SPSTEAMPULSELIVE ANALYTICS
Diehard Dungeon

Diehard Dungeon Steam metadata

Tricktale | Mar 5, 2014 | game

Released

1players observed · 23 September 2026 - 14:14:52 UTC

ActionAdventureIndieRPGAction RoguelikeSteam Store

  • Latest observed players1 · 23 September 2026 - 14:14:52 UTC
  • SteamPulse tracked peak104
  • Units sold (VGI)70,014
  • Revenue (VGI)$189,000
  • Review score73% positive

Diehard Dungeon metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players1 · 23 September 2026 - 14:14:52 UTC
  • SteamPulse tracked peak104
  • Units sold (VGI)70,014
  • Revenue (VGI)$189,000
  • Review score73% positive
  • Total reviews498
  • Release dateMar 5, 2014
  • DeveloperTricktale
  • PublisherTricktale

Genres: Action, Adventure, Indie, RPG

Company pages: Developer: TricktalePublisher: Tricktale

Top Steam chartsTop 100 gamesGame directorySteam Store page

Diehard Dungeon Steam metadata

Diehard Dungeon metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/277870/metadata
Steam Storehttps://store.steampowered.com/app/277870/
Steam Communityhttps://steamcommunity.com/app/277870
PCGamingWiki search
IGDB searchSearch IGDB for Diehard Dungeon

Reviews, pricing, and metadata

Review summary

Mostly Positive

73% positive, 365 positive, 133 negative

Price and discount

$1.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, Steam Trading Cards, Stats, Steam Leaderboards

Achievements

69

Platform releases
  • Steam 5 March 2014

Latest Steam announcements

  • Game start issue fixed! - 30 January 2025

    Hi everyone, Thank you for you patience whilst I fixed the issue with Diehard Dungeon failing to start. The issue was related to an update to the Steam SDK that, unfortunately broke the game. Everything has been updated to the latest version and should now work without issue.

  • Version 1.8.1 is Live! - 18 November 2014

    Hi everyone, This is a small update to fix a couple of teething problems with version 1.8, as well as a couple of other small changes. Changelog: A bug that showed an incorrect number of tokens required for a Green Chest respin has been fixed. If the player has the Forget-Me-Not pickup, it will now show on the game over screen. For those times when you forget the Forget-Me-Not ;) Zombie Chest boss description changed. A couple of issues that were fixed in a recent stealth patch: An occasional responsiveness issue when using a mouse to attack with the sword has been fixed. If you ever encountered a situation where a mouse button click didn't result in a sword swing; this was probably the cause. The light beam now correctly aligns with the Searching Eye enemy on the Fading Light minigame menu screen at all resolutions.

  • Version 1.8.1 is Live! - 18 November 2014

    Hi everyone, This is a small update to fix a couple of teething problems with version 1.8, as well as a couple of other small changes. Changelog: A bug that showed an incorrect number of tokens required for a Green Chest respin has been fixed. If the player has the Forget-Me-Not pickup, it will now show on the game over screen. For those times when you forget the Forget-Me-Not ;) Zombie Chest boss description changed. A couple of issues that were fixed in a recent stealth patch: An occasional responsiveness issue when using a mouse to attack with the sword has been fixed. If you ever encountered a situation where a mouse button click didn't result in a sword swing; this was probably the cause. The light beam now correctly aligns with the Searching Eye enemy on the Fading Light minigame menu screen at all resolutions.

  • Version 1.8 is Live! - 8 November 2014

    Hi everyone, Version 1.8 is finally here! Changelog: Fading Light - A new minigame that costs 10 tokens to unlock. New enemy - Searching Eye. The respin system for green chests has changed. Every respin will now guarantee a win. Each successive respin will require more tokens, to a maximum of 10 tokens (increase: 1, 3, 5, 10). Double-spin spin attack. Pressing the attack button at the very end of a spin attack will activate a second spin for a potential of 10 points of damage. Spin attack movement speed increased slightly. Door key carry speed increase. Carrying a door key will increase the player's speed instead of slowing them down. I've received a lot of feedback regarding the tedious task of having to carry the key to the lock. Carrying the key will now be advantageous. Move whilst attacking with the sword. The player is allowed a small amount of movement whilst attacking with the s…

