- Patch 2026.8.18.0 - 18 August 2026
Important Changes: Converted the project from unreal engine 5.5 to 5.8. There are still more items that we may need to adjust/fix for the new version of unreal, but the base conversion is done. Adjusted lighting for unreal engine 5.8. Some areas may need adjusted in the future, but overall, it looks very similar to how the game looked some time ago, while also not being too dark at night in most scenarios. Fixes: Fixed an issue where Chaotic Obliteration Rank 1 was scaling incorrectly. It's now scaling at .75% of wisdom instead of 7500%. Fixed an issue where Night Wraiths were not counting towards Ectoplasmic Evidence. Fixed a typo in "First Watch" quest description. Reduced Wraith strength by 45%. They were doing a bit too much damage with their moving attacks, making them more difficult than intended. They should be hard to get away from, but not obliterate players in 1 or 2 hits. Fix…
- Patch 2025.11.4.1 - 5 November 2025
Fixes: Fixed an issue where poison tick damage would never tick after bosses were phasing that cleared dots. Fixed an issue where the teleport location for collapsed tunnel was inside of a tree.
- Patch 2025.10.30.1 - 30 October 2025
Fixes: Fixed an issue where non "humanoid" enemies were using potions on Heroic. Fixed an issue where melee attacks were not hitting large creatures like dragons, unless under them.
- Patch 2025.10.29.1 - 30 October 2025
Fixes: Fixed an issue where arrows would not hit Rotmaw. New: Added new NPC Lightbringer Yomnom. Added new quest to Lightbringer Yomnom - First Watch. Kill temple guardian's and collect bone shards. Added new quest to Lightbringer Yomnom - Ectoplasmic Evidence. Kill Night Wraith's and gather Phials of Ectoplasm. Added new quest to Lightbringer Yomnom - The Gloomblades. Kill Gloomblade Ambusher's and Gloomblade Captain Hal. Added new quest to Lightbringer Yomnom - The Missing Watch. Investigate a group of missing Gravewarden Scouts. Increased the health and damage of Infernix and Thaldriss the Frozen Terror significantly. Added new quest to Lightbringer Yomnom - Fire and Ice. Slay Infernix and Thaldriss the Frozen Terror. Added new quest to Lightbringer Yomnom - The Fallen Lord. Slay Savan, The Fallen Lord. Added the "difficulty" coloring for enemies. This will be based on what % of the…
- Patch 2025.9.3.1 - 4 September 2025
Fixes: Fixed an issue where Gravis was inside of a rock. Fixed an issue where spells would not hit dragons with specific talents taken. New: Added new ability Shadow Step, ranks 1-3. Shadow step behind the first target in front of you. Added shadow step rank 1 hidden in the world. Added shadow step rank 2 to Varek, the Pale Sting's drop table. Added new enemy "Gloomblade Ambusher". Added special ability "Shadow Step R3" to Gloomblade Ambusher's loot table. Added teleports to shrines. We were unsure if we were going to at first but decided to add these to the map as available teleports. Fixed an issue where Thaldriss the Frozen Terror had a larger than desired "fluff" on his drop table.
