- Frontline Report: Breaking the silence after a long time - 17 April 2026
Frontline Report: Breaking the silence after a long timeHello everyone,It has been a long time since Update 0.4.1. We have been completely silent, but for a very good reason. Over the past few months, we haven't just been patching Quadrillion—we have rebuilt approximately 95% of the game from the ground up. As developers, we took a hard look at our original vision. We realized that to truly capture the terrifying, oppressive atmosphere of World War I, we needed to make radical changes. The true horror of the Great War wasn't supernatural monsters—it was the war itself.Here is exactly what we’ve been working on, why the game looks and plays completely differently, and what you can expect in the "new" Quadrillion.🌑 Goodbye Lovecraft, Hello Realistic HorrorWe have officially dropped the retro-style graphics, the zombies, and the Lovecraftian monsters. We transitioned entirely to realistic…
- Update 0.4.1 – Smarter Enemies, Darker World, and New Terrors! - 27 March 2025
Update 0.4.1 Patch Notes Fixes: Fixed Shooter AI (reduced accuracy and damage) Fixed AI health Fixed UI issues Fixed weapon damage values Fixed ammo system Fixed NavMesh agent Fixed lighting issues Fixed minor map glitches Additions: Added darkness mechanic Added flashlight Added random ambient sounds Added candles Added autosave feature Added skeleton zombies Improvements: Adjusted Chauchat ammo Improved NavMesh agent behavior Enhanced looking system Improved candle mechanics Tweaked explosion mission Adjusted battery mechanics Minor map fixes This update focuses on improving AI behavior, fixing key mechanics, and enhancing the atmosphere with new lighting and sound elements.
- HOTFIX - 21 February 2025
HOTFIX
- 0.3.2V2 - 21 February 2025
Patch Notes – Quadrillion Update Dear players, We're bringing you a new update for Quadrillion, fixing several issues and adding new features to the game. 🔧 Fixes: Fixed damage from Shooter AI – enemies now deal the correct damage. Fixed spawn issues for Zombie AI and Melee AI – enemies now spawn as intended. 🆕 New Additions: Added a gramophone – discover a new interactive object with atmospheric music. Added Focus UI – an improved visual indicator for important gameplay moments. ✅ Improvements & Minor Fixes: General optimization and small adjustments for a smoother experience. Thank you for your support and feedback! Stay tuned for more updates. 💀 Stay alive... if you can!
- Patch Notes: Quadrillion Update - 12 February 2025
Patch Notes: Quadrillion Update Reworked map – improved design and optimized environment Adjusted missions – reworked objectives and improved task flow Added voice acting – new voice recordings for characters NPCs – interactive characters added to the game world Added cutscenes – new story sequences enhancing the atmosphere AI improvements: Added Shooter AI – enemies now use firearms Added Fighter AI – improved melee combat behavior Reworked Zombie AI – more realistic undead behavior Linearized map – adjusted design for smoother gameplay New sounds – enhanced audio effects for better immersion
- Quadrillion The Year Ends, but Development Continues - 31 December 2024
2024: A Milestone Year for Quadrillion! This year has been truly special for us at Re:Wolves Studio – we released our game Quadrillion! We know the initial state of the game wasn’t perfect, but we’ve worked hard throughout the year to improve and rework it. What have we improved? Full voice acting overhaul Redesigned missions and immersive environments Enhanced AI that not only wields weapons and shoots but also assists you! What’s coming in 2025? More fully voiced missions Thrilling cutscenes Diverse environments, including winter missions New weapons and a return to survival horror – you’ll need to search for and conserve ammo! The first mission has been expanded with more content, dialogue, and hidden easter eggs. When can you play it? While we don’t have a precise date yet, we’re aiming for a release in Q1 2025! Thank you for your support and trust. From all of us at Re:Wolves Studi…
- Quadrillion Update #02 - 11 November 2024
Greetings, players! We have the latest updates on the progress of our game Quadrillion. Updates: Enhanced gameplay and expanded storyline: We’ve simplified the map for smoother gameplay and expanded the storyline, immersing you in the dramatic events of World War I. Voiced NPCs: Your interaction with the game world will feel more authentic thanks to fully voiced characters. Advanced AI for combat: Get ready to face challenging opponents that will put your tactical skills to the test. Engaging quests and cutscenes: Each quest comes with captivating effects and cinematic cutscenes that draw you straight into the action. Challenges for both logic and action lovers: The game combines logical puzzles with intense combat in the gritty conditions of the trenches. We’ll keep you updated with more news soon. Thank you for your support, and we hope you’re as excited as we are! Best regards, the d…
