SPSTEAMPULSELIVE ANALYTICS
Autotag

Autotag Steam metadata

RF Games | Mar 11, 2026 | game

Released

0players observed · 22 September 2026 - 05:00:29 UTC

ActionCasualIndieRacingSimulationSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)406
  • Revenue (VGI)No data available
  • Review score71% positive

Autotag metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)406
  • Revenue (VGI)No data available
  • Review score71% positive
  • Total reviews7
  • Release dateMar 11, 2026
  • DeveloperRF Games
  • PublisherRF Games

Genres: Action, Casual, Indie, Racing, Simulation

Company pages: Developer: RF GamesPublisher: RF Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Autotag Steam metadata

Autotag metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2806140/metadata
Steam Storehttps://store.steampowered.com/app/2806140/
Steam Communityhttps://steamcommunity.com/app/2806140
PCGamingWiki search
IGDB searchSearch IGDB for Autotag

Reviews, pricing, and metadata

Review summary

7 user reviews

71% positive, 5 positive, 2 negative

Price and discount

Free to play

Platforms

Windows

Categories

Multi-player, PvP, Online PvP, Family Sharing

Achievements

Not available

Platform releases
  • Steam 21 November 2024

Latest Steam announcements

  • Dumb Bots Update - 22 December 2024

    Hi all just a quick update here. The work is still ongoing to get fully working Bots into the game for those solo players, I have been working away to try and get a dumbed down version in and working so here it is. Currently bots will fill the match with the remaining of the 10 slots, they are VERY VERY DUMB! Do not expect a lot from them, they will drive around stealing weapons, and chasing you from time to time but they CAN NOT SHOOT yet. YOU CAN SHOOT THEM though, this just gives players a way of levelling up their player without being in an online match and hopefully encourage more playtime for future testing. Please provide me with what you think of the AI so far and let me know suggestions. Thanks Rob. Changes: Bots spawn in remaining places Bots try to steal weapons Bots try to ram players Bots can take damage Bots get destroyed in water just like players

  • Out Now! - 21 November 2024

    Hi all, So I decided to release Autotag in it's current state as I want to get more groups of people playing the game and providing feedback to how the game is. I would like to thank all the people that helped me test the game and I can't wait to hear back from more of you. Thanks Rob.

  • Ai Testing & New Car Released! - 4 November 2024

    Welcome It's been a few busy weeks with Uni and family but I have managed to create a Ai movement system that also reverses itself out of trouble if it gets stuck so have decided to release it for some testing and get feedback on how the movement of the Ai feels. Of course they also have random appearances to make it more interesting too. (Press I key in playground to spawn AI) New Car! That's right, Dan Rover is now available to play, and you only have to reach level 3 to unlock it :D What's Next? Next up is working on getting the Ai to pickup weapons, aim and shoot at players along with making players able to shoot at the Ai, currently they have collision with the projectiles but no damage is done. Official Change List v0.1.08: Removed Spooky Added Ai cars to playground for testing movements Added Dan Rover car

  • Ai Battles Coming & New Car - 16 October 2024

    News Update Hello all new players to Autotag, Steam Fest is getting good attention and I hope everyone is enjoying trying my game. That being said as a solo developer progress is so but I am well on my way to getting working AI cars in the game so people can play solo as well as multiplayer as I understand it can be hard to get friends involved and as its only a small game, finding a match isn't an option. Before that though there is something I'd like to preview. New Car Meet Dan Rover, the next update will add this new car to the game that can be unlocked at level 5. AI Cars is hard! So given the game is purely physics based, creating AI bots to battle with is becoming a huge headache once again as there is not a lot of information out there but I have come up with my own intelligence system that should allow for simple but fun AI bots to join in matches. If you want to keep up to dat…

  • Demo Released & Quick Patch - 12 October 2024

    The demo for Autotag is finally released. Grab your friends and get into battle, with this release came a quick day 1 patch to fix some minor issues but here is a full list of changes from the last release to this quick patch. Changes v0.1.06 Added number plates Raised spawn points to reduce under map spawning Changed Suicide button to Stuck Rocket ammo balanced to 600 Flamethrower ammo balanced to 400 Health kits balanced to 50 Made menu spooky Added Spooky Changes v0.1.07 Added control scheme loading screen Made game menu button Escape

  • Demo Release - Update v0.1.06 - 6 October 2024

    So with the Steam fest coming up in the next few days I have managed to get together a demo for release on the 8th October. This is the most stable version of the game so far, it still has a few known issues but hopefully this will allow more players to get started playing the game. There has been a few changes since the last version, mainly custom number plates and balance changes. Along with some Halloween theming. Here are the list of changes: v0.1.06 Added Number Plates Raised spawn points on Island to reduce clipping chance Added suicide button to menu Rocket ammo balanced (300 to 600) Flamethrower ammo balanced (700 to 400) Health kits balanced (30 to 50) Made menu spooky Added spooky

