SPSTEAMPULSELIVE ANALYTICS
Amadeus: A Riddle for Thee ~ Episode 1 ~ Waltz

Amadeus: A Riddle for Thee ~ Episode 1 ~ Waltz Steam metadata

ArcanaXIX | Nov 21, 2025 | game

Released

0players observed · 23 September 2026 - 14:43:03 UTC

AdventureSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Amadeus: A Riddle for Thee ~ Episode 1 ~ Waltz metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews20
  • Release dateNov 21, 2025
  • DeveloperArcanaXIX
  • PublisherArcanaXIX

Genres: Adventure

Company pages: Developer: ArcanaXIXPublisher: ArcanaXIX

Top Steam chartsTop 100 gamesGame directorySteam Store page

Amadeus: A Riddle for Thee ~ Episode 1 ~ Waltz Steam metadata

Amadeus: A Riddle for Thee ~ Episode 1 ~ Waltz metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2772940/metadata
Steam Storehttps://store.steampowered.com/app/2772940/
Steam Communityhttps://steamcommunity.com/app/2772940
PCGamingWiki search
IGDB searchSearch IGDB for Amadeus: A Riddle for Thee ~ Episode 1 ~ Waltz

Reviews, pricing, and metadata

Review summary

Positive

100% positive, 20 positive, 0 negative

Price and discount

$7.99

Platforms

Windows, Mac, Linux

Categories

Single-player, Custom Volume Controls, Keyboard Only Option, Mouse Only Option, #category_playable_at_your_own_pace, Playable without Timed Input

Achievements

Not available

Platform releases
  • Steam 21 November 2025

Latest Steam announcements

  • Episode 1 ~ Waltz v1.2: Audio Bug Patched - 6 June 2026

    Patch Notes:Footstep SFX no longer sound repeatedly when there is lagOne text adjustmentBecause this game runs without lag on most machines, most people should not have encountered the audio bug. As of v1.2, it's fixed regardless!(If you experience lag, reducing the resolution in Window Settings is still the recommended workaround.)My work is now largely focused on Episode 2 ~ Reharm. Development updates for Episode 2 are posted to its store page, here:Please let me know if you experience any issues. Thank you for playing!

  • Tabling at FanimeCon 2026! - 16 May 2026

    Amadeus: A Riddle for Thee ~ Episode 1 ~ Waltz will be tabling in the Indie Games section at the FanimeCon 2026 gaming hall!If you're attending, please stop by and say hi. I'll have:A short version of the demo to play through in personAll of the notebooks with the physical art I hand-drew for the gameBandcamp album download codesIf you happen to be attending next weekend, I'll see you there. And don't forget to Wishlist Episode 2 if you haven't yet!

  • Thank you! + Franchise Page Now Up - 10 May 2026

    There's now a franchise page for Amadeus: A Riddle for Thee! If you'd like one place to check the current state of the series, look no further:https://store.steampowered.com/curator/46102296-Amadeus-A-Riddle-for-Thee/đŸș One place for all future episodes đŸŒș Demos & soundtracks too 🌕 Highlights deals/discountsThis was made in preparation for Episode 2 ~ Reharm's new store page. Thank you so much for wishlisting this past week to help support the page launch!With this launch behind me, I'll be refocusing on Episode 2's development. There's one more piece of news for Episode 1 happening this month, but that announcement will be coming next week. Until then...

  • 20% Off Episode 1! Celebrating Episode 2 Store Page Launch - 5 May 2026

    I'll keep it short! Amadeus: A Riddle for Thee ~ Episode 1 ~ Waltz is on sale for 20% off until Sunday, May 10 to celebrate the launch of....The Episode 2 ~ Reharm Store PageEpisode 2 ~ Reharm on Steam—wishlist now!You can also check out the Amadeus: A Riddle for Thee Franchise page as a hub for all future episode releases.Thank you for your interest!

  • Episode 2 ~ Reharm Status Update - 16 April 2026

    The bulk of development progress that occurred since the last post can be summed up in this screenshot:Solea has in-game legs now!Episode 2 has its first fleshed-out background image!And... that pretty much covers it.I do have 2 big announcements to make soon (one of which may be exciting for California convention-goers...), so stay tuned for those. As far as what's concretely been accomplished: see above.If you're interested in a significantly longer version of this update, you can read it on itch.io. That, and everything Amadeus-related, can also be accessed at linktr.ee/amadeusgame.Thank you for playing Episode 1 ~ Waltz! I hope you like Episode 2 ~ Reharm when it's ready.

