- New Trailer, Big News, and Our Kickstarter Journey Begins - 28 May 2026
The resistance is growing.Today we have some huge news to share with everyone following Synchro. First, our brand-new trailer is here!This is your best look yet at Synchro’s world of deception, tactical survival, and synchronized combat. You’ll get a glimpse at the dystopian nightmare we’ve been building, the hidden threats lurking beneath the surface, and the resistance squad you’ll command in the fight against forces that manipulate reality itself.But that’s not all.We’re incredibly excited to officially announce that Synchro has signed with Crytivo.Partnering with Crytivo is a major milestone for our team. As an indie studio, building Synchro has always been about creating something distinct, tense, and deeply strategic. Having a publisher that believes in that vision gives us the support to bring the game to even more players and make Synchro the best experience it can be.And there’…
- Good news - 30 April 2026
Hey there, rebels! This is Ivan, the producer and game designer of the project, checking in.Good news! We've finally found a worthy publisher — one that's the right fit for us — and we've signed the deal. What's more, we've made up our minds: we're running a Kickstarter campaign for Synchro this summer! For backers and early playtest participants, we've prepared exclusive rewards and some sweet in-game goodies. We're truly excited to share this news with you — our earliest supporters.There is a small downside, though: the new demo is being postponed until the crowdfunding launch. But on the flip side, it will have even more content than we originally planned. Here's a taste of what to expect:— More dangerous elite enemies — New collectibles in combat. Try to guess their effects! — 150+ hand-crafted locations — And much, much more! The underground will be in touch very soon. Stay tuned t…
- What we've done & what's next - 4 January 2026
Hello, resistance! Happy New Year!While we're on our New Year's break, it's a good time to talk about the work we've done and our near-future plans.List of Updates for the Spring PlaytestSince the summer playtest, we've implemented a huge variety of new mechanics and content. We've mainly focused on content and meta-progression elements.New ContentComicsWe are completely redrawing our comic-style cutscenes. They are now in color, more vibrant, and do a better job of revealing Synchro's lore and character backstories. At launch, the game will feature a whole comic book with key story moments spanning ~50 pages.New Hero: SledgeThis is a Tank with plenty of crowd control. He can pull enemies toward himself, and his ultimate ability grants him invulnerability and provides an impenetrable shield that can cover allies.New Enemies: Cultists & Pikehead monsterWe're gradually populating the dens…
- Synchro playtest has ended! - 28 August 2025
Hello everyone!We have closed the Synchro playtest on Steam until the next major update. Thank you to everyone who participated! This is incredibly valuable. Thanks to your feedback, we've understood and improved a lot of things, and we continue to make improvements!Here's a bit of statistics:The playtest was approved for 3054 people;1482 people made it into the game and played;We received 700 feedback forms from you;The median playtime was 40 minutes;The average overall game score based on ratings from the latest build: 7.75.The approximate percentage of positive reviews: 85%. We considered reviews with a score of 6 and below as negative, and those with a score of 7 and above as positive.Among the issues, we can highlight bugs, problems with the movement mechanics, and the fact that the original gameplay experience often turned out to be difficult and unclear even for experienced turn-…
- Synchro featured in the RPG Direct Festival! - 11 June 2025
That’s right — we’re in! Synchro has joined the RPG Direct festival, and we’re thrilled to be part of this celebration of all things role-playing. Be sure to check out the festival page — it’s packed with amazing indie RPG:https://store.steampowered.com/developer/nokogodo/sale/rpgdirect2025And don’t miss the major updates we’ve rolled out for Synchro’s demo during the open playtest! We’ve added multiple difficulty levels, revamped the combat system to make it more clear, and enhanced the Spirit Vision mechanic — it now reveals the lies hidden behind corporate billboards:Your feedback means the world to us. Play the updated demo, try out the new features, and let us know what you think! You can join the open playtest directly from our Steam page — just click that one button:
- Difficulty levels in the latest update for the demo on open playtest - 6 June 2025
Hey there!Great news — the latest Synchro update introduces three difficulty levels: Easy, Normal, and Hard!If the game felt too hardcore or unclear before, now’s the perfect time to give it another shot on Easy or Normal. We’ve made combat much easier to grasp for players who don’t want to predict enemy attacks or dashes — now they have nowhere to hide!You can switch the difficulty level at any time from the settings menu.We’d love to hear your feedback — especially on the new difficulty options!Oh, and one more thing — Synchro is part of #TurnBasedThursdayFest on Steam!Check out the festival page to discover even more awesome turn-based games:https://store.steampowered.com/sale/turnbasedthursdayfest2025
- Synchro Playtest 0.1.2 — Bugfixes and tweaks - 30 May 2025
Playtests are still underway, and we’re incredibly grateful to everyone who’s already joined and shared their impressions! Your kind words and positive feedback truly inspire us to keep improving. Huge thanks also to those who’ve given us constructive feedback — your input is incredibly valuable for shaping the future of the game! If you haven’t launched the game yet or ran into issues earlier, there's good news: we’ve just updated the game, fixed a number of problems, and made the following improvements: - Fixed known bugs causing freezes/crashes - Resolved a bug that prevented alternative banner versions from displaying on AMD cards - Movement is now smoother and faster - Added tips to the loading screen - Fixed an issue with displaying attack order correctly We’re also working on adding a difficulty level, so everyone can find a play style that suits them. On top of that, we're refin…
- New trailer to start of open playtest! - 7 May 2025
Hello, my friend! We're excited to announce that the open playtest has begun, and everyone is welcome to join. But before immerse into the game, make sure to check out our new trailer released especially for this event: The button for join to playtest is located below the trailer and screenshots: Download the game, explore the dark metropolis Solar-30, and immerse yourself in the atmosphere of dark cyberpunk. After walkthrough of the demo don’t forget to share your thoughts — your feedback will help us make the game even better!
- Registration for the Synchro Playtest is Now Open! Testing starts on May 6! - 28 April 2025
We invite you to join! Simply visit to Synchro’s page on Steam and click the Request Access button — you’ll find it right below the trailer and screenshots: Then, on May 6, when the playtest officially launches, download the beta version of Synchro, dive in, and share your thoughts with us — your feedback will be key to helping us make the game even better!
- Devlog #1: We are working on a location in a post-apocalyptic atmosphere - 25 December 2024
Greetings, leader! Komisoft team is in touch and in our debut devlog we'll talk about the district called Chov, which we are currently working on. Chov is the outskirts of the city, located between the technological metropolis of Solar-30 and the mysterious giant dome hiding the sinister secrets of the SmartPlast corporation. This is a wild and dangerous area, reminiscent of the world of the post-apocalypse. In the dense forests, swamps and ugly abandoned buildings, you'll find the remains of huge old machines, encounter the tracks and lairs of crazed cultists. What other dangers are hidden under an unreliable layer of snow? After overcoming the difficulties, you'll find forgotten resources, unique equipment and other useful items to develop the rebel base and upgrade your heroes. Currently, we are actively drawing the locations of Chov and modeling the enemies inhabiting it. Some of th…