- Steam success and others - 23 January 2026
Steam successPreviously not implmented, Steam success are coming in this update!The number of Nibblers you kill, the highest challenge level you beat or even being able to finish a game without letting a creature get to your fruit with at least 100 shield... New challenges to overcome!If you have already played, most of the success are retro-tracked. It means that your actual progression will be kept and all associated success will be unlocked at the first opportunity.Meta progression and balanceThe power of purchased garden upgrades has been significantly increased, reinforcing the importance of meta-progression. Upgrading a plant now has a greater impact and makes it even stronger, a feeling that was previously mixed.Map ripening objectives, particularly at high levels, have been revised downwards, to offer shorter games and give more impact to the bonus objective.Miscellaneous fixesI…
- Maps collisions fix - 25 June 2025
Some collision fixed in maps 68+, that prevented some spots te be free for new plants
- Sounds and interface fix - 20 May 2025
Sounds management change: no more too much sounds at the same time and music isn't turned off when a lot of sounds are at the same time Change and upscale the " can attack flying units", to make it more readable and understandable Fix in battle descritpion pop up, that was under some elements Up the base biomass value of flying creatures but decrease the value added with the battel difficulty
- Creatures skill balance - 19 April 2025
Fixed maths for temporary acceleration and slow Special abilities of healers and lords are activated less often and for a shorter amount of time, to balance the creatuers skills power increase
- Fixes and visual effects - 17 April 2025
Biomass value increase of flying creatures with difficulty progression has been lowered Fixed the pollen skill being able to be used again before the previous one has been layered down Fixed the target of the pollen skill being unable to get over a limit on the ground Fixed the creature sepcial power (heal, speed up, etc...) multiplicator with the game progress Change the creatures damage visual effects, hit received by plants or pollen area are more visibles
- Fixes - 8 April 2025
Fixed Ballistacea description that shows bad icon for flying unit attack Fixed map 50 and 60 Changed loot of one mushroom that was mixed with an other Adding an unlock verification system, to get back plants you should have unlocked and missed
- New feature: nutrition - 21 March 2025
Introducing a new feature: nutrition It can be unlocked at the fruit upgrades, in the garden. It gives you a capacity to use in battle, to use biomass to add directly 10-20-30-40 or 50 (depending on skill upgrade) more ripening. It allows you to haste games when you are able to manage high damages and biomass gain... but use it with care too! :) Fix missing descriptions and add hover tooltip for speed buttons. Fix the special skill of the 3rd flower, "pollen expansion". It now makes what it was designed for: the pollen skill cost more but is more powerful, to have to use it less but for a greater effect!
- Quality of life and tutorials - 2 March 2025
Add a circle around the new cursor, when you try to buy a new plant or flower Change Polleno talk window: the color, to fit the character and the size is now scaling with screen resolution Change flower tutorials, split in two parts and much more clearer Basic use of pollen got downed to 5 (was 11 before) but cost upgrade by new flower was up to 2 (was 1 before) to bring a better use of the power early in the game, when we don't have all upgrades to get more skill use freaquency Add a tooltip to show the the shortcut for pollen skill (E) on overring the flower and in tutorials
- UI feedback and pollen changes - 2 December 2024
. Add feedbacks on interfaces for: Pollen quantity by second you earn on pollen bar Pollen quantity needed on hovering the pollen menu Stats added when leveling up a plant, on hovering the level up button One thing that came, when playing on highest levels with the new flowers balance, is that pollen active skill was too powerful on level start and too weak at the end and it was too "spamming". I added some improvement and behavior changes to have a more growing power and cost that bring a skill that need to be used less frequently but with greatest effects: . Add an upgrade in the garden, for the Solariane, that upgrade all pollen power by 5% and increase pollen cost by 1, with 10 levels . The pollen skill cost increase by 1 for each flower and the pollen area ticks its attacks 1 time more for each flower
- Fix and quality of life - 29 November 2024
. Fix a bug that make possible growing new flowers on top of old ones . Garden made a more clear view with locked plants being more discrete and fruit upgrade on center of the screen . Fix a bug with end game screen where success screen overlayed with defeat screen when losing a game . Change flying creatures calling with the button turning on/off auto spawn of flying ones
- UI fix - 27 November 2024
Fix some bugs on garden UI: . Cells numbers disappeared when entering a plant upgrades menu . "Max level" icon did not disappear when refunding
- V1.0 ! It's here! - 26 November 2024
Balance stats of all plants, mainly upgraded, to get real power upgrade while using biomass Add a credit scene, that evolve with number of maps discovered, that shows all plants and creature you know and some stats about your journey Fix various visual bugs Add a plant's model, in the upgrade menu, to get a visual Creature special abilities (heal area, buff area, etc...) are now increased with difficulty. They were, before, with static stats, now they are less powerful from start but get more powerful with time and ripening going on... Beware! Various upgrades, like biomass cost for all plants, have been added All upgrades will be reset! Go check back in the garden to reinvest your cells! Some other updates are already planned, to add quality of life, new upgrades and maybe new content!u!
