SPSTEAMPULSELIVE ANALYTICS
Dwelvers

Dwelvers Steam metadata

Rasmus Ljunggren | Dec 19, 2023 | game

Released

0players observed · 23 September 2026 - 14:15:07 UTC

IndieSimulationStrategyBase-BuildingVillain ProtagonistSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak6
  • Units sold (VGI)12,920
  • Revenue (VGI)$154,000
  • Review score69% positive

Dwelvers metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak6
  • Units sold (VGI)12,920
  • Revenue (VGI)$154,000
  • Review score69% positive
  • Total reviews318
  • Release dateDec 19, 2023
  • DeveloperRasmus Ljunggren
  • PublisherDancing Devils

Genres: Indie, Simulation, Strategy

Company pages: Developer: Rasmus LjunggrenPublisher: Dancing Devils

Top Steam chartsTop 100 gamesGame directorySteam Store page

Dwelvers Steam metadata

Dwelvers metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/276870/metadata
Steam Storehttps://store.steampowered.com/app/276870/
Steam Communityhttps://steamcommunity.com/app/276870
PCGamingWiki search
IGDB searchSearch IGDB for Dwelvers

Reviews, pricing, and metadata

Review summary

Mixed

69% positive, 218 positive, 100 negative

Price and discount

$14.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Steam Workshop, Steam Cloud, Includes level editor, Includes Source SDK

Achievements

39

Platform releases
  • Steam 11 September 2014

Latest Steam announcements

  • Development Update: Crowding, Pathfinding & UI Improvements - 23 February 2026

    Hi everyone,I wanted to share a quick update on the latest development progress. I don’t have screenshots or videos to show just yet, but there have been some major changes to the game that I think you’ll appreciate.What has been done so far?CrowdingCreatures can no longer occupy the same space. Each tile is divided into a 3×3 grid, meaning a maximum of 9 creatures per tile.Creatures now pathfind and move in relation to each other — they can’t pass through one another, so when things get crowded they’ll find alternative routes or ask others to move out of the way.Creatures will never get stuck due to a bad dungeon layout. They will always find a way out (though it may take some time).Slower creatures can force faster creatures to walk behind them during the same phase (if there are no alternative routes).Ghosts and living creatures are allowed to occupy the same space.PathfindingFishmen…

  • Hotfix v1.2.4.3 and Development Report - 20 October 2025

    Hello Dwelvers people,I just released hotfix v1.2.4.3, addressing the issue where the camera could freeze when zooming in on the Dark Mother.Aside from that, I’ve been continuing work on the new crowding system—though not quite at the pace I had hoped. It’s been a busy month in my personal life, so progress has slowed a little. But no worries! Development on Dwelvers continues as expected — sometimes fast, sometimes slower, but always moving forward.I mainly wanted to check in, say hello, and let you all know that I’m alive and well 😊Thank you so much for your continued support! If you have any questions, feel free to drop them in the comments.Have a great day,/ Rasmus

  • Dwelvers Dev Update — Creatures Get Crowded! - 11 September 2025

    Hey Dungeoneers!It’s time for another Dwelvers progress update, and this one brings a massive change to how your creatures behave — your dungeon will never feel the same again.Introducing CrowdingUntil now, creatures could casually walk through each other like friendly dungeon ghosts. Well… not anymore.With the new Crowding system:Creatures can now block each other’s paths.Narrow corridors can cause traffic jams.Smarter Pathfinding & Traffic ControlYou’ll now need to think strategically about how you build:Create multiple pathways to avoid dungeon gridlocksSquare rooms are better for movement than long corridorsBuild rooms so they aren’t pass-through areas for other creaturesAnd if creatures do get stuck, they’ll find their way out… eventually. But some might get angry if traffic jams last too long.Focus & ProductivityI am also working on a new creature focus system. I want the workers…

  • Upcoming Creature AI Revamp: Diagonals, Crowding & Realistic Battles! - 25 August 2025

