- Game Updated to v1.94_20260914 - 14 September 2026
v1.94 (2026-09-14) fixed: bug where map exit symbols were not always displayed correctly, with a few more issues still remaining fixed: bug where active skill challenges previously had an excessively high success chance even without the required skill, more in RULEBOOK.pdf under '7.2 Relation to D&D skills' and '7.4.3. Active skill checks' fixed: bug where dungeon portals appeared flat when viewed from different angles fixed: bug where text showed spacing issues, especially at smaller sizes fixed: bug where game brightness was higher than intended fixed: bug where clicking the 'Close / Cancel' key (def: ESC) to close the 'Character Window' would also open the 'Settings' page added: new side quests 'Frozen Memories' (Coldwither Steppe), 'Strange Coins' (Softwater), 'The Iron Lords' (Winterhold), 'The Giant's Burden' (Ember Sands), 'The Old Sewers' (The Sewers) added: new side quest maps…
- Game Updated to v1.93_20260516 - 16 May 2026
v1.93 (2026-05-16) fixed: bug where map exit symbols to other maps were hidden when non-visible monsters occupied the tile fixed: bug where equipped items with the 'of Invigorate' enchantment were not properly preventing the 'Exhausted' condition while walking or travelling between maps without food (thanks @bert) fixed: bug where resting was reporting 'Resting is not required' when only some party members were affected by the 'Exhausted' condition (thanks @Darkbridger) fixed: bug where elemental damage from an equipped weapon was applying to both weapon attacks when dual-wielding, also showing the elemental damage symbol on both attacks instead of only the attacking weapon (thanks @Darkbridger) fixed: bug where double damage against specific monster types was applying to both single-hand weapons when dual-wielding instead of only the attacking weapon (thanks @Darkbridger) fixed: bug wh…
- Game Updated to v1.92_20260501 - 1 May 2026
v1.92 (2026-05-01) added: removed skill-to-skill prerequisites (e.g. Long Blade no longer requires Short Blade, armor tiers no longer require lower tiers), allowing direct access to core weapons and armor based on profession and abilities; progression is now driven by profession, race and ability bonuses, improving early character viability and reducing confusion (see RULEBOOK.pdf: 7. Skills, 7.6. List, 16.2. By Skill) (thanks @Lanjane, @Syrin, @Guy, @Darkbridger) added: rebalanced physical protection values across armor, shields, helmets, gauntlets, cloaks and boots, reducing early-game protection stacking after the removal of skill prerequisites (armor tiers now accessible directly), while preserving heavy armor as a strong defensive choice, more in RULEBOOK.pdf under '14.7.2. Armor', '14.7.3. Shield', '14.7.8. Boots' added: improved build and deployment pipeline, enabling faster and…
- Game Updated to v1.91_20260420 - 20 April 2026
1.91 (2026-04-20) fixed: overhauled combat system, enemy damage is now more consistent and meaningful, and protection interacts better with incoming damage, making fights feel fair, predictable, and balanced yet challenging across all levels and builds, more in RULEBOOK.pdf under '14.6. Capped effect by ability bonus', '1.1.1. Actions' and '12.6. List' (thanks @bert, @Saxon1974, @karolinerna2000, @noo, @Neo007) added: rebalanced protection-based enchantments (e.g. 'of Protection', 'of Giant' and 'of Titan'), reducing their effectiveness to limit stacking and better align with the updated combat system, more in RULEBOOK.pdf under '14.2.2. Named enchantments' PS: if you're enjoying the game, consider leaving a Steam review - it really helps a lot
- Game Updated to v1.9_20260412 - 12 April 2026
1.9 (2026-04-12) fixed: bug where the 'Character Creation -> Create New -> Skills' page was slowing down without any user interaction fixed: renamed spell 'Sanctified Chorus' to 'Mass Cure' for clarity and consistency, more in RULEBOOK.pdf under '8. Feats' added: massively expanded 'Feats' system (50+ total), introducing new combat styles, profession-based traits, elemental paths, and utility options, ensuring meaningful choices across all builds and levels, more in RULEBOOK.pdf under '8. Feats' and '8.1. List' (thanks @Corwin, @crpgnut, @Saxon1974, @Valen, @glenn3e) added: 'Feats' screen now groups feats by status (taken, active, non-taken) and prioritizes profession-based feats within active ones, while keeping alphabetical order in each group, reducing scrolling and improving decision clarity added: 'Persuasion' skill rebalanced for buying/selling items in shops, providing meaningful…
- Game Updated to v1.84_20260330 - 29 March 2026
