- Patch #9 - 27 April 2026
Changelog :- Massively decreased game size from 36.4 GB to 18.5 GBThis will help in making future updates for BF:RI easier.
- Patch #8 - 12 January 2026
Changelog :- Fixed bug shotgun dealing no damage when buckshot ammo type was chosen- Fixed bug when pressing C you would perform jump even if keybind was not that- Fixed bug AI holding an LMG in base had missing barrel- Fixed bug JWI Type 64's Handguard sometimes fully disappears- Fixed bug John 357.SNUB muzzle attachments were off floating- When using PIP Scopes bullets are now more centered towards center of scope
- 1.1 Update - 8 January 2026
Changelog: - New Side Mission "Supply Depot"- New Weapon "Havran-II" - Enemy AI Tab Advanced Settings- New Profile Slots Save System - Added Swap Weapon 1 Keybind- Added Swap Weapon 2 Keybind- Added AI Command UI Keybind- Added AI Command 1 Keybind- Added AI Command 2 Keybind- Added AI Command 3 Keybind- Added AI Command 4 Keybind- New Incremental Walk Speed Keybind (You must hold this key to enable adjust walking speed by scrolling)- You can now switch weapons by using scroll wheel- New Prone stance- You can now disable campaign progression when creating a new save- You can now skip Prologue when creating a new save- Enemy AI now fires erratically and does not consistently fire on full auto- Fixed Freelook Action Bugged - Fixed bug where pressing 5 in FOB would delete your campaign progression- Fixed bug where left and right arrow keys make your character turn Join Discord : https://di…
- BF:RI 2026 Roadmap - 1 January 2026
Hello there everyone, here is the roadmap for post 1.0 BF:RI in 2026! Planned of 6 updates across the year, and each update will have a guaranteed new side mission (like a normal campaign mission but without the story element and not needed for the progression of the campaign) and a new gun, though this won't be the full main focus of these updates QoL features and improvements that didn't make it in the 1.0 version will be added, examples out of many: save slot system, more in depth AI difficulty and behavioral settings tab/sliders, player being able to suppress enemy AI with their shots, proper AI teammate and enemy weapon loadouts and much much more. I am taking in feedback or requested features from the players in discord so join the discord if you would like to give extensive feedback on what you want in future updates. The plan for these updates is for it to be spaced ROUGHLY 2 mo…
- Patch #7 - 31 December 2025
Changelog :- New weapon quickswap keybind- Added restart mission button in pause menu- Added return to base button in pause menu- Changed flashlight cone radius to be bigger and intensity lower- Removed flickering cloth window from Stronghold Sweep
- Patch #6 - 30 December 2025
Changelog :- New frame limiter setting - The big rocks in Stronghold Sweep now have accurate collision's- Increased player footsteps attentuation range
- Day 5 Patch - 30 December 2025
Changelog :- Increased Squad Teammate movement speed- Increased Squad Teammate damage dealt, health & lowered reaction times.- Fixed pressing ESC or P while in glove customization screen would softlock you- Slightly reduced enemy reaction times on "Easy" & "Normal" Difficulties- Added attachment decorations to the gunsmith wall as visual cue- Removed unnecessary collisions on many rocks in Stronghold Sweep- Removed unnecessary collisions on many foliage in Hunter to Hunted I have seen footage and reports of gun going completely missing and not being able to do anything else effectively softlocking you, I have tried dozens of map runs throwing flashbangs in many different ways but I am unable to replicate it, for now I've put in some code that I THINK is causing this that may prevent this bug.
- Day 4 Patch - 29 December 2025
Changelog :- Fixed when flashlight is on enemy there is a sphere casting shadow- Fixed reset keybinds making reload button to be Y instead of R- Jumping action is now rebindable- Interact action is now rebindable- Increased bounds scale on window cloth's in Stronghold Sweep to combat the black flickering
- Day 3 Patch - 28 December 2025
Changelog :- Fixed 2 instances where you can fall down and get softlocked in Hunter to Hunted- You are now able to pick up the same weapon while having it in your inventory - Removed Deprecated "Show Objectives" Keybind - Fixed DBS physics asset
- Day 2 Patch - 27 December 2025
Changelog :- Fixed Stronghold Sweep ending voicelines overlapping- Fixed Enemy skin being silver when Visual Effects setting was on Epic- Fixed M16A4 magazine attachments clipping- Dying in base will no longer trigger permadeath delete progress- Fixed Commands UI appearing in Return to sender on lone wolf- Fixed Commands UI appearing in Vacancy on lone wolf - Fixed Commands UI appearing in The Wolf At The End on lone wolf - Fixed objectives being empty in tablet on The Wolf At The End- Fixed objectives being empty in tablet on Vacancy- Fixed L3.762mm physics asset- Dust Tunnels enemy spawns is now randomized- Return to Sender enemy spawns is now randomized- Broken Prayer enemy spawns is now randomized- Fixed Dust Tunnels engine sound was located on a place with no car - Removed LOD's for LUV vehicle as it caused visual bugs - Fixed floating LUV in The Wolf At The End