    Hello Dungeon Diggers,I’m back from a couple of weeks of vacation and fully diving into development again! Right now, I’m working on a big refactor of how creatures move around in Dwelvers.For a while, we’ve seen some odd behaviors — creatures forming unnatural groups, ignoring diagonal shortcuts, and generally feeling less alive than they should. After 10+ years of development, it’s time to tackle this properly to make creature movement smoother, smarter, and more natural.While doing this refactor, I’m also adding several new features that will make the dungeon feel more dynamic:Smarter Creature BehaviorTake diagonal shortcuts where possible.Show more curiosity and explore the dungeon more actively.Avoid walking through each other.Be disturbed when non-workers pass through their workspace.Fight more realistically, without stacking into a single spot.Use more advanced pathfinding to nav…

  • Dwelvers Workshop is now Available – Create, Share, and Play Realms! - 6 August 2025

    Dwelvers Workshop is now Available – Create, Share, and Play Realms!Hello Dungeon Lords!We’re excited to announce that the Steam Workshop is now fully integrated into Dwelvers! This means you can now create, customize, share, and play custom Realms directly inside the game — no external tools needed!Create Your Own RealmsHead into the Realm Editor from the main menu and click "Create New Realm" to start building your own unique dungeon experience. Use the editor to:Shape the landscapePlace minerals, enemies, and moreSet the difficulty and layoutSave your Realm with just a clickBy default, victory is achieved by defeating all enemies — but that’s just the beginning...Customize Victory Conditions with XMLWant to go deeper? Dwelvers is a moddable game by nature, and you can tweak your Realm even further by editing its XML script.Examples of what you can set:Defeat a number of enemiesSurviv…

  • Workshop Progress Report and More - 23 July 2025

    Hi Fellow Dwelvers,I just wanted to pop in and share this week’s events with you. 😊ReviewsWe’ve had 9 positive reviews in the last month, which is really great! Most of them came in just this past week, and it really boosted my motivation even more!If we get 10 positive reviews within a month, Steam will show Dwelvers as “Overwhelmingly Positive” for all visitors. Just one more review and we’re there! 🙌WorkshopThe Workshop is progressing as it should! I had to spend some time enabling asynchronous loading in Dwelvers to ensure smooth communication with the Steam API. Doing this also ended up improving the loading screens even further.Feature DiscussionI really love the feature discussions we’re currently having. Dwelvers has so much potential, and seeing all the possible improvements to make the game even better makes me truly excited. The Steam forum is becoming more and more active,…

  • New Graphics and Upcoming Workshop - 17 July 2025

    Hi fellow Delvers, or Dwellers, or Dwelvers,Since the last announcement I have made some graphical improvements to the game, I have also been working on getting the Steam Workshop up and running, and doing some marketing. A lot of things is going on right now :)Graphical ImprovementsAll icons in the game have now been updated to a high res consistent art style. This means:New creature icons.New construction icons.New tool icons.New spell icons.I have also added splash screens featuring almost all the creature types in the game, this makes the loading part a little bit more fun.Upcoming Steam WorkshopI have finally started working on adding the Steam workshop to Dwelvers, and I kind of regret not doing this sooner. Currently I am able to upload maps that I have made in the Realm Editor, and the next step is to browse maps in Steam Workshop made by other users and play them.The goal is th…

  • Rise of the Dark Sister - 26 June 2025

    Welcome Surface Dweller,With this new update, we’re excited to introduce the Dark Sister — and a brand-new campaign dedicated entirely to her.The Dark SisterSo what makes the Dark Sister different from the Dark Mother (besides the blue-tiful paint job)? What can you expect from this campaign?Like her darker sibling, the Dark Sister is driven by ambition — her sights set on nothing less than total domination. But as the story unfolds, priorities shift, alliances falter, and difficult choices must be made. In the final hour... her true self will be revealed.Expect fishy hordes, trogosaur infestations, dwarfish traitors, and elfish curses. Venture through the deep places of the world, cross paths with a vengeful prince, and take part in one last journey — one final act of service.We hope you enjoy the Dark Sister campaign as much as we enjoyed creating it.New CampaignA brand-new campaign w…

