- Steam Bullet Fest 2026! - 8 June 2026
The Steam Bullet Fest 2026 - the first of its kind! - is live! It's a perfect match, as Gunbot Diplomacy is both Bullet Hell and Bullet Heaven all wrapped in one. Grab it now at 50% off, and show us the most bullet-y builds you can muster on the forums, in the comments of this post, or on our Discord!
- June 8th - Patch 1.21.1 - Bugfixes - 8 June 2026
v1.21.1 Fixes: -Fixed an issue with navigating the UI with the dpad on Steam Deck -Fixed an issue where Cryo Mines did not respect the new Weapon Effect Alpha setting in every situation
- Going Nuclear - Gunbot Diplomacy Patch 1.21 - 4 June 2026
Time to split the atom in Patch 1.21, Going Nuclear! New in the patch:The Atomic Slime - a dangerous and very tanky new miniboss-style enemy, guarded by its trusty swarm of mega-electrons!The Fuel Rod Dispenser, a new periodic/energy weapon that launches "spent" nuclear fuel rods at your enemies!Two new Modules!An option to reduce the intensity of your weapons' visual effects.Balance changes, performance optimizations, and more!
- June 4th 2026 - Patch 1.21.0 - Going Nuclear - 4 June 2026
v1.21.0 General: -Engine has been upgraded, should result in smoother performance across the board -Added a graphics option to reduce the intensity of your weapons visual effects -Increased the contrast of enemy projectiles to make them easier to see -Adjusted enemy death visual effects to reduce screen clutter -Added a small animation to the level timer when it is counting down the last handful of seconds -You can no longer select Modules with the right mouse button when leveling up (to prevent accidental selection) -You can now cancel the endless stats window at any point during its animation, and a prompt has been added for it -Added a simple loading screen when starting the game from the menu Gameplay: -Added a new enemy, the Atomic Slime -Added a new Weapon System -Added two new Modules -Increased the number of early game enemies, and reduced their health (dps required remains unch…
- December 18th 2025 - Patch 1.20.2 - Optimizations - 18 December 2025
v1.20.2 Fixes: -Significant performance optimizations mostly apparent for extreme lategame situations -Reduced visual clutter from some effects, mostly apparent in late game (primarily Ammo visual effects and enemy Champion puddles)
- Gunbot Diplomacy in the Steam Winter Sale 2025! - 18 December 2025
It's that time of the year again - time to buy all the games at the Steam Winter Sale! ːgunbot_coneː Thanks to all our players for an amazing year and all your feedback and ideas for Gunbot Diplomacy - it's been a lot of fun turning them to reality! Since launch, we've added Endless Mode, meta rewards, a whole bunch of new weapons and evolves and more! If you've not tried it yet, Gunbot Diplomacy is at a 40% discount for the duration of the sale, so grab it now and celebrate the holidays by blowing up some slimes!
- December 5th 2025 - Patch 1.20.1 - Bugfixes - 5 December 2025
v1.20.1 Fixes: -Fixed a crash associated with Propagator Unit module -Fixed a rare crash that could happen with the Special Offer addon in very specific circumstances
- Gunbot Engineer - Gunbot Diplomacy Patch 1.2 - 4 December 2025
Welcome to patch 1.2, Gunbot Engineer!New in the patch:Introducing Addons: meta upgrades that allow you to build up power between runs and open up new ways to customize and amp up your builds!Several new Weapon Evolves to discover and build around!A new weapon system: the spicy Pepper Spray!Some balance changes especially for Ammo, with the aim of powering up weaker options without breaking the current best builds.Two new Modules and one new rare Augment!
