- Game and Geek Expo 2026, TIAC Playtest Night, and Our Timeline - 21 August 2026
We are excited to announce some upcoming events we will be participating in during the rest of August and September. In addition, we have an update to our timeline for Idosra Engine 2.0.0Game and Geek Expo 2026 - 5-6 SeptemberRaleigh Retro Gamers is presenting their annual Game and Geek Expo in Raleigh, North Carolina! We will be joining their Indie Developer Showcase, along with several other indie developers in the Triangle region.Game and Geek Expo 2026 is held at the Raleigh Convention Center. More information about the event can be found on their official page here: https://gameandgeekexpo.com/TIAC Playtest Nights - 21 August and 18 SeptemberTriangle Interactive Arts Collective will be holding two playtest nights at their Durham office location, Frontier RTP Building 800 at 800 Park Offices Dr. These are monthly events. We will be joining other regional Indie developers showing upd…
- Idosra News: Engine 2.0.0 (Godot Port) Update! - 27 July 2026
Idosra Engine 2.0.0 - Ahead of Schedule!In January we announced that we will be developing the sequel (working title "Idosra 2") in Godot Engine. For a number of reasons, primarily to add features we felt were missing from the original game, we would be porting "The Electric Renaissance". Since then, we have been hard at work, mostly writing the low-level code that handles all of the game's data, communication with the OS and hardware, handling user input, etc. It's a lot of work that doesn't produce much on the surface to show (unless you're a programmer and like to see data structures and algorithms).We have now breached the surface! The low-level code is done and game features are falling into place.In this announcement, we'll give everyone a peek at what the sequel has in store, and what features and quality-of-life improvements are coming to "The Electric Renaissance".But first...R…
- Idosra 1.2.1 Update and Sequel Announcement - 17 March 2026
Idosra Update 1.2.1Version 1.2.1 adds a few new observations (guiding hints) and fixes some minor bugs. Other than needing to correct a missing floor definition, all updates are quality-of-life improvements.As usual, the full changelog is at the bottom of the announcement.Idosra 2: What's Next for Marika?Idosra: The Electric Renaissance is getting a sequel, and “Idosra 1” is coming along for the ride.Many details, including the official name, are currently being fleshed out. We'll call it "Idosra 2" for now, and are ready to share some early news here. Also, we have outlined our plans in more detail on our blog. Here are the highlights.Our Blog Post at idosra.comGameplayWe want to expand on our favorite parts of "Idosra 1". So far we have outlined expansions and evolution of mana, mana skills, equipment, and classes. All of the expansions revolve around giving the player more choices.Th…
- Idosra Update Version 1.2.0 Arrives - 14 January 2026
We have an update and some exciting news!First, Idosra: The Electric Renaissance has been updated to Version 1.2.0. This update brings some important revisions to the UI code and addresses some other issues. If you watch the Community Hub, you will likely not be surprised by any of these updates. They mostly address issues reported in the hub.Second, we are making good progress on our sequel. If you're a programmer, you may be interested in what we have accomplished so far. Otherwise, there isn't much to show yet. We are building the foundation (data structures, UI handlers, etc.).News Update: "Idosra 2", and eventually, "The Electric Renaissance", will be moving to Godot EngineThe sequel (yet to be named) to Idosra: The Electric Renaissance will be developed in Godot Engine. This was not an easy decision. "Idosra" has been a part of the Stencyl community since its inception. However, G…
- Idosra Roadmap for 2026 - 3 January 2026
Happy New Year! What's in store for Idosra in 2026?We are thrilled to announce work on a sequel has begun. Our two goals for the sequel are to deliver something new and exciting, and improve and expand on Idosra's underlying engine (so owners of "The Electric Renaissance" can benefit from technical improvements).Our first step in this direction will be Version 1.2.0, featuring a variety of gameplay improvements and bug fixes. You can expect the 1.2.x series updates to focus on technical aspects of the game as we lay the foundation for the sequel.As we move forward, we will begin sharing more of the sequel: title, screenshots, video, etc. Keep an eye out!To keep players in the loop with updates this year, we've opened a new forum in the Community Hub: "Roadmap". Here you can view and comment on coming revisions.Here's to a happy 2026! Thank you for your interest in Idosra: The Electric R…
- Idosra Version 1.1.8 Brings a Few Key Updates - 20 December 2025
Greetings! This update is a quick hot-fix that addresses a couple of problems that have surfaced recently. More important, we have also changed the location of save game files.Your save game files will now be at the following locations:Linux: (home)/.local/share/Stencyl/Idosra (or Idosra Demo)Windows: (user)\\AppData\\Roaming\\Stencyl\\Idosra (or Idosra Demo)This change affects the following files:Save games: /pak/NUM.dat and /pak/NUM.bakGlobal preferences: /def/config.datIn-game preferences: /pak/prefs.datFeats (achievements): /pak/wins.datKeyboard config file: /def/config.datGamepad config file: /def/pad.datThe previous location was off of the application's installation directory.What You Need to Do: In most cases, you shouldn't have to do anything. The game will first look for save files in the new location. If it doesn't find them, it will look in the original location.Why was this…
- Idosra Version 1.1.6 Brings a Special Surprise - 1 December 2025