  • Dwelvers v1.1.9 is now ready for beta testing - 24 June 2025

    Hi all,Dwelvers V1.1.9 beta testing version is now released. This update focuses on a lot of campaign fixes, some bug fixes and one crash fix.We are getting really close to the Dark Sister full release on Thursday, so if you have time to check out the beta and give me feedback it would be really helpful.Except for getting the campaign as balanced and stable as possible I will focus on the possession spell, it is really fun to play with, but unfortunately it is currently rather buggy.Scenario 3 fixesEnemy levels has increased.Guards added at choke points.More enemies.Enemies added in the maze.The Prince and his guards will have higher level with higher difficulty.Better camera transitions.Remember to connect room message has been added to one of the objectives."What horrors...." cutscene now have subtitles.General fixesThe option to see the surface is now grayscale until you actually rea…

  • Dwelvers v1.1.8 is now ready for beta testing - 23 June 2025

    Hi all,Dwelvers V1.1.8 beta testing version is now released. This update zeroes in on squashing those nasty crashes affecting the Dark Sister campaign. The root cause has been identified, and I'm happy to announce these issues have now been resolved. How to Access the BetaTo opt into the beta, use this code:tuK82JR1JgNsK1OCRight-click on Dwelvers in your Steam LibraryChoose Properties → BetasEnter the code and select the beta branchSolved bugsBug 1.1.7.1 - Crash around enemy owned trapsPressing the "Home" key on the keyboard freezes the camera position, preventing it from being moved until the game is reloaded.Crash (1.1.7) - RunTime Error when choosing the realm seedBug (1.1.7) - All the options for Generated - Customized realms have disappearedI saw in option "Toogle game speed", but it is set to no value by default. Bug (1.1.7) - Now that more than one creature can dig through a wall…

  • Dwelvers v1.1.7 is now ready for beta testing - 19 June 2025

    Hi all,Dwelvers V1.1.7 beta testing version is now released. This release have mostly been about bug splatting and AI optimization. But I have also added some requested features such as having frequent autosaves, and using the numpad * key to toggle between x1 and x8 speed.With the last version I got a crash reported to me, and I take this very seriously. I noticed that the uploaded for crashdumps didn't work - so this is now also fixed.So if you experience any crashes in this version, please press "Yes" to upload the dmp file to our server. This helps me a lot!Oh, and that is right, I almost forgot - You can no longer farm in the last Dark Sister scenario, the elves have put a curse on the farmland! (will only work when playing the scenarion from the beginning) So enjoy living on fish and trading ;)How to Access the BetaTo opt into the beta, use this code:tuK82JR1JgNsK1OCRight-click on…

  • Dwelvers v1.1.6 is now ready for beta testing - 16 June 2025

    Hi all,Dwelvers V1.1.6 beta testing version is now released. Here I have added the Dark Sister voice lines to the remaining two campaigns. We also have all the Dark Sister voice messages added.We are now getting closer to the release date for the Dark Sister, and we would love to get so much feedback as possible on the campaign levels - this will help us make Dwelvers even better, and when we start the publicity round we want the game to be as enjoyable as possible for new players.How to Access the BetaTo opt into the beta, use this code: tuK82JR1JgNsK1OC Right-click on Dwelvers in your Steam Library Choose Properties → Betas Enter the code and select the beta branch Solved bugsCrash (1.1.4) - DM campaign lvl 2 + bug at the start of the gameBug (1.1.5) - After quitting the game the Closing Dwelvers window stops at Cleaning up game dataThank you all for playing and supporting the game!/…

  • Dwelvers v1.1.5 is now ready for beta testing - 13 June 2025

    Hi all,Dwelvers V1.1.5 beta testing version is now released. Improved pathfinding, optimization and AI bugfixing have been the goal for this release.I have a date in mind for leaving the Dark Sister beta mode and join the Dark Mother for real: June 26th – just two weeks away. If you have time, please report any bugs you encounter so I can prioritize fixes before the release.How to Access the BetaTo opt into the beta, use this code: tuK82JR1JgNsK1OC Right-click on Dwelvers in your Steam Library Choose Properties → Betas Enter the code and select the beta branch Improved PathfindingI took the time to scrap the old system where the pathfinding relied on rooms and replaced it with a pathfinding system that instantly find the shortest path from any point on the map to any other point on the map. This is an improvement from the old system because it is faster, and that the old system could ta…

