SPSTEAMPULSELIVE ANALYTICS
Fur and Void

Fur and Void Steam news

DFS | Dec 18, 2025 | game

Released

0players observed · 23 September 2026 - 16:40:04 UTC

RPGStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score50% positive

Fur and Void news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score50% positive
  • Total reviews8
  • Release dateDec 18, 2025
  • DeveloperDFS
  • PublisherDFS

Genres: RPG, Strategy

Company pages: Developer: DFSPublisher: DFS

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Fur and Void Steam news

Fur and Void news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Spring Update - 16 April 2026

    A new update has just landed!We’ve introduced a set of improvements, fixes, and tweaks to make the experience smoother and more polished than ever. Thanks for your support - more to come!New FeaturesAdded locks for not yet unlocked campaignsAdded a button to reset keybindingsImprovementsRemoved win-streak morale mechanicExtended settings descriptions on hoverBug FixesFixed a visibility issue where a unit did not properly disappear in fog of warFixed a bug where a system tooltip appeared when leveling upFixed a crash when returning from singleplayerFixed the "Back" button in the main menuFixed Discord Rich Presence

  • From Early Access to Full Release - 18 December 2025

    Today is a special moment for us. After months of development, testing, feedback, and countless improvements shaped directly by the community, Fur and Void is officially leaving Early Access and entering full release. This milestone wouldn’t be possible without everyone who played, reported bugs, shared ideas, and believed in the project while it was still evolving. Your feedback helped shape core systems, balance, visuals, and the overall direction of the game. This release is not the end - it’s the beginning of the next chapter. We’ll continue refining the experience, adding content, and supporting the game going forward. Thank you for being part of this journey. See you on the battlefield. New Features Added new scrollbars to the interface Added new UI frames Added background graphics for items in match history Added a new visual effect for the mage’s projectile F6 now hides the enti…

  • November Update - 28 November 2025

    New FeaturesAdded new models for units in singleplayer modeAdded dialogues to the demo campaignAdded display of the current mission in the server logsAdded a hint in replays suggesting to click “Play” to start playbackUnits now play a sound when opening their card detailsAdded unit highlighting on mouse hoverAdded a redirect page for replay linksAdded an informational popup in the demo versionAdded display of the game version numberIntroduced a more winter-themed terrain appearance on winter mapsImprovementsRefreshed the board environment – it now looks more polishedRemoved pixelated rocks from underwater areasChanged the scout’s sound effectMoved the “Skip” button in dialogues to a more intuitive locationUpdated character graphics in the missionUpdated the star icon on the status barImproved UI visuals (minor graphic tweaks)Improved item display in match historyEnhanced the system for…

  • Update 09.10.2025 - 9 October 2025

    New FeaturesAdded confirmation for unit recycling. The campaign screen now automatically launches on the first startup of the game in single-player mode. Introduced a feature for watching multiplayer match replays. ImprovementsHP, MP, RAN, SIG, and MOV stats in unit details are now displayed as whole numbers. Improved color coding of stats in unit details. Fixed incorrect coloring of zero-value stats in unit details. The Campaign button in single-player mode is now larger and has a new tint. Unified fonts in the unit description. Changed the color of the separator in the options menu. Adjusted text formatting during experience distribution. Lowered the introductory text window in the campaign. Hidden the promotion symbol in the tutorial campaign. Added missing descriptions for certain stats. Unit promotion details are now displayed after clicking a button and are separated by dividers.…

  • Update 25.08.2025 - 25 August 2025

    New Features: Refreshed game HUD Rebuilt unit stats screen - stats now displayed in a BASE / EQUIP / SKILL table Added a button in the HUD to reset camera position Introduced a muscle mass growth mechanic that scales with card level Added recycling of cards and items in exchange for experience Added timers in singleplayer mode Improvements: Normalized the size of the Scout model Renamed campaign branches to format: 2-v, 3-v, 2-m, 3-m Changed the water model in the ice variant Changed the stone-variant water model to lava Unified mountain heights across all terrain types Figurine outlines always visible - thinner when unobstructed Tutorial now uses a thicker outline to highlight elements Units with zero attack can no longer perform attack actions Upgrade levels for attack (and similar stats) now show exact bonus values Improved AI behavior for Rider and Scout units Clicking on an enemy o…

  • Update 10.07.2025 - 10 July 2025

    New features Added Campaign 3 Introduced global ranking in the avatar view Added new Steam achievements Added option to change AI move speed Integrated Discord Rich Presence Improvements Added a map variant without the turtle Improved Rider AI Updated damage ability logic - units now use fireballs more often Improved water model across all environments Replaced grass model in meadow biomes Refined terrain roughness to reduce excessive light reflection Added outline effects for hidden objects Fixed lighting on hills Removed lubricant from the trebuchet mechanism so it now makes sound when moving Added post-processing filters - updated look for tiles and figurines Enhanced tile highlights - now more visually consistent with the game's style Automatic text formatting fixes in dialogues Minor UI and sound tweaks Fixed bugs Fixed a crash when skipping the intro too quickly Fixed ladder mode…

  • The game has launched in early access! - 22 May 2025

    The game is in a highly advanced state and fully playable. It currently offers: 1. A tutorial 2. Two story-driven campaigns 3. A hero and unit progression system 4. An item acquisition system 5. A multiplayer mode for multiple players 6. Throughout the game, players will encounter 4 hero classes and 12 unit types. Additionally, the game includes various mechanics designed to enhance the gameplay experience. The planned full release will feature a third campaign, visual improvements to the gameplay screen, effects, units, and more. It will also include a tournament system. We also plan to introduce player-generated content — such as new maps and campaigns. The game is at a very advanced stage of development. Currently, it offers 4 playable hero classes and 12 units that can be acquired in-game. This represents 100% of the planned base game unit content. Additional heroes and units are pl…

Patch notes and updates

S.noRelease datePatch nameGID number
19 October 2025Update 09.10.20251813041031206363
225 August 2025Update 25.08.20251808601382569378
310 July 2025Update 10.07.20251803527891958877

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