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Goblington

Goblington Steam news

Data Illusion Studios | Coming soon | game

Coming Soon

GameSteam Store content

IndieRPGStrategy

  • Steam app typegame
  • Steam App ID2772330
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperData Illusion Studios

Goblington news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID2772330
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperData Illusion Studios
  • PublisherData Illusion Studios
  • Parent gameNot available

Genres: Indie, RPG, Strategy

Company pages: Developer: Data Illusion StudiosPublisher: Data Illusion Studios

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Goblington Steam news

Goblington news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Join the Goblin Adventure at Steam Next Fest with Goblington! - 3 October 2024

    Greetings, goblin enthusiasts! 🐸✨ Get ready to embark on a whimsical journey through the enchanting world of Goblington during Steam Next Fest! It’s time to rally your goblin clan and prepare for some hilarious antics and strategic mischief. In Goblington, you'll lead your lovable goblins through a vibrant, handcrafted realm filled with quirky challenges and delightful surprises. You'll need your wits and a knack for strategy as you manage resources, explore hidden treasures, and forge unique paths for your clan. Who knew being a goblin could be this much fun? We’re thrilled to invite you to try our demo during the event. This is your chance to experience the charm and humor of Goblington firsthand! We promise plenty of giggles and maybe a few goblin-sized mishaps along the way. So dive into the whimsical chaos of Goblington at Steam Next Fest! Don’t forget to wishlist the game, and le…

  • Winners of Goblington Steam Promo Event: : Key Giveaway 🎉 - 23 August 2024

    Hey Goblin enthusiasts! 🧙‍♂️✨ The time has come to announce the winners of the Goblington giveaway! First of all, thank you so much to everyone who took the time to play the demo and share your thoughts. Your feedback means the world to me, and it's going to help shape the future of Goblington. As promised, five lucky winners have been selected to receive a Steam key for the Early Access version of Goblington! Without further ado, here are the winners: Winners: derpysphere jolson425 Ferinzz Rhagon Sepidaceous Congratulations to the winners! 🎉 I'll be reaching out to each of you directly on Steam with your key. For those who didn’t win this time, don't worry—there will be more opportunities in the future. In fact, in one of the upcoming updates, you'll have the chance to find a hidden key within the game itself! Keep an eye out, as I’ll announce the details with the update. In the mean…

  • Update 0.0.47 - Balancing - 18 August 2024

    First: remeber to leave any kind of feedback here to participate in the key giveaway. It ends in a few days! :) Bug Fixes: The last enemy attack would still hit the player even if the enemy had just died. For certain heros, particularly the Priest, the attack range was not updated when switching skills. The Priest’s level-up now displays the correct image in the tavern. The Samurai’s level-up now displays the correct image in the tavern. The Paladin’s level-up now displays the correct image in the tavern. Hero names in the unlocks screen are now correctly shown when hovering over them. Enemies no longer move during their death animation. Scrolling was deactivated when the mouse hovered over specific areas of the screen due to invisible RichText labels from Godot, which prevented scrolling. This is also fixed now. The Paladin sprite no longer becomes invisible when the level 3 skill is a…

  • Update 0.0.46 - Balancing / Small Additions - 17 August 2024

    First: remeber to leave any kind of feedback here to participate in the key giveaway. It ends in a few days! :) Improvements: Level Cap: Prevented players from reaching level 4 by setting the required experience points extremely high. The current level cap is 3, but it will be increased in future updates. Enhanced Selection Menu: Added short descriptions for heroes in the selection menu for starting heroes. Included information about each hero's favorite food in the selection menu. Notification Removal: Removed the message about potential appearances at Wayfarer's Firepit, as unlocked units now appear there daily (see below for details). Buffs/Nerfs: Wayfarer's Firepit Changes: Once unlocked, Wayfarer's Firepit now contains new units every day, provided at least one unit has been unlocked. Each unit can only be hired once per run. Note: Many more heroes will be available to unlock in fu…

  • Update 0.0.45 - Hotfix no. 3 in one day - 17 August 2024

    Hotfix (sadly no.3 in one day, new record? ːlunar2019crylaughingpigː ): Due to debugging, the first boss was spawning on the first night. This issue should now be fixed. Thank you for the prompt feedback! :) The update should be available within 5 minutes for everyone to download.

