BOXHEAD:Immortal news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak8
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score74% positive
- Total reviews143
- Release dateMar 27, 2024
- DeveloperFire Source Studio, Sean Cooper
- PublisherFire Source Studio
Genres: Action, Adventure, Indie, RPG, Strategy
Company pages: Developer: Fire Source Studio, Sean CooperPublisher: Fire Source Studio
BOXHEAD:Immortal Steam news
BOXHEAD:Immortal news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Devlog #1 - 30 September 2026
This is our first development log. Over the coming months, we’ll try to release one devlog each month to show our development progress and give everyone a more direct look at future game content.We’re designing some new gameplay around architectural design. This will give players a game experience that no other entry in the series can provide. To this end, we’ve put a lot of thought into the art and architecture of our maps. In future games, we hope players will not only fight zombies outdoors but also indoors, and be able to use various mechanics and interactions to build their own playstyle and rhythm. This will open up a huge number of possibilities.Thank you all for your patience and support. Finally, get ready—they’re coming.
- 《BOXHEAD:IMMORTAL》A Late Announcement and Previews of Upcoming Maps, and More - 31 August 2026
Why Has It Been So Long Without an Update?Unfortunately, after going through several programmers who were unable to handle the work and lacked professional ethics, we only recently resumed normal development. According to our current programmer, "the code built by the previous programmers is very messy and non-standard, and it needs to be refactored." This means we cannot simply add updates on top of the existing foundation — it is essentially redoing the work. So even though we have quite a lot of assets, we cannot directly put them into the game. We hope everyone can understand and be patient. The game update is still planned for this year.Is it Still Boxhead After the Rework?We are only refactoring the code and content that is currently implemented. This will not affect the core gameplay mechanics or the art style. At the same time, we will optimize and improve various issues that ex…
- Boxhead:immortal Development Briefing - 30 March 2025
Project & Team Restructuring We were forced to make the difficult decision of restructuring our main development team and plans for the project. We have recruited talented new developers to the team, but recent progress has been slow due to project handover. The project is back on track under new leadership and we are optimistic about future updates that we have planned. Thank you for your continued support and patience. As we continue to improve our game’s identity, the next set of planned updates focus on gameplay mechanics, visual upgrades, and content. You can expect new weapons, characters, UI improvements, enemy types, game mechanics, and more. · (New weapon modeling!) Modular weapon upgrades - This new system introduces multiple new upgrades for weapons in the form of modular weapon parts. This new mechanic will reduce weapon clutter in cards without sacrificing gun variety, sinc…
- Update - 5 June 2024
Changes Support Attribute Enhance 3 Adjustment: When using rocket launchers or projectiles, two will be launched or thrown at once. The effect of the second one is only half of the original effect. B90 Ammo Capacity Adjustment: 150 → 120 Bug Fixes Fixed bug where the supply box in local mode did not refresh. Fixed bug where some ammo capacity upgrades did not take effect.
- Hotfix - 30 May 2024
Fixed bug where the gacha was stuck after the gacha ended.
- Hotfix - 30 May 2024
1. Fixed bug where the splash screen animation was missing. 2. Fixed an issue with incorrect player UI positioning during online play. 3. Optimized UI adaptation.
- Update - 29 May 2024
Fixed the issue of game crashing upon entering.
- Major Update - 29 May 2024
New Features Remote Co-op Mode: Play Boxhead: Immortal remotely with your friends! Use the "Multiplayer" button to create a room, and then invite your Steam friends to join the battlefield. Friendly Fire Protection Mechanism: When friendly fire is enabled, firearms will only cause 40% damage to teammates. Additionally, for each challenge mode selected, damage to teammates increases by 20% (e.g., if all 4 challenge modes are chosen, damage to teammates will be 120%). Changes Adjustment to Support Active Skill 3 (bombardment): Small-scale bombardments have been removed. Instead, each bombardment generates ashes, dealing a larger area-of-effect attack to monsters, dealing 20% bombardment DMG. Additionally, affected monsters will suffer continuous bleeding (losing 40 HP every 1s or 4% max HP, whichever is higher, for 5s). Weapon Upgrade Adjustments: Pistol “Lightweighting”: Mobility increas…
- Hotfix - 28 April 2024
Adjusted the order of weapon images in the player status bar.
