- Patch 0.2.1 Minor Bug Fixes and Balance Patch - 15 October 2024
Bug Fixes Fixed the achievement "With small weapons in both hands tightly gripped" has not been triggered. Balance Player health regeneration now starts from 0. Base regeneration 5 → 0. Phoenix's meteor showers will now be summoned all at once during each cooldown. Reduced the movement speed of the initial elites. Monsters will now gather in denser clusters during the end of waves.
- Contents Update v. 0.2.0 : Focus Attack Reworks & Shrine Interaction Reworks - 14 September 2024
We have updated our core mechanics based on user feedback from the BIC 2024 Festival held in Busan this August. This update introduces significant changes, including the automation of the Focus Attack and a more wave-like interaction for Shrines, providing a solid foundation for stable in-game play and stage customization. New Mechanics Focus Attack Mechanism The Focus Attack now features a penetration effect, allowing players to effectively defeat elites and high-defense monsters in later stages. Previously, the manual activation of this attack posed challenges and risks. We have automated the Focus Attack and improved its trigger speed when players focus, enabling easier strategic planning. Old: Hold the right mouse button or toggle (R) to activate the Focus Attack timer for a stronger attack. New: The Focus Attack is now automated. Holding the right mouse button or toggling (R) incre…
- Patch 0.1.1 - 14 August 2024
Updates Spectral Slash Upgrade: "Spatial Sense" : Now increases melee strike range by +5, with AOE damage reduced by 15% per level. Stone Element Upgrade: "Iron Claws" : Now increases knockback resistance by +5. Fire Element Minion Elite (The Jumbo Guys) : Now teleports near the player and briefly pauses before dealing area damage within a radius of 25. Fixed a bug where damage was not applied previously. Enemy Attack Animation : The range for starting enemy attack animations has been reduced from 30 to 25. Selection Key Change : Changed the selection key from Space to E. Added a 0.5-second delay on button clicks before options appear to prevent unintended selections when a key is pressed. Chaos Element Minions : Death animations have been refined. Knockback during death has been slightly reduced, with plans to add an explosion effect in the future. Tip: Knockback resistance typically s…
- Contents Update v. 0.1.0 : Stage Customization (2) - 10 August 2024
We are announcing the latest update to our core gameplay content, which has been upgraded, necessitating several significant changes aimed at enhancing player experience and strategic depth. This update focuses on clarifying elemental interactions, refining existing upgrades, and improving core mechanics such as defense, dash, and knockback, etc for a more intuitive experience. New Mechanics Shrine Mechanism Old : Players could interact with a shrine to either purify or destroy it. Purifying the shrine granted elemental enhancement rewards after surviving within its influence for 15 seconds. Destroying the shrine triggered a temporary powerful event. New : Players can now only activate shrines. Activating a shrine allows players to invade the boss's territory, where they will remain for 15 seconds before returning to the map. Within the boss's territory, players can loot resources, whic…
- Contents Update v. 0.1.0 : Stage Customization (1) - 8 August 2024
Stage Customization Now Live! Stage Customization is now live! Players can dive into exclusive meta-upgrades for the five elements: Stone, Fire, Cold, Lightning, and Chaos, along with a variety of items and resources. We’re also expanding the categories of meta-upgrades to include shrine interactions, monster traits, and boss battles. Stage customization is a system designed to enhance the interactive elements of the game and provide players with greater freedom of choice. In this post, we’ll discuss in detail how these features have been implemented and what they mean for your gameplay experience. Elemental Conflict: A World in Turmoil In the current realm, the elements are locked in a fierce struggle for supremacy. Each element possesses unique strengths that enhance their in-game attributes, allowing them to shine in specific situations. When imbued into weapons, these elements grant…
- Future Development Direction Discussion (v. 0.1) - 28 June 2024
Stage Customization Stage customization is a system designed to enhance the interactive elements of the game and provide players with more freedom of choice. This system allows for detailed adjustments of stage characteristics through various categories such as elements, bosses, and items. For instance, players can set specific events when a shrine is destroyed or assign purification quests. Additionally, players can configure additional effects that occur when a shrine is purified and adjust the characteristics of elemental maps to affect both players and enemies. This will add depth and diversity to the gameplay. More customization categories will be added in future updates. Resources Collectible in Each Map We will add rare collectible resources that can be gathered from various maps in the game world, adding a new dimension to players' exploration and resource management strategies.…
