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Silver Waffle

Silver Waffle Steam news

Steve Yrjänä | Feb 14, 2025 | game

Released

0players observed · 25 September 2026 - 16:26:08 UTC

ActionIndieRPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Silver Waffle news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews1
  • Release dateFeb 14, 2025
  • DeveloperSteve Yrjänä
  • PublisherSteve Yrjänä

Genres: Action, Indie, RPG

Company pages: Developer: Steve YrjänäPublisher: Steve Yrjänä

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Silver Waffle Steam news

Silver Waffle news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • v1.8 - 16 August 2025

    Fixed to not crash on startup after enabling brightness adjustment in settings.

  • v1.7 - 3 July 2025

    Fixed to be able to aim vertically with mini-blackhole turret. Fixed weapon attachment modules to work with mini-blackhole turret.

  • v1.6 - 16 May 2025

    Fixed some potential bugs. Updated compiler version from GCC 14 to 15.

  • Silver Waffle v1.5 nods for mods - 21 March 2025

    Silver Waffle v1.5 update brings support for mods The game now includes a built-in mod editor, from where you can create and edit your mods, and submit them to the Steam workshop. This initial version allows you to replace 3d-models and their collision shapes, images, shaders, and sounds. For more information about modding Silver Waffle see Docs/Modding.html in the installed files for the game. Modding competition A modding competition will be held, with Steam keys to Silver Waffle for prices as follows: 1st place: 5 keys 2nd place: 3 keys 3rd place: 2 keys Participanting to the contest requires submitting a mod, players can then vote on it, and the winners will be determined by the number of votes. Submitting a mod must be announced in a new thread on the General discussion group, one thread per mod. Include the name of your mod, and maybe a link to it, otherwise it's freeform what you…

  • v1.4 - 5 March 2025

    Some minor changes in preparation for the modding/workshop support.

  • v1.3 - 22 February 2025

    Added option in settings / user interface to do simple user interface scaling to fit the screen. When turned on all user interface elements (including the Solar System view) will be stretched and look pixelated in display resolutions higher than 1280x800. Fixed a case where player could obtain indestructible spaceship at the start of a new game. Fixed the fleet view to update when a spaceship is renamed from the spaceship menu (previously fleet was updated only when changed from the building menu).

  • v1.2 - 19 February 2025

    Cities being rebuilt now show up as "rebuilding" in the city list. Greatly reduced the size of savegame files. Removed accidentally left in testing code that made first asteroid in space levels to come too soon.

  • v1.1 on 2025-02-15T23:39:02+00:00 - 16 February 2025

    Changed the head in the "worm" hacking minigame to turn immediately when user changes direction. Changed the minimum length in the "worm" hacking minigame to be 3 (was 1). Fixed a case where the alien reinforcements would get stuck on the edge of the level. Fixed alien spaceships to use the correct behavior in space levels. Previously they would sometimes in space levels move incorrectly in the z-axis, making them impossible to be hit with players turret. Fixed loading saved games saved on different filesystem path than what they are loaded from. Fixed some text grammar. Fixed the fleet view to update when a spaceship is renamed. Fixed the reload sound effect for personal weapons (pistols, smg) after loading a saved game. The reload sound effect can be fixed by switching weapons after loading a savegame version 1. Removed the console command "debug" as it was not meant to be in the rele…

Patch notes and updates

S.noRelease datePatch nameGID number
116 August 2025v1.81808061939411226
23 July 2025v1.71803527891743817
316 May 2025v1.61799817379507057
45 March 2025v1.41793384379332667
522 February 2025v1.31792116353252684
619 February 2025v1.21792116353149847
716 February 2025v1.1 on 2025-02-15T23:39:02+00:001791580426043977

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