- Day 1 Patch - 26 December 2025
Changelog :- Fixed pressing escape does not close Weapon Locker and stun locks the player - Fixed being able to unpause in skydiving sequence and control the player- Fixed Hauer 17C having the wrong low ready and high ready stance pose- Fixed not being able to move when applying Soviet Wood/Poly Stock Attachment- Fixed teammate AI Running into JLTV and not avoiding it- Fixed The Wolf At The End mission having wrong mission parameters- Fixed NPC Voices volume slider not working, 178 voicelines have been properly assigned soundclasses- Fixed Sniper Rifles weirdly scaling down when jumping and landing- Fixed Mikhail.9x18mm having weird sway reactions- Removed LOD's from the MLRS Truck objective, as it caused visual bugs.- Dying in base will now just reload the level instead of mission failure screen appearing
- 1.0 Launch | Full Release - 26 December 2025
Changelog: - New Mission "The Wolf At The End"- New Mission "Dead Line"- New Mission "Stronghold Sweep"- New Mission "Hunter To Hunted"- New Prologue Mission "Ground Zero"- New Campaign Cutscenes & Story- New JLTV Infil Cutscene- New Weapon "Maverick MGL.40"- New Weapon "NX9"- New Weapon "XM177"- Weapon Remastered "Mosswell 590"- New Taclink-7 PDA Equipment- New Attachment "AIM-P2"- New Attachment "AIM-P1 + G7M"- New Attachment "HOLO GEN0"- New Attachment "Handstop Grip"- New Attachment "60 RND Soviet Mag"- New Attachment "VSX-18"- Attachment Remastered "XPAL-16"- New Jumping Movement- New Sight Flip Feature For G7M Combo Sights - New Tutorial Pop Ups- New Parallax Scopes- New Steam Achievements- New AMD FSR Settings- New AA Mode Settings- New Global Overall Graphical Setting- New Quad Nods Overlay & Improved NVG Effect- Player HUD Improved - Zamislav.74r Reanimated- Zamislav.74s Reanim…
- Nova Aetas II | 0.5.0 Major Update - 20 November 2025
Operations Base Remake, 1 New Map, & 3 New Weapons, Voice Acted Mission Briefings, New Enemy & Protagonist Voice Actors. Changelog: - New Mission "Vacancy"- Map Remake "Operations Base"- New Main Menu Scene- New Main Theme Song- New Weapon "Wick Sniper"- New Weapon "R720 Sniper"- New Weapon "XSR Sniper"- Weapon Remastered "XM4"- New Weapon UI Select Locker- New Mission Briefing Voicelines- New Protagonist Voice Actor- New Insurgent Voice Acting- New Player HUD Paper Doll- Improved Mission Map Select UI- Improved Mission Intermission UI- Added Randomized Enemy Spawns For "Hornet's Nest" Mission- Added Randomized Enemy Spawns For "Lion's Den" Mission- Added Randomized Enemy Spawns For "Hostile Takeover" Mission- Fixed Enemy AI Rough Animation Transition Not as much content as the part 1 of the update but this gets a lot of important framework and preliminary stuff done for the final 1.0 f…
- 0.4.2 Patch - 14 July 2025
Changelog :- Game Performance Greatly Optimized - Fixed ISR Tamar Canted Sight ADS- Fixed M11. 45 ACP Wrong Leaning Direction- Fixed JWI P9 Wrong Leaning Direction
- 0.4.1 Patch - 12 July 2025
Changelog :- Fixed Hostile Takeover Map Collisions - Fixed Hornet's Nest Map AI Sightlines- Fixed M9 Tac Reflex Instant ADS- Fixed Return to Sender Softlock Spot- Fixed AI UI & Commands Still Appearing When Solo- Fixed Health Stimming Regen Would Still Apply After Dying- Fixed Laser Pointer Still Appearing When Gun Is Out Of Screen- Fixed Enemy Bullet Impact Particle Doesn't Land Accurately- Fixed AI Sliding When Moving After Playing Firing- Fixed Player Interact Animation Will Bug Out If Spammed - Suppression Effect Fixed & Overhauled - Player Sprint & Tac Sprint Speed Is Faster- Ammo Box Interact Now Refills Everything
- Nova Aetas I | 0.4.0 Major Update - 10 July 2025
2 Map Remakes, 2 Map Remasters, 2 New Maps, & 19 new weapons, Little Bird Infil Sequence & Gunsmith 2.0 Overhaul. Changelog: - Gunsmith 2.0 Overhaul- Over 20+ New Weapon Attachments- New Little Bird Infiltration Cutscene- New Teammate & Player Operator Models- Map Remake "Dust Tunnels"- Map Remake "Nasir Compound"- Map Remake "Grand Mosque"- Map Remake "Return to Sender"- New Map "Hostile Takeover"- New Map "Hornet's Nest"- Map Remastered "Operations Base"- New Training Mode Map- Weapon Reanimated "MK18"- Weapon Remastered "M16A4"- Weapon Remastered "MK16"- Weapon Remastered "NWI Hershel"- Weapon Remastered "Leopold 7"- Weapon Remastered "Kaliss Fennec"- Weapon Remastered "Vulture.50"- New Weapon "M11. 45 ACP"- New Weapon "ZP Vitaly-2000"- New Weapon "John.12 Gauge"- New Weapon "Franchot 12"- New Weapon "DBS"- New Weapon "Breach Shotgun"- New Weapon "L3.762mm"- New Weapon "Sigrid ARX16"…
- Development Update #9 - 12 May 2025
Join the discord for more detailed progress : https://discord.gg/rJVueVf8Fb Community Branch Test 0.4 is now available for everyone in the Betas tab!
- We need to talk - 22 April 2025
Join the discord for more detailed progress : https://discord.gg/rJVueVf8Fb
- Development Update #8 - 2 April 2025
Join the discord for more detailed progress : https://discord.gg/rJVueVf8Fb
- Development Update #7 - 2 March 2025
Join the discord for more detailed progress : https://discord.gg/rJVueVf8Fb