- December 3rd 2025 - Patch 1.20.0 - Gunbot Engineer - 4 December 2025
v1.20.00 It's time to become the Gunbot Engineer! Introducing Addons: meta upgrades that increase your power and build customization options as you play, and several new Evolved weapons! General: -Introducing the Addon system for more customization options for your runs, with incremental progress that lasts across runs: -Transistors are used to purchase & upgrade Addons, and to purchase more Addon slots -Transistors are gained from unlocks (later unlocks award more Transistors) and completing maps (later maps and higher difficulties award more Transistors) -Returning players will receive a one time gift of Transistors corresponding to their level of progress through the game so far -Some Addons provide permanent benefits, but most require Addon slots to activate. Pick and choose which Addons you want to activate for each run for more flexibility on your starting loadouts, giving you new…
- August 18th 2025 - Miscellaneous fixes - 18 August 2025
v1.10.4 Hello Gunbotters! Just a few fixes to some rarer bugs that have popped up since the Infinite Loop update, and a couple small balance changes - most importantly buffing our favourite bug, the Trusty Tailgunner! General: -Made the player stats & modules section within a run scale better with many stats and / or modules so the elements remain on screen -Effect of Luck on module choice rarity reduced slightly (The effect remains significant) -Tailgunners chance to proc Ammo increased Fixes: -Fixed a crash that would happen when loading a run with a turreted evolved Fire Extinguisher in specific circumstances -Fixed an issue where Gatling could not rank up with Platinum Card -Fixed an issue where the Endless mode achievements required you to beat map 30 instead of reach map 30 as intended -Fixed an issue where module choices did not cap their rarity chances as intended at very high l…
- August 8th 2025 - Patch 1.10.3 - Bugfixes Part Three - 7 August 2025
v1.10.3 Fixes: -Fixed an issue related to the damage number texts -Fixed a faulty spawn point in one petrified biome map
- August 7th 2025 - Patch 1.10.2 - Bugfixes (again) - 7 August 2025
v1.10.2 Fixes: -Fixed an issue related to Decoys and the new implementation of damage number texts -Fixed an issue where Scrap Blaster wasn't benefitting from Knockback as advertised
- August 6th 2025 - Patch 1.10.1 - Bugfixes & Adjustments - 6 August 2025
This small patch fixes some issues that cropped up with Endless mode games, along with a handful of small balance adjustments. Thank you to everyone who has tried out the Endless mode and given feedback, we really appreciate it. v1.10.1 General: -Changed how damage numbers are displayed. Their sheer volume was causing several issues late into Endless modes. The damage numbers are now individual per enemy and show a stacking total number of damage, giving you a more readable value of how much damage you are dealing over time, and reducing end game clutter and improving performance. Critical damage and normal damage are separated per enemy for feedback. Gameplay: -Bosses now have slightly more crowd control resistance in Endless maps -Plot Armor now has a very small internal cooldown (0.65 seconds). Its visual effect will now change color to let you know when it is inactive Dev comment: W…
- Infinite Loop - Gunbot Diplomacy Patch 1.1 - 5 August 2025
Welcome, Gunbotters, new or experienced, to Infinite Loop!New in the patch: -Test your skills against the new Endless Mode! Your builds will be pushed to the limit by stronger champion enemies, even more dangerous boss levels and infinite scaling. How hard can you break the game?-Unlock the option to Banish upgrades in the shop to not see them again during the run, allowing greater control over what you are offered!-Grab newly added Power Ups for a temporary boost when you need it the most!-Several new maps in a newly added petrified biome, and one new enemy: the Swarm Slime!-Two new Weapon Systems, one more Evolve to discover, and four new Modules!-You can now look back on your run history on the Scoreboard!-...and more! Gunbot Diplomacy is on a 25% sale to celebrate the new patch, so tell your friends and make sure they don't miss out! See you in the infinite loop!