- Last mechanics and visual update - 25 November 2024
Fix a bug on flowers and fruit upgrade menu, when refunding Fix a bug where challenge levels icons has vanished Slight challenge change: Level 2 bring Slugiciola, that was on level 3 before Level 3 brings flying creature that can heal ground ones or can deactivate plants Level 4 in unchanged but Lords spawn frequency is lower Flying creatures you call after using pollen are all harmless ones that can bring gound amount of biomass, it's all bonus if you take time to have anti air plants! Some text fix Liquid surface shader upgrade Add all missing sounds (mainly plants attacks) Rework of some area effect visuals, for a clear vision Add more details on main map Add and update visuals of all biomes Map ending menu update
- Polish: refund and rebind - 30 October 2024
Add a refund button in all upgrades panels Add a new rebind menu in settings Add a vegetal wall to represent "physicaly" the fruit protection Fixed some colliding problem in some maps Main map still get more details
- Polish phase start! - 23 October 2024
Add a sound and a special effect when a plant activate a special power Same thing for each step of destruction of the cristal that contains the bonus seed Add some plant's attack sound Fix a abd behavior when selling plants ad optimize attacks Starting rework of the water surfaces shader This is the beginning of long polish phase to have a better experience ingame!
- Big content update! - 15 October 2024
News All levels are available: 81 classic levels and 19 bonus levels All plants and flowers are available: 4 basic plants, 24 mutations and 4 flowers Last biome is in place! Add a new challenge mode, after clearing the last level (level 81) Balance Pollen area lifetime is now 3 seconds that get 1 second bonus for each flower on the battlefield (upgrades to get more lifetime will come in the future)
- Let's keep going with ingame content... - 26 September 2024
News Add a shortcut(TAB by default for now), in battle, that shows/hide upgrade level and mutation level of plants Add maps 60 to 64 Add plant Potathump and Cauldron Balances Biomass gain from flowers have been slightly lowered, this amount becoming too crazy with multiple flowers on battleground Fix Hovering a plant is now displaying correctly stats, and will no more have a "random" behavior This display will now show if multiple attacks and/or status are now on the plant
- New levels and various fixes - 14 September 2024
News Add a new flying creature: the Moskito, it has no active skill, it just goes around quickly et can reward a good amount of biomass by killing it Add levels 48 to 59 and bonus 13 to 16 Add plants Karactus and Balistacea Balancing When summonig a flying creature, the Moskito will be the first and most common one The other flying ones chances to be picked have been reduced, to have to more chance to get a good reason to try getting more ressources by doing so The nibblers biomass amount increase is smaller, this amount became too massive with the time... Larvas spawned by the Queens don't count on death counter anymore Fix New UI bar for ripening, to get it more visible
- New maps and rebalance - 31 August 2024
New Add a power upgrade for the Sporelle Add the flower Orchidacid, taht add damage over time and armor reduction to the pollen Add a visual effect, around the plant creation and upgrade buttons, to have a direct feedback of the biomass quantity you have and how much it costs Balance All plants and flowers stats have been upgraded Change while calculting the difficulty, ennemies get stronger he more you kill The Anesthesik flying creature can cast its special ability to disable plants from further away and the disabled visual effect is more visible Fix On main map, change of the map description pannl: the minimum ripening (that is just a linear number) has been replaced by a simple "ripening complete" You can, in fact, win a game without having managed to bring the fruit to maturity, which is the condition for unlocking the next level. It wasn't clear enough Map 31 modification: the sou…
- Speed fix and little add - 21 August 2024
. Fix a bug with speed calculation . Add visual and sound effects when a Nibbler get to the fruit