- Wild Journey Roadmap - 1 June 2024
Early Access and Appreciation Although sales following our Early Access release are still growing, we firmly believe in the value of the game we're delivering and are working tirelessly every day to complete it. We're profoundly thankful for our current players and, despite being deeply immersed in development work, always hold your support close to our hearts. Wild Journey Roadmap It's been about a month since we launched Early Access, and we've been fine-tuning the game's balance and fixing bugs to enhance gameplay. Immense thanks to everyone who has sent us feedback, bug reports, and error logs. With the recent v. 0.0.8 update, we've expanded Language Support to make our game more accessible to players worldwide. We're committed to continuing these improvements. Join us on this journey to meet our Early Access goals. In our Discord, you can directly share feedback on upcoming content…
- Patch 0.0.8 - Language Support - 26 May 2024
Language Support EA is now in beta. This includes all content for early access. It is not yet stable completely and may contain some bugs. If you encounter any bugs, please report them on Discord, and we will fix them promptly. Update Language Support for Early Access Version (Korean, English, Japanese, Chinese, German, French, Spanish, Portuguese) Perks "Elemental Specialist" trigger condition has been relaxed : Before : +30% attack rate / cooldown recovery when all weapons are imbued with the same element. After : +30% attack rate / cooldown recovery when weapons have only one or no elemental imbued. Bug Fixes Fixed Energy Nova upgrade "Electric Field" now increases enemy's taken damage properly. Fixed Spectacular Carnival (massive wave) has been improved in the early stages of the game, particularly around 6~7 minute mark. Balance Magic Arrow upgrade "Implosion" : damage bonus per Vu…
- Patch 0.0.7 - 19 May 2024
Update Spectral Slash upgrade "Blade Fan" now increases the number of slashes, with damage reduced by 15% per slash. The spacing between each slash remains 40 degrees, unchanged from before. Correspondingly, there is an update for stats & descriptions: Weapon Upgrade Description : Spectral Slash spreads at a 40-degree angle, with damage reduced by 15% per number of slashes. Weapon Stat : Spectral Slash spreads at an angle of 40 degrees, with damage reduced by 15% per number of slashes. Enemy defense mechanism has been modified. The first phase will provide a similar experience to before, but in the second phase, the elites will be tougher. Bug Fixes Fixed Blood Wall summoned by Cold-dominating map or Boss Dragon, now deals damage correctly. Fixed an issue where enemy upgrades appeared to reset during gameplay. Balance Enemy upgrade in waves "Sturdiness" : defense +5 -> +10 Enemy upgrade…
- Patch 0.0.6 - 15 May 2024
Bug Fixes Fixed the description of Divine Judgement in the character selection was not displaying line breaks (Korean language only) Fixed the concept description was not displaying properly for the current perk slot on the hero selection page when pressing key. Fixed Spectacular Carnival (massive wave) stage on Hell difficulty was not triggering events at all moments as intended. Fixed Stone elemental upgrade "Hawk's Prey" where armor penetration was incorrectly working as 10 per level instead of the intended 50 per level. Balance Phoenix Clan's Ability "Meteor Shower": AOE for the meteor shower has been adjusted from (5/6/7/8/9) to (7/9/11/13/15). Phoenix Clan's Ability "Revenge Snipe" : Damage has been adjusted from (500/1000/1500/2000/2500) to (2000/4000/6000/8000/10000) Phoenix Clan's Ability "Revenge Strike" : Interval has been adjusted from 5 -> 3 seconds Grizzly Clan's Ability "…
- Patch 0.0.5 - 12 May 2024
Update Enhanced visibility of the monster HP bar by removing the fading effect towards the right and encasing it in a solid black border for better clarity. Enhanced visibility on the level-up upgrade screen by adding a vertical highlight effect to the timer of the weapon being upgraded, beyond the existing highlight image. Added a highlight image to the Locator that marks the shrine locations to facilitate better recognition. The Locator for item positions remains unchanged. Bug Fixes Fixed quests in the far-left column on the Quest page were not being highlighted as their progress increased. Others The incorrect "Projectile" tag on the weapon upgrades for Wind Blade and Spectral Slash has been removed. Corrected a typo in the description for the "Time Machine" lighting upgrade (only to the Korean language). Corrected a typo by removing extraneous quotation marks in some stat.