  • V0.1.05 Live Playtest! - 2 October 2024

    Hi all, The latest update brings a load of new features and is now free to download from the store in the form of the playtest, get your friends and start the battle. Official changes v0.1.04 - Added auto pickup to weapons - Respawn time is now 3s - Removed default death text (stop flickering) - Fixed weapon spawners spawning multiple at same time - Cannon damage upped to 40 - Cannon volume increased - Handbrake effect doubled - Front wheels now affected by handbrake - Braking effect doubled - No longer shoot when dead - Fixed chat box issue with scrolling - Can no longer send blank messages - No longer type when dead - Fixed /stuck when on loading island - Fixed double boot screen - Fixed match ending and restart - Fixed Start Game button showing when still in a match and player leaves - Fixed aim on client side - Removed pallets from Old Yard - Added Countdown sound - Added Voiceover…

  • Playtest 9pm BST Today - 22 September 2024

    Hi everyone I am looking to do a playtest today at 9pm BST, make sure if your looking to join that you have the latest version of the playtest (v0.1.03) before joining.

  • Pre-Early Access v0.1.01 In Beta - 13 September 2024

    News Early access version v0.1.01 is now available in the beta tab if you use the code: Auto29TiploZoo So everyone that has access to the main game can now play and test the new update by going into the Steam Beta Tab. This is the start of a big change in Autotag and I'm excited to get some feedback. Change List: Added new car model (Minmizer) Scaled player Added new physics model Fixed Jittering (client side) Fixed physics lag (client) Fixed animation lag (client) Smoothed player movements (client) Fixed game crash when trying to load dessert island map Added playground to solo play Added new landscape material Added new trim option in garage Added Async Loading (allows shaders to load in) Added tyre smoke affect Added black to colours in garage (unlocked at level 0) Added solo play back to main menu IF YOU ARE USING THE TRUCK SKIN, PLEASE REMOVE BY GOING TO THE GARAGE AND SELECTING TH…

  • Model Overhaul For Release - 7 September 2024

    Hi all, Thought it was time for a quick update on what's happening with Autotag. What's New? Currently we got approved for release by stream so hopefully soon the game will come into early access for all to find and play for free. Yes the game will be completely free, as a solo dev it's been had enough just getting playtesters nevermind releasing a multiplayer game with zero marketing where people can't find matches. I am only interested in people finding and playing my game so as long as people play I will be happy. I have temporary removed controller support due to some menu issues I have found and to help it get through the Steam approval. For release I am overhauling all the car models, weapons and maps to make the game a little more interesting before release, I have learned a lot in terms of modeling and using blender so It is worth making changes to the game to make it a lot nice…

  • Playtesting is now LIVE! - 29 July 2024

    Playtest is now LIVE! Hi all the latest version of the playtest 0.0.16 is now live with a bunch of new features! Get your friends together and get battling! Change log: Added new map (Desert Island) Added player levels Locked customizations behind levels Added chat box Added /stuck command to suicide Added score system that levels up players Added map selection screen to server creation Added random map selection (will also random at game end) Added censor to chat Changed game time for 4m from 5m Removed solo play option from menu Fixed some building issues with Minilsle

  • Development Log #4 - 23 July 2024

    Overview The time has come for another major update log. This one is a game changer! A lot of work has been going into Autotag recently and that is to make it ready to release into early access as free to play! That's right, I just want people to play and enjoy this game now so I feel like free to play is the way this game will become more known amongst friend groups to play together. What's changed? Here is a run down of what's new. Player Levels So players now have a progression system, think WOW but lame! So each kill or tag will increase your level which then increases your ability to unlock new custom colours and cars (more to come). Chat box Yep that's right, there is now a chat box you can use to talk to people in your game. But say a bad word and the server will out you! Multiple map selection I've scrapped the gamemode selection on the create game menu and changed it to a map s…

  • Should I Make Autotag F2P? - 21 July 2024

    Hi all, It's proving difficult to find willing play testers to play Autotag enough to get feedback and without feedback it's hard to continue development on a multiplayer game. Should I bight the bullet so to speak and release the game as free to play and create a community around it? Let me know what you thing. Rob.

  • Development Log '3 - Playtests Live - 18 June 2024

    Playtesting Now Live! So to start off this announcement I am opening playtesting for 4 days, Tuesday 18th June - Friday 21st June. Get all your friends to get access and test out this fun little indie game. We have a bug reporting button on the main menu for any bug or issue reporting needed. Development Log #3 Well what's changed? A lot! I managed to finally fix the lag issue on the aim (this could still be depending on latency) so for the most part it is working fine and the game is actually playable. I have added tagging finally, this means when using NOS you can boost into a player to get an instant kill on them which also gives you an additional 50 score, but it's risky to try getting close to other players so can you pull it off? https://twitter.com/i/status/1801798148391628804 List of changes 0.14 - Added wishlist button to main menu - Added Bug reporting to main menu - Removed k…