v1.84 (2026-03-30) fixed: bug where items provided and equipped through skills on character creation screen, couldn't be used together on game's start, example bow (2-handed) and another weapon. These items are now moved to inventory on game's start, more in RULEBOOK.pdf under '16. Starting equipment' (thanks @Guy) fixed: bug where a character equipped with a single-handed weapon (i.e. a dagger) could equip a second single-handed weapon with having the 'Dual Wielder' feat, under certain criteria fixed: bug where the game crashed if non-supported resolutions were provided upon initialisation, which could happen when the save.dat was copied between systems having different resolutions. This is now detected and it sets the largest resolution supported in such occurence (thanks @MАKЯØП, @durandin2000) fixed: bug where the game was loading infinitely if a non-supported display mode was provi…
- Game Updated to v1.83_20260313 - 12 March 2026
v1.83 (2026-03-13) fixed: bug in save.dat where earlier EA saves were causing a crash on newer full release builds. Its essential to start a new game in 1.8+ versions rather continuing the EA save (1.71 or earlier), to avoid content glitches or other crashes (thanks @Andreas Duscha added: 'Oakveil' now includes a stable back to 'Greywillow', allowing travel back to earlier regions after you've teleported there as part of main quest (thanks @Truller, @Corwin, @alexey2128506) added 'Skill: X' in item description to show the relevant skill for weapons and armors (thanks @Guy) added 'Attribute: X' in item description to show the relevant attribute used on damage output for weapons (thanks @Guy)\
- Game Updated to v1.82_20260304 - 4 March 2026
v1.82 (2026-03-04) fixed: bug where the game won't initiate combat after loading a game when monsters are in-front of the party (any direction), not allowing the party to engage the monsters or moving around. In such case, the game now initiates the battle automatically after loading the game (thanks @JimmyG) fixed: bug where changing the display mode to either 'fullscreen' or 'letterbox' on steam deck would cause a black screen and the game wouldn't start at all. Only 'windowed' mode is supported on steam deck. The game now locks the display mode (options are greyed out) under steam deck so it couldn't be changed by mistake, while enforcing 'windowed' display mode by default on steam deck (thanks @Claws, @damien.sinardet) fixed: bug where saving settings on 'Game Settings' page was failing and causing an error with 'A display resolution needs to be selected', although a display resolut…
- Game Updated to v1.81_20260223 - 23 February 2026
v1.81 (2026-02-23)fixed: a bug where a crash is occured when some faulty information in save.dat, is being parsed and loaded. Now the game detects and skips the parsing of such faulty entities, which also prevents them to be re-saved (thanks @glenn3e, @grandpa)fixed: a bug where a required iron key was not dropped by killing a goblin on 'Depths of Silkmoor' dungeon (thanks @Tresette, @crpgnut, @glenn3e, @titinne, @Corwin, @Beast)fixed: a bug where the alchemist in the forest of 'Silkmoor' couldn't follow you down to 'Depths of Silkmoor' since no 'Climb Down' option was shown after clearing the dungeon in first place (thanks @glenn3e, @Mixxer5, @crpgnut)fixed: a bug where short swords couldn't be equipped by Clerics and Wizards, even when they had acquired the 'short blade' skill (thanks @Corwin, @GamingPanda, @crpgnut)fixed: a bug where frequent crashes were caused at random times, due…
- Game Updated to v1.8_20260209 (Full Release, Out of EA) - 14 February 2026
v1.8 (full release, 2026-02-09)fixed: bug where monster actions were not chosen properly, causing monsters to repeatedly use their strongest actions (especially those using a chance '%'), ignoring their actual percentages and leading to an imbalanced, unfair experiencefixed: bug where minibosses were not giving increased xp / gold when they were defeated, regardless their increased hp / damage output. Now this is considered as well and can expect increased xp / gold based on monster's multipliers. More in RULEBOOK.pdf under '12.3. Loot' and '12.7. Experience'fixed: bug where combat actions could be taken under a triggered event dialogue when monster happened to be on same square as the event, initiating combat. Now, event dialogue takes precedencefixed: bug where the skill trainer screen continued showing the required skill / expertise even when training at higher expertise (apprentice+…
- Game Updated to v1.71_20250711 - 11 July 2025
v1.71 (2025-07-11) fixed: bug where the game couldn't be shown correctly on steam deck. The issue was the game engine by default tried to set 'letterbox' mode, causing issues. Now, the game engine sets the game on 'windowed' mode by default on steam deck devices, while also preserving the aspect ratio. You also need to force delete 'save.dat' file, then restart, if have a previous version or simply fully reinstall the game (thanks @lidstah) fixed: bug where sometimes the event system didn't worked correctly, not redirecting to correct event options under some conditions. However, such conditions were not found in current content, so its a fix for future content fixed: bug where clicking on a chest would cause the mouse to disappear, while no item would be set to mouse. This was caused by dynamic items no longer found in save.dat, as these items may be sold and lost forever. Only happens…
- Game Updated to v1.7_20250611 - 11 June 2025