- Patch 0.0.4 - 6 May 2024
Update Loot Soulstone: Rewards are significantly increased, almost x10. Feedback is welcome for further adjustments. Energy Nova: Modifiers are clarified and mostly enhanced. Also, it starts from 2 novas by default! (buffed). 1. Rain of Arrows (Energy Nova with Stone-imbued) Incorrectly noted as '-75% damage'. It is now corrected to '-75% less AOE'. 2. Flame Artillery (Fire-imbued) 200% increased damage -> 100% more damage -50% decreased AOE -> -25% less AOE 3. Frost Nova (Cold-imbued) -80% decreased damage -> -50% less damage +100% increased AOE -> 100% more AOE 4. Electric Field (Lightning-imbued) Increase in damage taken to enemies adjusted from 1% to 5%. 5. Enigmatic Shooting Stars (Chaos-imbued) -50% decreased damage -> -30% less damage -50% AOE -> -30% less AOE Bug Fixes Fixed looted soulstones did not stack correctly after saving the game. Fixed Penetration was not functioning co…
- Patch 0.0.3 - 1 May 2024
Bug Fixes - Fixed enemy bullets would fire even if the enemy was frozen or dead. - Fixed Spectacular Carnival (Enemies are pouring in at an overwhelming rate.) is not triggered sometimes in v.0.0.2. - Fixed damage dealt by Bubble Splash was not being recorded towards achievements. - Fixed some names exceeding the column width were not scrollable. Balance Patch - The size of enemy melee Hitbox will be reduced from 2.0~2.5 times the monster's size to 1.75 times. Others - Improved the visibility of the explosion radius to be more intuitive when the Tiny Explosion Dragon dies. - Clarified the unlocking condition for the Phoenix Clan Ability : 100,000 cumulative "Revenge" damage as a Phoenix Clan. Here, "Revenge" means Revenge Snipe, Revenge Meteor, Revenge Strike in Phoenix clan ability. Tips In terms of the enemy hitboxes: 1. Enemies that fire projectiles, such as the "Sturdy Toothed Drago…
- Patch 0.0.2 - 30 April 2024
Bug Fixes Fixed some tutorials are skipping automatically. Balance Patch The teleport spot for the Sturdy Shield Dragon Elite (the big guys) is now much further from the player. Sturdy Shield Dragon Minions (the big guys) no longer teleport at each intervals. Instead, they will now teleport only when they are far away from the player. In the second phase, base defense for Sturdy Shield Dragon Minions (the big guys) has been slightly reduced (to 180 from 200). Tips You can toggle the Auto Skip feature on/off by navigating to Settings > Text > Auto Skip on/off By default, Auto Skip is enabled, which means that dialogue scenes will not appear again once they have been viewed. (Changed post v. 0.0.4) Auto Skip is now disabled by default, meaning dialogue scenes will no longer reappear once you've clicked the skip button. you can toggle Camera Shakes feature on/off by navigating to Settings…
- Patch 0.0.1 - 29 April 2024
Bug Fixes Fixed Spectral Air Slicer is not unlocking by weapon upgrades. Fixed skipping introduction scene is not working.
- Bestiary Survivors Now Available in Early Access - 29 April 2024
Hello, everyone! Bestiary Survivors has officially entered Early Access on Steam. A heartfelt thank you to all our players for your patience and support. We commit to continuous content updates and bug fixes leading up to our full release. We will regularly update you on feedback received, detailing what we've have done, or plan to address. Additionally, a roadmap will be shared soon. Please join our Steam Community and Discord to share your thoughts and engage with the development process. Steam Community https://steamcommunity.com/app/2793210 Discord https://discord.com/invite/eUewq8TJVC Thank you for being part of our journey. Best, Idea Bombers
- Achievement Registration Limit: Need Your Supports! - 28 April 2024
Dear Valued Players, This week has been bustling with activity for our team as we've implemented a range of updates including achievements synchronization, bug fixes, and overall polishing to enhance your gaming experience. 1. Current Progress A significant update we're excited to share is the progress on Steamworks & Achievement synchronization. Our achievements are designed to sync with the content you unlock as you journey through the game, allowing you to see how your collection of unlocked content stacks up against other players directly through Steam or in-game quests. 2. Need Your Supports! While we've aimed for 100% completion in this endeavor, we've encountered a notable challenge: currently, we're unable to register more than 100 achievements on Steam. This may be due to our game's initial stages on the platform, but rest assured, your support and gameplay will help us overcom…
- Delaying the Start Date of Early Access to April 29th - 19 April 2024
Hi, this is Idea Bombers. Thanks to all of you who have been patiently waiting for our game, Bestiary Survivors We want to inform you of our current progress and make an announcement regarding the early access. 1. Current Progress Following the feedback from the FGT event in April, we have made significant improvements from our initial reveal. These include enhancements to UI visibility, effects, tutorials, the expansion of shrine content, and comprehensive balance patches. We are at a point where the Early Access version of the game is complete and ready for release at any moment. However, the Steamworks build review has indicated that we need to make improvements in the Steamworks - Achievements integration. This is something we need to deal with. 2. Next Steps (2 weeks 1 week) We have decided to postpone the start date of our Early Access to May 6th April 29th. In the next two weeks…