  • Update 0.0.44 - 17 August 2024

    User Experience Improvements: Descriptions have been added when hovering over buildings in the construction menu. Descriptions now appear when hovering over options in the Town Hall building and recruitment menu. In the hero selection menu, hovering over starting items will now display descriptions.

  • Update 0.0.43 - Hotfix - 17 August 2024

    Hotfix: Goblins will no longer remain active when pressing pause; this issue was related to the previous hotfix.

  • Update 0.0.42 - Hotfix - 17 August 2024

    Important Hotfix ( after 2 days ːlunar2019crylaughingpigː): The game crashed on Day 5, just before the first boss spawned, but that issue should now be fixed. Additional info: I'm currently improving the player experience based on your feedback by adding information on starting items and details on the different buildings, among other enhancements. Also restart steam if there is no new update shown. A huge thank you to everyone who continues playing despite these frustrating bugs!

  • Update 0.0.41 - 8 August 2024

    New Content Added the Soul, a soul of a baby goblin, as a starting item. Still temporarily unlocked from the beginning like the other starting items. The plan remains that starting items will need to be unlocked in future updates. Added a new unit, the Imp. A small spawn of hell, specializing in ranged attacks. Now you just need to figure out how to unlock the Imp ;) If the new starting item doesn't show up—and only then—you'll need to delete your save game. You can find it at the following path: `:\Users\\AppData\Roaming\Godot\app_userdata\rpg\game_data.save` Bugfixes Fixed a bug where all points of interest became invisible when rolling to determine if the ferryman spawns, and the outcome was no spawn.

  • 🎉 Correction: Goblington Steam Promo Event: : Key Giveaway 🎉 - 6 August 2024

    Hey Goblin enthusiasts! 🧙‍♂️✨ I want to apologize for the mix-up in my recent key giveaway announcement. It mistakenly required reviews of the Goblington demo on Steam, even though demo versions cannot be reviewed. To make up for this, i am changing the rules! From now until August 20th, 10:00 AM UTC, leave your feedback in the Goblington discussion forum on Steam, and you'll have the chance to win one of five Steam keys for the Early Access version of Goblington! Don't miss out on this goblin-tastic opportunity! Get playing, get commenting, and good luck! 🍀 Winners will be contacted directly on Steam after the deadline. 🧙‍♂️✨ Stay goblin, and see you in Goblington! Cheers, Joshua 🧙‍♂️

  • Update 0.0.40 - 5 August 2024

    New Content With a bit of luck, the Ferryman might already visit you. In one of the next updates, you'll see exactly what he's good for ;) Three new achievements have been added: Find Pimpel, Find Pompel, and Find Pumpel. Good luck finding all three of them! ;) Small Bugfix Fixed a bug where quitting from the in-game menu and then starting a new run would still place you on the same day as the last run. Improvements The enemy AI has been adjusted to perform more efficiently.

  • Update 0.0.39 - 4 August 2024

    Small Bug Fixes: Added a notification upon character death. Some players were confused about why the game returned them to the main menu. Now, they will be notified of their character's death. Small Improvement: Added a note in the tavern indicating that the game speed can be adjusted there as well. The skip tavern button is still under development, but it will be functional eventually, i promise! :) Minor performance improvements through adjustments to the fog shader seen at the edges of the map. Further optimizations will be made in the future. Additionally, new units will be coming soon. Stay tuned for a surprise! :) P.S.: So far, 23.4% of players have discovered Albrecht. The next secrets will be hidden even better! ;)