- Update - 27 April 2024
Changes Save Feature Added: The game will now automatically save at the end of each flag or after gacha. A save icon will appear in the top right corner of the screen during the save process. Please note, if you exit the game before a flag ends, it will not be saved. In-Game Score Incentive Mechanics Adjusted: The buff from scoring every 10,000 points has been changed to every 20,000 points. Additionally, a new buff has been added that reduces the cooldown of the player’s active skills. Each stack increases cooldown reduction by 2.5%, max 10 stacks. (Cooldown reduction decreases the waiting time for active skills to be available again) Buff Effect Adjustments: The Doctor’s passive skill 3 and attribute enhancement 3 (team/self recovery rate increase), as well as the in-game score buff for recovery rate, have all been changed to increase the player’s incoming healing bonus. (Recovery rat…
- Small Update - 23 April 2024
Changes The initial pistol is no longer unified as Block. Instead, each role now has its own exclusive pistol. When drawing cards, you can choose between B44 and Beagle pistols to replace the default one. Specific pistols for each role: Gunfighter: BSP Support: B226 Sapper: B&P9 Medic: Block B44 and B&P9 are newly added pistols, replacing the previous B1911. When choosing challenge mode, you can now select multiple challenge modes, and the final score multiplier will accumulate accordingly. The waiting time after drawing cards has been extended to 30s, and a skip function has been added. Nano Enhancer weakened: Acceleration ratio: 25% → 15% Duration: 10s → 8s Corrosive Barrel enhancement: Debuff duration: 3s → 5s Performance optimization for flame effects. Optimized and adjusted the volume and performance of some firearm sound effects. Adjusted the transparency and trigger range of in-g…
- Hotfix - 17 April 2024
Changes Adjusted the position of the challenge mode button. Change the trigger sound effect of the Claymore. Claymore Enhancement: Activation time: 1s -> 0.4s. Trigger radius: 0.5m -> 2m.
- Major Update - 17 April 2024
Hello, Boxheads! We’re thrilled to introduce fresh game content that will enhance your gaming experience. Let’s dive into the details. New Additions Each role now has exclusive items, replacing the previous place items and throwns. Here are the details: Gunfighter Cluster Grenade: Throws an explosive that splits into multiple smaller grenades upon detonation. Claymore: Explodes and scatters high-damage steel balls in a fan-shaped area in front. Support Molotov Cocktails: Creates a fiery area upon impact, continuously damaging and slowing down zombies. It also applies a vulnerability effect, significantly increasing the damage they take. Explosion-Proof Sandbag: Has higher durability than fake walls and significantly reduces damage from explosive sources. Sapper High-Explosive Grenade: Slightly smaller blast radius than the original grenade but deals substantial damage. Electric Trap: Ca…
- Update - 4 April 2024
General You can now use your mouse buttons as in-game keybindings Optimized hit detection for firearms Adjusted zombie attack detection Tweaked map configs for a better gaming experience Automatic Sentry Turret balance adjustments Fixed A bug where changes to the ammo capacity did not take effect properly
- Update - 2 April 2024
General Added windowed mode option Introduced combined keyboard and mouse controls Implemented the ability to skip the splash screen animation by pressing the space key Improved the detection of possible stuck at a level Expanded camera field of view Optimized game performance Fixed Resolved issues that could cause crashes or abrupt game exits Known bugs
- Urgent Update - 31 March 2024
Fixed: Abnormal game speed issue
- Update - 30 March 2024
General Optimized monster pathfinding and knockback effects Balancing adjustments for Automatic Sentry Turret Increased gacha refresh count by 1 Fixed Automatic Sentry Turret still wouldn’t attack after replenishing ammunition Resolved the problem of monsters getting stuck on the second map
- Update - 30 March 2024
General Modified some role skills. Optional friendly fire toggle. Reduced level difficulty. UI optimizations. Fixed Abnormal monster movement speed.
- Join discord and make more suggestions to developers - 29 March 2024
Because the game is currently in an early beta version, it needs feedback from a large number of players. So we hope you will join our discord to provide more suggestions in time to help improve our game! link: https://discord.gg/dHB3TQfETp
- Update - 28 March 2024
General: Added more localized content. Improved UI. Optimized game performance. Implemented detection for possible stuck at a level in game Enhanced monster behavior. Fixed: Fixed the issue where using the rocket sometimes prevented weapon switching. Addressed the problem of card draws occasionally getting stuck. Resolved the issue of zombies clipping through walls in the second level.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 5 June 2024 | Update | 5746109972545295316 |
| 2 | 30 May 2024 | Hotfix | 5742731639330484304 |
| 3 | 30 May 2024 | Hotfix | 5742731639329625905 |
| 4 | 29 May 2024 | Update | 5742731639326852808 |
| 5 | 28 April 2024 | Hotfix | 5759616966675587428 |
| 6 | 27 April 2024 | Update | 5759616966672310276 |
| 7 | 23 April 2024 | Small Update | 5762994032409140656 |
| 8 | 17 April 2024 | Hotfix | 5762994032387596976 |
| 9 | 4 April 2024 | Update | 5756237364308455059 |
| 10 | 2 April 2024 | Update | 5749481331455830283 |
| 11 | 31 March 2024 | Urgent Update | 5749481331446341110 |
| 12 | 30 March 2024 | Update | 5749481331444807755 |
| 13 | 30 March 2024 | Update | 5749481331443491846 |
| 14 | 28 March 2024 | Update | 5749481331437295549 |
| 15 | 27 March 2024 | Update | 5749481331433635216 |
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