- First look at the reworked Entropos - 10 July 2026
Troopers! We’re glad to return after a long silence (sorry, we’ve been buried deep in work) and we’re ready to show the first footage from the upcoming fully reworked version of Entropos.This time, we want to show how the first-person view works. It is neither a classic “True First-Person” system, where the camera is attached to a full character model, nor a separate pair of legs simply placed under the camera.We had a large and complex task with several important requirements. First, the first-person view had to look good — because in Entropos, it would be a crime not to admire the weapons. Second, the first-person view had to be correct: when looking down, you should be able to see not only your legs, but also a realistic view of your body from the chest down. In the future, this will also be useful for lying on your back and for interactions between characters. Third, it was especial…
- 30,000 Wishlists! - 6 January 2026
Friends! Status Entropos has crossed 30,000 wishlists on Steam — all without an advertising budget, without flashy headlines, and even without active playtests. As we’ve always believed, a strong idea and open communication with the community are exactly what can draw people to a game. That’s what truly matters to players — not expensive trailers or glossy press releases. We’re getting back to work after the New Year break and will continue pushing forward to finally launch the Pre-Alpha. And from there, it's not far to reaching new milestones. Everything we do, we do for you first and foremost. And thank you for that response!
- 2025 Development Report - 26 December 2025
This year marked a major beginning for Status Entropos. The announcement, the first playtests, team expansion, and the formation of one of the most welcoming communities! There were challenges along the way as well, of course. But together with you, we’ll overcome them, and the next year will be the one when the Status Entropos servers open their doors to you.Thank you to everyone who follows the project, supports it, and is simply part of our community. Wishing you a happy New Year, friends!
- Mini-demo of Weapon Customization in Status Entropos & FAQ - 11 July 2025
Q: What attachments will be customizable? A: In the first versions of weapon customization, you’ll be able to change sights, magazines, and camouflages. The system will gradually expand. Q: Will there be deep customization like in Escape from Tarkov, Ground Branch, Deadline, etc.? A: That’s our plan. First, we’ll focus on full functional customization, what matters for gameplay, and in the future, we’ll try to implement advanced options more for aesthetics. Q: Will it be possible to install 2 (3, 5, 10) sights at once? A: If you install a sight, the other sight slots will be locked. But you’ll be able to add a magnifier to some collimators/holographs, or an extra canted sight to certain optics. Q: Will there be a system for saving different builds of the same weapon? A: Yes, you’ll be able to save up to 10 builds for each weapon. We also plan to add the ability to share your builds with…
- Today, June 13, 2025, our June Folks team turns 2 years old! - 13 June 2025
Thanks to everyone who has already joined us — and those just now joining our journey. Wishing you all a wonderful summer. As for us — we’re holding the line and staying focused. Cheers!
- Devlog #3 - 31 May 2025
Wrapping up May: let's talk about new animations, accelerated transition to dedicated servers and a lot of technical work. Thank you for your support — more is ahead!
- Devlog #2 - 27 April 2025
Wrapping up March and April: pre-alpha trailer release, name change, launch of crowdfunding, the first playtests, and our development plans. Thank you for your support — more is ahead!
- 10,000 wishlists! Thank you all for your support! - 3 April 2025
10,000 wishlists! Thank you all for your support!
- The time has come - 31 March 2025
Troopers, attention! Entropia is entering Pre-Alpha and launching its first demo! After months of work, we're ready to share the first results. This is just the beginning — with your support, we’ll keep pushing forward according to our roadmap: https://entropiathegame.com/en/roadmap What’s Included in Pre-Alpha Tech demo Before we begin crowdfunding for further development, we want to show that the game exists and already has a technical foundation. Our goal is to build a proper tactical shooter with satisfying gunplay and deep weapon mechanics. Over the past year, we’ve built the groundwork for an animation system that blends procedural and traditional animations, developed an in-depth destruction system based on Chaos engine, laid the foundation for our visual style, and shaped the gameplay concept we’re aiming for. In the current version, you’ll be able to test out weapons and destru…
- FAQ #2 - 5 March 2025
Greetings, troopers! Since more and more people are discovering the game, I’ll take a moment to answer some of the most frequently asked questions The first FAQ can be found here: https://discord.com/channels/1168965393109500064/1170866189807931522/1320128463524462623 Q: What games can Entropia be compared to? Battlefield, Escape from Tarkov, Counter-Strike? A: The simplest comparison would be “Insurgency: Sandstorm with destruction.” We’re aiming for a simcade formula—blending deep, realistic mechanics with accessible and engaging gameplay. The core game modes focus on attack and defense in CQB, cover-based combat, destruction, special gadgets, and teamwork. That said, from the start, there will be a small Skirmish mode for those who prefer fast-paced and simple gameplay. In the future, we also plan to introduce a large-scale 40-player mode, reminiscent of Battlefield’s Breakthrough mo…
- February Dev Recap - 28 February 2025
Hey, troopers! Today, we’re sharing our February development progress: graphics, destruction, closed testing and more. This time, we’ve decided to try a video format, and in the future, we’d love to expand it into mini developer diaries, what do you think? Watch the video on YouTube: Read the text version on our website: https://entropiathegame.com/en/news/6 And by the way, thank you for 1000 subscribers on YouTube!