  • Episode 2 Title Reveal & Sneak Peek - 9 March 2026

    The same foundation... but a new perspective.đŸŽ” ReharmMake a song more ‘jazzy’ – that is, more harmonically and/or structurally complex; Personalise a song and make it your own.đŸ”Ș Re-harmTo harm again.Amadeus: A Riddle for Thee ~ Episode 2 ~ Reharm is coming along much faster than anticipated. There is so, so much to be done, but I didn't realize the full extent of what can be re-used, and how much the story—now that I know everything important—is basically writing itself.The Steam page will be up early and soon, but there are a few more things needed in order to do that!Here's what was accomplished though:DESIGN - Made a key decision that is a primary reason I can't create a Steam page just yet. Store page can't go live until I have screenshot mockups for this.MUSIC - Wrote the composition that will serve a similar function to Spellbound Mischief (working title "Bearer of Mine"), featu


  • Soundtrack Out Now - 7 February 2026

    Release includes mp3s with unique track art, plus a "wav" subdirectory with lossless files if you prefer. Free. With this, Episode 1 is fully complete—thank you for playing!Add to your library here.Next update will be focused on Episode 2. All other Amadeus resources: linktr.ee/amadeusgame

  • Amadeus: A Riddle for Thee ~ Status Report - 3 February 2026

    Amadeus Episode 1:v1.1 out as of January 28, 2026Patch notes hereAll major pain points addressed; Episode 1 ~ Waltz is complete!Episode 1 Soundtrack:Coming FREE to Steam very soon. The page is up, so if you like, you can wishlist to be notified on release.Also on Bandcamp and YouTube for in-browser listening.Episode 2:Development has officially begun!High priority is getting a Steam page up ASAP so you can wishlist and curate visibility of development updates to your liking. This does require some groundwork first, so can't guarantee when that goes live just yet.For now, development updates will shift to a ~6-week timeline rather than the monthly format for Episode 1. (This may change based on how it feels.)I may do one more quick announcement to confirm when the OST is fully live on Steam, but other than that, expect the next update in about 6 weeks—should be fully focused on Episode 2


  • v1.1 Patch Notes - 28 January 2026

    Bugfix patch is live! It is 100% compatible with existing save files, but please let me know if you experience any issues.Fixes:Piano tuning is now correctNotebook glossary navigation works properly when entries are added out of orderPiano scene now only cues 1 text box when multiple keys are pressedCertain images no longer scroll offscreen when idling for a long timeReplaced Dissociative Fugue intro loop with OST version"I'm done" button now cannot be invoked when a menu is openMinor text editsThe following bugs are known and will not be fixed:There is one "extra" seed you can collect that does not have the same payoff as the rest. Consider it a secret bonus.If both the notebook and settings menus are open at once, both can be navigated simultaneously. The notebook menu displays underneath and does not impact gameplay, so this is considered non-essential, and will not be fixed.From her


  • Thank you!! (Launch Week Recap) - 1 December 2025

    Amadeus: A Riddle for Thee ~ Episode 1 ~ Waltz's launch week has exceeded all of my expectations and provided what I need to prepare for Episode 2. Thank you so much for your support! The numbers are humble, but as this is only part 1 of a much bigger story, it's a very promising start.Some exciting milestones:Sufficient revenue to cover app fee + compensate live music performers for Episode 21K+ outstanding wishlists—highest number to date10+ reviews (all positive so far!)In the launch announcement, I mentioned I will aim to upload a patch addressing major bugs/feedback concerns, as well as a public OST release, in Q1 2026. Currently, the following bugs are known:Interactive piano tuning is incorrect1 seed is not properly implementedIf you discover any additional bugs or issues, please report them.The positive feedback I have received on releasing this project has been incredibly heart


  • Episode 1 ~ Waltz Available Now! - 21 November 2025

    The moon Aska rises full this night.Amadeus, our titular 16-year-old werewolf, makes a(n inadvisable) deal out of desperation. He sells his own memories to a Witch, in exchange for a notebook and a promise...Amadeus: A Riddle for Thee ~ Episode 1 ~ Waltz is now available to the public! There is also still a free demo, now updated to reflect the finished game.The episode includes:Twenty-four original music tracks, 6 of which are dynamicA pathfinding algorithm for the point-and-click movementFlexible control scheme supporting any preferred combination of keyboard/mouseSound design sourced from recordings of shattered porcelain & a broken piano"Seed" mechanic inspired by Professor Layton hint coinsOpening cinematicFifty hand-drawn, scanned, & edited images as a backdrop for the story; 13 of which are detailed point-and-click backgroundsLayers of foreshadowing for reveals in future episodes