- August 5th 2025 - Patch 1.10.0 - Infinite Loop - 5 August 2025
v1.10.0 Welcome to Infinite Loop! We hope you have a lot of fun with Endless Mode and the new weapons! General: -Added Endless gamemode! -Added four different kinds of Powerups; one will spawn each map (at base). Two Modules added to improve your Powerups -Added Upgrade Banishes as unlockable features. You can unlock a total of 8 Banishes that you can use each run to Banish Upgrades of your choice and limit the RNG of the shop -Added several new maps featuring a new biome -Added a new enemy: the Swarm Slime -Added tracking of run history and stats -Added a new Evolve -Added two new Weapon Systems -Added a new legendary Module -Added three new epic Modules -Leveler has been changed to be a legendary Module (used to be epic) -Tooltip now defaults to the left side in the Play menu so it won't block the bot preview graphic -Switched Bouncecutter projectile color to be more yellow, less red…
- June 28th 2025 - Patch 1.01.1 - Steam Deck optimizations - 28 June 2025
v1.01.1 General: -Made Module cards larger with larger text size to be more legible on the Steam Deck -Improved the layout, size and look of some elements in the Settings menu to be more legible on the Steam Deck -Improved the legibility of tooltips section which shows which augments affect the Upgrade (Also in the Progress menu) -Increased the size of some more miscellaneous UI text to be more legible on the Steam Deck -Added a visual effect to Module cards to make it clearer which one you have selected -Adjusted the color and effects that Leech ammo applies to weapons to be less red -Unlocks which have trackable progress now display their progress in their tooltip -Added some more visual indicators to make navigating menus and UI smoother -Reduced the screenshake from several weapons Gameplay: -Master Blaster now throws Oil Cans with a slight delay between multiples to improve the fee…
- Upcoming content plans - 25 June 2025
Hey Gunbotters!First of all, thanks for the continued feedback, we really appreciate hearing from all of you - whether it's through reviews, on the forums, or on Discord.We just wanted to let you know what's currently in the works for Gunbot Diplomacy. There will be a big content patch dropping later this summer, featuring (at least):Endless Mode! You've asked for it, and we have been hard at work making it happen.The option to 'banish' upgrades from the shop, preventing them from showing up again during the same run. You'll unlock more banishes as more options become available, limiting the randomness of what the shop offers you.Another weapon evolve, expanding your build choices.The Wrench, a new Construct build support weapon.And more...There will also be a small patch coming soon with some improvements for the Steam Deck experience. Have a great summer, everyone!
- Gunbot Diplomacy Patch 1.01 - 29 May 2025
Hello Gunbotters! As you may have noticed, patch 1.01 is out - the full patch notes can be found here, but a quick summary of the main highlights: The upgrade grid can be viewed at any time now - check your build while choosing your next Module, or change the manual targeting settings on your guns mid-combat! There is significantly more scrap available in the early game, allowing a wider variety of builds to get off the ground properly. The dreaded Dillosaur charge has been changed to give players more time to react. Many weapons have been buffed across the board, and some have also had their cost reduced. Base pickup range has been increased, and there's a brand new uncommon rarity module that gives even more! Your feedback has been invaluable in making these changes! Please keep letting us know what we can do to improve the game, and look out for the first content patch sometime next…
- May 28th 2025 - Patch 1.01.0 - Balance and QoL update! - 28 May 2025
Patch 1.01.0 is here! We included a lot of changes and improvements based on all the feedback, bug reports and data from all of you, so thank you all for playing and letting us know what you liked / didn't like! The main goal of this patch was to add some much needed quality of life updates, explain mechanics in a clearer way and balance out the early game so the player can get their build off the ground better. To highlight the most important balance changes: more Scrap is now available in the early game, and we've buffed many weapons that were on the weaker side. We've also heard you loud and clear about the Dillosaurs: their charge now gives the player significantly more time to react. Our goal was for the normal difficulty to be easier to allow more trial and error - but for the later difficulties (especially Turing Test) to stay about as challenging as they have been so far. Thank…
- May 17th 2025 - Patch 1.00.2 - 17 May 2025
Small patch today to address issues that have been reported. Thank you for playing and for all the feedback! v1.00.2 General: -Added an effect that makes Scrap waiting to be picked up stand out a little more Fixes: -Fixed an issue where some unlocks would not properly save and load their state when saving and loading a run -Ensured that unlocks are properly checked when going to the menu from a run that is in progress -Fixed an issue where there could be a phantom tooltip on the screen when returning to the menu from the game