- 2025 Progress Recap - 28 December 2025
Hey everyone, As 2025 wraps up, here's a recap of the development cycle for my ARPG Rekesh Gaal. This video covers the major progress from the last 12 months: 1. New Enemies & Bosses. 2. A Massive New Dungeon. Right now, I'm deep into creating more bosses, moving forward according to the plan. If you like what you see, wishlisting the game on Steam helps a ton! Hope you enjoy the glimpse into the development!
- Update #8 - 30 December 2024
This is another update for the demo version. As always, the update is based not only on my personal tests but also on your feedback and recommendations, dear players. Thank you all for your feedback. Thanks to you, the game is getting even better! List of changes: 1. Improved the game’s main menu. Added new buildings. 2. Added a new difficulty level “Mortal”. On this difficulty, enemies are as strong as on the “Hell” difficulty. The hero has only one life and no access to the shared storage! 3. Now the skill and potion slots in the bottom panel are saved when re-entering the game. 4. Improved the effects of traces from melee weapon hits and arrows flying. 5. Added the ability to reassign the keys for “interaction”, “main skill slot” and “player camera rotation”. 6. Fixed bots gravity. 7. Improved arrow movement. 8. Fixed a bug where the hero, after a continuous attack, would turn toward…
- Update #7 - 21 September 2024
This is another update of the demo version. As always, the update was made not only based on personal tests, but also on feedback and recommendations from players. Thanks to all players for your feedback. Thanks to you, the game is getting even better! 1. Added 12 new recipes for crafting artifacts and weapons that were not available before. 2. Fixed a bug where when closing the inventory using a key, other windows, such as the "split components" window and the "notes" window, remained open. 3. Fixed a bug where the name of an item on the ground was not hidden, but followed the hero. 4. Fixed a bug where items in the storage did not change their availability status (remained red) if the requirements were met. 5. Fixed a bug where when hovering the cursor over the notes window, interaction objects such as the storage and others were highlighted. 6. Fixed a bug where items would incorrect…
- Big update #2 - 3 September 2024
Hey everyone, I'm excited to announce a big update for the Rekesh Gaal demo! This update brings a ton of new features and improvements, and I can't wait for you to try it out! Key Changes Saving and Respawning: Save your progress at any time! The game now saves your inventory, storage, skills, and more. You can create up to 10 characters. Items placed in the Transfer Area are now saved and available to all your characters! Respawn System: Introducing the “Attraction Altar”, a new object that restores your health and acts as a respawn point. Difficulty Diversity: Enemies on higher difficulties react faster and have a higher chance of dropping Legendary and Epic items. On Hell difficulty, enemies can be equipped with items that can be obtained after defeating them. Battle Mechanics Improvements: The mini-boss now has a new special attack and an improved old special attack. I improved the…
- Update #6 - 14 May 2024
This is another update to the demo version. As always, the update was made not only based on personal tests, but also based on feedback and recommendations from players. Thanks to all players for your feedback. Thanks to you, the game becomes even better! Improvements and fixes: 1. The hitboxes of enemies, barrels and vases have been increased. 2. Fixed a bug when loot from hanging metal cages or barrels ended up in inaccessible places. Also now loot appears instantly when destroying enemies, barrels, etc. 3. Fixed a bug due to which items would sometimes appear as available for use if the requirements were not met, and vice versa. 4. Fixed a bug where the icon on the second occupied slot of an equipped two-handed weapon disappeared. 5. Fixed a bug due to which character attributes were calculated incorrectly. 6. Added display of requirements for unready skills in the skills window, and…
- Update #5 - 27 April 2024
This is another update to the demo version of the game. New content: - more than 50 components have been added to the game that can be used to craft and improve equipment - about 10 new talismans have been added to the game - more than 10 new crafting recipes have been added to the game - an indicator has been added to the bottom panel that shows the visibility status of objects on the ground by rarity In the video below, I show how the indicator for displaying items by rarity works, how you can enhance equipment with components, how to craft an item according to a recipe, and also how to use components to unlock special Form skills. Other improvements: - the maximum level of enemies has been increased. They now become stronger up to hero level 40 - fixed a bug when arrows flew through a damaged wall - increased the amount of HP received from health and energy cans - requirements for al…
- Minor fixes #3 - 25 April 2024
Small update for the demo game. - Improved system for hiding item tooltips - fixed a bug with items spawning for prisoners from hanging cages - other minor fixes How to use the hide item by rarity button Be sure to update the game! I'll continue to release updates and add content so you can enjoy the game. With respect to the players, Mystic Blade