Season's Greetings from the Flying Wiener Dog Studio! Idosra Version 1.1.6 is now available and comes with a special surprise. Idosra brings back another staple of DOS-era gaming: The holiday special!The special, "Holiday Gauntlet", is a short episode that is available to both players of the free demo version and the full commercial version. In the demo, this episode can be selected from the pre-loader screen. If you have purchased the full version of the game, you also have the special episode as a mod. Check the "mods" option from the pre-loader screen.Can you clear the gauntlet in under 5 minutes? Step quickly, but carefully! This episode should be a good challenge for those who have completed all of the demo areas, or Chapter 1 in the full game.In addition to the new episode, there are a number of bug fixes and updates in response to feedback left in the Community Hub. As usual, the…
- Idosra: The Electric Renaissance Version 1.1.5 Released - 24 November 2025
Version 1.1.5 is now available! Thank you to everyone who participated in the beta branch and left feedback. There are a couple of new changes since the beta released, but otherwise the changelog is mostly the same. This update mostly addresses bugs and quality-of-life issues that have been brought to our attention since the beginning of the month.How to Transfer Saved Game Data from the Beta BranchIf you participated in the beta branch and want to transfer your save game data back to the main branch, please refer to the instructions provided in the beta announcement. Don't forget to also copy 'prefs.dat', located in the pak folder, and 'globalprefs.dat', located in the def folder, if you want to also copy over your configurations. The file 'wins.dat' can also be copied to transfer your achievements. It's safe to simply transfer the entire contents of the pak folder, but as always, be s…
- Idosra Version 1.1.5 Now Available on Beta Branch - 19 November 2025
Idosra: The Electric Renaissance Version 1.1.5 is now available as an open beta!In this article: What's going on, how to opt-in, and what all has changed.This update brings many changes: mostly quality-of-life and back-end, but also a few new features. Because this update includes significant game engine-level changes, we will leave it in the beta branch for a short testing period.If you have comments or concerns about the beta version, we would appreciate hearing your feedback in the Community Hub!How to opt into the beta branch:(1) Go to your Steam library and right click on Idosra: The Electric Renaissance.(2) Select Properties(3) Click the "Betas" tab.(4) Select the beta branch "Current beta build of Idosra"How to copy your save game files:We recommend backing up your save game files before selecting Beta branch. Please note that your save game files in the beta branch will be backw…
- Idosra: The Electric Renaissance Released! - 5 November 2025
Idosra: The Electric Renaissance is now available after a multi-year development cycle. This release includes all updates through Version 1.1.4. To celebrate Idosra's release, The publisher, The Flying Wiener Dog Studio, is offering at 15% launch discount for the next two weeks.What's Next?The next planned version, 1.2, will introduce a few supplemental features, mostly focusing on mod support. Although we are looking at the end of the calendar year for this release, our top priority for the next couple of months will be to watch for player feedback. Great care has been taken to identify and fix bugs, but the sneaky things sometimes do seem to find ways to slip between the cracks. Subsequent 1.1.x versions will be released if necessary.If you wish to report bugs and/or leave feedback, please visit our Community Hub on Steam. Player feedback has been invaluable in helping shape the game,…
- Version 1.1.4 Update - 4 November 2025
Idosra: The Electric Renaissance has been updated to Version 1.1.4! This update brings a few last-minute changes before release.Here is what's new:Player Feedback:Added a new configuration option to adjust camera pan speed. This feature will allow you to smooth its motion if you feel it pans too quickly.Added a "quit" option to the greeting screen. Bug Fixes:Mouse pointer will be hidden if the game is played full screen or with a controller.Increased size of greeting screen to 2x, but the screen will scale back down to 1x if it detects the window is too large to fit on the screen. Back-end Changes:Engine errors (purple screen) are now logged. The log file can be sent to technical supportPlease note that while we cannot guarantee support for user mods, you are welcome to ask for help with mods.If an engine error occurs during boot-up, the loading process will terminate and log the offend…
- Updates for Demo and Pre-Release Versions - 25 October 2025
Version 1.1.3 brings several bug fixes and improvements to both the demo and pre-release versions of Idosra. Most updates address back-end issues, such as memory leaks and a potential crash when loading indoor areas. There are also a few quality-of-life updates.New FeaturesLighting FX Disable feature. The lighting effects in interior rooms can sometimes cause issues for systems with low free memory or integrated graphics. Some players may also just find interior rooms too dark for their liking. This feature will disable the lighting feature entirely (so indoor areas are treated the same as outdoor areas). Note: (1) in dark areas, NPCs will still react as if the room was dark. (2) Sometimes shadows can give hints on where to go, so be sure to use the 'scout' skill to scan the landscape around cliffs and ledges!Bug FixesFixed: Right analog stick where the player character can get stuck in…
- Oak City Indie Games 2025 - 20 August 2025
Oak City Indie Games is an annual showcase that highlights the work of North Carolina and other regional indie game developers. Idosra: The Electric Renaissance will be one of the games highlighted at this event!This year's event will be held at Wake Tech's Southern Campus in Raleigh, NC. The showcase will be held October 18, 10am to 9pm.If you are in the area, come out and support us and our fellow regional indie developers! There will be dozens of games to play, and other events to enjoy.Information and tickets can be found on the showcase's eventbrite page. Click here to visit the page and read more about the showcase!