- Rogue Night Update - v1.1.4 - 23 April 2026
Changes:Weapon XP requirements reduced by 20% (levels now require 20, 40, 60 XP)Removed key drops from zombies, skeletons, and wightsKeys now only drop from chests and specific sources, making lockpicking more valuableChests now retry their blueprint roll up to 20 times if the first pick is already learned, reducing empty blueprint dropsWeapon pickups now display clearly in the gain notice with a NEW badge. The weapon bar slot flashes until equippedAdded secondary proximity spawning: zombies now spawn off-screen around the player starting day 2, keeping cleared areas from feeling emptyAdded horde mechanic: every 5th night from 9pm to 5am, existing spawners produce zombies at 2× rateRaised total zombie cap to accommodate both systemsAdded new in-world book objects throughout the world that teach mechanics when readRewrote the text quest of multiple questsBug Fixes:Fixed merchant purchase…
- Next Update Is In The Works! - 16 April 2026
Thanks everyone for your feedback on the game. I'm currently in the process of boiling down this feedback to address any issues and implement any fixes/changes to the game. There's quite a bit, so it may take some time, but wanted to let you all know I've heard you and am actively working on it. Thanks for playing!
- Rogue Night Update - v1.1.3 - 10 April 2026
Changes:Slightly increased zombie damage to increase difficulty.Slightly increased zombie speed to increase difficulty.The spear (and all weapon attacks) should not miss when hitting the heads of enemies.Bats now despawn while off of the screen while the player is sleeping.Bats are much less frequent at night.Poison damage has been increased from 2 HP per tick, to 3.Slightly lowered the intensity of rain particles.Increased the total zombie count.Added a note to the ring swap mechanic on the character screen in an attempt to improve UX. The tooltip now shows next ring in the cycle. If there is none, it shows no other ring available.The NPC "No room" message will no longer be displayed.Bug Fixes:Adjusted decorative tile depth in the Hall of HeroesChests can no longer be opened with a key during the lock picking QTEFixed an issue where the player could enter the Tower of Iskalia before th…
- Rogue Night Update - v1.1.2 - 5 April 2026
Changes:Windowed mode is now the default mode, but can be toggled in the options menu at the title screen or in game.Pressing F5 at the options menu will reset the display to defaults.large displays are no longer locked to windowed mode, but this may cause issues with button alignment.Slightly changed the tick boxes in the menu to better reflect which is enabled/disabled. Enabled has a yellow dot in the center, while an open black circle indicates disabled.Bug Fixes:Fixed an issue with window positioning on launch for players with large displays.
- Rogue Night is now available! - 3 April 2026
Rogue Night is now available on Steam! The game is also available in a bundle with Realms of Madness for a 20% discount when purchased together. I will be standing by today to start working on a day one patch for any issues that may come up. Thank you all so much for the support along the development journey.See you in The Everrun!
- Rogue Night Releases Soon! - 3 April 2026
Rogue Night will release today at 11:00 AM Mountain Time. If you'd like to support the game, please consider purchasing on day one. If you'd like to super support the game, please consider leaving a review after purchasing. Early reviews help the Steam algorithm and help get more eyes on the game, by allowing the game to appear in the Discovery Queue.I'll be standing by all day preparing for a day one patch, and can be contacted through this Steam community or the Grey November Games discord. (Link in game and on Steam page.)Thanks everyone for your support through development, and I'll see you in The Everrun!
- Rogue Night Update - v1.1.0 - 28 March 2026
Rogue Night will release on April 3rd, 2026! If you're planning on purchasing day 1, please remember to leave a review for the game to help support the discovery of Rogue Night! Thanks for playing, and thanks for the support!Changes:Added a bounce mechanic on the Deathwheel enemy. They will now bounce off of walls and objects while chasing, with a short cooldown after.Added Deathwheels to dungeons. Have fun.Adjusted the quest text for the quest "The Fallen Kingdom."Bug Fixes:Fixed an exploitable bug involving storage capacity.Fixed a bug that caused the game to crash while destroying haystacks.Fixed a bug with inconsistencies with day/night and darkness.Fixed a bug where pressing 'A' on the gamepad would restart the death animation, and delay the death mechanic.
