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HYDROPUNK

HYDROPUNK Steam news

NOVA64 | To be announced | game

Coming Soon

GameSteam Store content

ActionAdventureIndie

  • Steam app typegame
  • Steam App ID2785210
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperNOVA64

HYDROPUNK news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID2785210
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperNOVA64
  • PublisherNOVA64
  • Parent gameNot available

Genres: Action, Adventure, Indie

Company pages: Developer: NOVA64Publisher: NOVA64

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

HYDROPUNK Steam news

HYDROPUNK news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Wave 3: 451 invites and a game that finally hits back - 7 September 2026

    Wave 3 is out. 451 more playtest invitations have been sent - if you're in this wave, the invite is waiting in your Steam library. Welcome to the game!This time we barely touched content. Almost everything went into how the game feels in your hands: the weight of a hit, the cost of a swing, the moment an enemy decides to move. That's where most of your feedback pointed, so we decided to focus there.What has changed:Game FeelScreenshake on combat actions and hitstops on impact - hits land now instead of just registering.Controller vibration added.Animation tuning across the board.Completely new zombie animations - new attacks, new tells, new things to read before you commit.Stamina & CombatStamina is now spent only in combat - outside a fight, you can run, roll, and explore without watching a bar.Rebalanced stamina costs, plus a new stamina UI.A batch of stamina-related bugs fixed.Kick h…

  • BIG Showcase: sneak-peak at Hydropunk playtest - 1 September 2026

    We're part of Clemmy's BIG Fall Showcase this week — and we're leaving the game running right here on our page for the whole thing.This is the build our playtesters have been living in over the past few months, so you can have a sneak peek at what the game looks like behind the curtains. So you'll be more curious to put your hands on it, with all the fixes and improvements we're bringing in the playtest buildBTW, Playtest Round 3 is right around the corner. Access is limited and goes out in waves, pulled straight from the request list, so hit Request Access on this page now to get in.And if you do one thing: wishlist Hydropunk. Wishlists are how Steam decides whether to show this game to anyone.We'll be in the comments while the stream runs.P.S. While you're at it, go through the rest of the showcase - there's a lot of good indie work in there. ;)See you down there!NOVA64

  • Playtest wave 2 is out! - 4 July 2026

    We're ready to share progress we've made over the last month: 333 more playtest invitations have been sent out. Welcome to the depths! What has changed:Gameplay & BalanceReduced the number of zombies in the office area.Reworked attack animations for all monsters — initial phases are more readable nowTuned up enemy attack timingsQuests & ItemsNapalm now attaches to the character upon pickup.Reworked quest around the Rebreather pickup: it now hangs on the character who was "consumed" by the biomass at the Antrey's gate.After crafting the rebreather, the game now shows you where you can dive.Level DesignMoved the shortcut on the scaffolding in the docks.Added the bonus loot drop above the "Help" sign at the start of the docks, more convenient to reach.Blocked off underwater spots where it wasn't clear you could fall through.Minor level design tweaks (fewer gaps, more convenient item placem…

  • 111 Playtesters have been Invited to look Into the Abyss - 4 June 2026

    Wave 1 is out. We've sent invites to the first 111 playtesters - the opening group of our first public playtest round. If you're in this wave, you'll find the invite in your Steam library. Welcome to the depths! What will you playThe playtest covers the opening section of our Vertical Slice: The Abyss: the intro sequence. Your first steps in the exosuit, your first look at what this world is.The Docks: the first real location. Industrial, decaying, alive with things that want you dead. A mini-boss encounter - a proper test of whether the combat has clicked for you yet. Also: Weapons, gadgets, enemies, environmental hazards - just enough to get a real feel for the game without spoiling what comes next. The build has some missing content we know about: VOs are still in progress because it takes time to record with the real actors. VOs are to be added throughout the summer.Share Your Feedb…

  • Call of the Abyss - 28 May 2026

    We're launching Round 1 of our public playtest next week.Access is limited, and by request, not everyone gets in immediately, and that's intentional. We want real feedback, not a stress test. Small batches, proper responses, fixes pushed between waves. One big update a month, a few critical fixes throughout the demo.What You'll Play You'll get access to the opening section of our Vertical Slice: The Abyss - the intro sequence that puts you in the world and in the exosuitThe Docks - your first proper location, first real enemies, first time understanding what "above and below the waterline" actually meansEnvironmental interactions - you can interact with the world in combat and outseide of it. Try to exploit it the best wway you can.A mini-boss encounter - a proper wall. If you haven't been paying attention to how the combat works, you'll know it here.The world premise: humanity built it…

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