- Diabotical Rogue - Version 0.21.43 (April 4, 2025) - Patch Notes - 4 April 2025
Interface The name of the Wipeout mode has been changed to Rogue Wipeout. Modding The Diabotical Wipeout mode now has the Diabotical Blaster and Shaft instead of the Rogue versions. The Diabotical Wipeout mode now has limited ammo for each weapon except for the Melee. The Diabotical presets of the Blaster and Shaft now get saved correctly when enabled in a mode. Fixed weapons starting out with 0 ammo instead of their default ammo when unlimited ammo was turned off for the mode. Added the following weapon properties: Ammo Per Reload, Reload Ms, Max ammo, Unlimited ammo (for that specific weapon, there is a mode wide variable as well game_unlimited_ammo). The Reload keybind now works in custom modes. The Diabotical PnCR preset and the PnCR in the Diabotical Wipeout mode no longer have a slower walking speed while zooming. There is now an indicator at the top of the screen that mentions th…
- Diabotical Rogue - Version 0.21.42 (March 31, 2025) - Patch Notes - 31 March 2025
Visual changes Fixed an issue where enemy and teammate suit colors were swapped. Fixed an issue where projectiles appeared to continue flying through movable doors. Fixed an issue when spectating where teammates behind walls had dark patches instead of a solid color. Matchmaking and servers In the Matchmaking menu the number of players currently playing or searching for each mode is now visible. Fixed the team size setting of Pickup matches not being obeyed when it was lower than the mode’s default. Interface and HUD Fixed an issue with the menu becoming non interactable after crea\ting a map vote in a custom match. Fixed an issue with the Crosshair-Sniper Zoom menu not working. Changed the font of the round win/loss text. When weapons have infinite ammo set, there is no longer a 999 ammo indicator below them in the HUD. Weapons that aren’t currently selected now have a gray background…
- Diabotical Rogue - Version 0.21.41 (March 30, 2025) - Patch Notes - 30 March 2025
This patch includes some gameplay adjustments and some of the work-in-progress modding components. Some of the existing modding components are not fully functional and some features haven’t been added yet. Gameplay changes Tiny Adjustments: Tiny (Small form): Scale increased by 20%. Tiny (Small form): Now has the same HP as when big (250 instead of 100) but takes 150% damage from enemies. Reduced the amount of fuel that Tiny’s jetpack can hold. Slam recovery time increased by 0.5s. Uppercut recovery time increased by 0.3s. Uppercut knockback reduced by 50%. Grenade Launcher grenades now only explode on direct contact or after their fuse runs out, they will not explode when making contact with an enemy if they have already bounced once against a surface. Grenade Launcher (Secondary Fire): Sticky grenades' minimum detonation time increased from 0.25s to 0.35s (sticky grenades can only be…
- Diabotical Rogue - Version 0.21.40 (July 24, 2024) - Patch Notes - 24 July 2024
Gameplay Fixed an issue with the Deflecto-disc upgrade for the Shield Field that resulted in incorrectly high amounts of damage being deflected. Fixed an issue with the Tortoise passive upgrade when switching sizes as Tiny where the current armor ratio/armor percentage would be significantly different after switching. Visual changes Added the missing fresnel effect around Tiny’s small form. Fixed particle effects leaving trailing images while using SMAA (Temporal). Interface and HUD Added a new animation for when cards are dealt. Added a new icon for the Reload Marathon upgrade card. Reworked the custom lobby mode selection - note that you will need to select a mode (Wipeout) in the lobby settings in order to launch a custom match. Updated German, Russian translations. Performance and stability Fixed an issue where the Shield Field would cause frame rate drops. Fixed a crash affecting P…
- Diabotical Rogue - Version 0.21.39 (July 18, 2024) - Patch Notes - 18 July 2024