- Rogue Night Update - v1.0.9 - 14 March 2026
Bug Fixes:Storage capacity no longer drops to 100 when leaving the Everrun.Waystones have returned - an updated save/load script was causing them to be destroyed at game launch.Lockpick quick time event should be displaying properly now.Readjusted rain particle depth.Dying in hardcore mode no longer sets equipped weapon to the dagger, even if the dagger is unobtained, which caused the attack button to do nothing after respawn.
- Rogue Night Update - v1.0.8 - 7 March 2026
New Features/Changes:You can now hold the multitool button to keep harvesting instead of clicking for every swing. Works on both mouse and controller. Bug Fixes:Graphics options like VSync, windowed mode, borderless window, and resolution were not always being saved when changed. They now save immediately when toggled, and also save when the game is closed normally or force-quit.The game window was sometimes defaulting to the top-left corner of the screen on launch instead of remembering where it was left. This has been fixed.Under certain conditions, the "Save and quit?" confirmation would crash the game with an error. The confirmation buttons now spawn and clean up independently of everything else, fixing this crash.The Wishlist and Title Menu buttons at the end of the demo now work an no longer buzz when moused over.Buildings and workbenches were sometimes spawning twice after loadin…
- Rogue Night Update - v1.0.6 - 20 February 2026
New Features/Changes:Implemented various optimizations that increase FPS significantly.Added an option for the player to enable/disable vsync. Bug Fixes:Fixed an issue with spamming text boxes.Fixed a bug that caused villagers to duplicate on save/load.Fixed a bug that caused herb garden blueprints to unlock the compost bin, which caused the merchant to sell only the herb garden blueprints no matter how many times they were purchased.Corrected bat enemy depth.Fixed an issue that allowed the player to cheese Necrosarian with ranged weapons.Grubs now pause when the game is paused.Fixed a storage crate bug that has been around for FAR too long.Corrected pillar depth in the Hall of HeroesPush block reset buttons now play the reset sound once, instead of once per block that is reset.Key items, rings, and blueprints now reset properly at the start of a new game.
- Rogue Night Update - v1.0.5 - 14 February 2026
New Features/Changes:Added a fix for button misalignment for super extra mega wide resolutions. The game will now detect these giant resolutions and set itself to windowed mode. This is not the ideal solution for this but it is the most stable and safest solution.Updated "How to Play" section.Reactivated the notice board at the title screen to tell players to read "How to Play" if they don't know how to play..Made bat movement more bat-like.Text boxes now continue from one to the next, rather than closing the text box, and opening a new one.Adjusted the collision detection for objects while building.Increased building range from player by 16 pixels.Added a tutorial button for the lantern when it gets dark.The north gate of Elandris is now open, and no longer blocked.Added text to the sign before the Oarlandwood.Relocated southern upgrade portal so that players cannot reach it before fin…
- Rogue Night Update - v1.0.4 - 7 February 2026
New Features/Changes:Made windowed mode available again and fixed a couple issues with it.Added key remapping for mouse and keyboard.Steam Deck should now automatically be detected, and should activate controller mode on title screen.Adjusted the drawn hotkeys to reflect remapped keys.Added 2560x1440 resolution in windowed mode.Added an option to unbind the mouse from the player, allowing players to click off of the screen both in windowed mode and full screen mode.Changed the way trees and zombies are optimized.Increased zombie count and the range at which they are passive.Added a yellow '!' over characters and objects that give quests.Updated the tutorial control messages to also reflect gamepad controls if gamepad mode is enabled.Moved the southern meta-upgrade portal away from the starting zone, as not to overwhelm new players.Zombie kill tutorial quests now checks for zombie heads…
- Join the Rogue Night community! - 27 January 2026
Stay informed and connect with the community at the links below!Grey November Games DiscordGrey November Games on XGrey November Games on YouTubeJoin the mailing list at the bottom of this page(I promise I won't sell your email address or anything weird like that, just info on games.)
- Rogue Night is complete! - 11 January 2026
New Features:Added a new zone: The Dark HollowAdded a new zone: Necrosarian's LairAdded a new boss: Deathknight AmesterAdded final boss: NecrosarianAdded all music tracks to the gameBalanced upgrade costs - Cheaper upgrades!Balanced build costs - Most structures are cheaper to build!Balanced player/enemy hp/damage - The game is less punishing at the startAdded more varieties of booksAdded game tips to the loading screenAdded Steam achievementsAnimated and added parallax to the title screenBug Fixes:Snow particles should now work properly in the proper zoneChests should no longer be visible above haystacksMulti-tool Level 2 should now properly break old anvilsAdjusted goblin pathfinding/AI
- Rogue Night Playtest Has Ended - 1 January 2026
Thanks everyone who participated in the Rogue Night playtest! The playtest has now ended, but the demo is still available. Stay tuned for a future update that includes more bug fixes, and final polish.The game is complete. Now it's time to tighten up some screws, and clean up around the edges. As always, thanks for playing!