  • Dwelvers v1.1.4 is now ready for beta testing - 9 June 2025

    Hi all,Dwelvers V1.1.4 beta testing version is now released. In this version we have focused on bug fixing, achievements, improving upon features and of course the Dark Sister campaign. We also have a release date for when the Dark Sister leaves the Beta stage and becomes a full worthy member of the Dwelvers family.How to Access the BetaTo opt into the beta, use this code: tuK82JR1JgNsK1OC Right-click on Dwelvers in your Steam Library Choose Properties → Betas Enter the code and select the beta branch Dark Sister CampaignWe thank you for all the feedback we have got about the Dark Sister campaign. All campaign levels have now been balanced with more enemies and cave-ins to make the game play more interesting between all the points of interest.AchievementsWe have now added 14 more achievements connected to the first Dark Mother campaign. These are not added in Steam yet, just locally in…

  • Dwelvers v1.1.3 is now ready for beta testing - 3 June 2025

    Hi all, V1.1.3 is now out and things are going fast! Our voice actor has given us the Dark Sister voice for the two first scenarios in the Dark Sister Campaign, and our dungeon designer have added 12 new achievements for the Dark Sister campaign. And besides this a lot of bugs have been fixed as well! We would very much appreciate it if you could play the new campaign as our beloved Dungeon Designer need feedback on his work to make it as good as possible. So you're all welcome to check out the latest beta release. How to Access the Beta To opt into the beta, use this code: tuK82JR1JgNsK1OC Right-click on Dwelvers in your Steam Library Choose Properties → Betas Enter the code and select the beta branch Solved bugs Texture glitches when possessing a creature Realm (Map) Editor: Removing a single tile in the Realm Editor deletes the entire column of tiles, down to the bottommost Solid Roc…

  • Dwelvers v1.1.2 is now ready for beta testing - 29 May 2025

    Hi all, A lot is happening right now! We've just reconnected with our voice actor, who has agreed to give the Dark Sister a completely new voice — adding even more personality to the character! This new voice will also be featured in system messages and idle chatter, and I’m really looking forward to hearing the final result. Meanwhile, Marcus — our beloved dungeon designer — has completed level 3 in the second campaign. In this level, you lead a group of scouts searching for a new cave, but without access to the Dark Sister. It’s a real game changer! You're all welcome to check out the latest beta release. How to Access the Beta To opt into the beta, use this code: tuK82JR1JgNsK1OC Right-click on Dwelvers in your Steam Library Choose Properties → Betas Enter the code and select the beta branch Thank you all for playing and supporting the game! / Rasmus

  • Dwelvers v1.1.1 is now ready for beta testing - 19 May 2025

    Hi all, We’re getting closer to the next major release of Dwelvers! But before that, we need your help to test it and squash any lurking bugs. That’s why we’re launching this beta version, and you're invited to join in. At Divine Robot, the company where I work, and which is supporting Dwelvers, we recently brought on a level designer—who’s built a new campaign introducing the Dark Sister. I asked him to describe her, and he said: "She's blue, she's got evil to do, and enemies to subdue... and in the last hour, her true self will come through" How to Access the Beta To opt into the beta, use this code: tuK82JR1JgNsK1OC Right-click on Dwelvers in your Steam Library Choose Properties → Betas Enter the code and select the beta branch What to Expect This is a work-in-progress build, and we’re eager to hear your feedback. Some things are still incomplete: The Dark Sister voiceover is not imp…