- Update #4 - 21 April 2024
This is a relatively minor update for the demo game. The main reason for releasing this update is to add difficulty levels to the game. And of course, correction of minor bugs and errors in the text. There are now three game modes available in the game! - Normal - suitable for those who are playing the game for the first time or for beginners - Hard - for experienced ARPG game players. To survive, you need to use skills, strengthen weapons and act wisely - Hell - very high level of difficulty. This is for true hardcore fans! To survive, you will need to competently build your character, use skills, conduct tactical battles, and of course hope for a successful drop of items! Be sure to update the game! I'll continue to release updates and add content so you can enjoy the game. With respect to the players, Mystic Blade
- Update #3 - 14 April 2024
This is an unplanned update that I decided to release due to many bugs in the game that players and I have identified. New in the game: - added option to select starting weapon at the beginning of the game - added pop-up hints for the amount of damage when hitting a dummy - now you can destroy several barrels or vases at once with one blow List of fixes and improvements: - Fixed many bugs in the character window. Namely, the incorrect display of various types of damage and effects and errors associated with updating the character statistics panel has been corrected - bugs in skills have been fixed. Namely, incorrect subtraction and addition of indicators when, during the action of a skill, its level increases in the skill window or when equipping items that increase the level of this skill - fixed a bug in obtaining extra experience from notes. Now, to get the experience, you need to bu…
- Minor fixes for Big Update #1 - 10 April 2024
This is a small update that fixes bugs found in the latest Big Update #1. - fixed a bug with a drop in FPS in a foggy area - fixed a bug with updating the energy received from items when leveling up - fixed a bug in the inventory when a dagger is equipped when the bag is full - added a health potion and a bow in the first corridor, thereby slightly reducing the difficulty of the game at the start - fixed a bug in the second large camera when too many enemies were running towards the hero Important announcement. I have created topics in general discussions where you can talk about problems and difficulties in the game or ask any question regarding the game. Be sure to update the game! I'll continue to release updates and add content so you can enjoy the game. With respect to the players, Mystic Blade
- Big Update #1 - 8 April 2024
Introducing a big update that I've been working on for the past couple of months! New content: - new special enemy - Unknown Entity - new items - Notes - new secret hidden place - new interaction objects - Empty Man - new sounds and music in the game Other improvements - significantly increased game difficulty. Now, every wrong action in the game can lead to the death of the hero! - new localization: Chinese (simplified) and Portuguese (Brazil) - improved visual death effects of enemies - improved system for increasing character characteristics. You can now increase characteristics in the character window - the number of items and the randomness of their dropout have been significantly increased - added mechanics for characters to receive over-damage - added mechanics for camera shaking during strong impacts - many other fixes and improvements to the game based on testing and player fee…
- Update #2 - 20 February 2024
Over the past weeks, I have received a lot of feedback and suggestions from you to improve the game and decided to improve some aspects of the game. The new build of the game includes the following changes: 1. Added the mechanics of attacking on the spot, without hovering over enemies (Left Shift + Left Mouse Key) 2. Added mechanics for removing keys from inventory after opening a locked door. And also after using the key, a message appears indicating which key was used 3. Adjusted the player's camera for a better view 4. Fixed a bug when enemies with a bow did not shoot arrows 5. Other minor adjustments made Be sure to update the game! I'll continue to release updates and add content so you can enjoy the game. With respect to the players, Mystic Blade
- Minor fixes - 3 February 2024
The first tests of the demo version of the game Rekesh Gaal have passed. In general, no critical errors have been identified in the game yet. Nevertheless, based on your wishes, a number of improvements have been made to the game: 1. Improved player camera. Now you can install the camera in an almost vertical position. This can be useful in narrow spaces. Also, a scroller has been added for the camera in the settings to set the desired camera movement speed. 2. Errors in the text have been corrected 3. Fixed a bug when a new hero is level 70 4. Improved wall hiding system 5. Now VR should not connect at the start of the game Be sure to update the game! We'll continue to release updates and add content so you can enjoy the game. With respect to the players, Mystic Blade