- The Spring Event returns for 2026! - 25 April 2026
Hey all, Bauske here.The Spring Event returns to Micro Stream RPG for 2026! If you participated last year, you know the drill, but for those who are newer, here's how it works: Players in your chat can type in a new command, "!event", to enter a special area. Once there, they'll collect eggs by pestering chickens, defeating enemies, or finding them on the ground. If the player makes it to the end, they'll turn in all collected eggs into a giant basket. If they turned in 100 eggs, they'll be given a limited-time badge that will stay on their profile!And if they keep playing and collect 100 more? They'll upgrade their badge to look even fancier and shinier, if that's possible in 2-bit artwork. The maximum badge variant is awarded at 1k eggs collected.This event runs from Saturday, April 25th at 12:00 pm EST to Sunday, May 17th at 11:59 pm EST. I'm extending it a week compared to last year…
- Update Version 0.24 - 15 March 2026
Hey all, Bauske here.I know it's been a long while. I'll cut straight to the chase: This update isn't a content update, but instead the update I've been working on for a while to fix the majority of the major bugs that have been plaguing Micro Stream RPG these past few months.I wanted to get a full update out that featured new dungeons, new enemies, some new mechanics, AND have the bug fixes as well. Honestly that was kind of a stupid move on my part. The bug fixes should have been top priority on their own. Add to that that I started a new job in January, and it has been draining getting used to the 8-5 grind again. Full time jobs take up so much of our times, it leaves little room for game dev or creativity, but I've been working on Micro Stream RPG whenever I can to get this stuff done.All this to say that the content update IS still coming, and is moving along nicely. Just a little…
- Update (finally) coming soon - 31 December 2025
Hey all, Bauske here.I hope everyone has had a great holiday season! First off, I want to say thank you for your patience with this project. I feel like this year slipped away from me due to a number of factors. I had so much planned with Micro Stream RPG and unfortunately didn't get to do much of any of it. Between game issues, connectivity problems, and general life hiccups, things didn't turn out the way I wanted. I won't try to make excuses, but I do apologize for the long delay in getting any sort of updates out.On that front, I've rebuilt some of the game engine and pinned down what I think was causing issues beforehand. Not only did my copy of Clickteam Fusion, the program I used to create Micro Stream RPG, go corrupt, but so did an extension which linked the game to Steam. Both of these were responsible for some of the issues the game was having, like crashing, locking up, and s…
- Update on the current situation - 5 September 2025
Hey all, Bauske here.I'm posting this to give an update on Micro Stream RPG's current state. While it's not the good news I'd love to be giving right now, I want to be up front and honest about what's going on.First, the good news: The third dungeon, which I've called The Jagged Vale, is basically done, and I've been starting work on the dungeon after that. Before I launched Micro Stream RPG, I had intended for the third dungeon to be a swamp area, and was already in the process of creating stage graphics and enemies for it. Due to progression ideas though, I felt like the swamp would work better as dungeon four, and started working on another area for dungeon three. Now that dungeon three is almost done, dungeon four should go much faster as I already have about half the assets ready to go. It's mostly just programming special situations and enemy stats from that point.My goal for the…
- Update Version 0.23 - 22 July 2025
Hey all, Bauske here. First off, I want to apologize for the lack of updates recently. Full transparency, between some life stuff and just general ADHD focus struggles, motivation to work on the game lately has been low. I try not to make excuses for productivity, but this happens from time to time with me and game development, and often I find the solution is to spend a little time with some other projects to help refresh and rebuild that motivation again. So even though I haven't been progressing on Micro Stream RPG as much as I'd like, I have been making progress, and having fun working on a couple other small things as well.That said, this update is just a small one for now. I wanted to have the next dungeon done by now, but it still has a little more cooking left to do. Along with the new dungeon, I had a couple little fixes and additions I had made that I was planning to bundle al…
- Update Version 0.22 - 11 June 2025
Hey all, Bauske here. I hope everyone enjoyed the Spring Event! It was a lot of fun to put it all together, but even more fun seeing people enjoy their time collecting eggs. If you enjoyed it as well, then please know that other events are planned for the future of Micro Stream RPG. I'm excited to share more with you when the time comes!For now, a small feature update to Micro Stream RPG. In this update, I've implemented a few new Settings menu options based on feedback from people in the community! Game development is an interesting process because no matter how much time you spend thinking of things to add in to your project, you're never going to think of some things until your game gets into the hands of others. These new options are much like that, and they give streamers more power over customizing Micro Stream RPG to fit their streaming environment. That, in my opinion, is always…
- Update Version 0.21 - 24 May 2025
Hey all, Bauske here. First off, I want to start by giving a HUGE thank you to everyone who has been playing and enjoying Micro Stream RPG. When I started this project, it was only meant to be a small toy for my own stream, but the more my viewers on Twitch enjoyed the game, the more I wondered if it was something that other people might enjoy using if it were made more public. Over the past week, I've had the chance to see that question in action, and I cannot tell you how happy it makes me to see viewers and streamers alike playing and enjoying the experience. I know it's just a small little game at the moment, but there's something special about seeing something you've made bring others happiness, and I really can't say thank you enough for that. So THANK YOU! Thank you, sincerely. I told you I couldn't say it enough.
