RangBi news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID2817500
- PriceFree to play
- Release dateComing soon
- DeveloperRangBi
- PublisherNot available
- Parent gameNot available
Genres: Action, Adventure, Indie, RPG, Simulation
Company pages: Developer: RangBi
RangBi Steam news
RangBi news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Devlog 3 - 22 September 2024
After a week of extensive experimentation, we’ve decided to make significant changes to the game’s progression system. In a previous post, I mentioned that players were struggling to stay engaged with the late-game content, often dropping out early. To address this, we ran numerous tests and pinpointed the issue: the game’s pacing. The spawn and portal rooms at the beginning and end of each node weren’t contributing meaningfully to the experience, so we’ve decided to remove them from all combat nodes. Additionally, we’re breaking down and reorganizing several systems: Demonblood: Removed DemonCoin: Removed Quests, Rune Pages: Removed Memory Shards: Removed Certain tactics features: Removed With these adjustments, we aim to streamline the gameplay and enhance the overall pacing. Next week, we’ll share more details, along with videos and screenshots to give you a closer look at the progre…
- Devlog 2: Combat Experiments - 14 September 2024
Hello everyone! It’s been another productive week, and we’re back with our weekly devlog update. This week, we’ve been experimenting with potions in the combat system. Early on, we actually had an idea where potions would play a significant role in the combat loop, as you can see in the concept art below. In the early concept of RangBi, you can see various items intended for use during combat in the bottom right corner of the screen. At that time, the interface was closer to something like Darkest Dungeon, and we originally planned a grid-based combat system. However, those features were eventually scrapped as the game evolved. We initially dropped the inventory and potion system due to UI limitations. But now that we have more experience—and a dedicated UI designer—we feel ready to tackle this challenge once again. Here’s what we've added: Squad-shared inventory: This can store various…
- Devlog 1 - 7 September 2024
Hello Everyone, Welcome to the first RangBi developper update. Starting today, we'll aim to share weekly updates about RangBi’s development, our direction for the game, and what new features are in the works. Most updates, like today, will include fresh screenshots of upcoming features, and occasionally we’ll drop some video content as well. Demo Release First and foremost, we're thrilled to announce that the RangBi demo has been officially released on Steam! After nearly eight months of development, the game is now available to the public. For us at the RangBi team, this is our first public release, and we’ve learned so much from it. While there were plenty of positives—such as receiving more players and data than expected—we’ve also noticed some challenges. Many of you mentioned that the early game can feel confusing or difficult to grasp, leading some players to quit before reaching…
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