  • Version 1.8 is Live! - 8 November 2014

    Hi everyone, Version 1.8 is finally here! Changelog: Fading Light - A new minigame that costs 10 tokens to unlock. New enemy - Searching Eye. The respin system for green chests has changed. Every respin will now guarantee a win. Each successive respin will require more tokens, to a maximum of 10 tokens (increase: 1, 3, 5, 10). Double-spin spin attack. Pressing the attack button at the very end of a spin attack will activate a second spin for a potential of 10 points of damage. Spin attack movement speed increased slightly. Door key carry speed increase. Carrying a door key will increase the player's speed instead of slowing them down. I've received a lot of feedback regarding the tedious task of having to carry the key to the lock. Carrying the key will now be advantageous. Move whilst attacking with the sword. The player is allowed a small amount of movement whilst attacking with the s…

  • Version 1.7.6 is Live! - 14 October 2014

    Hi everyone, This is just a tiny update, but one that fixes a couple of potentially big issues. Changelog: The new enemy spawn system included in the previous patch, inadvertently led to the possibility of enemies (including bosses) that had the ability to teleport, teleporting outside of a boss room, becoming unreachable by the player. This has been fixed. An issue with certain remapped keyboard/mouse controls not responding to the correct key/button press, or an incorrect image being shown has been fixed. Player sword attack -> aim incorrect sprite bug fixed.

  • Version 1.7.6 is Live! - 14 October 2014

    Hi everyone, This is just a tiny update, but one that fixes a couple of potentially big issues. Changelog: The new enemy spawn system included in the previous patch, inadvertently led to the possibility of enemies (including bosses) that had the ability to teleport, teleporting outside of a boss room, becoming unreachable by the player. This has been fixed. An issue with certain remapped keyboard/mouse controls not responding to the correct key/button press, or an incorrect image being shown has been fixed. Player sword attack -> aim incorrect sprite bug fixed.

  • Version 1.7.5 is Live! - 2 October 2014

    Hi everyone, This patch addresses issues with difficulty, unfair/cheap deaths, Champion Mode improvements and much more. The changes should have a dramatic on how the game feels and plays, especially at higher ranks. Changelog: New chest: Yellow. Yellow chests only contain abilities. They are rarer than green chests and must be destroyed(they are bound in chains) in order to collect the ability. Enemy collision response has been massively improved. The previous system had issues with enemies bouncing off of each other, or seemingly charging/popping instantaneously from one position to another (many times directly into the player). There were also issues with knocking enemies back, where enemies could block each other, forming an almost impenetrable wall. The new system fixes these issues. Champion Mode has been improved. When a good champion wisp explodes, it will inflict the blind stat…

  • Version 1.7.5 is Live! - 2 October 2014

    Hi everyone, This patch addresses issues with difficulty, unfair/cheap deaths, Champion Mode improvements and much more. The changes should have a dramatic on how the game feels and plays, especially at higher ranks. Changelog: New chest: Yellow. Yellow chests only contain abilities. They are rarer than green chests and must be destroyed(they are bound in chains) in order to collect the ability. Enemy collision response has been massively improved. The previous system had issues with enemies bouncing off of each other, or seemingly charging/popping instantaneously from one position to another (many times directly into the player). There were also issues with knocking enemies back, where enemies could block each other, forming an almost impenetrable wall. The new system fixes these issues. Champion Mode has been improved. When a good champion wisp explodes, it will inflict the blind stat…

  • Version 1.7.1 is Live! - 15 September 2014

    Hi everyone, This is only a small patch that doesn't contain anything particularly exciting, but it does fix a critical issue with one of the perks not working. Changelog: The Sword Damage+ perk has been fixed and will now work correctly. Sprites (the evil fairy things that attack with status effects) have had the Blind status effect added to their possible attacks. A red badge with the letter "A" will appear on top of the next activatable ability (Voodoo or Reflex) on the HUD. Diehard and Large Eye enemies have had their movement speed decreased slightly.

  • Version 1.7.1 is Live! - 15 September 2014

    Hi everyone, This is only a small patch that doesn't contain anything particularly exciting, but it does fix a critical issue with one of the perks not working. Changelog: The Sword Damage+ perk has been fixed and will now work correctly. Sprites (the evil fairy things that attack with status effects) have had the Blind status effect added to their possible attacks. A red badge with the letter "A" will appear on top of the next activatable ability (Voodoo or Reflex) on the HUD. Diehard and Large Eye enemies have had their movement speed decreased slightly.

