- Roguelite Mode Now Available - 8 September 2026
Hello!We've launched our promised major content patch today! To celebrate, we're 40% off for the next two weeks.Beyond some bug fixes and balancing, we've added in a whole new mode for players. Adding a roguelite loop to Frontier Paladin's gameplay systems is a fun twist and should add several hours of fun for those who've already enjoyed the original story mode. We've also changed the naming a bit, the story mode is now called The Crater, whereas the roguelite mode is called The Celestial War.Thanks for your patience, and we're excited to see players delve into the more combat-focused Celestial War!Regards,Ignatius
- Roguelite Mode Soon - 3 August 2026
Hello!We've been working on the rogue-lite mode for the game. This is a separate mode that should give fans of Frontier Paladin's core combat and action-tower defense another few more hours of fun. We can't say with certainty the day that the content patch will go live, but we're towards the latter parts of our testing and it should happen sometime this month, in August. Most likely the last week of the month. Alongside the new mode, the content patch will have a bug fix and balancing update for the story campaign as well.Thanks,Ignatius
- Allies Update - 25 June 2026
Hello!Yesterday's update was a smaller one, mostly focusing on improving balancing. There were some bug fixes as well of course, but the primary focus was on improving Allied performance during the TD and other set piece sections.We felt that allies were performing well at level 1, but were losing effectiveness at levels 2 and 3 so halfway through the game were not pulling their weight. In response, we have buffed the health of all 6 allies at levels 2 and 3, but also put in effort to differentiate their roles. Our feedback also indicated that they all felt too samey and we have tried to ensure that the heavy armoured Paladin ally does not feel the same as the cloth wearing Priest ally. That they have different things that they are good at, and that you would be able to feel that difference while playing. Further, allies now have hit reaction immunity, as they were often being swarmed b…
- Cartography Update - 9 June 2026
Hello! The big improvement on this patch fixes one of the most common complaints players had - that the map was not useful enough. We've added in several functionalities such as allowing the player to zoom in and out, pan the map around, and filter in and out different types of icons that are shown on the maps. We also fixed several issues and balanced the game further, this time looking closely at 2H weapons. The war-hammer should feel powerful, the halberd should emphasize positioning, and the longbow should allow for sustained ranged damage while having the player fear nearby enemies, We've made some changes to all three that should make them feel more distinct.We've also tweaked the tower defense sections for a better difficulty curve and added in voice acted lines for certain actions in the TD sections.Several new map functions2H weapons have had work done in several areas, such as…
- Ogre Sized Update - 22 May 2026
Hail Paladins!We've been trying to send this update out for a couple of weeks now, but we kept on adding one or two more fixes or features.We've been focusing on three main areas for this patch, beyond the bug fixing and balancing. These are:The Tutorial, which is totally revamped. It's a lot smoother and easier to go through while still giving the player the most important information. We've also added in some more pop-ups explaining a few things that weren't before. These can be ignored if needed.Performance. FPS gains are not huge (we're seeing 7-10% increases in certain areas) but we've spent a lot of time fixing the micro-stutter issue and this should be minimal moving forward.Navigation - players have been asking us where to go and what to do for certain quests. So, we've added in more functionality to the compass which now will show icons for chests, quests, shrines etc. once you…
- Update is live - 30 April 2026
Hello Paladins!We've just dropped this week's patch and it is now live!We've made a bunch of improvements; here are some of them:Reduced stuttering significantly, the game should feel a lot smootherThe Navigational Guide Path finding has been improvedMany Lore and Scrolls were missing the right entriesRe-balanced many Blessings' benefits and costs, based on feedbackFixed a crash caused by running out of bolts during the tutorialChanged settings so players can now only choose compatible resolutions instead of a pre-set listImproved the key-rebindings and also allowed for mouse side buttons to be boundAdded in a way for the player to quickly get unstuck if stuck (HOLD the Y button on the Xbox Gamepad and move the joystick in the direction you want to go and then release)Made it clearer how to kill the Lich BossMultiple Blessings were fixed or the description was changed to be clearer on w…
- First Update - 25 April 2026
Hello!It's now been a little bit over 24 hours since we launched, and a huge thank you to all of you who are playing the game. It's a dream come true for us.We had a very quick celebration and got back to work. We hope to send out patches with regularity based on your feedback We've made a few fixes:Elemental Enemies - Fixed some missing data entries causing a lot of the elemental enemies to not show their appropriate VFX.A Sticky Spot - An area in the swamp map has some sticks on the ground as decoration. These sticks shouldn't have collision, because players get stuck on them. They have been disabled. Some Tutorial Refinements - Trying to make it easier/more obvious what needs to be done, based on your feedback here.Abilities - Some abilities descriptions were out of date and have been updated. Similarly we fixed some abilities that were not working as intended. We also re-balanced so…
- ENTER THE CRATER - 24 April 2026