Gameplay Fixed an issue where shields would not take damage if there wasn’t a solid surface in the direction of the shot. Fixed the Tortoise passive upgrade not working correctly while playing as Tiny after changing size. Visual changes There is a new antialiasing mode: SMAA (Temporal). This mode has better quality at the cost of performance and temporal blurring. Interface and HUD Overhaul of the visuals in the progression tree: - Links are now animated. - Nodes have particles on hover and when active. - New images and size for skins. Also all weapon images have the same rotation now. - Common nodes that are used on all suits now have a specific border. - Unlocked nodes have colored backgrounds depending on their type. - Hover tooltip cleanup and redesign. - Environment sound is now muted when entering the progression tree menu. - Fixed a bug with the progress bar of the suits not upda…
- Diabotical Rogue - Version 0.21.38 (July 16, 2024) - Patch Notes - 16 July 2024
Gameplay Fixed a hit registration issue when shooting players while shields were present on the map - we believe this was the recently introduced issue affecting hit registration in situations where there wasn’t any visible lag. Fixed a bug where shields could linger if players disconnected mid-round. Fixed a bug where the Charge’s shield hitbox was offset from Tiny. Interface and HUD Added new icons for the following upgrade cards: Blood Pact, Mark for Delete. The progress bar shown when inside a pickup now has an icon that matches the pickup type. Added a description for the overtime announcement, explaining that there will be continuous ticking damage. Fixed an issue where announcements would get stuck and be shown indefinitely. Updated Brazilian Portuguese, Japanese, Korean, Latin American Spanish, Spanish from Spain translations. Visual changes Tiny’s grow and shrink visual effects…
- Diabotical Rogue - Version 0.21.37 (July 15, 2024) - Patch Notes - 15 July 2024
Gameplay Fixed an animation related issue causing excessive bandwidth usage that resulted in poor hit registration for some players. The hit registration issue is not fully solved yet. Changed the projectile arc of the Grenade Launcher’s sticky grenades to match the arc of the primary fire grenades (made available in 0.21.36a). Fixed some locked upgrades that were available. Tiny is now available in the Warmup mode. Interface and HUD Added new icons for the following upgrade cards: Rogecoins, Combat Reload, Data Mining, Make It Count, Incendiary Bullets, Hour Glass. Fixed an issue with the Teleport To Friend indicator’s position relative to players. Event and frag feed messages for claiming an Epic or Legendary pickup are now using the same icons as the announcement messages. Fixed the missing icon for Tiny’s Larger Than Life achievement. Updated Brazilian Portuguese, Latin American Spa…
- New Suit! Tiny is now available! - Diabotical Rogue - Version 0.21.36 - 12 July 2024
Gameplay changes New Suit! Tiny is now available! Tiny has a bigger body, more health, and higher movement speed compared to other suits. Tiny's weapons: Grenade Launcher (with bouncing grenades on the primary fire, sticky grenades on the secondary fire/zoom key, which are detonated by pressing primary fire, they automatically explode after a short time if not detonated manually), Blaster, Wolfhound (shotgun). Tiny's abilities: Shield Field (a shield in front of Tiny that blocks incoming damage, it can be raised and lowered until it's destroyed, causing it to go on cooldown), Cpt. Bot (a throwable shield), Charge (a shield charge that deals damage to enemies in its path). Tiny's movement ability: Big/Small, Tiny is able to switch between Big and Small mode after a small cooldown. In Small mode Tiny has a smaller size, higher movement speed, lower health, lower damage, and the ability to…
- Diabotical Rogue - Version 0.21.35 (July 11, 2024) - Patch Notes - 11 July 2024
Interface and HUD Fixed a bug where players joining the game after it had started didn't see the game timer until the next round began. When claiming a pickup, an event message is displayed as a confirmation similar to frag and assist messages. There is now an indicator located at the corner of the suit portrait showing when the player has an upgrade card reward incoming. Audio Added a sound for when a pickup is captured. Fixed an issue causing footsteps to keep playing after a round was over. Visual changes Fixed a bug where some animations would display a dark fullscreen frame. Map editor Fixed the collision of some environment assets. Global illumination fixes.
