- Coming soon BIG UPDATE [3.0] - 30 May 2024
Hello everyone I've been gone for quite a while, but I can't wait to release a huge update (we're reworking the entire game). We? Yes, now it’s not only me working on the game, but also an amazing master of his craft, who has already taught me a lot. I will introduce him in an upcoming update, but for now, he will be shrouded in geometric mysticism. We are completely reworking the items, as at the moment, the huge potential for replayability is not that huge and lies in the initial selection and number of items. Our idea is that items should also be composite. I already see huge potential and unexpected builds that break the game, and I like it. We don't know how long it will take to complete the update, but it will be worth it (trust me). But items are not the only thing that will be updated. Thanks to the new team member, the game will now have: A large number of localizations The abi…
- UPDATE [2.5] - New Hand Laser Ability and new Bonus System - 7 March 2024
Hello everyone New Ability "Homing Laser System" available for use. The Homing Laser System aims at the nearest enemy. Base damage equals the weapon's damage, with the divisor being the gun port. Each subsequent use extends the duration by half the ability's lifetime and 5s of bonus time. The time between each attack is the Attack cooldown, which adds up to unique combinations with each weapon, and now with the character, since the new Bonus system is also available in the game now Experimental: Every element of load out now gives you a little (or big) bonus This includes Weapons, Abilities, and Characters. Ballistic target bullets can no longer spin, giving greater projection on bounces. UPDATES: Elite Item Adeptus Lustratus now Add +1 LVL of homing, instead of 1 LVL. It means if you already have 1LVL you gain 2LVL. Bolt of chaos and Elite Item "Little Help" (Laser) now available to Ic…
- HOTFIX 03.02.24 - 2 March 2024
Fixed: New character's projectiles jump up in one place if there is a bounce and mine mode Flying enemies did not despawn and became invulnerable to damage Enemy colors change from original to red depending on health BUG: Boss Cube goes underground too quickly if not in the air
- UPDATE [2] - New Multifaceted Character - 1 March 2024
Hello everyone I'm glad to introduce a new Explosive Aim type Character, which already has two operating modes and dozens of possible development paths. New selection variations also increase the total number of possible combinations, I hope you like it // attack cooldown is 1s, not 10s Base: Mine: And now for the smallest updates. UPDATE: Explosive enemies no longer make more than one sound before dying When damaging multiple enemies at the same time, the sound does not play more than three times BUGS: Sound cracking 28 Thats all, I hope you enjoy the new variety of choices
- HOTFIX 02.22.24 - 22 February 2024
UI E button on Boss Arena on top of the Mana and Heal stands Time to Death dodge increased from 3 to 5 seconds Elite Item Adeptus Orbitus mass fix
- Minor Update with new stuff in Boss Arena and rebalanse - 21 February 2024
NEW STUFF: Now in Boss Arena, you can spend Time and other types of souls for quick HP and Mana cell recovery, as long as you have something to pay (new selling items in progress) Press "E" to trigger it (i forgot to add button, update tomorrow) The store is still not fully open, someone is missing there. He will appear in the game after adding the new Explosive Aim type (maybe later) REBALANCE: Torus enemies pink material fix Pyramid Bullet Homing radius increased from 3 to 6 LVLup scale changed from 10% to 15% and every enemy score was reduced For the first 90s you collect more exp for a fast start, use this opportunity Elite item Adeptus Cubus speed reduction reduced from 50 to 25 Elite item Adeptus Orbitus now adds 20% of the mass, instead of doubling it Elite item Adeptus Triadus Bullet damage reduction reduced from 50 to 25 Elite item Adeptus Lustratus now gives you +1s to Invinci…
- HOTFIX 14.02.2024 - 14 February 2024
Boss items position normalize Pyramid boss now not spawns every time you enter Boss Arena Tentacles radius spawn raised from 3 to 6, for so as not to block dash with the character's experimental ability
- BUGFIX [5] - 13 February 2024
FIX: Small Danger, but... item description Pyramid boss and Torus enemies now take damage from Tentacle character Tentacle character now take damage from orbital enemies bullets UPDATE: Sharp Edges item reduce invisible time from 5 to 2 Small Danger, but... item reduce invisible time from 5 to 2 After taking item, character pushes away nearby light-weight enemies and becomes invisible for 1s second Orbital and Tentacle bullets not slightly transparent and less glowing End-Portals material color changed to red EXPERIMENTAL UPDATES: New Tentacle 2 mode 1 - Press "Tab" to change tentacle orientation Experimental: 2 - Press "C" to cut your tentacles by half (homing support) - You regen 1 segment per 10s (for now) Uncutted tentacle now no more collide with player BUGS; Cutted tentacles can bugged collision and all uncutted tentacle can collide with player Pyramid boss can stop spawn minions…
- BUGFIX [4] - 10 February 2024
FIX: Tentacle items: Bonus bullets, Twin Magazine now resizes bullets correctly Mana to Crit item now no longer restores all mana Damage field items now resize correctly Item "Blind eyes" Description fix Stat "Death Dodge" is now visible Stat "Second lives" is now visible () BUGS: Sound Cracking 23 (send in Discord Bugs your PlayerLog, if you heard a crackling sound, this will greatly help in eliminating this unpleasant bug, path in the first post) Pyramid boss takes no damage from Tentacle Aim After Reroll, this value is always set to 1