Hello!We're excited to launch Frontier Paladin today. It should be available now for all. Thanks to all of you who gave us feedback and have helped shape Frontier Paladin into what it is.While we'll definitely take some time after a week or two for some rest and relaxation, for the next few days we're going to be monitoring feedback closely and pushing out patches for bugs and balancing.We'll also be resuming work on the rogue-lite mode that we plan to have out before too long. If you enjoy the combat then this will substantially increase the amount of fun you'll get out of Frontier Paladin.We'll be taking the demo down today for a while, as we didn't have time to keep it updated as we worked on the 1.0 launch. We'll get it updated and back online within a few days.Regards,Ignatius
- Frontier Paladin releases April 24th! - 13 April 2026
Hello!I'm very excited to say that Frontier Paladin is going to launch on April 24th! After over 4 years of development, the launch day is right around the corner and we're excited to see it in your hands.We're currently focusing on ensuring the game launches as stable and well-optimized as can be. Some of our improvements will make their way to the demo as well, we aim to update it this week so increased FPS can be enjoyed by all.The Rogue-lite mode will come in as a major update post-launch. It's free content, and for those of you who really enjoy the combat we hope that it gives you many more hours of enjoyment once you finish the story.Thanks,Ignatius
- Yet Another Demo Update - 24 January 2026
Hello!Hope everyone's had a great start to the new year! We've been cooking away for the past couple months as we get closer to launch at the end of March. There's been enough bug fixes, balancing, and QoL improvements that have bled over to the demo as well that's made it well worth our time to send another update out. Some of the top line improvements include:We've reduced the total health potions from 9 to 3, but now you replenish your health, mana and potions when you reach a Shrine for the first timeAlso added in one-time auto-checkpoints at various pointsReduced instances of enemies standing about doing nothingIterated and improved upon the demo quest flowImprovements when aiming with the WristbowBetter navigational markers and quest markers where appropriate, based on feedbackImproved and better balanced boss fightSound Effects have been reworked and should... sound betterAdded i…
- Demo Updated - 16 October 2025
Hello!I hope you've been enjoying Steam Next Fest as much as we have!We're updating our demo build to fix a bunch of issues players have pointed out.Fixed an issue where the tutorial skeletons wouldn't spawn correctly (shout-out to Untouchable!)Fixed an issue where the tutorial skeletons would freeze after being parriedAdded in a slo-mo effect when the player is in Fortification Mode, allowing them more time to think, navigate UI and place defenses downAdded in some extra effects on some equipment to make them more powerfulAdded in the Deploy Ally feature, so players can bring in and command a fellow Paladin, Elias on to the battlefield in the final TD sectionFixed an issue that caused the boss to freeze sometimesFixed an issue where the Orc Bulwark would inaccurately predict player position and miss with their charged attackFixed an issue where the Orc Bulwark would try and cast "Prote…
- Gearing up for Next Fest! - 10 October 2025
Next Fest is upon us!Steam Next Fest is almost here - runs from Oct 13-20. Our live demo has been getting regular updates over the months, and another update is due just before Next Fest begins on Monday!Play the DemoApproximately 60 minutes of gameplayMultiple action tower defense segments, introducing some of the mechanicsA glimpse of the story and how dialogue is handled, some of the key characters introducedA look at the Keepsake, the fortress that serves as your base, in it's earliest formA boss fightMultiple pieces of equipment and weapons as well as Blessings to choose fromReview the DemoWhether it's your first time playing the demo or you've played before, please drop us a review on the demo page (and a wishlist and follow if you enjoyed the demo)! It makes a big difference for us and the feedback and encouragement is always appreciated by the team.Feedback or Bug Reporting?Join…
- Demo Updates and some other news - 27 September 2025
Hello!We've made a bunch of bug fixes, balancing, optimization and quality of life features for the demo. We're going to be in the October Steam Next Fest soon so we want to put our best foot forward for all those who will be trying our demo soon. My thanks to all of you who have already played the demo and given us invaluable feedback, including here on our Steam Forum from players like Ivan Drago and BAKENECTARWe've also changed our capsule art and logo, based on feedback, so thanks again for that. We're using it here one last time for nostalgia's sake.Some things to look forward to in our next update include a lock-on system, and us taking a closer look at the balance between the tower defense and adventure parts of the game. Some people do feel like they aren't blended well enough, and we're taking a look at keeping extra supplies about so players can get a boost for their next TD s…
- Demo Update 6 - 3 September 2025
Hello!We've been working hard at the game! Some of this is new content, which doesn't make the demo, but other times it's combat improvements, bug fixes, etc. that make the demo better. And then there's a few things we did purely just for the demo based on the feedback we've received thus far. We've accumulated enough of these changes for it to make sense to update our demo.Overhauled the tutorial and on-boarding process.Multiple combat improvementsNew quests and dialogueBetter handling for controllersBug fixes for swapping between controller and M+KBMany, many bug fixesWe have some other exciting announcements to make in the coming weeks, so stay tuned for that!