  • Steam Deck Compatibility - 8 November 2025

    UPDATE: As of November 16, 2025, the on-screen mouse click calibration issues on Steam Deck have been fixed.--After some thorough playtesting, in my opinion... it runs very well! Because the game is designed around using whatever combination of PC mouse and keyboard controls you like, it translates well to Steam Deck's built-in controls.Performs smoothlyFully playable with touch controls onlyMostly playable with button controls only, using modified community layout (Y, X, and B mapped to respective keyboard keys, and L4/R4 mapped to "N" and "I" respectively)Supports any combination of the twoThere are currently no plans to make further adjustments to "officially" support the console. Key icons will still look like PC keyboard keys, not the buttons they have been mapped to, etc.It feels great on handheld, as the game—heavily inspired by DS visual novels like Professor Layton and Ghost Tr


  • Episode 1 Coming November 21, 2025 - 2 November 2025

    I'll keep it short! Episode 1 is just about ready and will release on November 21. The build does need to be reviewed by Steam but barring something major we should be set to go for this date.Thank you for your continued interest! In the time leading up to release I will be updating the store page with new screenshots, trailers, and a more up-to-date build of the demo. I'm very proud of how the game came out and I hope you enjoy playing it.

  • September Devlog: The Home Stretch - 2 October 2025

    The game is being playtested and is in the final stage of development.Early in September, I created a checklist of tasks to complete in order to ship Amadeus: A Riddle for Thee ~ Episode 1 ~ Waltz. That checklist is now halfway complete, which means I am on track to finish the game in October for a November release.The precise date will be announced in next month's devlog. For this month, a brief status update follows.September accomplishments:Countless narrative revisions, asset improvements, and implementation tweaksSound design in menus/UIAll menu functionality implemented (including fullscreen/window resolution options)Remaining tasks:Further revisions, asset improvements, and implementation tweaksAddress feedback from playtestingFix inevitable bugs discovered in playtestingIf you're interested in a longer essay-format update, including a reflection on this final phase of developmen


  • Hungry Ghost Festival live! - 10 September 2025

    Amadeus: A Riddle for Thee ~ Episode 1 ~ Waltz is one of many game demos in the Hungry Ghost Festival presented by Southeast Asia Game Aesthetic! While Amadeus is included among with many games from all over the world, the festival is focused specifically on highlighting horror and mystery from SE Asia. Definitely check it out and support devs from SEA.

  • News; Portraits; Pathfinding - 3 September 2025

    The pathfinding for Amadeus's point-and-click movement scheme has now been significantly improved so it can handle complex geographies like the WASD scheme.Check out some gameplay footage of this in the area by the Watchtower—which the old (and very rudimentary) pathfinding could not navigate properly!This update is not currently reflected in the demo, but will be in the full game release; coming very soon.Other August milestones:Finished more art assets, including portrait expressions for SoleaBug fixingRelease of a side projectThis next month's goal is to get the game fully playtest-ready to meet the end-of-2025 anticipated release. You'll get an update on how that's shaping up in the next devlog.If you're interested in a much more long-form update, including some process photos for the new Solea art, you can read this month's update on itch.io here. If not, stay tuned for next month.


  • Good News - 3 August 2025

    Development update: Started working on an improved pathfinding algorithm for the point-and-click scenes Did not meet other benchmarks due to illness, but... IRL Situation update: The developer has been placed on administrative leave and is probably fired from work for trying to unionize So, I have decided to spend the next few months unemployed and full-time focused on game development I look forward to some major progress next month. Thank you for your continued interest. Please enjoy this original art of Amadeus and Solea unionizing.

  • Episode 1 ~ Waltz... Is Built! - 14 July 2025

    The long and short of this update is that, as of the end of June, Amadeus: A Riddle for Thee ~ Episode 1~ Waltz is built. It was such a relief to reach this milestone that, after reaching it, posting the announcement here slipped my mind. This update is a confirmation that we are on track in development. This month and next I am working on finalizing music and art assets, as a break from the focus on mechanics and game builds for the past six months. I will have a more concrete update on how these final steps are coming and an anticipated release timeline in this month's development log. For those interested, a significantly longer version of this update with more information on the next steps of development can be read on itch.io. That, and all resources related to the game, can also be found at: linktr.ee/amadeusgame

  • OST Update; Two Scenes To Completion - 5 June 2025

    Devlog TLDRBandCamp album of the soundtrack has been updated with all tracks & discounted to $5Track embeds with art & story snippets can be accessed on my website hereGame is now 2 scenes away from being built (with placeholders)I have played through all of it and am confident in the current stateRead on for more details. If you'd like to easily find these links later, all resources for Amadeus can be accessed at linktr.ee/amadeusgame. OST UpdateTo celebrate Amadeus reaching over 700 outstanding wishlists on Steam, and also to celebrate the fact that I am almost finished building the whole thing; I've updated the soundtrack album on BandCamp. It now:Contains every track in the current demo; andPreserves tracks from obsolete demosI have also updated the embedded version on my website, which is probably the best way to experience the audio-visual atmosphere of Amadeus other than playing


