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Crop and Claw

Crop and Claw Steam news

Dinoleaf | May 3, 2024 | game

Released

0players observed · 24 September 2026 - 17:40:59 UTC

AdventureIndieRPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Crop and Claw news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews17
  • Release dateMay 3, 2024
  • DeveloperDinoleaf
  • PublisherDinoleaf

Genres: Adventure, Indie, RPG

Company pages: Developer: DinoleafPublisher: Dinoleaf

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Crop and Claw Steam news

Crop and Claw news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Crop and Claw v1.3 + macOS version - 16 November 2025

    Crop and Claw v1.3After some time, a few tricks were backported from Crop and Claw 2 to its prequel. There's a number of tweaks that makes overall game more forgiving, but a few big overhauls that should help with long term stability.Since there's a lot to go through, Crop and Claw will be discounted for a week, for fun.MacOS and ARM64 Linux SupportAlthough not notarized due to Apple being expensive and not worth that much effort, MacOS builds are now available and provided. The runtime itself supports both Intel and Apple Silicon, and is tested to have booted on both an Intel iMac and M4 Macbook Air.Linux was already the primary target, being what we develop on and what powers SteamOS and the Steam Deck. With the upcoming Steam Machine being a primary target for DInoleaf projects, first class Linux support will remain.Linux on ARM64, such as the Raspberry Pi or retro gaming handhelds s…

  • Crop and Claw Anniversary Sale - 4 May 2025

    Crop and Claw was released on Greenery Day 2024. To celebrate, it's now on sale for 50% for the week. It's gone through a few updates, but aside from the fact Windows still likes to crash it, it's stable on anything else we've run it on. Since release, Crop and Claw has gotten updates for: Repainted mode, with higher detailed graphics and MIDI music to compliment Classic mode with its Famicom graphics and music. A randomizer for items and dungeon enemies. A bootleg localization for April Fool's Day 2025. A fair number of bug fixes and small quality of life touches. A free release on Portmaster for playing on low-end Linux powered devices. A small presskit on Dinoleaf's website. Additionally, a retrospective was thrown together some time ago now. https://www.youtube.com/watch?v=QuJHSfEPflY Crop and Claw 2 Aside from fixing that some year, and maybe a possibly overlooked bug or two that g…

  • Crop and Claw v1.2 - Randomizer Update! - 8 January 2025

    Crop and Claw has been around for well over half a year now. To add a little spicy flavor to revisiting players, a randomizer has now been added to the game. This, among a number of changes, bumps the game into v1.2. Crop and Claw Randomizer When starting a new save, you'll now be asked to start either a proper New Game or a Randomizer run. Randomizer runs will shuffle the contents of all chests, bags, hidden caches, and other map items in the world. This includes items from the Buried Castle and Canyon dungeons, potentially obtaining items you otherwise wouldn't get to play with very early on. Note that the randomizer is intended for players who are familiar with the game, locations, and hidden loot. There are some extra notes to the game when a randomized file is active: The L on file selection is replaced with an R if a file is randomized. While all dungeon and map encounters are ran…

  • Crop and Claw v1.12.1 patch - 9 October 2024

    As of 2024-10-09, formally pushing the v1.12.1 patch. Player now checks their own tile if nothing interactable is in front of them. Fix issue oversight in which using Crystal Hammer and Magnet Rod as items attacks the player instead of the enemy. Adjust encounter tables in frosty caves, buried castle, and canyons. Fix oversight in which an unintended enemy can be encountered in the canyons. Fix player being able to open their menu in the credits screen. Credits screen showing the player now allows the game to reset to title screen instead of requiring the player to manually exit. Available after the character screen is up for 5 seconds. As usual, you can report any strange occurrences where ever you see fit or on the Discord at https://discord.gg/D3ttpCkmyk

  • Crop and Claw v1.12 patch - 30 September 2024

    As of 2024-09-29, formally pushing the v1.12 patch. Field menu's Quit option now exits to title screen instead of closing the game. This is a small quality of life feature to make save-scumming easier as Crop and Claw's balance is goofy. This is somewhat experimental and could lead to bugs, so report any strange occurrences where ever you see fit or on the Discord at https://discord.gg/D3ttpCkmyk For players who've done everything and for some reason want to keep playing, you can enable the debug menu by running the game with the parameter `--uuddlrlrba`. As part of this update, MN_NO_XP was added to the debug menu to disable XP gain for a L1 run. I have no idea if the game is actually possible to beat at L1, but you sure can try.

  • Crop and Claw v1.11 patch - 18 August 2024

    A minor patch bringing Crop and Claw to v1.11. Mostly just tweaks to fix a few mistakes. Fix snails, mimics, Ghostgons, and mosquitos not dying correctly in Repainted. Fix minor typos or text overruns. Fix a visual bug in Repainted Japanese in which menus used the wrong graphics.

  • Crop and Claw v1.1 - Repainted - 28 June 2024

    Crop and claw is nearly two months past initial launch. Most of the major issues had been ironed out, and v1.1 is good enough for release. Join the Discord Crop and Claw Repainted While Crop and Claw was designed to resemble a classic 8-bit RPG, we had built it with intent to patch in an extra mode for graphics and music. We now present Crop and Claw Repainted. This is a free update which adds an extra option to play with some more colorful and detailed sprite work and a remixed MIDI soundtrack built from the original tracker music. Repainted does not drastically change the game's presentation, nor does it have functionality exclusive to classic mode. It is a simple cosmetic change. This also does not affect save files, so progress is not lost upon switching modes. You can toggle the game's graphics mode from the options menu on the title screen. Classic graphics and music are still ava…

  • Formal Release Notes - 5 May 2024

    Thanks for checking Crop and Claw out. Despite some highly insufferable hiccups, the game's gotten some appreciation. A few rolling updates have been pushed out, but here's a small list of a few issues that were patched. There are still some bugs and inconsistent behavior, but the biggest was attempting to fix a crash that only happened on Windows, and randomly at that. It's not entirely confirmed the Windows build is fully stable, but time will tell. Fixed Rime Viper text not correctly applying to ice pop description. Fixed Flutter NPC fight not triggering correctly. Fixed a certain pool's CHECK description... Fix misapplied pearl tag Buff Solar Ray Fix Viper Claw tags Fix Trainer Brace tags Fix Quiet Stance Description tags Fix a confused hint NPC repeating himself Fix HP/TP healing on field not factoring in max HP/TP increase. Fixed references to Orbs being called PEARLs Fix a few ta…

Patch notes and updates

S.noRelease datePatch nameGID number
19 October 2024Crop and Claw v1.12.1 patch6360862737593231121
230 September 2024Crop and Claw v1.12 patch6339469370194929818
318 August 2024Crop and Claw v1.11 patch6909171012606922954
45 May 2024Formal Release Notes5766372999955890780

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