- OUR STEAM NEXT FEST DEMO IS HERE! - 23 February 2025
Circular Fever's New Demo is Now Live! Play One Full Level From the First Original Soundtrack, with Three Noteskins to Choose From! Head to The Store Page to Download the Demo!
- Summer 2024 Release Date Info - Development Update: June - 2 June 2024
Welcome Back! After almost 4 months of dev logs, we're officially back on track to release! ICYMI: we premiered Circular Fever's return trailer on the youtube channel, check it out! Circular Fever Launches in Early Access This Summer! But this leads to the questions: what does the game include? and what's next? Today, I'm going to answer these questions, in this months edition of the Development Update! DEMO UPDATE In previous Devlogs, we mentioned the existence of an update coming to the demo. Rest assured, this is still on the way! We'll have more news VERY shortly. SONG LIST Circular Fever will release with 5 songs at launch. We're not ready to show all of them off just yet, but here are the names of each song featured in OST 1: - Fever Power - Manic Madness - Retrograde - Legacy "Wait.. that's only 4 songs?" The last song is a secret, you'll have to wait till launch to see that one.…
- Development Update: April - 3 May 2024
Hey all! Another month already? Feels like they're flying by! I'm gonna be upfront, not a lot of things were done this month, due to some personal things, like moving house! So that didn't give me a lot of time to work on Fever. BUT! We still have some things we can show you all, mostly some new QOL updates, and Accessibility Options! So let's just get right into it! Quality of Life Updates We're working on a ton of new Quality of Life updates! Here some previews: New Marvellous Hit Effect Sprites We updated the Marvellous hit effect sprite to better match the colour of the Marvellous text! Button Sprite Changes The current sprite for buttons, while it matches thematically with the game, it can sometimes look odd, or hard to read, for this reason, we are experimenting with new sprites for buttons, that make it easier to read. THIS IS NOT THE FINAL VERSION OF THE SPRITE Accessibility Cir…
- Circular Fever Development Update: March - 31 March 2024
Hello Everyone! I'm Excelior, the lead developer of Circular Fever! March has been a crazy month for Circular Fever, with major progress in all fronts! I'm not gonna make you wait any longer, let's get into it! MUSIC Last month, I mentioned how previous songs from OST 1, specifically the ones featured in the Demo (except Retrograde) would be getting a little remix. As of yesterday, the first song to get remixed: Fever Power, was finished! What great timing! Check it out: We're still working on Manic Madness, another song featured in the Demo, so stay tuned for that! DEMO UPDATES Speaking of the Demo, it's pretty outdated compared to the current beta of Fever, so we've decided to update the Demo! This is still a little while away, as we have more songs to remix, and levels to rechart, but it'll be updated within the next few months! GAME UPDATES Well, here it is, the part you've all been…
- Circular Fever Developer Update: February - 1 March 2024
Hey Everyone! I'm Excelior, the lead developer of Circular Fever! It's been a little while since our last post, and that's for good reason! We've been working hard on Circular Fever throughout this month, and although work has been slow but steady, we ARE making progress, and I am ready to show you guys a little sneak peek at what we've been up to. This is the start of monthly devlogs that will basically be a quick summary of what we did this month, and will be posted on the first of every month for the prior month (eg: March 1st = February Devlog) So let's get started! MUSIC We've been working on refreshing the OST, as mentioned in our last post, and we have made some progress! First of all, we've decided on a song count! OST 1 will be available at launch, and will contain 8 songs! You might have seen a little sneak peek of OST 1's selection in the Demo. Most of these are completely ne…
- A Little Update - 4 February 2024
Hey All! Thanks for checking out the Demo, and if you've wishlisted the game, thanks a ton! We've gotten a bit of feedback since the launch, feedback that has made me look back at some of the things we've made for this game, and reconsider it. One of the biggest points was the song quality. The majority of songs were made by me, but one was made by someone else who is now working on music for the game instead! The song quality can basically be explained as: I'm not the greatest at making music, and obviously these songs just didn't hit like I wanted them to. The good news: I'm now working on remaking all the songs in the game with a bit more experience, learning how to use software, what works with what, you get the idea. Hopefully these versions will be a lot better than the original. Next up: Game Mechanics. I want to rework a lot of the systems in the base game, since a lot of them j…
- Circular Fever Demo Launch! - 1 February 2024
Hello! It's been a minute. Let's talk! We've been hard at work on many of the smaller things with Circular Fever lately, quality of life, bug fixes, some new settings, that kind of stuff. and I'm happy to announce, we're ready to launch a version of the game for you all to try! Circular Fever's Demo Launches Friday 2nd February at 17:00 GMT! The demo contains 3 levels with all 4 difficulties (Easy, Medium, Hard and Expert) each with scores that save seperately for each difficulty! Your highscores will remain and automatically port over into Early Access (assuming we don't have to reset them) There are multiple Ranks you can obtain, but can you achieve the SFC? If you do, send it to us on twitter! (it would be really impressive!) It's worth noting, this is still an early build of the game, and yes. Some bugs did slip through the cracks (we're already working to fix them) We won't be prov…
- Welcome! - 20 January 2024
Hello! How are you doing? Welcome to Circular Fever, this is a rhythm game I've been working on, and will be releasing later this year! We have a lot of things planned for this game, and I'm so excited to finally show these all off. For my first post: I wanted to clarify some things. First of all: The trailer on the Steam page is currently outdated, and from about a month ago. I'm working on a new trailer right now! So hopefully that'll replace the current one soon! Second: This game will release in Early Access, you can see my full reasoning on the Steam page, but my main reason is that I really want to improve this game over time with new mechanics, reworks, and so much more, and I think the best way to do it is with the people who actively play the game. That being said, when the game comes out, I want to remind you all that you should be buying the game for what it currently IS, not…