- Announcing the 2025 Spring Event - 23 May 2025
Hey all, Bauske here. The Spring Event starts today! For Micro Stream RPG's first event, players can venture through a brand new area and meet new, unique enemies. Defeat these enemies to collect eggs, which players can then deposit into a giant basket at the end of their run. Once a player has collected 100 eggs, they'll be awarded a special, limited-time badge that will be added permanently to their profile! What happens if they collect another 100 after that? The badge will upgrade to a new badge! This event runs from Friday, May 23rd at 12:00 pm EDT to Sunday, June 8th at 11:59 pm EDT. So you've got two weeks to get out there and collect some eggs! Happy hunting! ~Bauske
- Update Version 0.20 - 16 May 2025
Hey all! Bauske here. Well... it's finally time! Micro Stream RPG releases Friday, May 16th at 12:00 pm EST! It's been a journey getting here, and as this is my first official game launch as an indie dev, I'm both incredibly excited and a bit nervous! Let's go over a couple things you can expect with this update and the release of the game. First, why Early Access? Instead of waiting until I had all the dungeons added that I wanted for release, I decided to release Micro Stream RPG a little earlier to get it into the hands of more people. For starters, this helps me gauge how the game is going to run at a larger scale, which I'm crossing my fingers everything will go smoothly. Releasing as Early Access also gives me the opportunity to gather feedback from anyone who plays it. Feedback to how the game works, what people like and what they don't, etc. will have a big impact on how the gam…
- Beta Update Version 0.19 - 10 March 2025
Hey all! Bauske here. Last update I mentioned it "should" be the last update before release. That was the plan, but apparently with all the new Twitch integration coding, I messed some stuff up. Some of the beta testers were telling me they were having trouble connecting, or the Connection menu itself was soft-locking when trying to connect. Those are... not good things, and needed to be fixed before I could move forward. This update really shouldn't have taken as long as it did to do, but once again it involved a lot of back end programming and updating. I also had a couple testers express some confusion on how to operate the menus in game, and understandably so. All the necessary sections are there, but they could be a lot clearer in how to use them. My plan was to have website/Discord documentation for all the menus and how to use them (and I still intend to do this), but having help…
- Beta Update Version 0.18 - 14 February 2025
Hey all! Bauske here. I know I've been quiet in regards to updates lately, but I've been making good progress on Micro Stream RPG over these past couple months, despite the hiccups. Version 0.18 brings about a lot of updates and changes, primarily in the main game engine and a lot of mechanical or background stuff, so a lot of it may not be apparent when playing normally. For example, there aren't any new dungeons in this update (those'll be saved for the release), but there are some tweaks and new additions to attack animations. Things like that. It's been a lot of set up lately, and a lot of prep and getting the main engine finalized for release. Additionally, I had to totally rework how the game connects to Twitch due to Twitch removing some OAuth connections. The bad news was this HAD to be done or any future users wouldn't be able to connect to Twitch. The good news is that, after…
- Beta Update Version 0.17 - 18 November 2024
Hey all! Bauske here. My apologies for the lack of updates lately. Life stuff, stress, and general ADHD hurdles have had me scatterbrained over these past few weeks, but I've been trying to work on Micro Stream RPG when life allows. Progress has been slower than I'd like (I planned to have the game released by the start of Autumn), but the game is progressing. I'm working on new dungeons, new enemies, and gearing up for a release here hopefully in the next couple months. Not too much in this update that's gonna really stand out to users or players, but some good backend things to hopefully make the game run as smooth as possible in the future. The biggest one is the database check. For some background info, the online database has a feature that can put the game in standby mode if there's some emergency or maintenance need. Beforehand, the game was pinging a database check at the start…
- Beta Update Version 0.15 - 14 June 2024
Hey all! Bauske here. Beta testing for Micro Stream RPG is still going strong, and there haven't been any major issues... yet. Maybe we're about to change that with this next update! We'll see! Let's get into it. I mentioned in the last update that the next big phase of development was going to be getting an online database up and running in order to host user data. This means no matter where a person plays from, they'll keep their level, stats, badges, etc. Honestly I figured this would take me a while to get implemented, but I managed to get it going in just a couple weeks! That's the good news! The "less good" news is that I can only test so much of this stuff on my own. As I've mentioned before, most of this is new to me, so I'm not sure how much strain my coding or the game itself is going to cause on the web hosting I'm currently using. That's where the beta testers come in! Durin…
- Beta Update Version 0.13 - 28 April 2024
Hey all! Bauske here. This is my first post on Steam for Micro Stream RPG, so I thought I'd give an update on the current build and status of the game. The Micro Stream RPG beta test has gone amazingly well so far, and I'm happy to say that there haven't really been any major issues to date. Most of the issues are minor visual bugs or adjustments to things to make the game feel better, but nothing that leads to a locked up game, forced reset, or even a *gasp* crash. That's awesome, and I couldn't be happier! This means the majority of the engine work is done. The next steps involve creating more enemies, more bosses, and more dungeons. Those will be easy enough to get done, but the next real major thing I want to work on before the full release of the game is an online database system for storing user data. Currently in the beta, user data is store locally on the streamer's computer. Wh…