SPSTEAMPULSELIVE ANALYTICS
Ghoul Fort

Ghoul Fort Steam metadata

Agartha's Trapdoor Studios | Coming soon | game

Coming Soon

GameSteam Store content

IndieStrategyEarly Access

  • Steam app typegame
  • Steam App ID2762470
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperAgartha's Trapdoor Studios

Ghoul Fort metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID2762470
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperAgartha's Trapdoor Studios
  • PublisherAgartha's Trapdoor Studios
  • Parent gameNot available

Genres: Indie, Strategy, Early Access

Company pages: Developer: Agartha's Trapdoor StudiosPublisher: Agartha's Trapdoor Studios

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Ghoul Fort Steam metadata

Ghoul Fort metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2762470/metadata
Steam Communityhttps://steamcommunity.com/app/2762470
PCGamingWiki search
IGDB searchSearch IGDB for Ghoul Fort

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • 0.72b NOG NIGHT: ZWEI - 27 October 2025

    10/22/2025----->0.72a NOG NIGHT ZWEI-Increased map sizes from (2000 x 1200) to (2000 x 2000) for far more space for building, fighting, and GLORY!-Reworked Event system, Events now have art, can contain options with varying rewards, as well as consequences-Your actions may now trigger responses from Nogs-New Overworld art and background-Improved map generation to make more consistent forests -Reworked Levels 1-3 visually to fit the new map size-Improved Help button functionality and readability, also made it spin because I could -Increased text size for Overworld GUI-Removed custom names from Overworld-Removed old placeholder assets that negatively affected performance-Continue Button follows screen now-Doubled Guild Temple max resources, increased upkeep from 100 FOOD to 150 FOOD-Changed Economic Research 1 from upgrading Bars to reducing Gambling Hall upkeep-Changed Level Node sprites…

  • 0.71a ACCESSIBLE AGONY CHANGELOG - 21 August 2025

    This update has been in the works for a while! Has a fleet of changes meant to streamline the game, make playing it easier and less janky, it also has loads of new artwork! Read on for the fine details. 8/22/2025----->0.71a ACCESSIBLE AGONY-Redesigned multiple character portraits including KOLT, PANA THE DRAGON ELDER, VOID(as well as adding new sub portraits)-Reworked Main Menu with proper mouse support-Removed the Build Button(It only had Tier 0 buildings, half of which were inferior to later buildings, and it was buggy)-Now there is a new Advancer building (Forward operating Base) at the HQ which grants acess to the Tier 0 buildings-Redesigned Light Infantry sprites -Tweaked camera scroll settings to be less obtrusive-Reworked JOBS to be less infuriating, JOBS no longer are required for buildings and instead grant TAX bonuses every day-Added button to home camera on the HQ (Q button c…

  • 0.69a NOGNIGHT PART I - 28 October 2024

    NOGNIGHT, THE ACCURSED TIME OF PROFANE ABOMINATIONS AND ACCURSED TRANSFORMATIONS IS UPON US! 10/27/24------>0.69a NOGNIGHT, PART I -Complete rework for the Meeting system, massively streamlined the process, added affection meter, bio, and description for buffs -Running out of FOOD will now begin a special event, a vengeful NPC will spawn and begin a Gol ritual to consume the map in Corruption(Which has a random effect table if units walk over it) -added new hidden (Synergy) effects for multiple buildings, try and find 'em ;) -increased JOB gain for Prefab and Luxury Prefab(from 50-65 and from 150-215 respectively) -lots of tweaks to building costs and JOB costs in particular -added upkeep to Lutor Barracks -fixed a glitch where you'd gain a positive decimal level of resources instead of whole number Expect Part II soon, which will add in the fabled Ghoul squads, the psuedo-immortal mili…

  • 0.68b PATCH - 29 September 2024

    I forgot to upload this news lol 9/14/24-0.68b -Added "Charge for Protection" which allows you to temporily gain (100-250) CASH for every living enemy, purchasable from the Zodiac Guild -Updated all 3 of Kolt's sprites, now Kolt has maximum S H O U L D E R ! -added in a "Continue" button in addition to the preexisting "Skip" button, to allow for more clear story progression -added in portrait for the Skelly unit -tweaks to improve pixel scaling -increased text box size to stop text from floating outside of the text box -Gambling Halls now award all level resources on high rolls(Rolls over 7) -removed bug that spawned Prefabs under the base -moved level 1's end dialogue into a seperate room to fix a game crashing bug -moved some level 2 dialogue into the conclusion to improve pacing INTO THE BREACH!

