- Field Report #7 - 6 September 2025
It’s been a while since I last gave any significant updates. Progress has been slow because I’m constantly juggling my personal life with the development of Seclusion.Seclusion is a passion project, and I want to turn it into the best game it can possibly be. That's what I'm going to do.This field report is VERY long and goes into technical details, I won't cry if you don't read it all ^^Feel free to skip the parts you're not interested in (obviously).So let's talk about what's been cooking :Why is Patch #3 taking so damn long ?Like I said, giving time to Seclusion’s development has been a struggle lately, so progress has been slow.But even then, it doesn’t really justify how long this patch is taking.The truth is: Patch #3 is huge. It includes rewrites of multiple systems, a massive bugfix list, and a complete restructuring of Chapter 1 : Affliction.Rewrites & Bugfixes :Let’s be honest…
- Patch #2 - 29 April 2025
Hey ! New patch ! General : Changed the flashlight item position Disabled dropping some key items by pressing "G" Made the archive tape item description a bit clearer on what it does Fixed an issue where sometimes doors would lock your camera to the interaction point Fixed an issue where blocked doors icons wouldn't update when the door was unblocked Fixed an issue where the save text would hinder interaction with the UI Fixed an error of mine at the last update which made the game darker than it should be Fixed an issue where metal footsteps wouldn't play when running Fixed a bug where the AED Device (Anomalous entity detector) would collide with other items in hand and cause strange movement bugs Fixed an issue where general sharpness wouldn't update the UI indicators Fixed an issue where Resolution scale wouldn't update the UI Indicators Made some slight changes to the character's mo…
- Patch #1 - 23 April 2025
First of all, sorry I couldn't work on the game this weekend and steam wouldn't let me upload the update on the main branch because I enabled 2FA on my account so this update is late. General : Fixed color vision type not working as intended Removed a Save title that was too big Fixed Keybindings settings layout (still needs improvements though, probably for next patch) Fixed an issue where the player could sometimes spawn facing the wrong way Fixed a few achievements not working (coins, completing chapter 1, pills, matrix) Fixed a visual bug with the glass of cars in the parking lot (again lol) Fixed a visual bug in the story settings menu where puzzle difficulty would always reset to normal (visually) even though the game was in easy Increased screen time of the story mode launch text (a little bit) Exposed Sandbox Mode (This was meant to be a dev tool, press b to open the sandbox men…
- Patch #0.5 - 19 April 2025
- Fixed an issue where the base recommended settings wouldn't apply at first launch - If you launched the game before the first patch, make sure to select the "Recommended" graphic preset in the settings (especially if you're experiencing bad performance) - Fixed a bunch of issues with sound (some ambiance weren't playing, some sounds had weird attenuations) - Fixed an issue with cars in level 1 where their glass would disappear - Disabled hardware raytracing which could potentially cause the main lighting to fail (everything is black) Still not sure about if this is a fix but this seems to be an engine issue, I still have to investigate some more but I'm working on it since it's a big issue. It seems like it is a hardware-specific issue, maybe because of outdated drivers or incompatibilities but using only software raytracing should in theory do the trick, still have to test that. - Fi…
- Seclusion - Official EA Release - 18 April 2025
Yeah, Seclusion is officially released. After a small (big) existential crisis, some corrupted files, and a last-minute rescue operation involving caffeine and whispered threats to my hard drive... it's finally here. You can play it. You can be played by it. You may not like it, it may not like you. You can obsess over it, lie about it, or just let it rot. Whatever you choose, it's yours now. What's in the box : Chapter 1 : Affliction (Singleplayer story mode) Stressful puzzles, terrifying hugs, and hallways that weren’t there yesterday Completely non-sensical story that I also absolutely refuse to explain Optimization that's... honestly better than expected. (Though don't touch the graphic settings unless you know what you're doing, The recommended graphic preset should work fine, don't bother trying to run the game in Ultra+ 4K, it's useless) Easy mode for puzzles (which is not perfec…
- BAD NEWS... - 13 April 2025
I've got really bad news... Hey, something came up. I don’t know how to say this in a way that doesn’t feel like getting kicked in the stomach, so I’ll just say it: Seclusion won’t release today. Something came up, really came up. Some corruption issues hit the project at the worst possible moment, right as I was preparing the final build. Certain sections broke. Others are now a strange soup of broken logic and flickering lights (and not the good kind). The good news? I made a backup a few days ago. I can fix this. I will fix this. But I need a day or two. Three, at worst. So it's not That bad I’ve been crunching like an actual lunatic for the past two months, full of caffeine and code but I’m not going to ship a broken mess just to meet a date. I know delaying might hurt the momentum, the sales, the visibility… but you don’t want to play the version that exists right now. Trust me on…
- Field report #6 - Explorer mode (Multiplayer) Will be delayed ! - 5 April 2025
I lied, field report 5 wasn't the last devlog before release Hello again, it's me again ^^ the sleep-deprived skeleton inside Seclusion’s development walls. I bring news. Some of it’s good. Some of it is... well. Let’s just get into it. Story Mode Arrives April 13th. Explorer Mode... Doesn’t. As much as I love pretending time isn’t real, the calendar disagrees: Seclusion is still releasing on April 13th as planned, in Early Access. That means Chapter 1 of the Story Mode the emotional meat of this game, the thing I poured way too much trauma into is coming to haunt your computer soon ^^ However: the Explorer Mode (aka Multiplayer) will not be ready at launch. I know, I know. I wanted it too. But I also wanted to sleep and touch grass once this year, and we can't always get what we want. Explorer Mode isn’t dead, just gestating in a corner, twitching occasionally and muttering things abou…
- Field Report #5 – Final Update Before Release - 13 February 2025