  • 🎉 Goblington Steam Promo Event: : Key Giveaway 🎉 - 2 August 2024

    Hey Goblin enthusiasts! 🧙‍♂️✨ I'm thrilled to announce an exciting promotion event for my game, Goblington! I'm dying to hear what you think! From now until August 15th, 10:00 AM UTC, leave a review for the Goblington demo on Steam, and you'll have the chance to win one of five Steam keys for the Early Access version of Goblington! Yes, you read that right – FIVE lucky winners will get an exclusive early peek into the goblin-filled adventures that await. Whether you're a master of mischief or a novice nibbler, your feedback is invaluable to me. I want to make Goblington the best goblin experience out there, and your reviews help make that possible. So, don your pointy hats, wield your wands, and let your goblin spirit shine through your reviews! 🌟🧙‍♂️ Don't miss out on this goblin-tastic opportunity! Get playing, get reviewing, and good luck! 🍀 Winners will be contacted directly on…

  • Update 0.0.38 - 28 July 2024

    New Content: Added a new enemy: "Devil" Added a new boss: "Yerlik" After Day 10, there is now a 10% chance to spawn a random boss every night. Additionally, the number of spawned enemies will increase with each passing day. Fixed Bugs: Re-enabled the green fog shader everywhere on the map; it was accidentally deactivated. Fixed a bug where reaching level 4 with a unit or hero caused the game to crash. For now, the max level is 3. Open Bugs: The game sometimes crashes when all heroes and units are dead, although the progress of the run is saved afterward. The game sometimes crashes after a run when you click the unlockables button in the main menu. Sometimes a hero/unit gets teleported to the village center when the night starts.

  • Update 0.0.37 - 27 July 2024

    Small Buff: Increased the players starting gold to 10, so that you don't have to wait 2 days to collect enough gold to start building things and hiring a goblin.

  • Update 0.0.36 - 27 July 2024

    New Content: Added an achievement, "Find Albrecht" Added Albrecht Buffs: Buffed the priest: his life has been increased from 7 to 13, and his defense has been increased from 1 to 5. Fixed Bugs: Fixed a critical bug where the game wouldn't spawn your hired goblins. Fixed a critical bug where you couldn't drag your hero after starting a new run. Fixed a bug where occasionally gold and purple shards (secret) were not collected when an enemy is defeated very late in the game. Fixed a bug where the building blueprint at the building places was not shown on mouse hover. Small bug fix where the goblin allocation button at the goblin building place remained focused after clicking it with the mouse and would be clicked again when pressing space. Small bug fix where the in-game settings button remained focused after clicking it with the mouse and would be clicked again when pressing space. Small…

  • Update 0.0.35 - 25 July 2024

    Tutorial Improvements: The tutorial has been improved to clearly explain how to get goblins to gather resources. The first page of the tutorial now includes an icon and text indicating how to pause the game, even while the tutorial is running. Color markers have been added to some tutorial pop-ups for better visibility. Other Improvements / Bugfixes: A bug has been fixed where hiring a goblin consumed only 1 gold instead of 4 gold. Open Bugs: Occasionally, gold and purple shards (secret) are not collected when an enemy is defeated very late in the game.

Patch notes and updates

S.noRelease datePatch nameGID number
117 August 2024Update 0.0.46 - Balancing / Small Additions6909171012604039409
217 August 2024Update 0.0.45 - Hotfix no. 3 in one day6909171012603001571
317 August 2024Update 0.0.446909171012602984618
417 August 2024Update 0.0.43 - Hotfix6909171012602781933
517 August 2024Update 0.0.42 - Hotfix6909171012602666064
65 August 2024Update 0.0.405963413728350728935
74 August 2024Update 0.0.395963413728346953571
828 July 2024Update 0.0.385963413094358875136
927 July 2024Update 0.0.375963413094356637789
1027 July 2024Update 0.0.365963413094356575631
1125 July 2024Update 0.0.355963413094349003473

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