  • What's Cooking in Dwelvers? - 29 March 2025

    Hi all! As usual, I've been struggling to find time to work on Dwelvers. In my last news post, I talked about introducing an enemy keeper AI. This would, of course, require a lot of work to get right, and once it’s implemented, I’d need to design levels where you face off against this enemy keeper. If I followed that plan, it might be a while before you see the next release. So, I’ve been thinking... Dwelvers already has a lot of game mechanics, and most updates I’ve made have focused on introducing new features or mechanics. Perhaps it’s time to concentrate on adding more content instead. This approach is much quicker for me to implement, and I believe it would significantly enhance the gameplay. For example, we need to get the workshop up and running. The game is highly moddable at the moment, and that potential should be fully utilized. Another example is that the game currently only…

  • Spring / Summer Development Report - 24 May 2024

    Dear Dwelvers community, Since the last post in March, I was able to put down quite a lot of work on Dwelvers, and my intention was to continue doing so. I was able to continue on the computer AI for the Dark Mother and reached a point where the computer could build rooms in an orderly way, and repair them if they got destroyed. Unfortunately, life got in the way again. My regular job, together with me prioritizing my family first of all, made little time for development. In the past, when this happened, I always hoped to get back to the development as soon as possible, and the longer it took for me to get back, the harder it was. To be honest, I have found out that the time of year I usually have time for development is in the autumn and the winter, so I think this will be the case this year as well. I soon go on vacation, and that will make it impossible for me to find any time as I w…

  • February Developer Report - 2 March 2024

    Dear Dwelvers community, This month I have been working on something extra. It wasn't my original plan but when it came to me I just had to pursue it. So what is going on here? Do we have more than one Dark Mother in the picture? Yes we do :D Computer Dark Mothers Since the first time I started developing Dwelvers I always had the design in my mind that more than one player should be able to play the game at once, either it be in multiplayer, shared screen or just a computer player. Even if this was a long time ago and nothing I have prioritized during the 10 years of development I've always kept the original design intact. So when I tested to just add another computer player in the world another Dark Mother came forward! Telling them apart Before I even wanted to go into all the bugs the new Dark Mother took with her into the underground, I first needed to be able to seperate the Warde…

Patch notes and updates

S.noRelease datePatch nameGID number
120 October 2025Hotfix v1.2.4.3 and Development Report1813674389062340
220 February 2024Dwelvers 1.0.2 Released - Hotfix version8033928544510519285
318 December 2023Dwelvers Beta v0.18.13.0 HOTFIX released5409450219986958150
416 December 2023Dwelvers Beta v0.18.12.0 Released - Potential 1.0 Candidate5409450219980791070
511 December 2023Dwelvers Beta v0.18.11.0 released - Improved production chain and bug fixing5395938616808170388
627 November 2023Dwelvers Beta v0.18.10.0 released - Bugfix version5382426458992815636
719 November 2023Dwelvers Beta v0.18.9.0 released - Improved Fight or Flight6560117310275990294
811 November 2023Dwelvers Beta v0.18.8.0 released - Improved fleeing and increased stability5302486388006603748
95 November 2023Dwelvers Beta v0.18.7.0 released - Bugfixes and Wave-tweaks5288974951218433642
1028 October 2023Dwelvers Beta v0.18.6.0 HOTFIX released5229301621584347186
1127 October 2023Dwelvers Beta v0.18.5.0 bugfix version released5229301621579767597
1221 October 2023Dwelvers Beta v0.18.4.0 HOTFIX released5218041989051337392
1321 October 2023Dwelvers Beta v0.18.3.0 HOTFIX released5218041989050105883
1420 October 2023Dwelvers Beta v0.18.2.0 bugfix version released5218041989047242191
159 April 2019Fourth campaign released and more skirmish upgrades2508976515660188151
1618 March 2019Third campaign released and upgraded skirmish maps3140604542256913541
1710 March 2019First Steps Towards a Full Release2530366080607282115
1810 February 2018Dwelvers v0.12.0.0 released3819571572131133430
1919 January 2018Dwelvers v0.11.19 bug fix version is now released!3819571572131133653
207 January 2018Dwelvers v0.11.18 released3819571572131133753