  • UPDATE: 0.68a CIVIL CAREERS - 19 August 2024

    0.68a CIVIL CAREERS Large changes: -New resource to replace the obsolete POPULATION resource: JOBS! Buildings consume JOBS upon being built, (Prefabs produces JOBS), costs scale with tier(5/10/15/20/25) -the GUI has been updated to have yellow modifiers, so you know how much resources you are producing at a given time -reimplemented Civvies, reworked their pathfinding and spawn conditions Bugfixes and Tweaks: -Updated tutorial for Jobs, minor edits to improve it's flow -added fix for Mine nodes spawning underneath Dragon Huts -Trees and rocks should no longer spawn on the Dragon Huts or on luxury resources -tweaked Sandbags so their buff cooldown counts down instead of up, to improve readability -added proper UI modifer for the Luxury Prefab -removed bug that caused the Cafe to cause game crashes -disabled the IDLE WORKER button notification -scaled down Arms Factory UI text size -Mines…

  • 0.67a ROMANCE, RESEARCH, AND RAILCANNONS - 7 July 2024

    Heya, ol' Agartha here, just got out of the fresh content mines, with some fresh content! Romance options now give a permanent buff in the RTS mode! Observing two meetings will grant a special bonus! See the in game help screencap for specifics: The real meat of this update comes from the new Research system. The Lab now creates a research tree upon interaction, and has three seperate trees: Economic, Infrastructure, and Military. See the image below for how to access Research: Economic focuses on generating CASH and reducing upkeep for buildings. Very good for people more interested in refining resource management than sending out the tanks. That said, could certainly use this tree to finance your tanks. Final research: Speculative Markets The Monument Military is how units are promoted, for example: you can upgrade all your Light Infantryman into Light Commandos. It offers very little…

  • 0.66a PRRRRRRROMOTIONS AND PIXELS - 14 June 2024

    Welcome

  • 0.64a GUIDANCE AND GHOULS - 27 May 2024

    0.64a Guidance and Ghouls -added tactical zoom, use the mouse wheel to zoom in or out now to better examine the map for resources, enemies, and whatever else may lurk -added small, default, and BIG options for UI text into settings menu. I wanted this for a better Steam Deck experience, as well as simply easier reading. -moved RTS UI elements into the top half of the screen for better readability and easier building access. Now the building Button is the sole button on the bottom. -added the first Ghoul-type enemy, the Manus. An elite unit capable of sustained damage that will attempt to heal itself on low health, be wary! Will often take naps. This unit is still in testing, so expect changes with it. Any and all feedback is welcome! -fixed game crashing bug that occurred on left clicking (in dialogue sections) -minor tweaks to the HUD background art Thanks for reading, hope you enjoy!…

  • 0.63aaa build patch notes - 13 May 2024

    -only a single unit's stats get drawn to the HUD now(unit closest to the mouse) -changed selection circle colors to stand out more from grassy backgrounds, units get custom circle sizes, Workers now have blue selection circles to stand out -rolledback version to 0.63a to fix the bug where everything got selected -fixed minor bug that upgraded the base sprite too quickly -fixed every building being selected on left mouse clicks -tweaked Worker code to no longer get selected when on the other side of the map, bug can still occur if very close to Worker -removed mouse being spawned on menu opening, now it only spawns when adjusting audio levels(I didn't want to confuse players) -fixed a bug with the HQ not spawning/despawning buttons -broke level 3's prelude into two parts for better presentation Workers can still be weird, and path finding still could use some work. Working on both. Into…

  • Planetary Development Log #1: Steam Deck, Nextfest, and Playtest/Demo - 5 April 2024

