SPSTEAMPULSELIVE ANALYTICS
Uncle Z

Uncle Z Steam news

Tairound Games | Jun 7, 2024 | game

Released

0players observed · 25 September 2026 - 13:20:45 UTC

ActionSimulationEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak9
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score86% positive

Uncle Z news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak9
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score86% positive
  • Total reviews35
  • Release dateJun 7, 2024
  • DeveloperTairound Games
  • PublisherThe Big Marck

Genres: Action, Simulation, Early Access

Company pages: Developer: Tairound GamesPublisher: The Big Marck

Top Steam chartsTop 100 gamesGame directorySteam Store page

Uncle Z Steam news

Uncle Z news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update 0.5.7 - 5 November 2024

    🧟‍♂️ Hello, Survivors! Today, we're wrapping up our Halloween-themed event—it was a blast seeing Uncle dressed up as Frankenstein! Rest assured, more themed events with exciting new content are on the way! Now, we’d like to share our roadmap for the official release of Uncle Z: Combat System Overhaul: We plan to completely revamp the combat system to make gameplay more dynamic, accessible, and fun, with firearms playing a more significant role. Inventory and Backpack System Overhaul: We’re reworking the game’s UI for clarity and accessibility. A new item belt will be added, giving the player two item slots that can be expanded by finding a backpack. Mission System Overhaul: The mission system will be revamped for game progression. Currently, it’s a bit hidden, so many players feel lost without clear objectives. Our new tutorial system gives a sneak peek of what's to come. Enhanced Gore…

  • Update 0.5.6 - 31 October 2024

    🧟‍♂️ Hello, Survivors! First of all, a huge thank you for the feedback and bug reports you've sent our way—this really helps us make Uncle Z a more enjoyable game! We're currently working on a new combat system to make gameplay more dynamic and engaging. We understand that the current combat can feel a bit stiff and challenging, especially for new players, so stay tuned! This new system will be rolled out in upcoming updates. Here are some critical bugs fixed in this version: Fixed: All items would disappear upon returning from an expedition. Fixed: Certain items would vanish when saving the game. Keep sending in your suggestions and reports—we’re in this together to make Uncle Z better and better! Thank you for being part of our community!

  • Update 0.5.0 - 28 October 2024

    📢 Hello Survivors! It’s been a while since our last update, but for a very important reason. Today is the big day for the major Uncle Z update! We’re introducing new weapons, a new map to explore, and a sinister boss! Most importantly, we completely revamped the connection system between host and client for smoother gameplay. This overhaul took up most of our time, but in our tests, we can confidently say goodbye to input lag. Now, we need your help to consolidate this new system—if you encounter any bugs or input lag, please let us know. Thank you for your patience! Below is a list of bug fixes and new features: Balancing: Generator now takes longer to deplete. Water pump now fills the reservoir more quickly. More loot items have been added across all maps. Bug Fixes: Fixed synchronization of ambient sounds over time. Fixed windows breaking only on the client’s side. Fixed item duplic…

  • Update 0.4.10 - 4 September 2024

    📢 Hello, Survivors! I have some exciting news to share with you! First, we’ve been working tirelessly on a huge content update for the Steam Halloween event! We’ll be adding new maps, weapons, and exclusive items for the event, along with a surprise… hehe. Another important update is that we’re developing a brand-new networking system. The current system has been causing input lag and sudden disconnections. This is a major change, and we’ll have to rebuild many things from scratch. We're aiming to bring this new networking system in time for the big Halloween update, but if we don't manage to get it ready, don't worry—it will be coming soon after. Lastly, we’re excited to announce that our studio now has a new name: Tairound Games! 🔧 Bug Fixes in This Version: Balancing: Survivors now automatically revive at dawn. However, you can still revive your friends at the Command Center. Fixes…

  • Update 0.4.7 - 28 July 2024

    📢 Hello, Survivors! With the help of all of you, we are getting closer to a build free of critical bugs. We are happy with the direction Uncle Z is heading, offering more secure gameplay. We are already working on new campaigns, weapons, and special zombies, so get ready for big news! 🔧 Bug Fixes: Fixed crash when picking up an alcohol bottle. Fixed duplicate game room issue when searching for games. Fixed client players' gameplay menu freezing. Fixed client players' backpacks not saving. Fixed client player unable to deliver items to Uncle Z. Fixed item storage icon in the equipment box appearing even without using a backpack. Fixed issue where dying with a backpack did not drop it. Fixed saving the game with a backpack equipped. Fixed jumping system. Please remember that we intend to implement all these changes as customizable options in the lobby, so you can adjust the game to your…