- Patch 2025.8.26.1 - 27 August 2025
Installation: The game will now be compressed once again. This should help with read performance on most modern systems (SSD/nvme) if using a HDD you may see a slight degradation. Compressing the game files should lead to significantly better streaming performance on SSD/nvme drives. Currently, the game will be down from 55gb to 27gb. Fixes: Fixed an issue where Zarnax's drop table had more fluff than intended. Fixed an issue where Eldritch warlocks drop table had more fluff than intended. Fixed an issue where Staff of the Eldritch Warlocks was not Unique. Fixed an issue where Raging Inferno R2 was not binding properly. Fixed an issue where Infernix's drop table had more fluff than intended. Fixed an issue where background NPC's could randomly change apperance when loading in. New: Removed the ability to enable realistic hair. We enjoy the way it looks, but the performance cost, with po…
- Patch 2025.8.1.1 - 1 August 2025
Fixes: Fixed an issue where Fel Elemental's were using fire spells. Fixed the tooltip on Blood Bolt and Blood Nova. Fixed the tooltip on Summon Archer and Summon Mage. New: Normal difficulty now has longer respawn times. This is due to player feedback. By default now, standard mobs will always have a 3-6 minute timer, bosses will have 5-10 minute timers. Updated Bloodfang Stalker attack sounds to be more wolf like. Improved AI thought processes when trying to traverse areas that may not have a path to the player. For example, enemies that get on top of a rock, they have a "partial" path to the edge of the rock and would not walk off. They should now realize they don't have a valid path and attempt to go directly to the player. Updated Thaldriss, the Frozen Terror's loot table. His gear now has a unique look, as well as updated to reflect frost/ice. Added a new unique helm to Thaldriss,…
- Patch 2025.7.27.1 - 27 July 2025
World: Updated area around Brightwood to be more playable space. Added new areas in the snow(undead) area of the world. Including frozen lake/camps/POI Changed the Ancient kings that were in caves to be in more of "crypts". This helps the themes as well as makes the fighting area not so clunky. Added Wraiths around all Ancient kings. This is to add variety, as well as increase the difficulty around them. Added Night wraiths around the entire world (spawn at night). Added the new Ironfang Sentinels(day only) and Bloodfang Stalker(night only) to the old Bandit Stronghold. This will be an area for quests in the future. Updated many areas in the world to be more playable in general. New: Added New material for crafting: Sanctified Ember Added New material for crafting: Umbral Shard Added New material for crafting: Infernal Essence Added New material for crafting: Pyric Core Added New materi…
- Patch 2026.6.26.3 - 27 June 2025
Fixes: Fixed an issue where some of the General Settings were not updating while in game. Fixed an issue where the collision of firestone pickup was too small. Fixed an issue where one of Sunstrokes blessing's was floating after removing cliff rocks. New: Added a border to "Interact" popups. Added a description to "Interact" popup for Crafting/Upgrade/Potions/Enchanting stations. This should help define what players can do at a quick glance when interacting with these stations. Added a description to "Interact" popup for all shrines with their passive. This should help players decide if they want to use the new shrine or not. Doubled the amount of Herbalism XP gained while picking herbs. Herbalism was falling behind other professions.
- Patch 2025.6.26.2 - 26 June 2025
Fixes: Fixed an issue where cliff rocks were incorrectly generated in latest build. Fixed an issue where more trees than intended were generated in elven forest. New: Added a check to see if a savefile has been corrupted during a system crash. We're looking into some kind of backup save if this happens as well. Moved system settings to the player menus while in game (inventory, character, ect).
- Patch 2025.6.26.1 - 26 June 2025
Fixes: Fixed an issue where Master Riposte talents allowed 2 talents spent. Fixed an issue if players talked to Sylinar prior to origins quest, speaking with him should now trigger the progress, even if players have already spoken to him. Fixed an issue where arrows were adjusting for enemy momentum, if the enemy was frozen or stunned. Even though they're stunned/frozen they still have stored momentum, which was causing arrows to go way off in the direction they were moving prior to being stunned or frozen. New: Updated the "Stone" attribute amount from 50 to 125. We want these to feel more impactful than they are, in finding them. Updated Sunstroke blessings to award 35 attribute points down from 100. We feel these are great, they feel great, but they're a bit over tuned for the amount available. Heart of the Titan talent now goes to 75 points, but now only gives 1 health per point. Ad…
- Patch 2025.6.21.1 - 21 June 2025
Fixes: Fixed an issue where Eviscerator’s Fang was doing massively more bleed damage than intended. Fixed an issue where melee weapons were applying debuffs when using an ability, when the weapon was physical. Fixed an issue where ranged weapons were applying debuffs when using an ability, when the weapon was physical. Fixed an issue where the talent "Misery" was still doing it's legacy damage. This talent originally applied void damage equal to all incoming damage if the target was stunned). Fixed an issue where Sword of a Thousand Half Truths was applying to ranged and mage spells. Fixed an issue where Molten Core was not proccing. Fixed an issue where Fel Impact was not proccing correctly. Fixed an issue where block from gear was only setting as the last item equipped with block. Fixed an issue where block from gear was not being removed after unequipping the item. Fixed an issue whe…
- Patch 2025.6.20.1 - 20 June 2025
Fixes: Fixed an issue where items in inventory may not be visually removed after selling them to a vendor. New: Reduced global log size to 125(this was taking more performance than we liked when visible. Logs will now hide when inventory is hidden. If logs were visible while inventory was closed, would still cause a performance impact. Reduced cost of "The One Ring" from shop to 650k base. Updated the look of some cliff rocks. They should be less "blurry" when up close.