v1.7 (2025-06-11) fixed: bug where a few magical items were disappearing from equipment / inventory, after save/load. Issue was that these magical items were wrongly handcrafted to use enchantments that are not allowed for these item types, which the game engine detected on loading and removed them. All such magical items were fixed on all dungeons, plus additional code added to protect against creating these handcrafted items (thanks @elenda*******, @BigSexy, @shafkhan2001) fixed: bug where the "Wizard's Laboratory" entrance (on plaimere woods map) was causing log errors, when playing the demo. The game was trying to read data from maps not supported in demo. Event was updated so that now it now checks the build type (demo) and in this case just shows the warning about 'unsupported map in demo' rather causing any error logging (thanks @Orace) fixed: bug where cursed items could be crea…
- Game Updated to v1.6_20250330 - 30 March 2025
v1.6 (2025-03-30) fixed: bug where any damage caused by a monster's action could be avoided if player opened either a character window or settings while the action was animating (thanks @SkittishKavu1) fixed: bug where the local map couldn't open by clicking the 'Local Map' action key shortcut (by default, 'M'), if you were holding an item or a spell was highlighted / view description fixed: bug where a town door couldn't show its label instantly, when a game was loaded while facing that door, one had to slightly move the mouse to show the label fixed: bug where clicking 'reroll' on 'character creation' on 'Skills' page, was causing a crash if there were three (3) skills added (thanks @Asperger Berzerker) fixed: bug where starting a new game didn't working normally if it was followed after a loaded game, ending up triggering wrong events etc. The issue is that a few details of previous…
- Game Updated to v1.5_20250125 - 25 January 2025
v1.5 (2025-01-25) fixed: bug where items couldn't be placed on / taken from ground if there was a text banner in front of party. In that case, the text banner was taking full control, even when the player didn't clicked on it to read the text, not allowing item handling fixed: bug where a non-desired character was sneaking in into some event's content, causing a few options to not show up like ~50% of the time. Now, a proper replacement is done always before before actual parsing, just in case fixed: bug where the 'Cursed' condition (mostly caused by 'mummies' in later content) was causing an infinite loop while resting, since being 'Cursed' doesn't allow restoring HP/SP and the game was waiting for that. Now game take this condition feature into consideration, allow full resting (thanks @shafkhan2001) fixed: bug where spells adjusting elemental damage by a percentage (like the new 'Thu…
- Game Updated to v1.41_20241014 - 14 October 2024
v1.41 (2024-10-14) fixed: bug where fullscreen mode wasn't working well if the operating system (windows) had set a scaling factor (DPI) other than 100%. Although the game is DPI-aware, a few functions were called in wrong order returning instead a scaled resolution and not the real / native one (thanks @elenda*******, @covr)
- Game Updated to v1.4_20241012 - 12 October 2024
v1.4 (2024-10-12) fixed: bug where items couldn't be placed on / taken from ground if there was a text banner in front of party. In that case, the text banner was taking full control, even when the player didn't clicked on it to read the text, not allowing item handling fixed: bug where the game window's camera perspective was always taking the current desktop resolution to compute its aspect ratio, leading to graphics output with great differences across different setups and also causing issues with cursor mapping. Now, a fixed ratio is always used, regardless the current resolution fixed: bug where a leather armor couldn't be equipped by a wizard, even though the character was allowed training in leather armor skill. Turned out that leather armor skill was needed the fix, to disable training for wizards, updated '7.5 List' on RULEBOOK.pdf as well (thanks @Dennis). In addition, a coupl…
- Game Updated to v1.3_20240602 - 2 June 2024
v1.3 (2024-06-02) fixed: bug when side quest recruitable NPCs (i.e. not hired NPCs, like Lisandro's quest) were replaced in their initial map position, after completing their quest, allowing the side quest to be replayed. Only hired NPCs should do that, when they're dismissed from the party. fixed: bug in sound system where sound volume wasn't getting respected some times. The sound volume code was decoupled in more appropriate places to fix that. fixed: bug where an elemental symbol was shown from non-elemental damages taken (a case being equipping the 'souldrain' ring that monastery devil is leaving behind). In addition, no elemental symbol was shown on damages caused by a condition (flamed, poisoned). fixed: bug with randomisation, shown on previous version (2024-03-20) which caused the creation of the same items and gold pieces in chests and probably in other areas as well. Fixed on…