  • Update 0.4.2 - 25 June 2024

    📢 Hello, Survivors! Today, I bring you some bug fixes, balancing adjustments, and the much-anticipated addition of the backpack. We believe that with the addition of the backpack system, solo players will have an easier time. 🔧 Bug Fixes: Fixed issue where items were not being consumed when starting expeditions or crafting at the workbench. Fixed issue where the bus door was not synchronizing with other players. Fixed issue where the state of burst pipes was not saved when loading the game. Fixed issue where the nail trap dealt double damage. ⚖️ Balancing: Item package spawn rate has been reduced by 10%. ✨ Addition: Backpack system. Please remember that some of these modifications and balancing adjustments are temporary to make the game more accessible. We plan to implement all these changes as customizable options in the lobby, so you can adjust the game to your preferred settings. K…

  • Update 0.4.0 - 19 June 2024

    📢 Hello, Survivors! Today, I'm excited to share some important additions and fixes for Uncle Z. My brother and I have worked twice as hard to bring you a large and robust update so you can play without worrying about constant crashes. We're very close to the ideal we aim for, and that's thanks to your feedback and bug reports. The biggest update today is that now you or your friend can join games regardless of how advanced they are. It will no longer be necessary to return to the lobby if an extra friend wants to join the game or if a friend lost their connection during it. Below is a list of the bugs that have been fixed and the features that have been added: 🔧 Bug Fixes: Fixed issue with the lobby when inviting a friend to play. Fixed colored cats turning orange when loading a game. Fixed stock list overlapping in the player menu. ⚖️ Balancing: All items now have their spawn chances…

  • Update 0.3.4 - 13 June 2024

    📢 Hello, Survivors! I'm here to update you on the bug fixes and the addition of new characters and mechanics that happened this week. Below is a list of the bugs that have been fixed and the features that have been added: 🔧 Bug Fixes: Fixed issue where players didn't transmit fire to each other. Fixed issue where players who turned into zombies through infection didn't have zombie vision. Fixed issue where only the host could use the workbench. Fixed Uncle's death notification, now it shows the cause of death. Fixed issue where the mouse didn't appear on the final screen after completing the game, causing players to get stuck. Fixed issue where players who died from poisoning had permanently blurry vision. Fixed issue where players could cancel expeditions while another player was still selecting it. Fixed screen resolution on ultrawide monitors. Fixed issue where water buckets didn't…

  • Update 0.3.3 - 12 June 2024

    📢 Hello, Survivors! With your help, we are getting closer every day to achieving the ideal balance in Uncle Z and eliminating the bugs that occasionally appear. Below is a list of bugs that have been fixed and features that have been added: 🔧 Bug Fixes: Fixed spectator colliding with player. Fixed Uncle's health status not updating. Fixed zombie caravan not moving. Fixed duplicated item delivery and feeding of Uncle. Fixed animation bug when Uncle was eating his meal. Fixed issue where items couldn't be stored in the fridge. ⚖️ Balancing: The duration of the day has been extended. The water pump supply speed has been increased to 6.5 every 0.5 seconds. ✨ Additions: Added new weapon (Pistol). Added system to push common zombies. Added glowing effect to pickable items. Added health and hygiene status to the main HUD. New inventory system: players are now free to place items wherever the…

  • Update 10/09/2024 - 10 June 2024

    📢 Important Update: Bug Fixes and Balancing 🚀 Hello, Survivors! We would like to express our immense gratitude for all your feedback and bug reports. Without your help, we wouldn't have discovered even half of these issues. We are always working as quickly as possible to fix them and provide you with a pleasant experience while playing Uncle Z. Below is a list of bugs that have been fixed and systems that have been balanced: 🔧 Bug Fixes: Fixed a critical bug causing an infinite loading screen when starting an expedition. Fixed a crash when hitting an ally who had turned into a zombie. Fixed an issue where allied zombies did not take damage. Fixed a bug where zombies would die standing up when stepping on a bear trap. Fixed an issue with allied zombies remaining in the game after returning from expeditions. Fixed a bug where ally bodies did not disappear after a day passed or upon ret…

  • Critical bug fixes - 9 June 2024

    What has been fixed? Critical bug when starting an expedition: We identified and fixed an issue that was preventing expeditions from starting correctly. Now, you'll be able to launch your expeditions smoothly and enjoy a more stable and fluid experience. We're committed to providing the best experience possible for all of you, and we appreciate your patience and feedback to help us constantly improve.

Patch notes and updates

S.noRelease datePatch nameGID number
15 November 2024Update 0.5.76146943657174068841
231 October 2024Update 0.5.66146943657173909910
328 October 2024Update 0.5.06212245217911957657
44 September 2024Update 0.4.106242640076591872649
528 July 2024Update 0.4.75963413094360771165
625 June 2024Update 0.4.25759622039993286767
719 June 2024Update 0.4.05759622039971616570
813 June 2024Update 0.3.46890025005349968184
912 June 2024Update 0.3.35747236506604931800
1010 June 2024Update 10/09/20245746109972563363587
119 June 2024Critical bug fixes5746109972558241904

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