- Diabotical Rogue - Version 0.21.34 (July 9, 2024) - Patch Notes - 9 July 2024
Gameplay Fixed an issue where players were able to remain out of bounds without dying. Interface and HUD Fixed a visual bug where the incorrect team color was displayed when standing inside a pickup as it spawned. The Sudden Death announcement during a Wipeout match now clarifies that there are no more respawns. Ready, Reroll and Random buttons in the shop now have new, more clear tooltips. Reordered the rendering of some HUD and shop elements. There is now a cursor clickable button to swap the slot that each weapon is in, which is shown above the weapon slots on the bottom right when the scoreboard is open (Tab by default, the cursor is released with your zoom key, Right Mouse Button by default). The drag and drop method still works like it did before. The score and MVP screens at the end of each round should now be timed correctly with the animated elements. Visual changes Fixed an is…
- Diabotical Rogue - Version 0.21.33 (July 8, 2024) - Patch Notes - 8 July 2024
Gameplay Fixed the Rocket Hail ability firing upon respawning if the player had died during the charge-up phase. Fixed a rare crash related to the map changing while hookshot was active. Fixed a bug so that splash damage is now dealt to all shootable actiontriggers that are within the splash radius - prior to this, damage was only dealt to one trigger. Progression Fixed an issue which could result in sending multiple unlock node requests and spending points in excess of the node’s costs in the progression tree. Visual changes Improved the third person projectile trajectory to be more accurate relative to the weapon model. Improved the first person projectile trajectory. Fixed an issue with the models in the locker having incorrect proportions (made available in 0.21.32b). Fixed an issue with the weapon animation remaining stuck until a Suit was selected if you had survived the previous…
- Diabotical Rogue - Version 0.21.32 (July 5, 2024) - Patch Notes - 5 July 2024
Maps New map! Cassini is now available in Wipeout. Toya changes: Lighting fixes.
- Diabotical Rogue - Version 0.21.31 (July 4, 2024) - Patch Notes - 4 July 2024
Gameplay Fixed a bug where players with the “Fast but Fragile” passive upgrade would still be slowed down after respawning if their respawn time was short enough. Additional reliability improvements to the “Rocket Warp” upgrade. Visual changes Fixed an issue where automatic weapons would remain in a firing animation after a round started, for players that had died while firing an automatic weapon in the previous round. Performance and stability Fixed a crash related to the Hookshot. Performance improvements to the Hub. Interface and HUD When in the Aim Trainer, Aim Trainer Duel, or the Aim Trainer’s Control Panel there’s now a title on the top left to indicate what state you are currently in. The Aim Trainer scores now appear immediately on the left instead of sliding in from the center. Optimized various environment props. Security EasyAntiCheat has been integrated for Windows and Linu…
- Diabotical Rogue - Version 0.21.30 (July 2, 2024) - Patch Notes - 2 July 2024
Maps Hub changes: The Weebles in the workshop upstairs seem hard at work putting something together. Interface and HUD In the Aim Trainer the current score and time remaining now appear on the left side of the screen. In an Aim Trainer Duel, the scores of both players are now shown once a player hits a target. In an Aim Trainer Duel the final score is now shown on the middle of the screen. Visual changes Fixed an issue where the Scout’s left arm model could get stuck in a pose when rapidly starting and canceling the Hookshot ability. Map editor Fixed a bug where actiontriggers and the trigger editor wouldn’t update when they were deleted, duplicated, pasted, or renamed. Performance and stability Fixed a crash related to hitting targets in the Aim Trainer (made available in 0.21.29b).