  • Indie Assemble! (+ Updates) - 8 May 2025

    First: Amadeus is part of Excalibur's Indie Assemble, a Steam sale celebrating indie games all over the world, which you can check out right now here! Second: below is an overview of last month's work to show that the game is on its way to done (exciting in its own way). I will keep it relatively short, because now that I am in the home stretch of building out the entire game in full—placeholders, polish, and playtesting notwithstanding—I don't want to spend too much time writing about the process. I would prefer to get back to work on the game and finish. The broad strokes of progress are as follows. Built 3 more scenes, including my favorite scene in Episode 1. Implemented script and mechanics for each. Game is 100% playable from the start through these new scenes. Fully rendered 1 new detailed background image. Revised script to tighten the narrative. Coded and implemented a unique m


Patch notes and updates

S.noRelease datePatch nameGID number
16 June 2026Episode 1 ~ Waltz v1.2: Audio Bug Patched1834602721194762
228 January 2026v1.1 Patch Notes1823191198600809

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2772940
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$7.99
Free to playNo
Discount0%
Original price USD$7.99
Current price USD$7.99
Release dateNov 21, 2025
DeveloperArcanaXIX
PublisherArcanaXIX
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typePositive
Positive review percent100%
Positive reviews20
Negative reviews0
Total reviews20
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2772940/

Short description

Play as Amadeus, a young werewolf struggling to understand his condition, as he navigates a tale woven by Witches. In desperation, he sells his own memories for a notebook and a promise. A linear narrative Visual Novel + Adventure Game. Episode 1 of 5.

About this game

"I offer a guarantee—an absolute guarantee—that the tomes will contain the truth on the curse that afflicts you." Such is the Witch's promise. Is it worth the price she demands? Can Amadeus discover the truth within the first tome's pages before the moon Aska rises this very night? About Play as Amadeus, a young werewolf struggling to understand his condition, as he navigates a tale woven by Witches. He is equal parts desperate and determined; determined to reclaim agency over his own self, while afflicted by a curse that steals it from him every time the greater moon draws full. Amadeus: A Riddle for Thee is a narrative game heavily inspired by Umineko When They Cry thematically, and Professor Layton aesthetically. There will be 5 episodes in total. Episode 1 ~ Waltz out now. Features A story about legacy and identity; layered with hints to a greater mystery yet to be unveiled 1-2 hours of linear, narrative-focused gameplay 9 interactive Point-and-Click scenes 12 pure Visual Novel scenes Notebook mechanic to track hints as the story progresses 24 music tracks in a textured, melodic, dissonant, electro-acoustic soundtrack 6 tracks with dynamic layers 15 tracks with live instrumental performances by 5 musicians Opening cinematic All art physically hand-drawn in pencil and ink on paper Flexible point-and-click control scheme: Fully playable with keyboard only Fully playable with mouse only Space supported as click alternative when using mouse controls Cursor icon changes to indicate player interactions "Cycle through all interactibles" hotkey Visual Novel QoL Features: Toggle for auto-progressing text Adjustable text appearance speed & auto-progression time between textboxes Instant text appearance option Backlog of previously-read text Accessibility Game includes a "glitch/flicker" effect in some scenes that cannot be toggled off. Fonts cannot be adjusted or re-sized. Supports manually scaling to any window size up to screen's native resolution. Features discrete volume sliders for music, sound effects, and ambiences. Fully playable using keyboard exclusively, mouse exclusively, or any desired combination of keyboard/mouse (incl


Supported languages

English

Steam categories

Category IDCategory
2Single-player
68Custom Volume Controls
75Keyboard Only Option
76Mouse Only Option
80#category_playable_at_your_own_pace
74Playable without Timed Input
79Save Anytime
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Medo
steam germany12Gewalt
igrs18Horor Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $7.99
  • Highest observed: $7.99

Amadeus: A Riddle for Thee ~ Episode 1 ~ Waltz's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $7.99, the highest is $7.99, and the first visible tracked price is $7.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Amadeus: A Riddle for Thee ~ Episode 1 ~ Waltz's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $7.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $7.99. The latest run records $7.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $7.99
  • Current list price: $7.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Amadeus: A Riddle for Thee ~ Episode 1 ~ Waltz at $7.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$7.99$7.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $7.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$7.99$7.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $7.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$7.99$7.99No discountSteam Store

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