- Patch 2025.6.19.1 - 19 June 2025
Fixes: Fixed an issue where The One Ring was not in Aldric's shop after rebirth. Fixed an issue where Eviscerator’s Fang was not actually added to the world. New: Updated trees/areas in Northern section of the world.
- Patch 2025.6.18.2 - 19 June 2025
New: Backstab attacks will always stagger the enemy if the enemy can stagger. Increased arrow velocity. Reduced gravity on arrows.
- Patch 2025.6.18.1 - 18 June 2025
New: Reworked aiming with the bow. We've not been happy with how the prediction pathing/arrow pathing is working out. We changed how the projectile path is calculated, on top of adding in some velocity corrections if the target is "strafing" or moving from side to side on the players screen. This means, if the reticle is red, the arrow will attempt to adjust for velocity. Feedback on this change is greatly appreciated. Doubled scaling on Barbed Shot. Added agility scaling to Barbed Shot. Doubled scaling on Triple Shot. Added agility scaling to Triple shot. Doubled scaling on Kill Shot. Added agility scaling to Kill Shot. Doubled scaling on Poison Shot. Added agility scaling to Poison Shot. Doubled scaling on Toxic Volley. Added agility scaling to Toxic Volley. Doubled scaling on Venomous Spread. Added agility scaling to Venomous Spread.
- Patch 2025.6.16.1 - 16 June 2025
Fixes: Fixed an issue where bosses that were stunned during a phase, they would be stuck in the stun. Fixed an issue where Abyssal rifts were not able to be destroyed unless on Rowan's quest "Chains of Flame". Fixed an issue where Shadowreaver's cloak was named Rotmaw's cloak. Fixed an issue when running out of potions, the potion wheel would set an incorrect order. Fixed an issue when running out of potions, the selected potion would not update properly. Fixed an issue where default images in the potion wheel did not resemble potions. New: Reworked Crushmaul of Reckoning. This was performing much better than intended. The new effect will be: This massive mace deals crushing blows, exploiting moments of weakness to devastating effect. With Heavy Handed, it not only increases the duration of stuns, but shatters foes for 5 times the wielder's health. Combat log will now show latest damage…
- Patch 2025.6.14.2 - 15 June 2025
Fixes: Fixed an issue where character sheet wasn't reflecting some racials, like Grim Skull. Fixed an issue where Vigor/Cunning were not displaying on character stats. Fixed an issue where melee abilities were not critting properly. Fixed an issue where Vitality % increases were not being applied before Grim Skull passive.
- Patch 2025.6.14.1 - 14 June 2025
Fixes: Fixed an issue where enemies could get stuck not attacking, if they were currently investigating a noise. New: Added a new death recap that shows the last 10 sources of damage/healing Added a new combat log for "Self" or "All" in the inventory menu. There is a small arrow that will display the log. Clicking Self or All will refresh the log. Feedback is appreciated!
- Patch 2025.6.6.1 - 6 June 2025
New: Performing a Riposte after a parry is no longer enabled by default. Riposte has been moved to the talent "Master Riposte" in both the 1H and 2H trees. We feel this is more engaging and provides the player with more controller on whether or not they'd like to perform a Riposte after a parry. Increased the number of points for the talent "Light Hands" from 2 to 5. Renamed Heavy handed in 2H tree to Ferocious Attacks. Increased the number of points for the talent "Ferocious Attacks" to 5. Now increases light attacks by 5% per point for 2h weapons. Increased the "Crit Damage" talents in general tree for both 1H and 2H to 5 available points, up from 2. Increased the "Crit chance" talents in general tree for both 1H and 2H to 5 available points, up from 2. Increased the Strength/Intellect talents in general tree for both 1h and 2H to 3 available points up from 2. Also increased the amoun…