Palm Paradise Garden news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID2811220
- PriceNo longer available on Steam Store
- Release dateComing soon
- DeveloperCrystalline Green Ltd.
- PublisherCrystalline Green Ltd.
- Parent gameNot available
Genres: Simulation, Strategy
Company pages: Developer: Crystalline Green Ltd.Publisher: Crystalline Green Ltd.
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Palm Paradise Garden Steam news
Palm Paradise Garden news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Devlog 4: Slow Growing - 15 August 2024
Slow Growth Back in June I got burned out from overwork and trying to chase too many deadlines. I took a holiday, pitched Palm Paradise Garden to a bunch of publishers at a conference (unsuccessfully), then on returning home, first injured myself while running, and followed that up by catching covid. I've now recovered but all told, I have not progressed further with Palm Paradise Garden development since the last devlog. I have however spent a lot of time thinking about the game and getting feedback from various different people on it. Beautifying I am even more convinced that the game has great potential, and that the planned improvements mentioned in my last devlog - to the UI/UX, progression system, characters, and the addition of two further modes (relaxed and story) - are all essential and will vastly improve the game. However, I've also realised the game is not quite hitting the…
- Devlog 3: Making Progress - 30 April 2024
Changing Seasons Spring is in full swing here in the Northern Hemisphere, and Palm Paradise Garden is itself sprouting new shoots, with a whole host of improvements and additions to the game this month. The Real World This month I finally started getting real world plant data into the game. Way back when I was coming up with the concept for Palm Paradise Garden, I bought a few packs of pre-made tree and plant models for the game, intending for these to be the basis for the plants in the game. The last two months, my mum, who is a retired gardening teacher, has been going through these 3D models and identifying possible plants that they could represent. As well, she has been gathering some very detailed data on these plants' lifespan, flowering and size/dimension. All of which I am feeding into the game, and that data is now driving the plant lifecycles. There is in fact more detail in t…
- Devlog 2: Learning Experience - 6 April 2024
Learning To Garden Palm Paradise Garden is relatively sophisticated and realistic in its simulation of gardening. Given that, ensuring players learn the game in a way that's both fun and fits their natural learning style has been a big recent focus of development. Do It Yourself I personally am the sort of player who loves to jump in and experiment - learn by trial and error. In an ideal world, a game uses familiar cues from the real world, while giving enough feedback to what you're doing, that it's possible to learn by just trying stuff out and seeing what happens. I've added in a lot of subtle features to the game, especially around planting, in order to give as many hints to the player as possible. Selected plants are now highlighted, the UI indicators for what location a plant prefers have both percentage numbers and human readable labels, and light up in red when there's a problem…
- Devlog 1: Circle of Life - 2 March 2024
A New Beginning This devlog is the first in a monthly series to keep you up to date with progress on the game prior to release. Since the game was announced, I've finished implementing the core game loop. Plants now have a lifecycle: they grow, flower and die of old age or neglect. To support this, I implemented seasons and watering. Seasons Change Before programming the plants' lifecycle system, I first needed to implement in-game time. In the plant world, that meant creating a seasonal cycle. Not all parts of the world have the same seasons, and being in northern or southern hemispheres makes a massive difference too. To solve this, I decided to display seasons to the player as a North Europe four season cycle (i.e. Spring, Summer, Autumn, Winter). I made the areas outside the greenhouse be more than just scenery, by having them change to reflect the current season. However, inside th…
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