- Demo Update 5 - 18 April 2025
We've been working hard at the game over the past few months, hoping to improve the overall experience of the demo while simultaneously working on the full game release. There's a few more things we want to add in to the demo, such as improving the tutorial flow. We've heard from some that the amount of information is too high at the start - we're thinking of ways to improve on that. Here's the change log: Replaced the checkpoint system with our final save/load system. The system has a 9 rolling auto-saves everytime the player comes close to a Shrine (or at a few other specific locations, such as right before a boss fight). Improved the M+KB experience significantly. We decided to focus on one input at a time, and now we've had time to improve the M+KB experience after taking into account all the feedback from our demo players. Added in a direction indicator under Titus's feet as well t…
- Happy New Year! - 30 December 2024
Hello! The Frontier Paladin team wishes you a happy new year and an excellent 2025! We're excited to be entering the launch year for the game. While we work on the game as a whole, we try to prioritize tasks that also impact the demo wherever possible. We've updated the game a couple of times with quite a few changes in the past couple months with no event notifications, but I'm going to try and do a better job of communication moving forward. Some of the previous unannounced changes include bringing the demo size from 11GB to under 5GB as well as several bug fixes. Things we're working on that should make their way onto the next demo (ETA within the next 2 weeks): - Removed the checkpoint system and added in the final save/load system, where the game autosaves whenever you visit a shrine. This has the main benefit of saving your equipment and skill load outs. - Finalizing the new boss…
- Demo Major Update - 23 October 2024
It’s been about a month since our last update to the demo, and we’ve been working hard to add features and polish while removing bugs. Here’s some of the headline changes to the demo build: - Changing how the combat system works. Now instead of all Blessings being powered by mana (with the player drinking mana potions to refuel), mana now is generated by the amount of melee damage you inflict. The mana potions are replaced by Tokens of Faith, which now exclusively are consumed every time you use a Heal spell. - The player now starts with the Ward Blessing instead of Heal, which now has its own dedicated button and resource cost. - Added in crit windows for charged attacks. Like how the Wristbow works, getting your timing right results in a critical attack, which depending on the weapon used, grants benefits such as extra damage, debuffs to enemies, larger AoEs, etc. They add to the skil…
- The Demo Returns Soon! - 15 September 2024
Hello! The Frontier Paladin demo was available for the first time during the Tower Defense Fest. While we've done a bunch of internal and external testing in the past, nothing beats getting it in the hands of the public. As we had hoped, we learned a lot and took the demo down to work on the feedback we received. In no particular order, here are some of the biggest changes we made: Optimization - The first level specifically was not well optimized. We're now getting almost double the frame rates from before! Tutorials - There's a lot of depth and nuance to Frontier Paladin's mechanics. While you don't need to know it all right away, the feedback we got was we were giving too much information at once and simultaneously not enough. We've now spread out the tutorials, as well as made them more seamless in how they're presented to the player. Settings - Much requested, this allows the playe…
- Frontier Paladin Demo Plans - 6 August 2024
Hello! We launched the Frontier Paladin demo publicly during the Steam Tower Defense Fest last week. It's been up for 8 days, and during those days we got plenty of good feedback. I hope everyone who played it enjoyed it! We've just taken the demo down while we work on continuing to add features, fix bugs, improve optimization etc. We're going to be in a few more festivals over the next few months, though we don't necessarily plan on only keeping the demo public during those times. At this point, the very latest the demo will be up again is in one month's time, in early September.
- Announcing Frontier Paladin! - 15 July 2024
Hello everyone! We're very excited to announce the game we have been working on for over 2 years now. Introducing - Frontier Paladin! Frontier Paladin covers new ground for us. The game is a blend of action-adventure, RPG, and action-tower defense. Frontier Paladin is set in a dark fantasy world, where a massive empire spanning a continent and at the height of it's power imploded. A powerful ritual was launched at the Capitol City, not only killing many but also changing the geography of the city and a massive area around it, creating an unnatural Crater through which no one has entered or exited for decades. Until now - in an effort to recover lost divine artefacts for the newly reformed Paladin Order, Paladin Apprentice Titus (that's you!) follows his Master and an Imperial Legion into the Crater. Expecting an easy stroll around an old battlefield picking up priceless relics, they're…