- Entropia — T-80BV & Abrams M1A2 SEP - 26 February 2025
- Shooting & Destruction — Work in Progress - 12 February 2025
We aim for an immersive and unconventional gameplay experience in Entropia, and to achieve this, the environment must react dynamically to player actions. In the prototype, we experimented with a simplified building destruction system, and now we’re refining and expanding it so that destruction not only creates new sightlines and entry points but also looks convincing. Today, we’re sharing a short video showcasing our progress on an advanced building destruction system. Important: Wall damage is intentionally increased for demonstration purposes. In the final version, buildings will be more durable. Completed so far: - Concrete walls of different thickness now consist of multiple layers with different durability levels (e.g., the wall itself and a more fragile plaster layer); - Brick walls now consist of a single or double layer of bricks, depending on the structure; - Bullet penetratio…
- Recker — Updated Character Model - 5 February 2025
As we mentioned in January News Summary, we’re currently refining character models. Today, we’re sharing screenshots of the updated model for the American Assaulter — Recker. What’s Been Done - The model has been almost entirely reworked: body proportions have been corrected, and the gear is now bulkier and more realistically baggy. No more "scrawny" characters, as one of our testers put it! :) - All equipment has been adjusted and fitted to match real-world counterparts: the body armor, its cummerbunds and pouches, the drop pouch, footwear, patches, and other details. - The entire character model is now designed with future modular customization in mind, ensuring proper separation into individual parts when the time comes. - Textures have been revised and enhanced: colors adjusted, camouflage stylization refined, detail increased (stitching is now visible on fabric), and overall resolu…
- Class system in Entropia - 4 January 2025
Hey, gamers! In today’s post, I want to tell you about the class system in Entropia and why we’ve chosen to include it in our game. Why a class system? https://static.tildacdn.net/tild6361-3564-4066-b363-346366336666/Ronny_blue.jpg Before development began, when we were just sketching out the game’s design document, we didn’t have anything concrete in front of us—only a vision of the experience and emotions the game should deliver. At the core of it all was the player: their comfort and freedom (both tactically and generally). Alongside this, we’d always envisioned a progression system. After all, to avoid overwhelming new players with too many mechanics and content right off the bat, there had to be a way to ease them into the game while also providing a sense of growth and achievement—unlocking new levels, weapons, gadgets, sights, or suppressors. Even without an RPG system (meaning n…
- FAQ #1 - 21 December 2024
Greetings! Max Ulman here, and I’ve prepared answers to the most frequently asked questions. Q: What will the gameplay be like? Will it resemble Squad, Insurgency, Escape from Tarkov, Call of Duty, etc.? A: We're aiming to create brutal, immersive gameplay focused on close-quarters combat, cover mechanics, attack and defense. Features like low TTK, surface penetration and destruction, the ability to build your own cover, suppression and panic effects, and authentic, uncensored voice lines are designed to deliver intense and thrilling emotions—that’s our priority! We’re not chasing pure simulation or maximum realism. Instead, we’re paying attention to plausibility, justification, and the military aesthetic. To give you a better idea of what to expect, you might describe Entropia as a mix of Insurgency’s grit and grounded realism, Rainbow Six: Siege’s tactical depth, and a touch of Battle…
- AK-74 Animations — ENTROPIA - 18 December 2024
A quick peek at our AK-74 animations in progress. Let us know what you think! Add Entropia to Wishlist Join Discord: https://discord.com/invite/WGMzFPdTB7
- Welcome to Entropia - 15 December 2024
It's a place to start! As the head of development, I’d like to introduce you to Entropia and share what’s coming soon. Entropia is an original tactical first-person shooter featuring brutal battles in a fully destructible environment, a vast arsenal of weapons, customization, gadgets, and destruction! Entropia is a game about people: an alternate history of the Modern Age, dozens of characters with their own personalities, relationships, traumas and ambitions. Just the way they are. After all, Entropia is a game. Not a product. A game made by gamers without publishers, investors, or consultants of political correctness. Our responsibility is solely to the gamers—you and ourselves. Entropia has just moved beyond the prototype stage, and we’re preparing a Pre-Alpha version set to release in early 2025. Until then, we’re looking to build a community around the game, share development updat…