- HOTFIX 08.02.2024 - 8 February 2024
Save file fix, now progress doesn't clear after adding new unlockables Tentacle aim now applies part of the body damage. The divider is based on the selected weapon
- UPDATE [0] - New Tentacle Character Aim type - 7 February 2024
Hello everyone. I'm glad to introduce a new type of Aim, which I'm sure will give you a lot of fun. UPDATES; Slight save rework (save your progress, it can be lost) Pyramid character now adds 5 bullet speed. New Tentacle Character with 5 unique items. Check out all variations~ The tentacle character adds 2 bullets to the magazine and also reduces the damage by half. Future unique characters, abilities, and weapons bonuses are in progress. FIX: Crit multiplier now works correctly Charged Aim sounds now stop playing after Creating a new world BUGS: Sound cracking 22 Rerolls always sets to 1 after first reroll
- DEVLOG [0] - 5 February 2024
Hello everyone Today I released my first game and I'm very happy about it. I also want to immediately say thank you to all my friends and beta testers who supported me and found unobvious bugs. And now about the game and its future. At the moment, I have implemented approximately 5-10% of what the game expects by the time of release 1.0, but even after this event, I will continue to refine the game and release free content, even co-op. And now I suggest you familiarize yourself with the road map of the game for the next +-3 years (possibly longer) I will create a copy of this list in Discord in order to mark completed ones and add new ones. Updates will not necessarily be released in sequence, but the basic structure is preserved* Enjoy the game~ - Localisation System. Ukrainian is the first I want to add - More base items. Now it's 103, with 20 characters, weapons, and abilities it can…
- Geometry Survivor [0] - out now! - 5 February 2024
Geometry Survivor is available to purchase right now https://i.ibb.co/vLntWVF/PLAY-NOW-800x450-FIX-1.gif Don't miss out on that -10% launch discount!
- BUGFIX [3] - 28 January 2024
FIX: Homing now not reset after a few hits (?) Sound cracking - I’m not sure, but there were no repeated cases
- HOTFIX - 26 January 2024
Small Charged Aim rework to big potential build and quality of life shooting Charged Aim now has two interesting build path "Start" button now can't be called more than once Pyramid Bullet Crit Modifier increased from 2 to 2.5 // I still don’t know what could be causing the crackling sound, perhaps Unity is processing the sound incorrectly, since everything is fine with the files themselves. I've worked through over 20 possible causes and haven't even gotten to a way to consistently reproduce this bug. But I will find him.
- Light Update - 24 January 2024
API Rework (now I can really faster create new Characters, Weapons, and Bullets) I need same rework for Items, hope I finish it soon. FIX: 4k UI now scales correctly BUGS: Sound cracking UPDATES: Pyramid character now has his own Charged Aim (it's really unique, trust me) Sphere Isometric bullet size changed from 0.5 to 0.8 Sphere orbits now changing radius on bullet size change Isometric Bullet homing rework A limited number of enemies taking damage sound calls SOON: New prism character New prism enemies New base items New elite items Magazine opens (if )
- BUGFIX [2] - 19 January 2024
FIX: Item Descriptions Sound and Music sliders now work correctly Pyramid Servants now does not drop Boss Souls Give Up button now works in the Boss Arena scene Sounds are not sets after creating a new world FIX BUGS: Sound cracking UPDATES: Save-file now stores here: %USERPROFILE%/AppData/LocalLow/\Gekko Games\Geometry Survivor Replace your save, if you now want to lose it Boss Music New font in Item Description in pause Dash cooldown is now based on the character's Invisible time REBALANCE: Bolt of Chaos damage is reduced from 100 to 50 Pyramid bullet bounce up from 0 to 2 Force shield damage is reduced from 20 to 10 and scales less from Body Damage
- BUGFIX [1] - 16 January 2024
FIX: Items Descriptions Death Panel now despawns after creating a new world Portals in Boss Arena scene now despawn, if player choose to return by Magazine portal Space selecting while choosing Elite items now can't choose an item BUGS: Save file doesn't save the file. Backup your save by this path before update: SteamLibrary\steamapps\common\Geometry Survivor\Geometry Sound cracking Black screen on LVLup while teleportation on Boss Arena (spam LMB, or Alt+Tab + LMB spam) Music and Sounds sliders don't assign in Game Play and Player Choosing Screen automatically Update: Damage outlines Crit Damage is now red Ability - Create Geometry rework with new secret
- BUGFIX [0] - 14 January 2024
FIX: Items Descriptions Item Description in Pause Menu doesn't despawn Infinite ground doesn't spawn while the player moves right The Banish button now always activates on the choose Elite item BUGS: Save file doesn't save the file. Backup your save by this path before update: SteamLibrary\steamapps\common\Geometry Survivor\Geometry Survivor_Data\StreamingAssets\PlayerCoins.json Sound cracking Black screen on LVLup while teleportation on Boss Arena (spam LMB, or Alt+Tab + LMB spam) Music and Sounds sliders don't assign in Game Play and Player Choosing Screen automatically
- Closed Beta is starting now - 13 January 2024
Beta.Log World is ready All parameters are Acceptable All bugs can be shared on: Discord Telegram Or in Steam Discussions Have fun~