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Candy Rangers

Candy Rangers Steam news

Mechano | Oct 2, 2025 | game

Released

0players observed Ā· 24 September 2026 - 11:17:48 UTC

ActionAdventureIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score86% positive

Candy Rangers news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score86% positive
  • Total reviews42
  • Release dateOct 2, 2025
  • DeveloperMechano
  • PublisherJanduSoft

Genres: Action, Adventure, Indie

Company pages: Developer: MechanoPublisher: JanduSoft

Top Steam chartsTop 100 gamesGame directorySteam Store page

Candy Rangers Steam news

Candy Rangers news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Fixes - 8 June 2026

    Fixed issues when playing without displaying targets

  • šŸ¬ Candy Rangers is Steam Deck Verified! - 26 March 2026

    Great news, Rangers! šŸ¬šŸŽÆCandy Rangers is now fully verified for Steam Deck, meaning you can enjoy the complete experience on Valve’s handheld system with optimized performance and controls.Take control of all four rangers at once, master their unique shooting patterns, and battle through more than 20 levels filled with enemies, branching paths, and epic boss fights šŸ’„Whether you're at home or on the move, the ranger squad is ready when you are.šŸ‘‰ Play now on Steam and take the action with you!

  • 1.0.4 Patch notes - 16 October 2025

    Made a few QoL changes to make things clearer:Added a dash prompt next to the can in est-2Changed Dash prompt to Dash Jump prompt in Coast-BossFixesMoved triggers in Tower-2 to avoid clipping issues when dashing out of an elevator.Credits music now stop when skipping them.The bridge in pop-5 is now inactive until players have stopped.Other small fixes

  • 1.0.3.5 - 6 October 2025

    Fixed boss 4 exploit breaking arcade mode. To be clear, the exploit is still there but now it shouldn't break arcade mode progression.The game now checks for achievements in the extras screen too, this should fix some achievements only triggering after rebooting the game.Medal requirements have been lowered again in Poplars. Poplars-5 is no longer medal locked and Estuaries-1 and Poplars-Boss got lowered down by a couple of medals.

  • 1.0.3.2 - 5 October 2025

    Patched the boss not saving your medal and memory. If you have played the boss already and didn't get the rewards, go to C:\Users-User-AppData-LocalLow-Mechano-Candy Rangers Find the .CandyRangers file and open it with notebook Adding these two lines should do the trick area_tower-bossmedal0_bool: True area_tower-bossmemory_bool:True

  • 1.0.1 Patch Notes - 3 October 2025

    Patch Notes for version 1.0.1Fixed a softlock in an alternative path in Coast-4.Fixed an ocasional runtime error that would cause instability.Lowered by 1 the Medal requirements in the first area.Level design tweaks in Tower-1Sorry for the inconvenience and thank you for playing.

  • Candy Rangers release date! - 17 September 2025

    Hello again!We're opening the door to fan translations. To apply, go to this discord server and ping @mechano stating the language you want to work on. I'll give you access to the files and dedicated channel so you can start right away!Here's the link https://discord.com/invite/N8AWj9gHZpAnd, if you didn't know, we're release October 2nd on Steam and consoles! We spent a long time on QA and porting but it's finally over! See you october 2nd everyone!

  • We're at TGAGWCAGA 2024 - 13 December 2024

    Candy Rangers will be featured in TGAGWCAGA 2024—The Game Awards for Games Who Can't Afford the Game Awards! This indie showcase is streaming this Friday, December 13th! TGAGWCAGA highlights indie games while also poking a little fun at the exclusivity of The Game Awards. Subscribe now to TGAGWCAGA’s YouTube channel so you don’t miss out! šŸ“… TGAGWCAGA 2024 šŸ•” Friday, December 13th 5:00 PM UTC / 6:00 PM CET / 12:00 PM ET šŸ“ŗ Watch the stream here: https://www.youtube.com/@TGAGWCAGA We’ll also be part of the TGAGWCAGA Steam Event running from December 13th to December 22nd, featuring tons of amazing indie games—including ours! Make sure to join us this Friday, tell your friends and wishlist your favorite titles!

  • Demo Patch Notes 1.2 - 18 October 2024

    Fixed the position of the medal in Tutorial-2 so it can be collected Removed the medal requirement for Estuaries-1

  • Candy Rangers - New demo now available on Steam Next Fest October 2024 - 14 October 2024

    Play the new Candy Rangers demo at Steam Next Fest! Candy Rangers is making its mark in this special event with an epic demo! Try it now, share it with your friends, and don’t forget to add Candy Rangers to your Steam wishlist! https://store.steampowered.com/app/2787680?utm_source=jandu&utm_campaign=nextfest&utm_medium=steamevent

  • DEMO - SAGE24 and October Next Fest - 30 August 2024

    Hello! As promised, Here's the announcement for this week! A new demo will be available to download and play at SAGE24, a digital event where small developers come together to showcase their projects. In addition to SAGE, we will also be at Steam's October Next Fest! So there will be another demo right on Steam the month after SAGE. This demo will be a little different than SAGE so don't worry, you won't be playing the same levels! That's all! See you next week at SAGE24! Link to SFHQ, remember to visit Sept-6th!

  • We're at the middle point - 22 August 2024

    Hello, everyone! Mechano here. Sorry for the radio silence on Steam. It's my first game on Steam and I'm not familiar with all the tools. You can expect more updates from me going forward. Anyways, We're at the middle point! Half the main levels and a few levels of the later areas have been made. There have been a few changes since we started production. For instance, there were no bosses planned for the main areas of the game. I had initially planned to only make a final boss to at least have a last hurrah at the end. However, back in summer I decided that it was feasible to at least have a boss per area. One of them is already fully implemented and I plan to implement a new one as I work on the third area, then go back to the first area and add the missing boss (and continue with the final area as usual). That's all I'll say today, I have another update to post next week so stay tuned…

Patch notes and updates

S.noRelease datePatch nameGID number
18 June 2026Fixes1834602721199747
216 October 20251.0.4 Patch notes1813674388942656
36 October 20251.0.3.51811772772615709
45 October 20251.0.3.21811772772567574
53 October 20251.0.1 Patch Notes1811772772510818
618 October 2024Demo Patch Notes 1.26212244583179216188

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