Hey everyone. Quick update from the depths. I’ve got important news about the release, upcoming plans, and what’s next for Seclusion. Let’s break it down. Release Date & New Trailer April 13, 2025. mark it down, carve it into the walls if you have to. Seclusion is launching, and soon, you’ll be able to explore its depths for yourself. Alongside this report, I’m gonna be transmitting a new trailer in a few days, so keep your eyes open. I originally aimed for March, but I need to step away for work next month, which means I won’t be able to focus on development. Rather than rush things, I’m taking the extra time to make sure everything is polished and ready to go. I should probably update the demo too… yeah, I’ll get to that... One day... Story mode progress The Prologue & Chapter 1 are almost done and about to enter testing. I still have the rest of this month to finalize, test, and poli…
- End of Playtest - 13 January 2025
Hey Wanderers! 👋 The first Playtest for Seclusion has officially come to an end, and I just wanted to take a moment to thank each and every one of you who participated, provided feedback, reported bugs, and shared your thoughts. Your input has been absolutely invaluable in making this game better ❤️ Now, I’m probably gonna dive back into the deep end of developing Story Mode radio silence style. That means there probably won’t be a devlog this month. There’s just a ton of work to tackle, and I want to get back to you with something substantial when I do emerge from the coding depths. Also i won't provide a release date until i'm absolutely sure i will be able to deliver the game in a pretty good state, to avoid delays ect... One more thing, if you haven't already, you can send me a feedback form right here, it will greatly help with the development of the game, whether you liked the ga…
- Playtest is live ! - 5 January 2025
Hey again ! The playtest for the explorer mode is finally live ! If you still haven't requested access, you can do so on the steam store page of the game right now ! For those who already requested access, you should have a notification from steam telling you that you've been invited to the playtest, the playtest build will then be available in your steam library. The purpose of this playtest This is important. The purpose of this playtest is to find as many bugs as possible to fix them before release. There is probably many bugs lurking around aswell as performance issues, crashes ect... Your feedback is incredibly valuable, and is Key to making Seclusion as good as it can be. Of course, the purpose is not only to find bugs but also gather your feedback on the gameplay, visuals, atmosphere ect... so i can know if i did direct the game in a good direction, or not. If you like the game,…
- Playtest incoming - 19 December 2024
First playtest incoming ! Hey everyone ! Exciting news: the first playtest session for the Explorer Mode of Seclusion is going live in just a few days! If you’d like to help me find and fix bugs, share feedback, and suggest improvements, you can request access to the playtest right now on the official Steam store page. Access will be granted in a few days, so be sure to sign up! The playtest will run for about a week, and I’ll be rolling out patches as quickly as possible based on your feedback. Your input is incredibly valuable, it’ll help make Seclusion the best it can be! 🙂 Stay tuned for more details once the playtest is officially live. I can’t wait to hear your thoughts and see you in the game!
- Devlog #4 - 13 December 2024
Devlog 4 Hey everyone ! I owe you an apology for skipping last month’s devlog things have been intense these past two months, and there’s a lot to catch up on. So, let’s dive in! What's been going on ? First off, working on Seclusion has been an incredible learning experience. The game has evolved so much since its inception. what I envisioned at the start is almost completely different from what it’s becoming today. Right now, Seclusion is in its third "iteration." Basically, this means I’ve reworked the game twice before reaching the current version. A lot of previous work has been rethought, rewritten, and rebuilt from scratch. For context, the demo you played represents the "second" version of the game. While the core concept remains (wandering in places that don't make sense), things have shifted. I skipped the last devlog because I was neck-deep in transitioning everything to this…
- Devlog #3 - 13 October 2024
Devlog #3 Hello everyone! It’s time for another monthly update on the game's development. Although this month has been a bit slow due to personal matters, we’re still moving forward, and I have some important updates for you. For steam followers, the last 2 devlogs have been posted on the official discord but i will start posting them here aswell ! Explorer mode : The playtests for Explorer Mode are planned to be available later this month, and those who join will get a first-hand experience of some exciting changes. I’ve been rethinking the gameplay, as I didn’t want Explorer Mode to turn into just another walking simulator. I’m testing out a significant shift in how the core gameplay works, and I’m eager to see what the playtesters think. Combining/Crafting System : Finished and fully functional. Save System : The save system is now complete. Main Gameplay Loop : I’ve made major chang…
- 📝 PATCH-NOTE 0.2 - 21 February 2024
Hello everyone, today we have a lot to tell you about this update. There's a lot to know: ✔️ Fixed Fixed Can't fall in the void of level 1 hole patterns Fixed no light sounds in level 0 Fixed no footsteps when running Fixed blowout event frame drop Fixed weird culling on some objects in level 1 Fixed the boundaries on level 1 Fixed graphic presets Fixed sensibility setting not changing anything Fixed some collision bugs in level 1 ⚒️ Improvement Improved optimization and realism on light flickering Improved visual quality of level 1 tunnels (stripes and edges) Improved Shadow sound design Improved graphic presets ⭐ Optimized Optimized lighting of level home ➕ Added Added Facestealer and level seclusion Added sounds to most interactive stuff Added actual loot Added more exits to level 0 ❌ Removed Removed lens flare Removed Duller from playtest version 🔻 Disabled Disabled Player input wh…
- 🛠️ HOTFIX 0.1 - 18 February 2024
Hello everyone! 👋 Here's a little Hotfix on the game. Linsting Fixed AI Spawn on map boundaries Increased Stamina depletion rate 5% Disabled AA and FSR3 by default Fixed instant blackout in level 1 Fixed inventory context menu not appearing For more informations visit our discord server.