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Machick

Machick Steam news

Deadpixel | Mar 22, 2024 | game

Released

0players observed · 25 September 2026 - 12:56:55 UTC

ActionIndieRPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak85
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score86% positive

Machick news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak85
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score86% positive
  • Total reviews218
  • Release dateMar 22, 2024
  • DeveloperDeadpixel
  • PublisherDeadpixel

Genres: Action, Indie, RPG

Company pages: Developer: DeadpixelPublisher: Deadpixel

Top Steam chartsTop 100 gamesGame directorySteam Store page

Machick Steam news

Machick news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Machick 2 + Machick Mayhen Update - 4 September 2025

    Hello everyone!!! We’re back with some huge news, and we couldn’t be more excited to finally share it with you. The Machick universe is officially expanding! The chickens are back in style, and things are about to get wild: • The long-awaited sequel Machick 2 arrives on September 10, opening the doors to a brand-new chapter of magical chaos — more wands to craft, stranger frogs to face, powerful relics to collect, absurd fusions to discover, and plenty of surprises along the way. The Demo is already live on Steam, so you can jump in right now — and don’t forget to add the game to your wishlist to join us on day one!Wishlist Machick 2 • But that’s not all. Machick 1 still has plenty of news on the way, and we’ve been secretly working on new content for all of you who love the original game. The first major update, called Chicken Mayhen, is set to launch later this year, bringing fresh ch…

  • Colder and Colder - 8 December 2024

    Hey everyone!!! We’re back! We’ve launched Bees Vs Zombees and we’re preparing an even larger sequel to Machick. And for this winter, we’ve put together a Christmas update, featuring a new map, bug fixes you’ve reported to us, and balance adjustments to wands and enemies. Fixes and Improvements: - Adjusted enemy behavior that previously wandered aimlessly, ensuring a more coherent movement pattern. - Fixed the Satellite Skill so it now deals damage correctly. - Optimized the Satellite Skill, removing errors and improving performance (FPS) during use. - Enhanced the Gas Skill for better overall performance. - Reduced resource gathering time, making gameplay more dynamic. - Updated shop prices for a more consistent purchasing experience. - Fixed the Auto Aim so it no longer turns off unexpectedly. - Adjusted the chicken’s animation frames interpolation, ensuring smoother transitions. - Re…

  • Patch Note: Huge optimizations and Critical bug fixes - 24 April 2024

    Hello everyone! We appreciate all who have sent in their feedback. With that, we've been able to identify and address many performance and progression issues within the game. We apologize to players who had a poor experience. Our aim is to deliver a better experience now with these updates and those to come. We're opening a Discord server for quicker interaction and to share what we're working on. https://discord.gg/e7U4s2yGdB Fixes: - Bosses in Junkyard and Desert Maps - Boss Chests Freezing - Crashes in Long Matches - Wand Removal - Core Fusion Not Recognizing Types - SFX Errors Playing Even with Volume at 0 - Evolution Selection Freezing - Cards and Relics Staying After Being Selected - Auto-Resolution Correction Not Recognizing Different Monitors - Damage Corrected in Puddle of Pain Event Improvements: - Drastic GC Reduction - Major Script Optimizations - Drastic VFX Optimizations -…

  • Patch Note: Critical Error Fixes - 18 April 2024

    Corrections: - Wood information. - SFX playing endlessly. - Rotation of the Core texts. - Dragging Newly Created Core. - Card descriptions. - Enemies not spawning. - Infinite fight with the third boss. - SFX of Robo Frogs. - Black screen on Craft. - Kills not resetting between maps. - Craft enters the Selected Map in the HUB. - Boss Powerup Selection Does Not Pause the Game. - Boss HUD. - Achievements for Special Wands. Improvements: - Chicken speed increased by 10%. - Powerup cards reworked. - Reduced number of obstacles. - Map progression. - Faster Creeper Toads. - Updated visuals of Mushroom and Electric Zone cards. - Bosses are not affected by Movement Debuffs. - Revamped Pause Screen. - Reworked Powerup VFX. Additions: - VSync option.