  • Version 1.7 is Live! - 6 September 2014

    Hi everyone! This is another big update that adds lots of new features and improvements. Changelog: Perks. After a successful run (escape from the dungeon), the player will be rewarded with a random perk for the next run. Perks bonuses will remain active for the entirety of the run. Movement Speed + Sword Damage + Hand Cannon Damage + Shield Health + Hand Cannon Juggle + (can hit cannonballs with sword more times before they explode). Chest (start with a treasure chest). EXP + (the run will reward more exp). Companion Upgraded (the Companion Chest will start at level 3). Gold Rush (increases the chance of finding a gold dropping wisp). Heart Slots (start with 10 available heart slots. Only 5 will contain hearts). New status effect: Blind - the player's vision becomes severely limited to a small circle. Enemies are also susceptible to this effect. New ability: Sense - highlights trap pre…

  • Version 1.7 is Live! - 6 September 2014

    Hi everyone! This is another big update that adds lots of new features and improvements. Changelog: Perks. After a successful run (escape from the dungeon), the player will be rewarded with a random perk for the next run. Perks bonuses will remain active for the entirety of the run. Movement Speed + Sword Damage + Hand Cannon Damage + Shield Health + Hand Cannon Juggle + (can hit cannonballs with sword more times before they explode). Chest (start with a treasure chest). EXP + (the run will reward more exp). Companion Upgraded (the Companion Chest will start at level 3). Gold Rush (increases the chance of finding a gold dropping wisp). Heart Slots (start with 10 available heart slots. Only 5 will contain hearts). New status effect: Blind - the player's vision becomes severely limited to a small circle. Enemies are also susceptible to this effect. New ability: Sense - highlights trap pre…

  • Version 1.6.5 is Live! - 5 August 2014

    Hi everyone, This update brings many changes and additions, so the version number has jumped straight to 1.6.5. Changelog: Day/night cycle, rain and dust/spores. Adds to the game's atsmosphere dramatically, making each environment feel slighlty different depending on the time of day. An option has been added to the options menu to toggle these on/off. Champion mode updated. Evil champions can now also spawn directly in the room to fight you. Champion mode has been re-balanced. I underestimated the amount of players that would choose to be good, making the mode too easy. It's now much more challenging. If the player's shield is hit, the player will now be knocked back enough to avoid further attacks. Chests now drop a heart or token if you don't win anything from spinning the reels. Many sprites have been updated. Lots of tweaks made to enemies. Lots of tweaks made to game balance (frequ…

  • Version 1.6.5 is Live! - 5 August 2014

    Hi everyone, This update brings many changes and additions, so the version number has jumped straight to 1.6.5. Changelog: Day/night cycle, rain and dust/spores. Adds to the game's atsmosphere dramatically, making each environment feel slighlty different depending on the time of day. An option has been added to the options menu to toggle these on/off. Champion mode updated. Evil champions can now also spawn directly in the room to fight you. Champion mode has been re-balanced. I underestimated the amount of players that would choose to be good, making the mode too easy. It's now much more challenging. If the player's shield is hit, the player will now be knocked back enough to avoid further attacks. Chests now drop a heart or token if you don't win anything from spinning the reels. Many sprites have been updated. Lots of tweaks made to enemies. Lots of tweaks made to game balance (frequ…

  • Version 1.6 is Live! - 27 July 2014

    Hi everyone! This is a fairly substantial update. I hope you like the new additions. Changelog: New feature: Shields. There are two shields that the player can pick up and use: a standard shield and a fear shield. Shields can only take a certain amount of damage before they break, as indicated by a HUD meter. Shields are obtained by defeating shield wielding enemies. Defeat the enemy without destroying its shield, and the shield will drop. Collecting a shield whilst you already have one equipped will replenish the shield's health. New enemy: Witch Doctor. Wields a fear shield New enemy: Goblin. Hops around on a pogo stick, dropping mines that detonate damaging anything within their explosion radius. Some changes have been made to the way Chests work. A small amount of situational bias has been added to the way items that are chosen, whilst still retaining as much randomness as possible.…

  • Version 1.6 is Live! - 27 July 2014

    Hi everyone! This is a fairly substantial update. I hope you like the new additions. Changelog: New feature: Shields. There are two shields that the player can pick up and use: a standard shield and a fear shield. Shields can only take a certain amount of damage before they break, as indicated by a HUD meter. Shields are obtained by defeating shield wielding enemies. Defeat the enemy without destroying its shield, and the shield will drop. Collecting a shield whilst you already have one equipped will replenish the shield's health. New enemy: Witch Doctor. Wields a fear shield New enemy: Goblin. Hops around on a pogo stick, dropping mines that detonate damaging anything within their explosion radius. Some changes have been made to the way Chests work. A small amount of situational bias has been added to the way items that are chosen, whilst still retaining as much randomness as possible.…

