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AI Roguelite 2D

AI Roguelite 2D Steam news

Max Loh | Mar 6, 2024 | game

Released

0players observed · 25 September 2026 - 14:36:11 UTC

ActionIndieRPGEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak6
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score59% positive

AI Roguelite 2D news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak6
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score59% positive
  • Total reviews27
  • Release dateMar 6, 2024
  • DeveloperMax Loh
  • PublisherMax Loh

Genres: Action, Indie, RPG, Early Access

Company pages: Developer: Max LohPublisher: Max Loh

Top Steam chartsTop 100 gamesGame directorySteam Store page

AI Roguelite 2D Steam news

AI Roguelite 2D news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • World cycles/events, building things, world expansion, and more - 6 February 2026

    World expansion AI-generate "expansions" for existing saves/worlds. By default, it adds 1 biome each time. Vibe-fix your scenario Ask the AI to tweak your scenario: Fix a broken mechanic, add a new entity/item, etc. Subject to well-known pitfalls of LLMs, but can be a handy way to fix issues/hallucinations which appeared on the first pass. If this fails, you can use the "Edit" button to copy the entire JSON, vibe-fix it in your LLM of choice, and re-paste it into the game. A backup will be made in the save folder whenever a world info JSON is edited (whether via the edit button, or via AI edit/expand). World phases There's now a phases system to simulate a day/night cycle or whatever kind of cycle fits your scenario. Random events A few random events will be generated for each scenario. Every once in a while, one will be triggered. Triggerable events Some world events can be triggered b…

  • Version 2.0 - 24 January 2026

    Years after initial Early Access release, Generative AI has finally reached the point where this game can be taken to the next level. The technological improvements were on two fronts: Text generation, and image generation. Text generation When LLMs first came out, they could barely code. Nowadays we expect them to write fully compiling code every time and if they so much as misinterpret some ambiguous word we said we get mad at them :) What this means for AI Roguelite 2D: I created a scaffolding, a JSON schema somewhat approaching a “coding language” for the LLM to generate, as well as all the game logic to parse and execute said JSON structure. The LLM can now be instructed to output entire legitimate JSON structures of worlds including items, crafting recipes, entity abilities, how those abilities work, what status effects do, etc. This makes for much more emergent gameplay than the…

  • Better cloud and Sapphire Hotfix - 10 October 2024

    Fixed Sapphire errors, and migrated all cloud options (Free Silver, Sapphire) to newer models

  • Various fixes - 20 May 2024

    Unstuck Added an Unstuck feature from in-game Options which you can use if you became stuck inside an object (collision glitch) Flip horizontally Fixed "Flip Player X" by replacing it with the working version in the world editor. You can now horizontally flip and regenerate the animation of any animated entity, in case they were facing the wrong way. Quests fix Fixed a serious issue where trying to get a new side quest would throw an error if you didn't yet visit all sublocations. This fix applies for all new games. For a workaround when loading an older save, first visit all the town's sublocations before trying to get a new quest from an NPC. Misc Fixed sublocation walls not using customized wall/pillar texture Fixed y-sorting flashing for followers when going to a new location and when NPCs or enemies used a pounce attack Reduced incidence of free cloud saying "" when generating conv…

  • Free cloud hotfix - 15 May 2024

    Some users have reported intermittent issues with the Free Cloud service being down or taking forever. This is most likely because of Google's bait-and-switch advertising for their Gemini 1.0 Free Tier, in which they first advertised a very high rate limit for developers, which was praised by the media, and a few days later quietly drastically reduced those limits without notifying anyone. For now, I've switched Free Cloud to a more reliable service.

  • Stable Horde etc - 29 April 2024

    Added Stable Horde as another free cloud image gen option, which is a good alternative to Wombo. Fixed issue with specifying a custom save folder: Originally, you could only specify the "saves" folder which still caused world infos to be saved in the default directory. Now, your specified custom save folder will contain both "saves" and "saved-world-infos". Please note, if you had previously specified a custom folder before this patch, you will have to do so again. Fixed all options tab text being invisible for aspect ratios other than 16:9. Fixed bug with wall texture prompting (should now correctly include the description). Fixed http retry logic which caused world generations to give up prematurely for flaky connections.

  • Detonation combos, better loading screen, better wall texture - 21 April 2024

    Detonations Added combo logic, animations and sound effects for detonations. A status effect can sometimes be detonated by another ability, which results in approximately 2.5x the DPS of the original ability which granted the status effect. Current combos are: Fire detonates Burning (from another ability) Psychic detonates Disoriented Bludgeoning detonates Frozen Loading screen Added an aesthetic loading screen with tips for the game, using images from the generated game world as the background. Wall textures Implemented AI-generated wall textures in place of the tree stump Misc Added frozen status effect Added healing animation Nerfed status effect level for consumables/events to avoid being one-shotted by being burned Fixed bug in quest display when quest giver was in a sublocation Added option to change save file location.