  • Development Log #2 - 19 April 2024

    Hi all, Welcome to this months development log, It has been a steady but monumental jump since the last log. So progress has been made to get the first playtests functional and we did it! You can now request access to the playtest but also join us In private tests within the discord. It's not without its flaws though. There was a serious issue with control latency on clients end which makes the game still very unplayable. Currently all focus is going on that fix but I have been getting positive feedback on the game so far so overall its looking good. A few big bugs got fixed such as, Cannon Balls Vanishing Ability to kill a player after death Projectiles vanishing Death screens staying open As well as working on the major aim bug we have a few know issues that I am trying to focus on, Killfeed displays incorrect name Names are not displayed above players (Feature to be added) Issues wit…

  • Playtest Now Open! - 6 April 2024

    Hi all, Just as a little update, playtests are now open for access requests for the weekend testing events that will soon be going ahead every weekend leading up to launch. If you would like to get involved please head to the store page and click request access to playtest and you will get an email once dates have been revealed. Regards, Rob.

  • Development Log #1 - 24 February 2024

    Welcome Well hello all and thank you so much for all the Wishlist's so far it's great to see an interest in my game. Now I figured as the game gets further in development it's worth updating everyone here on the current progress and plans. So without rambling on too much here is the first Dev Log for Autotag. Progress So the game has been coming along really well with it being well on track for it's first multiplayer playtesting session (If you would like to get involved then please join the discord on the store page). Scope View The first thing that I wanted to get in the game was a big change in how the camera, aiming and shooting is played out. So after getting multiple requests from my testers I raised the camera location above the car, fixed issues where aiming would be locked below the camera view and I also added the ability to switch to a scope style view (no zoom but focus from…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2806140
Live current players0
SteamPulse tracked peak4
Live count (today's peak floor)0
PriceFree to play
Free to playYes
Discount0%
Original price USD
Current price USDFree
Release dateMar 11, 2026
DeveloperRF Games
PublisherRF Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type7 user reviews
Positive review percent71%
Positive reviews5
Negative reviews2
Total reviews7
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2806140/

Short description

Battle your friends in this cozy cartoon multiplayer car shooter! Get unique physics based weapons to destroy your friends and customise your car to suit your style! Get tagging and bagging them kills today!

About this game

Welcome to Autotag the online gaming experience that combines the thrill of classic tag with an arsenal of powerful weapons for an intense and action-packed competition! In this adrenaline-fueled destructible arena, players will engage in heart-pounding matches where the goal is not only to avoid being tagged but to defend yourself using a variety of unique weapons. Physics Based Weapons All weapons in Autotag are physics based to make gameplay a little bit more fun and less predictable. That also means players can be thrown into a roll after being hit with a cannon ball, or thrown into a tree by an tank turret round. If projectiles aren't your thing then the flamethrower might be a good weapon to pickup. Boosts to Tag & Escape Boosting into another player is an instant kill and the best way to earn XP! So make sure you master the art of traveling fast without flying off into the sea. Remember cars can't swim! Moveable Objects & Breakables All objects are loose and physics based to act as an obstacle to get in players way when on the move to tag you. Helping you to escape with a chair might just win you the game. Key Features Online Multiplayer Battles Physics Based Weapons Multiple Game Modes (Battle, Autotag)...more to come Quick Match Restarts Server Hosting Features Planned Battle Royal Mode Weapon Racing Multiple Maps Weapon Ranks More Weapons More Car Models Much Much More... Thank you for taking the time to read the games description, feel free to head back up and hit that Wishlist or join the discord for more information.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
1Multi-player
49PvP
36Online PvP
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus6Violência fantasiosa
steam germany12Fantasy-Gewalt
igrs13Kekerasan Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: Free
  • Highest observed: Free

Autotag's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Autotag's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Autotag at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-22FreeFreeNo discountSteam Store

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8全民街篮1122 September 2026 - 06:03:45 UTC171

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Indie

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Racing

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Simulation

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WARDOGS204,52222 September 2026 - 03:56:32 UTC399,748Not availableBULKHEAD
Bongo Cat144,46222 September 2026 - 01:48:02 UTC193,859108,446Marcel Zurawka, Julius Krüger
VRChat44,44222 September 2026 - 01:47:29 UTC74,217261,953VRChat Inc.
Stardew Valley37,82822 September 2026 - 04:49:49 UTC236,6141,016,067ConcernedApe
EA SPORTS FC™ 2634,96722 September 2026 - 01:05:03 UTC159,35063,186EA Canada, EA Romania
Project Zomboid34,16522 September 2026 - 05:28:04 UTC122,811467,999The Indie Stone
War Thunder29,88222 September 2026 - 03:56:08 UTC125,317781,076Gaijin Entertainment
RimWorld21,82222 September 2026 - 05:22:55 UTC95,851239,107Ludeon Studios
The Sims™ 421,41422 September 2026 - 00:20:38 UTC96,185193,399Maxis
Hearts of Iron IV20,80622 September 2026 - 05:40:05 UTC93,196366,107Paradox Development Studio
Don't Starve Together18,81922 September 2026 - 05:45:16 UTC122,662531,182Klei Entertainment
7 Days to Die17,66322 September 2026 - 01:46:12 UTC124,449398,822The Fun Pimps

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