- Diabotical Rogue - Version 0.21.29 (July 1, 2024) - Patch Notes - 1 July 2024
Gameplay When teleported to the Aim Trainer your camera’s pitch is now reset. In Aim Trainer Duels both players now see the exact same pattern of targets. While in the Hub, players can no longer access the Scout’s “Death’s Kiss” upgrade for the Hookshot. Interface and HUD The Aim Trainer’s Control Panel is now automatically refreshed when challenges are issued and when players join the Hub. Changed how the Aim Trainer Duel challenge announcement looks. The HUD is now hidden when the Aim Trainer’s Control Panel is open. When in the Aim Trainer’s Control Panel you no longer have control over your movement. Visual changes Fixed an issue where the first person weapon model could get stuck in a previous animation when going from the warmup stage to the card selection at the start of a match. Fixed an issue where the Eggbot’s first person left arm model could get stuck in a previous animation…
- Diabotical Rogue - Version 0.21.28 (June 30, 2024) - Patch Notes - 1 July 2024
Gameplay In the Hub it’s now possible to challenge and be challenged to an Aim Trainer Duel. To do so, launch the Aim Trainer and then interact with the Control Panel on the platform to challenge or accept a challenge. After a challenge is accepted, the players can start shooting at the targets whenever they want, when the time ends for both players, one will be declared the winner. Fixed a bug where players wouldn’t spawn when sudden death starts, due to their death camera switching spectator during the same server tick. Interface and HUD Fixed an issue causing the final scoreboard to sometimes not appear when using the Korean or Polish language options.
- Diabotical Rogue - Version 0.21.27 (June 28, 2024) - Patch Notes - 28 June 2024
Visual changes The opacity of the indicator of the Epic and Legendary pickups is now reduced the closer you are to them in order to improve the visibility for players near them. Fixed a bug where if you died while using the Hookshot or the Healing Beam you would see a left hand when you respawned. Fixed an issue where some character particle effects had an incorrect rotation. Performance and stability Fixed a crash related to another player being fragged while you were pulling them with the Hookshot’s “Death’s Kiss” upgrade. Map editor In the merge_map tool, the option “Choose both” is now available. Interface and HUD Updated the Japanese translation.
- Diabotical Rogue - Version 0.21.26 (June 27, 2024) - Patch Notes - 27 June 2024
Interface and HUD At the end of a round, a player from each team is now declared as the round’s team MVP together with a reason for earning that title. It’s now possible to report players during a match through the scoreboard (holding the scoreboard open and pressing your zoom key will unlock the mouse and allow you to click on players on the scoreboard which then displays different options including Report Player). Map editor Added the actiontrigger event “Modify light”. Added a new /merge_map command, which can allow you to choose between keeping an entity on the map currently being edited as it is or using the version in the map loaded through the merge_map command (can be useful to return parts of a map to what they were in an earlier version but not others, or if multiple map makers are working on the same map separately and want to combine their changes). Maps Wellspring changes:…
- Diabotical Rogue - Version 0.21.25 (June 26, 2024) - Patch Notes - 26 June 2024
Visual changes The aim trainer platforms in the Hub have a new look. Fixed an issue where the particle effects of penetrating projectiles would become invisible after hitting one player (for example with the bullet penetration upgrades of the Ironclad or the Heavy Sniper). Maps Removed duplicated asset files on all maps. Hub Changes: Cleanup on asset properties. Collision fixes. Performance CPU load optimizations related to vegetation rendering. Map editor Wind settings on foliage props with alpha shadows now work. Fixed an issue where entity names behind the camera were being rendered in front of the camera. Added an “Add Trigger” in the Trigger editor which spawns an actiontrigger at the crosshair’s position. Added a “Toggle edit play” in the Trigger editor which enables/disables actiontriggers from being triggered while in edit mode. Interface and HUD Fixed an issue resulting in the…
- Diabotical Rogue - Version 0.21.24 (June 25, 2024) - Patch Notes - 25 June 2024
Gameplay Fixed an issue causing players to sometimes not spawn when the Sudden Death period started in Wipeout. Potential fix for an issue causing players to still be able to teleport to the other side of a wall when using the Chunk’s “Rocket Warp” upgrade for the Overload ability. Maps Optimization adjustments on all maps. Updated the Reflection probes on all maps. Map editor Fixed the undo and redo functions when copying entities by holding Alt and dragging the cursor. Fixed a bug where billboards disappeared in the editor. Increased the speed of editor updates. Example: moving a rock in the Hub map (a_hub) is 10% faster. The Terrain’s Foliage selection background is now white to be easier to see the darker foliage options. Fixed a prefab loading crash. Interface and HUD Updated Brazilian Portuguese, German, Korean translations.