- Rogue Night Playtest - 30 November 2025
The Rogue Night Steam Playtest is now live! Any issues and bugs may be reported here, or on the community discord here. In the discord, please use the bugs-crashes-support channel.The playtest will only be around for a limited time before it is ended. Thank you all for your support and feedback, this will help me give you the best experience possible! And remember, if you enjoy the game and plan to purchase it on release, please wishlist the game here on Steam.Thanks, and happy testing!
- Rogue Night Update 0.7.0a - 27 November 2025
New Features:The demo now allows for the saving of games, but keeps the one hour time limit. Starting a new game now restarts the demo timer (for real this time)Added a new dungeon: Font of MemoryAdded a new dungeon: Hall of HeroesAdded a new dungeon: The OssuaryAdded a new dungeon: The Sunken SanctumAdded a new dungeon: Tower of IskaliaAdded a new dungeon: Frozen ArchivesAdded a new dungeon: Frigid CavernAdded a new zone: Lake EverrunAdded a new zone: Ruins of SelaceAdded a new zone: Ruins of IskaliaAdded a new zone: Dagger PassAdded a new zone: Western GreatwoodAdded a new boss enemy: NajenAdded a new boss enemy: RhysAdded a new boss enemy: OdenAdded a new enemy: OrcsAdded a new NPC survivor: DruidAdded a new NPC survivor: WizardAdded a small 'E' at the bottom right corner of the text box to prompt players to continue speaking with NPCs/signsAdded a slight vignette to the gameBug Fixe…
- Rogue Night Update 0.6.9 - 21 September 2025
New Features:The demo now allows for the saving of games, but keeps the one hour time limit. Starting a new game now restarts the demo timer.Added Steam cloud saving.Added a new zone: Oarland Wood - a fall themed area with many twists and turns, and interconnected caves.Added a new dungeon: Deadroot Tunnel - a large cave system beneath Oarland Wood.Added a new enemy: Giant Spiders - a large poisonous enemy that shoots webs and can trap the player in place.Added rare chests - Blue and gold chests that offer better loot!Added Tomb Shroom - a deadly mushroom that explodes in a cloud of decay when hit.Added a new source of food: Mushrooms.Added Anti-venom Mushroom - This will cure the player of poison if picked up while poisoned.Added webs that slow the player, and webs that must be cut with a short sword or long sword to pass through.Added a new enemy: Grubs - these small worms are slow an…
- Rogue Night update 0.6.8 - 20 August 2025
New Features:The room name box will now expand to allow for longer room names.Normal levers can now only be activated by using the multi-tool (left click.)Added a new window on the character menu that shows key items.Added a new boss - Dimitri the fallen cleric!Added a new boss - Percy the undead thief!Added key items that drop from bosses - used to progress within the game.Added a healing pickup that drops from crates, barrels, jars, and zombies!Removed the '?' box from the character select screen.Changed the sound of rain, making it much less annoying.Made minor optimizations for framerate drops.Added a large dungeon - Norwatch Keep.Bug Fixes:Disabled weapon swapping with gamepad controls while opening/closing menus.Fixed an issue with depths of push blocks in dungeons.Fixed a bug that caused the game to crash when killing skeletons wielding a spear.Fixed a bug that caused the game to…
- Debut Festival & 0.6.7 Update! - 8 August 2025
Debut Festival!Rogue Night is currently being featured in the Debut Festival here on Steam! This festival features developers who have recently, or are expecting to release their first game as a studio. Additionally, the game received a late-night update last night. The changelog for this update is below:New Features:- Corrected weapons at merchant and weapon crafting bench.- Crates and barrels no longer drop food.- Added grappling utility to the whip, and added grappling locations throughout the world.- Added "pull switches" that can be activated from a distance by using the scythe.- Added vine covered switches and doors.- Added hay stacks that can be ignited by a flaming crossbow bolt.- Added tier 2/legendary weapons.- Changed the attack speed stat to adjust the image speed of attacks rather than being tied to enemy iframes. The draw speed of ranged weapons do not change, but the spee…