Nanuka: Secret of the Shattering Moon news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID2810190
- PriceNo longer available on Steam Store
- Release dateTo be announced
- DeveloperOutOfTheBit Ltd, Hand Rock Studio Ltd.
- PublisherOutOfTheBit Ltd
- Parent gameNot available
Genres: Action, Adventure, Indie
Company pages: Developer: OutOfTheBit Ltd, Hand Rock Studio Ltd.Publisher: OutOfTheBit Ltd
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Nanuka: Secret of the Shattering Moon Steam news
Nanuka: Secret of the Shattering Moon news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Nanuka: Secret of the Shattering Moon looks great in the new trailer - 12 September 2025
Inspired by the style of 90s animation, Nanuka: Secret of the Shattering Moon really does look great with the blend of action-platforming and some huge enemies. Read the full article here: https://www.gamingonlinux.com/2025/09/nanuka-secret-of-the-shattering-moon-looks-great-in-the-new-trailer/
- Dev Diary #7 - Making the combat system fun and full of action - 13 March 2025
🎥 Dev Diary Episode 7 is now available! A new update on the develpment of our new action platformer coming to you directly from the developers. 🎬 Watch it now! In this episode, an introduction to a new member of the team, plus, what has been the focus of this past few weeks for us: refining the combat system to make it fast-paced, super fun and full of cool moves. We added new enemies with new abilities for hurting Nanuka and a flying enemy as well. Furthermore, now you have barriers that will prevent the player from moving on if they don't defeat all the enemies on the screen. Also in this episode, an inside look at how we've reworked the feature art of the game, to make it more in line with what Nanuka really is. 🛒 Wishlist Nanuka on Steam to support development: https://store.steampowered.com/app/2810190/Nanuka_Secret_of_the_Shattering_Moon Thanks for following our journey! Let us…
- Inspired by classic 90s animation Nanuka: Secret of the Shattering Moon has a new trailer you need to see - 4 March 2025
OutOfTheBit have put up a brand new trailer for their action-platformer that's inspired by the style of 90s animations. Nanuka: Secret of the Shattering Moon is looking really good! Read the full article here: https://www.gamingonlinux.com/2025/03/inspired-by-classic-90s-animation-nanuka-secret-of-the-shattering-moon-has-a-new-trailer-you-need-to-see/
- Dev Diary #6 - Building our biggest level yet - 17 January 2025
🎥 Dev Diary Episode 6 is Live! 🚀 We’re excited to share the latest behind-the-scenes look at Nanuka: Secret of the Shattering Moon! Episode 6 of our Dev Diary series is here, showcasing: A massive 77-screen level in progress. A new ally: The Blacksmith, with unique gameplay mechanics. Swamp-level gameplay and quirky hazards. Pixel art refinements and dynamic particle effects. 🎬 Watch it now! 🛒 Wishlist Nanuka on Steam to support development: https://store.steampowered.com/app/1859580/Nanuka_Secret_of_the_Shattering_Moon Thanks for following our journey! Let us know what you think! 🌟 Follow us on social media: Bluesky: @outofthebit.com Instagram: @OutOfTheBit TikTok: @OutOfTheBitGames X/Twitter: @OutOfTheBit Website: www.outofthebit.com Thank you for your amazing support and stay tuned for more exciting developments! #Nanuka #DevDiary #DevLog #GameDevelopment #PuzzlePlatformer #Pixe…
- Dev Diary #5 - Changing pace - 6 December 2024
Hello All! During the last few weeks we've been focusing on lightening up the puzzle aspect of the game. After a round of playtesting, we are leaning more towards a fast paced experience that privileges action and combat. If you want to watch the episode #5 of the Development Diary of Nanuka: Secret of the Shattering Moon, click on the video below. If you enjoy the episode, please like, comment, and subscribe to our channel on YouTube for more updates! We share monthly devlogs featuring interviews and insights into our development journey of "Nanuka: Secret of the Shattering Moon" including concept art, anecdotes, and behind the scenes. Follow Us: Bluesky: @outofthebit.com Instagram: @OutOfTheBit TikTok: @OutOfTheBitGames X/Twitter: @OutOfTheBit Steam: Nanuka: Secret of the Shattering Moon Website: www.outofthebit.com Thank you for your amazing support and stay tuned for more exciting d…
- Dev Diary #4 - An update from the developers - 11 October 2024
Dear Community, Enjoy this update on two weeks of development, during wich we have worked on the first fail animation for Nanuka, to make it as silly as she is and on how to fit the allies in the gameplay. We also comment on our preference for a bug-free code during development, although it doesn't appear to be the best option for this game. Watch until the end and enjoy the bloopers! If you enjoyed the episode, please like, comment, and subscribe to our channel on YouTube for more updates! We share monthly devlogs featuring interviews and insights into our development journey of "Nanuka: Secret of the Shattering Moon," including artwork, early sketches, anecdotes, and more. Follow Us: X/Twitter: @OutOfTheBit Instagram: @OutOfTheBit TikTok: @OutOfTheBitGames Steam: Nanuka: Secret of the Shattering Moon Website: www.outofthebit.com Thank you for your amazing support and stay tuned for mo…
- Dev Diary #3 - Crafting enemies and imagining allies for Nanuka - 26 July 2024
Hello Nanuka's friends 👋 We have a new video for you about the development of our new game. In this episode #3 we explore: Designing enemies and refining gameplay with placeholder elements Integrating sprite animations into our custom engine Overcoming the challenge of rotating sprites with custom code Defining gameplay for Nanuka's allies and planning the first boss fight Developing ranged attack enemies How we approached the design of the Steam Page for the game We also want to give a special shoutout to Robyn Powell for composing the fantastic music for Nanuka’s adventure. Enjoy snippets of her work as background tracks in this video. If you enjoyed the episode, please like, comment, and subscribe to our channel on YouTube for more updates! We share monthly devlogs featuring interviews and insights into our development journey of "Nanuka: Secret of the Shattering Moon," including ar…
- Dev Diary #2 - Starting Level Design - 12 July 2024
Hello everyone! Here is the second episode of our monthly devlogs following the development of our new cinematic puzzle platformer Nanuka: Secret of the Shattering Moon. In this episode we share insights on how we are tackling the design of further levels in the game. As level 1 and 2 aim to familiarise the player with the controls and the story, from level 3 onwards we start developing new mechanics and exciting combat encounters. In this episode we also share our project management system, which we refined while working on our previous game, Full Void. We also added a couple of bloopers at the end. Just to remind everyone we are developers, not professional Youtubers :) We hope you enjoy the episode and we'd love to hear your feedback. Please leave your comments and we'll make sure to reply! If you liked the video, please consider to subscribe to our channel to support us and to be no…
- Dev Diary #1 - Behind the Scenes of 'Nanuka: Secret of the Shattering Moon' - 28 May 2024
Hello everyone! This is our first announcement ever for Nanuka's Steam page, and we are excited to share that we have just released the first episode of Nanuka Developer Diary! In this video, we share more details about the development process and the idea behind this colorful 2D cinematic puzzle platformer. You will hear from Ali (lead developer) along with Leo and Tom (pixel artists and animators) as they explore inspirations, discuss artistic choices, and talk through the prototype phase that led us to the final concept. This is the first in a series of monthly devlogs that we are releasing on YouTube. We hope you enjoy the video and subscribe to our channel to be notified whenever a new episode is out. Also, if you have questions you would like to ask the developers, please write them in the comments, and we will answer them in a future devlog. And don't forget to wishlist to suppor…
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