboxEmergency actions: "Ca…
- Name Change Announcement - 1 December 2025
Hello everyone!Today, we are excited to announce new key art for the Steam page and a rebranding of our current project: SCP: Foundation Simulator.For us, the name was always a placeholder that we could use until we figured out something that fit better. When looking for a new name, we wanted something that clearly establishes the game´s core mechanics for new audiences. And what we landed on was: SCP New Management! So go check out the updated Store-Page if you want to view the new art, and thank you all for following our journey. Hope you all have a good day!
- Status Report - November 2025 - 30 November 2025
Hello SCP-Lovers!Right out of the gate, this month hasn't been as development-heavy as the previous ones have been. We've had to shift a lot of our focus from development into preparing, mostly for the next year. And for those who are waiting to play the game- thank you for being so patient! As mentioned in previous logs, we are still creating the major functionality for the campaign mode, but we cannot confidently announce an official date for the playtest yet.Art StyleDuring this month we've gotten a lot of guidance with developing and improving the art direction for SCP Foundation Simulator. We are pushing the facility environment into more remote locations, remaking and texturing models to fit the era, defining guidelines to follow and so on. We also aim to make the SCPs more intimidating.All the major developments this monthThe editing of our third audio-log this month has been com…
- Status Report - October 2025 - 31 October 2025
Hello SCP-Lovers!At the beginning of this month, we began testing the campaign mode and noticed a few flaws and faults. Most of the issues we found regarded the core gameplay loop and how we should dish out the information to the player. To improve on this, we have been updating the designs of certain menus, adding small tutorials & guides, and so on. At the time of writing, we have finished 2 audio logs, both totaling ~11 minutes, and we are now working on the third, which will be the longest one yet (~9 minutes).All the major developments this monthWhen a human enters a death animation, they keep their clothes and appearance.Updated the wall models (new doors and windows)Added new crematorium modelAdded a new SCP-173 execute animationReworked how you station workers in roomsWhen you LVL up during the campaign mode, it will now display the rewards you get (+10,000$, unlocked Skill Tree…
- Store Page Translations & TikToks - 10 October 2025
Hello SCP-lovers, this is just a casual and small update! Store-Page TranslationWe have begun the process of translating the games store page. The ones up and running right now are:EnglishJapaneseKoreanPolishSimplified ChineseSwedishThe plan is to have all of these (and more) included in the game's final version. We are updating these continuously.TikToks, Shorts, and Reels!We are trying to post more frequently now, giving you more updates on the game's progress. So go follow us if you want to!Our YoutubeOur TiktokOur Instagram
- Status Report - September 2025 - 30 September 2025
Hello SCP-Lovers!This month began with solving an issue, namely how unreliable and wonky it felt to experiment on SCP's. We believe that we've found a solution that fits neatly into the gameplay loop we are trying to establish.Previously we had a different room-type per SCP:SCP-173 had a room titled "Containment-Room SCP-173",SCP-106 had one titled "Containment-Room SCP-106",and so on...All of these would clog up the screen when selecting a new room to paint, so we scrapped it! Instead we created three different rooms based on the physical scale of the SCP's:Small Containment Cell,Medium Containment Cell,Large Containment Cell.We also knew we wanted to give the player more options to be creative with how they can customize the containment-procedures of each SCP. The tricky part was to avoid randomizing the correct "set" of procedures and to give some variety each time you play through t…