Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 2816100 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | Free to play |
| Free to play | Yes |
| Discount | 0% |
| Original price USD | — |
| Current price USD | Free |
| Release date | 2026 |
| Developer | r3dconcrete |
| Publisher | r3dconcrete |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | Yes |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/2816100/ |
Short description
Cookie is an idle game where players can produce ingredients and cookies. These items can either be sold on an online marketplace or used to bake more cookies. The act of buying and selling affects the market prices, allowing players to influence the economy as they trade.
About this game
Cookie puts you in charge of a small bakery that grows into something much bigger. On your own plot of land you build up a sugar pond, a wheat farm, a henhouse, a dairy, a cocoa plantation and a cattle barn, each one producing a different raw ingredient around the clock. Everything you gather feeds your oven, where you turn ingredients into the cookies that pay for the rest of your empire. None of this runs by itself. Every building needs citizens to work it, and every citizen expects a wage. Hire too many for the cookies you have coming in and you slide into an overdraft instead of grinding to a halt, cookies go negative, interest builds, and you have a limited window to turn things around before your workforce simply stops showing up. It is a small, constant balancing act underneath the idle loop, not just a number that goes up. Nothing you produce disappears into a private stash either. Every player trades on the same market, and prices move with every purchase and sale, yours and everyone else's. Buy heavily into flour and you push its price up for the next person. Dump your chocolate stock and you crash it for yourself as much as for them. Sell too early and you leave money on the table. Sell too late and the price already turned against you. Stock up on an ingredient before a shortage hits, or flood the market the moment it recovers. Timing decides who profits and who ends up holding overpriced flour. Progress carries over through a passive skill tree, built the way Path of Exile players will recognize instantly. Every node you unlock has to connect back to the center through nodes you already own, so the tree isn't a checklist, it's a route you commit to. Six branches shadow the six raw resources and boost their yield and quality, while separate branches cover baking efficiency, market fees, storage capacity and that overdraft system from earlier, letting you soften its bite or lean into it on purpose. Scattered through the tree are keystone nodes, small numbers of powerful passives that come with a real tradeoff attached rather than a flat bonus. Committed to a build that isn't working out? A respec option lets you tear it down and start over withou…
Supported languages
English, German
