SPSTEAMPULSELIVE ANALYTICS
Salvation Hours

Salvation Hours Steam news

Wolf Wire Studios | Jun 25, 2024 | game

Released

0players observed · 25 September 2026 - 18:27:27 UTC

ActionAdventureIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score83% positive

Salvation Hours news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score83% positive
  • Total reviews6
  • Release dateJun 25, 2024
  • DeveloperWolf Wire Studios
  • PublisherWolf Wire Studios

Genres: Action, Adventure, Indie

Company pages: Developer: Wolf Wire StudiosPublisher: Wolf Wire Studios

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Salvation Hours Steam news

Salvation Hours news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update #4 - June 29th - 29 June 2024

    1) Fixed an issue where the dialogues inside Annex after Mortar scene were not continuing. 2) Fixed an issue where loading from save into the final segment of Benghazi did not allow you to pick up the bags/belongings. 3) Added Text labels to all 4 Buildings to be seen in mini-map. 4) Fixed the Cutscene between Jim and Walker inside Building C. 5) Fixed the NPCs Navigation Bug. Turns out something was affecting their navigation code. Lol sorry if you noticed that. If you didn't then don't worry, nothing happened ;) Note - With this update, I’m certain I don’t need to push anymore updates because the game is now improved and fixed in every place. So technically this is the final update. If you were playing in the affected Segments then restarting from Save would definitely help. Apologies for any inconvenience and Thank you for playing Salvation Hours !

  • Update #3 - Quick fix - 28 June 2024

    1) Fixed an issue where at the end of the second night battle (inside the Consulate), the dialogues did not resume if you loaded from Save file (i.e from the main menu). 2) Fixed an issue where at times a few dialogues were skipped at the end of this above segment inside the Consulate. 3) Fixed a bug where one dialogue resumed without the Player’s intervention during the Consulate-Fire segment (which is necessary otherwise it makes everything de-synchronised). Note - There is a known glitch that I cannot fix. There’s a 50% chance it happens, when you complete the second night battle inside the Consulate. If it occurs for you i.e you seem to be teleported to the location of the previous battle, then simply Quit to Main menu and Continue again. You will have to face the second battle once again but you won’t be teleported this time. This may sound frustrating and I apologize. This seems t…

  • Update #2 - June 28th - 28 June 2024

    1) Fixed an issue where sometimes, Player had his weapon lowered after exiting the SUV during the first battle near the consulate. 2) Fixed a bug where the Player was being teleported inside the burning consulate (hot damn) while playing a particular Animation. 3) Fixed the issue where dialogues did not resume if you died once during the first battle near the consulate during the night time.

  • Update #1.5 - Important Fix - 27 June 2024

    I believe in transparency to my audience. I apologize. The Update #1 build had an error that led you to not start a new game after clicking on Accept at the Disclaimer Widget. This was a grave oversight as I was really tired and did not test the build. I did it later on during the day and fixed it and pushed this update. Please update your build and try a New Game once again if it didn't start for you. THIS ISSUE WOULD NOT AFFECT YOU IF YOU ALREADY PROGRESSED IN THE STORY BEYOND THE AIRPORT SEQUENCE. THIS IS ONLY FOR THOSE STARTING A NEW GAME. Anyways it's fixed now. I had to revert to the launch build during this time. Thank you for your patience. It is indeed my first game but I strive to do better. Apologies once again.

  • Update #1 - June 27th Build - 27 June 2024

    Update #1 - Salvation Hours 1) Added a prompt to enter the Training Zone before starting a new game. 2) Reduced damage taken from Enemies on both difficulties overall. 3) Increased damage done by Player’s weapons. 4) Reduced damage taken from Fire in Consulate. 5) Improved the respawn code for Hotel Fight scene. 6) Added an Objective Marker tracker that guides you in some instances, on where to go. Very helpful for fighting sequences near the Consulate. 7) Fixed a Segment that was being resumed before it should actually have been resumed in Chapter 4, due to players accessing the wrong area first. 8) Fixed an issue where ACOG was clipping inside the camera while sprinting. The animation is different now so it won’t clip anymore. 9) Texture Pool Size is now default at 2000 MB not 1000. Increase beyond this if you have more VRAM. Note - If your playthrough was hampered in some way due to…

Patch notes and updates

S.noRelease datePatch nameGID number
129 June 2024Update #4 - June 29th5842939267315228335
228 June 2024Update #3 - Quick fix5842939267313198559
328 June 2024Update #2 - June 28th5842939267312356483
427 June 2024Update #1.5 - Important Fix5842939267309790533
527 June 2024Update #1 - June 27th Build5842939267308289430

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