- Quadrillion Update #01 - 21 September 2024
Update #01 information: We've updated the graphics, especially the fog and effects (see attached gif or video). We reworked the first map and significantly enlarged it. Added a new weapon – the Nagant 1895 revolver. Introduced the ability to adjust FOV (field of view). Rewriting a few key scripts was a challenge, but we successfully completed it! Conclusion: We continue working at full capacity and with enthusiasm, especially as we see how our project is improving! In the next update, we'll showcase our improved AI, especially our new shooter AI. Thank you for your attention. Best regards, RE:wolves Studio PS: We've attached a short animation! https://www.youtube.com/watch?v=w18b97DeCkg
- Quadrillion: The Big Rework – Enhanced Graphics, New AI, and More! - 13 September 2024
QUADRILLION: Genesis of Y'garoth What’s Happening: We’ve decided to completely overhaul and rework Quadrillion from the ground up! Originally planned as a doom-like game without a story, it has become clear that we cannot continue without a narrative due to the project’s functionality and constraints. Thus, on August 17, 2024, we made the decision to revise the entire game. Building on the initial story framework we had implemented, we have developed an intriguing new scenario. Here’s what you can expect: 1. Universal Render Pipeline (URP) for Enhanced Graphics and Performance! Improved Visual Quality: With URP, you'll experience better lighting, more vibrant colors, and more detailed graphics that bring every aspect of the game to life. Optimized Performance: URP ensures smooth performance across various platforms, reducing lag and providing a smoother gaming experience on all devices.…
- hotfix - 28 June 2024
hotfix
- Quadrillion - 27 June 2024
Welcome back, QUADRILLION players! We've been hard at work on a major update to enhance your experience. Here's what's new: Major Changes Map Overhauls: The first map has been completely redesigned for a fresh experience. The second map has undergone a total transformation, offering new challenges and surprises. Cinematic Storytelling: Immerse yourself in the game's world with the addition of cutscenes. Atmospheric Enhancements: Fog (darkness) has been added to create a more intense atmosphere. New music tracks have been introduced to complement the gameplay. Gameplay Improvements New Arsenal: Take down your foes with two powerful new weapons: Roth Steyr Hahn Fusil 1917 NPC Enhancements: NPCs have been upgraded to make the world feel more alive. Technical Fixes: Achievement bugs have been squashed. Spawning issues have been resolved. Saving and loading is now more reliable. Inventory ma…
- HOTFIX - 6 June 2024
HOTFIX - (change hitbox) HOTFIX - (remove gas box) HOTFIX - (UPDATE SAVE SYS.) HOTFIX - (POST-PROCCESING) HOTFIX - (A LOT OF MOONSHINE:D ) Quadrillion 0.3a.1: Map 01 : -Tunnels added -New objectives -Map size increased --------------------------------- -Achievements added!!! - Environment replacement (all maps) - New grass -New plants and flowers -Gallery added (map 02) ------------------------------------ -Occlusion culling fixed -Transitions (levels) fixed -Saves (levels) fixed -Minor bugs fixed
- Behind barbed wire ( 0.3a.1) - 6 June 2024
Quadrillion 0.3a.1: Map 01 : -Tunnels added -New objectives -Map size increased --------------------------------- -Achievements added!!! - Environment replacement (all maps) - New grass -New plants and flowers -Gallery added (map 02) ------------------------------------ -Occlusion culling fixed -Transitions (levels) fixed -Saves (levels) fixed -Minor bugs fixed
- QUADRILLION 0.2A.1 - 26 May 2024
QUADRILLION 0.2A.1 Patch Notes We've added achievements!!! (We hope you get them all!) First Map: Fixed unspecified bugs Added achievements Improved navigation mesh objects Improved triggers Second Map: Changed trees and grass Added nature renderer Improved occlusion culling Added a gallery! Third Map: Improved safe system Special Thanks: Laco Joffre Orosz (The best tester!) sniper4285 (Steam account) (Tester) Martin Kubala (www.kubalizmus.sk) (Support)
- Update: 0.1c.1 - 18 May 2024
Update 0.1c.1. -Added save spots ( capmfire ) -new zombies ( uniforms ) - new death UI ( + dies iriae ) - add new weapons ( mp18 first map ) ------------------------------------------ - fix triggers -fix colliders -fix map 2 ( finish point ) -fix audio triggers -fix navimesh (map 1 , map 2 ) -fix minor bug Special thanks to : Laco Joffre Orosz
- 0.1b.1 HOTFIX - 13 May 2024
HotFix - AI
- 0.1b.1 - 13 May 2024
fix -post proccesing ( the texts were illegible ) fix -triggers fix - not storing inventory fix - delete inventory fix- Double spawn zombie fix- duplication of T-08p fix- clipping fix- other bugs
- HOTFIX - 11 May 2024
HOTFIX :D
- 0.1.1 - 10 May 2024
0.1.1 0.1.1 minor fix and some improvements