- New Mode & New Bosses - 7 July 2025
Rush ModeBased on player feedback requesting more freedom in deck building, we’ve added a new mode:Unlock Rush Mode after collecting enough cards.In Rush Mode, you’ll use one deck to face 9 opponents in a row: 6 standard enemies and 3 bosses.You can preview which Magibricks each opponent will use.At the start of Rush Mode, choose 10 cards to build your deck.You have only one life—no resets or retries within a run. Plan every placement carefully: a single defeat sends you back to the beginning.Complete Rush Mode to earn exclusive cards and achievements.Two Go Players Join as BossesJiebo (the Panda)Plays White, excels at board setup, and will strike hard in the late game.Zhan (the Owl)Plays Black, specializes in territory control, but sometimes lets victories slip through carelessness.This update also adds new cards and revises the end-of-match flow (so you may encounter untested bugs). P…
- Small Updates and Future Plans - 11 May 2025
Long time no see! Recently, I’ve been focused on porting Magibrick (mobile and NS versions) and experimenting with new game ideas, which is why updates have been delayed. This patch mainly includes: Minor bug fixes UI optimizations and display improvements Planned Updates (within 1-2 months) New cards New boss encounters A fresh gameplay mode Thank you for your support! Feel free to share ideas in the comments below! https://store.steampowered.com/app/2762650/_/
- Content Update - 13 January 2025
Thank you for your support and for playing! Here are the main updates in this version: Added some special and powerful cards (featuring cats and dogs), which will appear as rewards after boss battles. If you reached Chapter 2 or further in the previous run, you can now choose a special "Helper" at the start of a new run. Adjusted some card stats and fixed a few bugs. This update introduces many new abilities, which may lead to bugs we couldn’t catch during testing. We hope you’ll share your feedback, and we greatly appreciate your support! https://store.steampowered.com/app/2762650/_/
- Update Announcement - 3 December 2024
Thank you all for your support and for playing the game! Over the past two weeks since launch, we’ve received a lot of feedback. We’ve noticed that some levels’ difficulty and the sudden attacks from late-game enemies have been the main factors leading to poor player experiences. To address this, we’ve spent significant time optimizing the difficulty of all levels and rebalancing the abilities of enemy bricks. Here are the main updates in this patch: 1. Optimized the difficulty of all levels, especially in the early stages. 2. Introduced a new Countdown mechanic for enemies. Some important enemy abilities will now use this new system, giving players more time to prepare and counter them. 3.Adjusted certain cards. The Abyssal Mammoth has regained its two tentacles, and the Stone Lion no longer spawns a strange “middle stone lion” after upgrading. 4.Adjusted the "Sprite Trials" . Players…
- bug fix - 25 November 2024
Fixed some data problems caused after restarting within a single game. When starting a new round of adventure, some upgraded Nyx will have display errors and not reset. Note: This update may affect existing archives! If there is a problem with the archive, please join the group to give feedback and I will deal with the problem as soon as possible!
- Bug Fixes - 24 November 2024
Fixed game crashes after acquired all achievements. Fixed game freezes on the second stage of Final Boss fight.
- Fixes and improvements - 22 November 2024
1.Fixed the bug when resetting level the data on Nyx Demon King and Designer become zero or negative. 2.Fixed player getting multiple Nyx cards. 3.Sprite level can be reset multiple times.
- Fixed bugs - 21 November 2024
1. Fixed the problem when the game unexpectedly exit player could stuck on certain nodes. 2. Increased the encounter chance of Designer level. 3. Additional instruction in tutorial to help players understand the control.
- Magibrick LIVE - 19 November 2024
Magibrick LIVE
- November 20th! Enjoy a super discount of -40%!Extra -10% discount with Bioweaver - 19 November 2024
To all adventurers: Magibrick will be released on November 20th. In the official version, you will experience: Complete illustrated book with 70+ cards to collect. These monster bricks will help you overcome all difficulties. 4 lords and 2 different final challenges, can you defeat them all? 20+ achievements are also waiting for you to collect! Developer's Note: I am a moderate fan of tabletop strategy games and card games. I like the experience of "Into the Breach" where you can think deeply about each move, and the experience of "Marvel Snap" where the single game goal is simple and clear. "Slay the Spire" is an experience built from multiple genres. The above experiences were the "raw materials" that led me to design "Magibrick". If you happen to like these experiences, I believe you will like this game. https://store.steampowered.com/app/2762650/_/
- We participated in the Next Fest! A brand new demo is waiting for you ! - 14 October 2024
Dear players, We participated in the Next Fest! Many new contents have been added to the demo, welcome to experience it! In the brand new demo, you can experience: Currently supports 4x speed games! The portal node has been strengthened. There are currently three portal options, and one of them will definitely give abilities related to the current chapter. In addition, we also hope that you will add our game to your wishlist, which will be very helpful to us, thank you very much! If you have any questions, please let us know.
- Demo Update - 28 September 2024
Magibrick will participate in the October Next Fest. Here's what's new in this update: 1. Fixed some logic bugs. 2. 4x speed now availiable! 3. Buff the Portal node. Now there will be 3 options in the Portal and the top one will give same ability base on the chapter theme. We look forward to your playthrough and feedback. Join our community: https://discord.gg/rs2yS4uJd3
- Demo Update - 13 September 2024
Magibrick will participate in the October Next Fest. Here's what's new in this update: 1. Fixed some logic bugs. 2. Updated the game title art! 3. Optimized difficulty for certain levels and adjusted card balance. 4. Improved some node functions, like the Portal node, which now offers players more flexibility to reconsider their choices. We look forward to your playthrough and feedback. Join our community: https://discord.gg/rs2yS4uJd3
- Demo Update - 11 August 2024
The development of *Magibrick* is nearing completion, and we hope to bring it to players soon. The main updates in this Demo are as follows: 1. Added a 2x speed option. 2. Introduced a reset function for battles—use it when you're about to lose! 3. Optimized the tutorial to be shorter and take up less time for new players. 4. Adjusted the difficulty of certain levels. We look forward to your playthrough and feedback. Join our community: https://discord.gg/rs2yS4uJd3
- Slow Update - 20 June 2024
Old News: Postponed Participation in the Next Fest On June 9th, we made the difficult decision to withdraw the last week's Next Fest. The primary reason for this decision is that we have begun discussions with some publishers, and after comprehensive deliberation, we decided that participating in the Next Fest Oct would be a better choice. 1.Bug Fixes We fixed some known bugs, including errors in card descriptions and skill bugs. Additionally, we reconstructed the logic for face-down monster bricks, ensuring they still function as monster bricks. 2.Portal Node Optimization We fixed the logic for the Chaos Portal card transformation to prevent it from giving unintended cards to players. We also noticed that the randomness of the portal nodes was too high, causing players to avoid them. Now, entering a portal node will allow players to choose between two different portals. 3. Rune Cross R…
- Quick Update - 3 June 2024
1. Reduce Difficulty of Levels I've received feedback that the difficulty curve of the demo becomes painful after the tutorial. Therefore, I've adjusted the initial level difficulty without removing the higher difficulty levels. The more challenging levels will appear as you progress in the game. 2. Temporary Removal of Deck Adjustment at Start Based on some feedback, I believe this feature added complexity for new players and reduced the smoothness of starting the game quickly. Therefore, this feature has been temporarily removed. It may return in the future as an unlockable upgrade. 3. Fixed Some Bugs of Locations Looking forward to your comments and feedback!