- The Dungeon-Update is finally here! - 17 April 2025
π§ββοΈ Hello Fellow Mages! This update has been long overdue β thank you all for your patience and support! Iβve worked hard to squash gamebreaking bugs, polish core systems, and add tons of new content. While I canβt promise absolute perfection, if you find anything weird or broken, please reach out β Iβll jump on it right away! π₯ Major Changes: π§ Bosses rebalanced βοΈ Tons of new upgrades πββοΈ Faster-paced gameplay π² Skill Tree added! πΈ THE DUNGEON β crawl, survive, discover π Achievements β now live! π§© BIG ROOM UPDATE The dungeon has expanded β and so has the feature set: π New Systems & Features: π New Tab/Stats overlay π Categorized upgrades by rarity π Room & Chest rarity reworked βοΈ Circle Sliders for smoother control π§ͺ Synergies β try mixing certain upgrades! "Whatβs synergy?" It's when two or more upgrades combine to create unexpected (and sometimes broken) effects. Tβ¦
- Major Summertime Update - 5 July 2024
Greetings Mages! For the big Steam Summer Sale, I have planned to introduce a big update and here it is! If you have ideas of your own or buggs to report. You can join my Discord and dm me there, or put your ideas into the corresponding channels: https://discord.gg/Xscr8yDZZC New Content: New Boss: Rot, morphed into a beholder *-*. New Map: Explore the sewer, with new obstacles. The firespirits got infested! Now to go into more detail, if you want to know more: Adjustments and Balancing: NEW UPGRADE: The acid upgrade-chain. An option to explosion-size. Removed xpChance ugrade. Now you always get xp on kill. Adjusted Spawnrates, xp you get from enemies and special mob spawns. Explosions now are more see through. Less Firespirits: Reduced the number of Firespirits spawning later in the game. Health-Related Upgrades Nerfed: These were overpowered, so they've been balanced. Death Bonus: Ifβ¦
- Summertime-Update coming next week! - 29 June 2024
Greetings Mages! Exciting news! Path to Magehood is participating in the Steam Summer Sale! To celebrate, the sale I will soon release one of the biggest updates yet. This upcoming update is packed with new features, balancing tweaks, and bug fixes that will enhance your gameplay and keep you coming back for more. A new boss will enter the dungeon and a new map will be offering some variety in visuals and obstacles.
- Scaling fixed - 18 March 2024
The menu should scale with any resolution now, meaning that the buttons should be visible. I'm not sure about in-game; there may be some issues there that I am not aware of. After 15 minutes, scaling adjustment as well. Enemies are healthier, though it does not have much of an impact as the player is mostly super OP at this point in the game.
- Quick hotfix hotfix - 1 March 2024
Nerfed Range in Firerate again, but it's still strong. Added two new upgrades: Sharp/Arcane Ultimate Shield: Part of their respective Path (Sharpshooter or Arcane Mage). When the cooldown of your Ultimate is up and you would be damaged, don't lose health. Instead, trigger the Ultimate with a Firerate surge. Fixing a bug where after killing a boss, going again instantly makes all mobs spawn from minute zero. F no longer creates screenshots.
- Balance hotfix! - 1 March 2024
Hey everyone, Quick update for you: ComboChain Added: Now, holding a 5x Combo for a long is more difficult. Range is Firerate Capped: The maximum firerate buff is now capped at +100%. Balance Hotfix: I noticed the game was unwantedly too difficult after 5 minutes, my bad! Nerfed every mob's HP after 5 minutes. Apologies for the oversight!
- Balance adjustments - 28 February 2024
Zombies Nerfed: Less hp and speed capped. Abilities Synergy: Backshot and BigBoom now synergize for enhanced gameplay. Spawn Rate Adjustments: Tweaked spawn rates after the 3-minute mark for a smoother progression. Added spawn bursts at 3:00, 3:15, and 5:00 minutes, creating intense moments. Slightly increased the spawn rate of rare mobs after the 3-minute mark. Level Requirements Buffed: Adjusted level requirements giving a few more level ups. Boss HP Buffed: Boss HP increased for a more challenging encounter, hopefully ensuring it's not easily one-shot expect in exodia runs. Boss Rework: Considering a complete remodel or redo for the boss. Because of bugs I found, such as the boss sticking on top of the player.