  • Various Fixes 04/12/24 - 13 April 2024

    Various Fixes 04/12/24 Misc Forgot to announce pretty big overhauls in the previous update. Including them here: Items Update Previously, all generated items needed to fit into the world info. Under the new system, items can be generated on the fly for your save and don't need to be one of the items in the world info. These will be marked as "story-acquired". They will be stored in the save directory rather than the world info directory. Use items on NPCs or Interactable Objects Click the items button while in a dialog to use a story-acquired item on an NPC or Interactable Object. At this time, only the aforementioned special story-acquired items may be used for this purpose (this is for balance to prevent regular items from being OP) Updates Added informative text for failed actions such as item in wrong place or not enough mana Fixed player image not showing in inventory Fixed occasio…

  • NPC-Given Side Quests, Items overhaul - 10 April 2024

    NPC Quests Click the yellow exclamation mark to get a new quest. After completing the task, click the question mark button to turn in the quest for XP and a potential reward. Quests can fall into several different categories: Talk to NPC, interact with object, harvest x items, loot x items, kill x enemies. Items Update Previously, all generated items needed to fit into the world info. Under the new system, items can be generated on the fly for your save and don't need to be one of the items in the world info. These will be marked as "story-acquired". They will be stored in the save directory rather than the world info directory. Use items on NPCs or Interactable Objects Click the items button while in a dialog to use a story-acquired item on an NPC or Interactable Object. At this time, only the aforementioned special story-acquired items may be used for this purpose (this is for balance…

  • Numerous Improvements - 7 April 2024

    Fixed some issues with A1111 API and ComfyUI API. If you’re still experiencing issues, please feel free to report them in the Discord or in Steam discussions Fixed enemy aggro behavior. They won’t follow you anymore after you exit their aggro radius New targeting feature: Hold ALT to target yourself or your allies (for healing or buffs) Added NPC heal/injury to NPC-specific event checks Changed injury/heal amount to be proportional to your health so you don’t get one-shotted by event checks Added NPC health bar on portrait Added status effects to event checks Added status effects for consumables, both positive and negative (e.g. a lava soup will probably burn you… still worth it for the hunger and HP gain!) Fixed damage-over-time effects being OP Improved summon placement logic Improved max summons logic (starts at 1 and increases with each ability level until cap is reached) Fixed AI c…

  • NPCs are more than just decorations - 3 April 2024

    Npcs You can actually talk to NPCs. The AI will try not to hallucinate things about the game universe, but it's still a work in progress. NPCs have a sentiment value of -3 to +3 which may affect how they talk to you Each NPC now also gets abilities which they can use against enemies to defend themselves or help you in your travels You can have up to 2 followers Misc Fix bug where free cloud wasn't selected as default if player clicked "Options" before starting game on first launch Switched free cloud to a slightly more capable model Fixed some prompts to make all models slightly less likely to hallucinate (still a work in progress)

  • Mood & Hunger - 30 March 2024

    Added mood survival mechanic Replenish by interactions which increase your mood Influences xp gain and mana regen Applies “disorient” status effect when depleted Added hunger survival mechanic Replenish by eating crafted consumables Influences damage and health regen Applies “slow” status effect when depleted Other Moved world size logic to appear when starting a new game to improve clarity. The default params are still based on your preferences in Options. Added alert sounds for when world is done generating: “Clarity” sound plays when the world is playable but assets aren’t yet finished generating. “Requirements satisfied” sound plays when it’s totally done. Improved loading speed for the menu which pops up for loading saves Fixed player abilities, which now scale correctly with the ability level Fixed summons stuck issue Fixed interactable object options not updating when you increas…

  • Summons and Traps - 28 March 2024

    Ability mechanics Added summons and traps Summons Each summon has 1 ability. Can be attacked/killed and buffed. Lasts about 30 seconds. Max summons may vary. Traps Can’t be attacked, and will attack others. Each trap lasts about 5 seconds Ability effects Added haste, damage boost, armor boost, heal. Added visual effects for slow, damage boost, armor boost, and haste Misc Dual-wield: You can now finally use your off-hand weapon by right-clicking. Fixed most cases of depth sorting flashing

  • Improved World Gen Speed - 17 March 2024

    BETA build: Implemented parallelization of generations to vastly improve world gen speed. More testing is needed to find out the magnitude of improvement, but at a glance it seems like they're generating at least twice as fast now. This feature is currently available in the Beta build, and will hopefully be pushed to default build within 1-2 days.

  • AudioGen hotfix - 13 March 2024

    AudioGen updated their API, so world generation was slow between 12pm and 6pm PST today. The latest update fixes an issue where the game would spend a long time retrying the audio generation

  • Better world gen user experience and more text/image gen options - 11 March 2024

    Fixed world generator/editor user experience: No more long load times when switching between worlds in the dropdown menu Added several text/image gen options: Silver/Sapphire subscription, Kobold API, Oobabooga API, ComfyUI, A1 API.

  • Hotfixes - 8 March 2024

    Hotfixed some issues: Fixed some cases where “reloading images” would infinitely display instead of display the error Fixed some (but not all) cases causing corrupted world info during generation Hotfix for Wombo not working

  • Release Date Issues - 6 March 2024

    Update: To Steam's credit, they approved my game on this same day, only a few hours after the intended release time, and it's now released! (original post below). Unfortunately the release is currently delayed for an unknown amount of time, as Steam has not yet approved the build. Build reviews for games using AI generation such as this one seem to be taking about a week per iteration, as opposed to the regular 2-3 days. On the previous iteration, my build failed for 3 reasons, two of which I've already fixed and one of which is completely beyond my control: Steam themselves slapped a label "Requires 3rd-Party Account for AI Content Generation: OpenAI" which is completely wrong (according to what I read elsewhere, this seems like a widespread issue they accidentally did to every game declaring that it's *using* a cloud-based AI service). I'd already filed a support ticket for this issue…

Patch notes and updates

S.noRelease datePatch nameGID number
110 October 2024Better cloud and Sapphire Hotfix6931694080291846825
215 May 2024Free cloud hotfix5747233970415998437
313 March 2024AudioGen hotfix5686429670866468327
48 March 2024Hotfixes5679673637656497441

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