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Primordial Nation

Primordial Nation Steam news

Vezeko | To be announced | game

Coming Soon

GameSteam Store content

SimulationStrategy

  • Steam app typegame
  • Steam App ID2793520
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperVezeko

Primordial Nation news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID2793520
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperVezeko
  • PublisherVezeko
  • Parent gameNot available

Genres: Simulation, Strategy

Company pages: Developer: VezekoPublisher: Vezeko

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

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Primordial Nation Steam news

Primordial Nation news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Technical Demo Update - v0.3.7.19 - 25 August 2025

    What's new! Development - Included a Settlement Generator for the preview mode.Increased RTS Units sample size for preview testing!Removed previously a sample city from the technical demo map.Included a small sample starter river for an initial preview.Added a bit more clarity with some new UI dialog box after loading.Included new keybinds controls for RTS Unit handling & Interactions.Improved color grading of the initial technical demo map. Territory sample included - just some fancy border and fill.Development Notes: Be aware that the starting default mode is not applied to anything, you must press "N" to navigate to any debug mechanic in order to be able to select hexes in the world. It is only then can you click anywhere on the map to generate a settlement sample by pressing on "G". You can also press "J" to randomly selected a hex in the world and to be teleported to that location.…

  • Technical Demo Preview has Launched for 4X Fest! - 11 August 2025

    4X Fest Event - Technical Demo Hello folks, I have gone ahead and prematurely released the current play-test build for the demo app. You will notice that it is not a feature complete or a 'proper' demo. If anything, it is more of a technical demo that will help push out some of the core elements and objectives that I had over the summer. Here's a quick glance of things that will be updated (hopefully) for this 4X Week Event: Introducing RTS Sample Demo Maps- "Siege Battle" & "Skirmish Battle" Refining & Expanding the "Overview Demo Map" (The current playable map)Expand on Debug Mechanic Tools for player manipulation of the world in Real-time. Expand UI/UX for Battle Mode, Menu/Panel Tabs, and/or Overview mode.Introducing City-Building Map Level alongside Settlement Manager Menu(s). No considerable dates as of yet but this small-time release will help put out some visibility for my littl…

  • Pre-Alpha Development - Style Update & City Building Expansion - 22 June 2024

    Here's an update on the current design of Fort Settlements and Buildable Pieces. This features a Mesopotamian-esque style city. This current map area and primitive features will be seen in the tutorial mode. Includes moat/irrigation trenches alongside new path texture styles and buildings. As well as some basic special monuments and religious buildings. Included are boat assets that have yet to be configured within the building system of a shipyard. x7 Generic Housing Structures x1 Pantheon Shrine x7 Defense Structures x3 Farming Types x3 Path/Ground Types Note: This development update for the pre-alpha build is still currently at a conceptual stage. Assets, Artworks, design, themes, and backend systems are still being tinkered. Includes also primitive units and rendered animated states for the tactical battle modes. An early-scope into the battle system. Can go upwards to 100k rendered…

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