- Biggest Update yet! - 24 February 2024
NEW CONTENT! NEW CHARACTER! Introducing the Hunter in this patch! His special ability grants a burst of speed, increased fire rate, and damage, while rendering him invulnerable for a few precious seconds. The Hunter comes with unique stats, starting with less damage and smaller explosion size, but compensating with a higher fire rate, range and piercing +1. NEW ENEMIES! A maniac, the Butcher, joins the fray. Watch out as he slices apart projectiles until he gets close enough to charge. Dodge wisely, and you can turn the tables on his audacity! (spawns minute 5) The thick skinned Zomby-giant joins aswell. He scales with your power but periodically needs to rest, allowing you to strike decisively during this moment. (spawns minute 7) NEW UPGRADES: Sharpshooter Path (6 new Upgrades). See more info ingame under the stats menu. Big Boom: Every 5th shot is doubled in size and damage. (Enhanceβ¦
- Fixed issues with achievemnts - 15 February 2024
They should work now
- Achievement test patch - 14 February 2024
ARCHIEVEMENTS!! (hopefully) I implemented achievements into my game. Im not sure yet if they work, but we can find that out together! Balance: adjusted Shami (the green guys) projectile hitbox, it was way to big
- Quick fix for endless mode - 14 February 2024
Balance: - New Upgrades: -MaxManaIsDamage (rare): Every 100 Mana gain 10 dmg Upgrades that increase chance on getting MaxManaIsDamage: MaxMana, DoubleMaxMana, -Golden Xp Orb(superrare): double xp gains. Buggfixes: Void gives XP can only appear once now. Endlessmode had some issues, such as increasing bosses defeated!! (which rly isnt good) I also implemented a reset button for just this patch if the endless mode lead to unexpected behaviour. WATCH OUT THIS WILL RESET ALL PROGRESS This button will return your killpoints in FUTURE VERSIONS, but NOT YET! It is there to combat issues that may have occured.
- Second Path - 14 February 2024
Some quick adjustments I have been made aware of: Probability adjustments (max mana leads to stronger upgrades quicker) Aesthetics upgraded: - Walls in the lobby - HUD ingame. Balance Buff: - Level reqcuirements rise slower. - Buffed xp chance upgrade. New Upgrades: Slow All: all enemies are 20% slower (except boss); scales with Slow is Damage and Slowing Shot Buggfixes: EndlessMode after 15 minutes should work now.
- First update since release. - 13 February 2024
This is the first swift update for my game post-release, and it certainly won't be the last! This iteration incorporates several quality-of-life enhancements, such as the door opening faster and a boost to the MaxMana Metaupgrade (+20->+40). Aswell as spelling mistakes that have been fixed. Additionally, the in-game Boss indication will now accurately reflect the current boss you are facing. So, if you haven't defeated the boss yet, it will display 1, indicating that you are currently about to face the first boss. I do intend on improving old and creating new content, such as new bosses or stages. This process will take its time, as I want to release these bugg-free. Thank you to everyone that has already acquired and played Path to Magehood! Do not hesitate to send me your ideas or the buggs you (hopefully don't) encounter. [email protected]
- It is finally here! - 12 February 2024
Today, "Path to Magehood" was released. I extend my heartfelt gratitude to everyone who contributed to the development of this project. Whether it was offering advice, testing the game, or identifying bugs, your support helped me create a product I am proud to release. It's important to note that I am committed to continuously releasing updates and bug fixes! If you come across anything suspicious or encounter issues, please don't hesitate to reach out. Your feedback is invaluable. Beyond that, my sincere wish is that those who choose to play the game have a good time. For years, I've had the dream of creating a game that people can genuinely enjoy, and today marks a significant step toward that dream. I hope you find as much joy in playing "Path to Magehood" as I did in creating it. Thank you!
- Path to Magehood is being finalized! - 28 January 2024
I'm thrilled to announce that my game will soon be available. Over the past years, I have been working on and off on this project during my own studies. The past weeks have been very productive in completing a well-rounded product. If you encounter bugs, I hope you can be understanding and don't hesitate to contact me to let me know what happened. I want to express thanks to everyone who helped me during this process, whether it was playing the game, voicing concerns or criticism, or providing inspiration and ideas. So, thank you guys! Also, special thanks for the soundtrack of this game/trailer! If you like it and want more of his work, I've left some crediting links down below. Audio-Credits: Powerful Trap Beat | Strong by Alex-Productions | https://onsound.eu/ Music promoted by https://www.chosic.com/free-music/all/ Creative Commons CC BY 3.0 https://creativecommons.org/licenses/by/3β¦