  • Version 1.5.2 is Live! - 19 June 2014

    Hi everyone! This patch includes a feature that has been requested many times: Player customisation. Pink bandana and yellow shoes FTW! https://dieharddungeon.files.wordpress.com/2014/06/ddappearance.gif The feature is limited to changing colours, but it's surprising the difference it makes. Changelog: Appearance option added to the main menu. A variety of colours can be selected for bandana, skin, tunic and shoes. Selecting random will switch the colours each time the game is started, or you exit the Appearance menu. Survival minigame re-balanced, and rules changed. Time limit reduced to 50 seconds. Enemy numbers and movement speed has been increased at the top end of the difficulty scale. The number of held abilities has been limited to 3. Any new abilities acquired will replace existing ones. To earn the Rage boost, finish 2 rooms in a row without receiving damage. ? ability box remo…

  • Version 1.5.2 is Live! - 19 June 2014

    Hi everyone! This patch includes a feature that has been requested many times: Player customisation. Pink bandana and yellow shoes FTW! https://dieharddungeon.files.wordpress.com/2014/06/ddappearance.gif The feature is limited to changing colours, but it's surprising the difference it makes. Changelog: Appearance option added to the main menu. A variety of colours can be selected for bandana, skin, tunic and shoes. Selecting random will switch the colours each time the game is started, or you exit the Appearance menu. Survival minigame re-balanced, and rules changed. Time limit reduced to 50 seconds. Enemy numbers and movement speed has been increased at the top end of the difficulty scale. The number of held abilities has been limited to 3. Any new abilities acquired will replace existing ones. To earn the Rage boost, finish 2 rooms in a row without receiving damage. ? ability box remo…

  • Version 1.5.1 is Live! - 9 June 2014

    Hi everyone! This is a small update, but one that brings some significant changes. Changelog: Sword swing delay has been removed. Every button press will now result in a sword swing. Room generation algorithm has been improved. Rooms should feel much more open, have less corridors and generally be more interesting shapes. The minimum room size has also been increased from 9 grid tiles to 12. Room entrance location has been improved. The chance of an entrance being placed in a corridor has been greatly reduced. 'Survival' minigame enemy spawn locations have been moved away from the entrance. Sloths, and the Giant Oaf boss have had their stun duration tweaked to account for the new sword swing. Knives, Slash and Repel have been tweaked to account for the new sword swing. A new Lilly projectile destination sprite has been created. Trapdoor game incorrect ability reward icon fixed. Enemy hi…

Patch notes and updates

S.noRelease datePatch nameGID number
130 January 2025Game start issue fixed!1790214123085936

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID277870
Live current players1
SteamPulse tracked peak104
Live count (today's peak floor)1
Price$1.99
Free to playNo
Discount0%
Original price USD$1.99
Current price USD$1.99
Release dateMar 5, 2014
DeveloperTricktale
PublisherTricktale
Owners estimatedNot available
SteamSpy owner estimate minimum100,000
SteamSpy owner estimate maximum200,000
Review typeMostly Positive
Positive review percent73%
Positive reviews365
Negative reviews133
Total reviews498
Steam recommendations426
Achievements69
Average playtime forever354 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/277870/

Short description

Combining its own unique take on the real-time roguelike genre, with a nostalgic 16-bit look and feel, Diehard Dungeon is a game that feels both familiar and quite different at the same time. Followed by a trusty, treasure collecting companion chest, you must make your way through the dungeons many randomly-generated rooms and levels.

About this game

Combining its own unique take on the real-time roguelike genre, with a nostalgic 16-bit look and feel, Diehard Dungeon is a game that feels both familiar and quite different at the same time. Followed by a trusty, treasure collecting companion chest, you must make your way through the dungeons many randomly-generated rooms and levels. Armed with a sword and a ‘hand cannon’, all manner of nasty dungeon dwellers, bosses and traps will need to be defeated or traversed in order to emerge from the dungeon victorious! To aid you in your quest, you may be lucky enough to encounter one or more upgrades or new abilities scattered throughout the dungeon, or bump into the remnants of other players (Champions) via the unlockable 'Champion Mode'. Champions wander atop the dungeon walls, ready to unleash their souls upon passers by. Be careful though, as not all Champions are helpful. A randomly generated dungeon is created every playthrough, with many secrets and multiple outcomes. The game features a dynamic difficulty and ranking system - the better you do, the more challenging the game will become. Only the most skilled dungeon escapees will attain the highest ranks. Do you have what it takes to survive the dungeon? Minigames Mayhem : You have 3 minutes to get a high score by any means necessary. Mayhem is easy to learn, but difficult to master. Survival : An endless series of progressively harder dungeon rooms. Avoid receiving damage and clear rooms within the time limit for bonuses. Fading Light : Destroy 10 pyramids as quickly as possible, whilst avoiding the gaze of the searching eyes, and the hordes of bloodthirsty zombies. Each minigame has a global leaderboard.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
29Steam Trading Cards
15Stats
25Steam Leaderboards
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $1.99
  • Highest observed: $1.99

