TransmuTowers news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score79% positive
- Total reviews14
- Release dateMar 11, 2026
- DeveloperEdenic Era LLC
- PublisherEdenic Era LLC
Genres: Action, Casual, Indie, Strategy
Company pages: Developer: Edenic Era LLCPublisher: Edenic Era LLC
TransmuTowers Steam news
TransmuTowers news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- TransmuTowers Launched! - 11 March 2026
Hey Everybody,TransmuTowers has now officially launched! Over the next few weeks we'll be adjusting the game based on feedback and fixing any bugs that somehow slipped through. We'll also add new languages from any our of volunteer community members. If you run into any issues, letting us know on Discord will allow us to fix it the quickest.Additionally, within the next two months, we'll be releasing a free patch to add 1 more level, 2 more towers, and the completion of the story. Thanks to everyone who helped with development in anyway and to all of you who purchase the game!
- TransmuTowers Steam Next Fest Demo Released - 13 October 2025
Hey everyone! It's been awhile as we've been heads down trying to make sure we can deliver the best possible experience for the Steam Next Fest. You can now play two stages with 6 bosses. You'll be able to unlock 10 towers and a couple dozen upgrades. The full game will have 3x the content and a host of changes from feedback provided during this tests. Be careful though! This game isn't easy by any means and it make take both wits and luck to push through both of the stages (or a bit of farming). We're excited to be able to go so public with the game and can't wait to hear what everyone thinks!
- June Dev Log - 9 June 2025
Hi folks,We have a new game trailer to share with you and it is showcasing our updated visuals and gameplay. Enjoy!
- May Dev Log - 22 May 2025
Hi all, We have been working hard in the past couple of months and finally breaking the radio silence to bring you news about what we have been cooking so far. Gameplay Killing the boss at the end of the round rewards with powerful augments Bosses have their own unique attacks and death visual effects 4 playable characters have been added and more to come There are now even more towers to choose from to set your gameplay strategy We increased the number of levels we have and they come with their own unique challenges Gameplay is adjusted once more to be even more challenging Quarry and Sawmill have been updated to collect resources more efficiently Creative In-game Character styles have been reworked for more updated look The UI has been updated once more to suit our style better Levels have their own cool ambient effects that makes the world feel more immersive Infusions system has bee…
- October Dev Log - 18 October 2024
Gameplay You can now level up towers to get unique visuals and effects Enemy types increased from 3 -> 7, Bosses with Special Abilities added to the game You can now play as Penny Bun with unique effects. There are now towers in the game that can buff other towers There are now findable objects in the level that can give powerful auras to your towers Gathering resources have been revamped. Buildings now autogather resources around the map instead of producing their own. Bosses will now show up on the edges of the screen so you can better position towers Bosses now have a unique intro animation Game completely rebalanced to make it far more challenging Gold reworked to be a more unique findable resource Creative In-game Character style has been changed and walk/carry animations have been implemented. The UI has been completely revamped. We have a beautiful animated Main Menu Infusions UI…
- July 2024 Dev Log Update - 6 August 2024
This month! - Due to playtest feedback we'll be focusing on making strategy and counters of enemies more dynamic in the coming months. - Additionally we are trying to add variance from run-to-run - Upgrades are too strong so we will tune them down in future playtest (note: They are intentionally cheap for playtests right now since we want people to experience the full game in a short 1-2hr time period) Gameplay - We've added the ability to move your towers. Your player can only pickup and move one tower at a time. This is to add strategic depth in how you spend your time. Additionally it allows a more reactive gameplay style to bosses by moving important towers in their path. Don't move too many though or your weak side will still be overrun! - We've added the ability to infuse towers. As you progress through the story you'll gain the ability to grant other towers additional runes. For…
- June 2024 Dev Log Update - 26 June 2024
This month! - We've started our first friends and family playtest. Currently it includes 1 level, 2 characters, 4 enemies, and a bunch of towers and upgrades. - We've created level 2 & 3 and started developing the UI to not just be basic boxes. - Gameplay: We've moved towards around 12 towers and revamped the early Towers to get them to the quality level we can support. - Narrative: First story implemented, second story close to being implemented. Updated our Visual Novel code to support our writers better. - Creative: We've concepted and starting modeling up to about tower 16. We've also brainstormed out about 50 possible towers and dozens of particle effects to choose the best from. - Engineering: A lot of performance improvements for resources and particles. Started investigating Friendshipper (an open source git implementation for UE5) that will help us scale the team if successful.…
- May Devlog - 21 May 2024
Just wanted to drop some quick information for those waiting! - First Playtest: Our first internal full team multiplayer playtest was this month. It went "ok." Definitely some bugs to fix but overall was pretty performant with 0 crashes. - Family Playtest Soon: We'll be rolling out to our families this week or next to get some feedback on if the game makes sense. - Cel-Shading: We've transitioned over to a cel-shading look for the 3D models to better blend with the 2D sprites. - Creative: We've finished about 10 towers (40 desired for v1.0) and about 8 enemies (20-30 desired for v1.0). - Gameplay: We've got most of the attributes done, upgrades, game loop, saving, multiplayer, and character select done. - Narrative: The world building & character design are primarily finished with the first story getting added to the game shortly. - Engineering: Playtest uploaded to Steam and awaiting a…
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
