Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 2819290 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | To be announced |
| Developer | JAI SHAW |
| Publisher | JAI SHAW |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | Yes |
| Linux support | Yes |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
Can you craft the perfect mindscape defense and help your person reach the breakthrough that will powerup their future? Enter the minds of ordinary people and prepare for a fast paced strategic battle that could change their lives forever!
About this game
Overview Can you craft the perfect mindscape defense and help your person reach the breakthrough that will power-up their future? Enter the minds of ordinary people and prepare for a fast paced strategic battle that could change their lives forever! This game is still in early stages of development and things like graphics and audio are likely to be updated for the final version. Story The game play follows an ordinary person through different chapters of their life where each chapter is a level. In each chapter they face a challenge they need to overcome and your mission is to help inspire them to reach a breakthrough by defeating their self destructive thoughts and feelings. As the story progresses the challenges become harder but more life altering and you get to see what the breakthroughs lead to. Game play Each level is a tower defense style game with elements of puzzle block building. They are played in the form of an escort mission where you will build a path for your person to the breakthrough then defend them as they travel along the path from waves of self destructive thoughts and feelings (enemies). To defend your human you place down towers that can shoot the enemies though often you need to build up the land first for the tower to sit on. When your human is damaged they will lose energy and get pushed back towards the start. If they are pushed all the way to the start or time runs out you will lose. If on the other hand you protect them well enough to reach the breakthrough in a set time you will win. Roadmap Demo release is planned some time later in 2025. We plan on doing extensive play testing during development. New functionality planned at this stage includes: Tower unlocks and variations Stories for each level Choosing which towers to bring to each level Update graphics and sound
Supported languages
English * * languages with full audio support