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID276870
Live current players0
SteamPulse tracked peak6
Live count (today's peak floor)0
Price$14.99
Free to playNo
Discount0%
Original price USD$14.99
Current price USD$14.99
Release dateDec 19, 2023
DeveloperRasmus Ljunggren
PublisherDancing Devils
Owners estimatedNot available
SteamSpy owner estimate minimum20,000
SteamSpy owner estimate maximum50,000
Review typeMixed
Positive review percent69%
Positive reviews218
Negative reviews100
Total reviews318
Steam recommendations237
Achievements39
Average playtime forever1,148 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/276870/

Short description

Dwelvers is a unique real-time strategy Dungeon Keeper-like with resource management, logistics, battles, magic spells, trading, crimes against humanity, labyrinths, and so much more. Are you able to eradicate the pesky humans once and for all? Of course you are. The Dark Mother wills it.

About this game

Enter the decrepit lair of the Dark Mother , the powerful demon that rules the underworld. Prove yourself a worthy Dungeon Lord by satiating her endless hunger for domination, conquest, and the ultimate eradication of the human race. It is up to you to lead your minions to victory through an array of logistical challenges and brutal skirmishes. As Dungeon Lord, your key challenge is to create strong production chains that process the natural underground resources like ore, roots, and coal into useful materials for building rooms and furniture, crafting weapons and armour, or feeding the dark mother for valuable rewards. Cultivate the rich subterranean soil to grow the starchy antroot, used to bake bread and brew beer, and hunt rats and fish for protein to be cooked and served in your bar rooms. As more minions join your fray, whether through force or as an offering from the Dark Mother, you must tend to their different needs for food, drinks, relaxation, training and task management. After all, even imps require work-life balance. A healthy and well-rested army is key to defeating your enemies and expanding your base. Keeping your base safe from aggressive creatures, monsters and crusading humans is a challenge best met with strong defences, traps, and a lot of sharp blades. Train your forces, equip them with powerful gear, and send them to the surface world to raid and pillage the humans. Use magic spells to reveal hidden areas, slow your enemies, smite them with lightning, or even turn them against each other. Dwelvers features a plethora of systems and gameplay mechanics: Unique multi-layered dungeon, allowing you to dig and build vertically. Near-infinite combinations of randomly generated worlds for near-infinite entertainment, no two levels are the same. A rich, narrated campaign that eases you into each mechanic and lets you destroy your first human empire. Free-form room building, you decide the shape, size and layout of every room without presets. AI-controlled creatures, each with their own needs, skills and equipment. Elaborate production chains that turn natural resources into tools of conquest in the hands of your minions. Crafting systems,…

Supported languages

English * , Simplified Chinese, Polish, Portuguese - Brazil, Russian, Spanish - Latin America, Swedish * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
30Steam Workshop
23Steam Cloud
17Includes level editor
16Includes Source SDK
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência
steam germany16Drastische Gewalt
igrs18Kekerasan Horor

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $14.99
  • Highest observed: $14.99

Dwelvers's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $14.99, the highest is $14.99, and the first visible tracked price is $14.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Dwelvers's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $14.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $14.99. The latest run records $14.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $14.99
  • Current list price: $14.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Dwelvers at $14.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$14.99$14.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $14.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$14.99$14.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $14.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$14.99$14.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 21,448,09423 September 2026 - 14:32:13 UTC1,818,368
2Once Human21,96523 September 2026 - 14:12:00 UTC231,343
3Wallpaper Engine92,25623 September 2026 - 12:50:05 UTC150,271
4Party Animals6,40323 September 2026 - 09:52:24 UTC57,806
5 War of the Three Kingdoms1,34223 September 2026 - 13:07:43 UTC2,601
6Dota 2780,80923 September 2026 - 14:32:08 UTC1,291,328
7Lost Castle 24,88823 September 2026 - 14:09:15 UTC28,835
8Wallpaper Engine - Editor Extensions00
9Human Fall Flat3,75823 September 2026 - 12:26:27 UTC127,516

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