    Glorious morning, Magistrates of the Kaiser! Let me open this first of (ideally) many logs by saying thanks for reading! First up, what stage of development is Ghoul Fort at? As it stands right now, Ghoul Fort is fairly feature complete, with all (demo) character dialogue written, and all (demo) level dialogue written. What does that really mean? I want flexibility to add more features in the future. However, I feel that right now Ghoul Fort is in stage where people can play it and get a feel for what I'm making. I uploaded the first proper build and I was curious to see how Ghoul Fort felt on the Steam Deck. To my surprise, it played pretty well. Only two flaws significant flaws, firstly that some GUI text was far too small, and secondly, the screen scrolling felt too fast. Two issues that can be somewhat easily resolved. Overall, Ghoul Fort played far better than I figured it would. S…

  • Mobilization Order #1 - 21 February 2024

    GREETINGS, EXTEEMED TROOPERS OF THE 1414TH MIDNIGHT MARINERS //Current assignment is: OCCUPATION of the planet in the distant of the great . Upon successful occupation of an area, FOOD PRODUCTION is the highest priority. Our military force has been given experimental tech, the . Other Vernichtung forces have been given the same objective with other planets, distance is too great for them to reliably reinforce. Orders written by Magistrate E, approved by CO Kolt, 1414th, Year approved, 745 KC.

Patch notes and updates

S.noRelease datePatch nameGID number
121 August 20250.71a ACCESSIBLE AGONY CHANGELOG1808601382454760
229 September 20240.68b PATCH6339469370194540943
313 May 20240.63aaa build patch notes5768625435409100402

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2762470
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateComing soon
DeveloperAgartha's Trapdoor Studios
PublisherAgartha's Trapdoor Studios
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Ghoul Fort is a mix of RTS and visual novel. Follow the story of a disgraced commander as he tries to feed his people, keep his armies on a leash, and satisfy his own ravenous empire. All the while, another force schemes to unleash hell on the entire system. Forward, into the breach!

About this game

The year is 745 KC. In the wake of a war that left countless dead, it now threatens to make the largest galactic power starve. Take the role of CO Kolt and lead the shamed 1414th Midnight Mariners to colonize a world on the outer rim in a mix of real time strategy and visual novel. Set up food production to keep the empire from starvation and revolt. Gain allies and try to avert all hell from breaking loose in the main story mode. In the RTS mode: Construct cities by dropping buildings from orbit. Every building serves a different purpose. Some affect the economy, others grant you research, and a few allow you to recruit new troops. Many buildings will increase in effectiveness the longer they exist. A Housing Prefab will gain more residents over time, meaning they pay you more taxes. The older your city, the more effective it becomes. However, there are threats to your city. Hungry Cannibals, raiding Crocodiles, and things far more eldritch. Cultists may gather in your cities and pray to forbidden gods, entities of cosmic horror proportions. Raise your troops, and crush those who would bring violence against you. From the humble Light Infantryman to the dreaded Lutor Supersoldier, you command them all. In the Visual Novel mode: Talk to a wide cast of characters for a wide array of reasons. As the main story unfolds, more actors reveal themselves, and either face you, or evade you. Consult with your Command Squad to resolve issues. Date a brain in a jar. Schedule meetings to advance character storylines. No one will fall in love with you on first sight(Being that you're a faceless goon in a gas mask), but give it some time, and maybe love will blossom. Hanging around the new kingmaker may also hurt them, however... Throughout 11 levels, see the story unfold. Try to piece together the global situation of a foreign world at war. Some will lie to you, even your own people. Everyone will want you to conquer their foes. Ultimately, try to uncover the greater scheme unfolding in the midst of your war. If war is hell, what will come if you fail?

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus16Drogas ilícitas Violência Extrema Linguagem imprópria
steam germany18Drastische Gewalt Drogen Sexuelle Andeutungen
igrs18Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Penampilan Tokoh Horor

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Ghoul Fort's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Ghoul Fort's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 24, 2026 through Sep 24, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Ghoul Fort at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-24$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.