Diehard Dungeon's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $1.99, the highest is $1.99, and the first visible tracked price is $1.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Diehard Dungeon's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $1.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $1.99. The latest run records $1.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $1.99
  • Current list price: $1.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Diehard Dungeon at $1.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$1.99$1.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $1.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$1.99$1.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $1.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$1.99$1.99No discountSteam Store

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Wallpaper Engine92,25623 September 2026 - 12:50:05 UTC150,2711,008,495Wallpaper Engine Team
Rust85,62523 September 2026 - 13:48:13 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero82,47823 September 2026 - 10:58:55 UTC546,13043,714Nugem Studio, Tesseract Studio
Valheim73,65723 September 2026 - 08:59:38 UTC498,478533,888Iron Gate AB
Palworld63,42523 September 2026 - 13:10:47 UTC2,101,535451,088Pocketpair
Slay the Spire 249,41823 September 2026 - 09:44:36 UTC574,638199,438Mega Crit
Project Zomboid48,70423 September 2026 - 14:00:32 UTC122,811467,999The Indie Stone
Don't Starve Together40,70723 September 2026 - 14:06:54 UTC122,662531,182Klei Entertainment
Stardew Valley37,37523 September 2026 - 08:59:40 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Aniimo118,26623 September 2026 - 13:11:56 UTC118,266Not availablePawprint Studio
Rust85,62523 September 2026 - 13:48:13 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero82,47823 September 2026 - 10:58:55 UTC546,13043,714Nugem Studio, Tesseract Studio
Valheim73,65723 September 2026 - 08:59:38 UTC498,478533,888Iron Gate AB
Palworld63,42523 September 2026 - 13:10:47 UTC2,101,535451,088Pocketpair
Warframe57,25023 September 2026 - 12:52:05 UTC181,509676,031Digital Extremes
Project Zomboid48,70423 September 2026 - 14:00:32 UTC122,811467,999The Indie Stone
Baldur's Gate 343,04123 September 2026 - 13:47:43 UTC875,343836,282Larian Studios
Don't Starve Together40,70723 September 2026 - 14:06:54 UTC122,662531,182Klei Entertainment
Stardew Valley37,37523 September 2026 - 08:59:40 UTC236,6141,016,067ConcernedApe
Cyberpunk 207732,85123 September 2026 - 14:07:53 UTC830,387932,948CD PROJEKT RED
Graveyard Keeper 232,55923 September 2026 - 08:59:41 UTC32,559Not availableLazy Bear Games

Adventure

GameLatest observed playersTracked peakReviewsDeveloper
PUBG: BATTLEGROUNDS731,47923 September 2026 - 14:14:09 UTC3,236,0272,744,193PUBG Corporation
Apex Legends™251,57623 September 2026 - 14:12:16 UTC624,4731,047,228Respawn
Aniimo118,26623 September 2026 - 13:11:56 UTC118,266Not availablePawprint Studio
Rust85,62523 September 2026 - 13:48:13 UTC259,6461,359,516Facepunch Studios
Valheim73,65723 September 2026 - 08:59:38 UTC498,478533,888Iron Gate AB
Delta Force71,06223 September 2026 - 11:13:26 UTC246,418192,933Team Jade
Grand Theft Auto V Enhanced64,74223 September 2026 - 13:43:35 UTC161,805217,159Rockstar North
Palworld63,42523 September 2026 - 13:10:47 UTC2,101,535451,088Pocketpair
Baldur's Gate 343,04123 September 2026 - 13:47:43 UTC875,343836,282Larian Studios
Don't Starve Together40,70723 September 2026 - 14:06:54 UTC122,662531,182Klei Entertainment
Grand Theft Auto V Legacy35,24423 September 2026 - 08:59:40 UTC360,7612,058,145Rockstar North
VRChat33,54523 September 2026 - 08:59:40 UTC74,217261,953VRChat Inc.

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