  • Patch Note: 04/13/2024 New Progression e New Contents - 15 April 2024

    Hello everyone!! We want to thank you for the support you've been giving to the game, writing feedback to make it better and better. In the past few weeks, we've implemented many new mechanics, focusing mainly on the game's progression. I hope you enjoy the improvements we've made and feel free to write us feedback and bug reports that are happening. Additions: - 5 new enemies - 2 types of bosses + 3 variants - 2 new maps - 4 new powerups - 5 buff items - 6 unique boss powerups - Can use rerolling relics - Destructible obstacles - Auto resolution correction - Animation in selection menus - Korean language - Auto Aim - Compass Improvements: - Player HUD reworked - Improved HUB - Progression between maps completely altered - Special wands reworked - Improvements in sound clarity - Screens for cards, relics, and fragments improved - Fixed scrolling quantity instead of using money - End gam…

  • Patch Note: 03/29/2024 Performance and features - 29 March 2024

    Hey guys, for now, I'm just coming here to thank all of you who've sent us feedback, and to inform you that we've fixed the FPS drop that made the game impossible to play. Additionally, we've rolled out the auto-aim feature and a few other improvements. Tomorrow, we'll update this note with all the things we've updated!

  • Patch Notes: 03/28/2024 Crash Fix and Performance - 28 March 2024

    Fixes: - Long Play Crash Error - Resolved Black Chest Positioning Issue - Fixed Enemy Calculations - Resolved Infinite Running Sounds - Fixed SFX While Selecting Cards and Relics - Fixed SFX Issues When Out of the Game Area Improvements: - Reduced Unnecessary Enemy Spawns - Optimized Performance of Arcane Shooting - Optimized XP and Coin Performance - Improved Tornado Performance - Optimized Garbage Collection Allocation

  • Patch Note: 03/27/2024 - Performance - 27 March 2024

    This update was all about testing and figuring out what was making the game crash and run slow. We found a bunch of stuff that needed fixing, and this update tackles a lot of those issues. We're also tweaking some flashy effects and cutting down on the stuff cluttering up the screen, so the next update should run a lot smoother. Big shoutout to everyone who's been reporting bugs - we're reading all your messages and making changes to make sure you're having a blast playing the game again! Fixes: - Compass aiming at a non-existent chest - Crafting Wand Achievement - Background for Card, Relic, and Evolution Selection - Pause Infinity Consuming Memory - Infinity Playing Sounds Improvements: - Improved performance for XP and Coin Objects - XP and Coins despawn after a certain time - Improved performance for all Chest Objects - Chests despawn after a certain time - Improved performance for…

  • Patch Note: 03/25/2024 Sound and Languages - 25 March 2024

    We're reviewing all reviews and feedback. Thank you all for helping us get better. We're addressing the crash bug and implementing gamepad support. Additionally, we have many exciting features and improvements coming as soon as possible. Fixes: - Rectified squares in Japanese font - Rectified squares in Simplified Chinese font - Rectified squares in Traditional Chinese font - Fixed White Chicken passive text - Corrected achievements in Japanese - Reduced music/SFX volume - Added Infinity Arena sound when player dies - Added Gold Rain event sound when player dies - Added Infinity Rain sound when player dies - Added Infinity Fusion Core sound Improvements: - Reduced enemy speed by 12% - Enhanced obstacle pooling

  • Patch Note: 03/24/2024 - 24 March 2024

    Fixes: - Chests and Relics Stopping Player Movement - End Screen Clock Pointers - End Screen Kill Counter Overridden by Kill Icons - Augments Screen Spells and Relics List Size Adjustment - Market Description Disappearance - Forge Preview Bug - Stuck Relic Selection - Conflict Between Card Selection by Level Up and Card Selection by Elite Chests Improves: - Performance and Reduces Unnecessary PC Usage Add: - Chest and Relic Compass

  • Patch Note: 03/23/2024 - 24 March 2024

    We restructured the inventory data to fix some bugs; your old inventory will be wiped. Fixes: - Inventory overridden - Kill and craft wand Achievements - Craft Crash - Fusion Core Save - Language Translations - Game Progression - Yellow Chicken's Passive Skill - SFX Spam Bug Improves: - Gameplay Performance - Initial Game Progression - Reduced Game Size - Chest Visual Add: - Japanese Language - New Card Levels - New Gameplay Music

Patch notes and updates

S.noRelease datePatch nameGID number
124 April 2024Patch Note: Huge optimizations and Critical bug fixes5759616966659830087
218 April 2024Patch Note: Critical Error Fixes5762994032389323870
315 April 2024Patch Note: 04/13/2024 New Progression e New Contents6474562312196146597
429 March 2024Patch Note: 03/29/2024 Performance and features5749481331439181883
528 March 2024Patch Notes: 03/28/2024 Crash Fix and Performance5749481331437406454
627 March 2024Patch Note: 03/27/2024 - Performance5749481331434069143
725 March 2024Patch Note: 03/25/2024 Sound and Languages5686430301732901937
824 March 2024Patch Note: 03/24/20245686430301727872268
924 March 2024Patch Note: 03/23/20245686430301727073514

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