- Patch 1.1.4 - 11 January 2026
The gears on my next game are spinning up, and between that and the holidays, things have really slowed down around here. This might be one of the final patches, so thank you for supporting the game so far. I'd say that with this, the game is in a very good spot, maybe not 100% perfect, but certainly very good.Gameplay:-Hardening Steel's melee break chance has been halved. To compensate, only 3 stacks are gained on sneak attack.-Shinobi's acension has changed: Dodge now lowers block, block lowers armor, and armor lowers dodge, in a triangle, rather than them all affecting one another. The numbers have been tweaked a little, but it's a lot less harsh across the board.Bugfixes:-Fixed a few typos.-Updated Known Issues.-Fixed an issue where the range of bows displayed as "2" for some reason.-Fixed a bug where stamina could not be leveled up.
- Patch 1.1.3 - 9 December 2025
The next patch is here, and as stated earlier, things are winding down. Still a few more changes to go, but this is mostly just a small balance and bugfix patch.Gameplay:-Hardening steel now adds a (current meleebonus)% chance to break ranged AND MELEE weapons when used(Hard steel is brittle, after all!). Reduces carry weight of melee weapons to compensate.-The Saboteur Iga perk now reduces trap weight by 50%.-Shinobi ascension 3 has been changed:---Your BLOCK, ARMOR, and DODGE now all reduce each other, becoming worse the higher any one increases. -Pills now take 1 turn to use from inventory (up from 0, can't remember if it being 0 was a bug or intentional)-The Onmyoji's Mystic Resonance now cannot be taken unless the players level is exactly 4.Bugfixes:-Fixed a bug where eaten food could be used with repeat action infinitely.-Exhaustion now saves and loads properly when using builds.…
- Patch 1.1.2 - 26 November 2025
Things will be slowing down a bit from here on out, but I will be trying to keep having weakly (or fortnightly) patches for some time, just smaller ones. This one has a few more balance tweaks and fixes across the board.Gameplay:-The Onmyoji can take Honed Strikes again (this was actually an accidental removal)-One With Smoke is now a level 1 perk, but the fire resistance has been reduced to compensate.-Hardening Steel has been nerfed:---When adding stacks, there is a (current stack)% chance to fail. This effectively caps the max bonus at 10 and makes getting them harder and slower in general.-\ has been changed to lower critical damage. This basically just nerfs shurikens and nothing else. They still have normal critical damage for the purposes of sneak attacks.-Changed the "traps deal stun damage" perk to make it so smoke mines now deal a bit of poison damage as well. Also changed the…
- Patch 1.1.1 - Big balance changes and additions - 16 November 2025
After many suggestions, this patch is largely a gameplay and balance patch. Several new additions have been made as well, including a few new artifacts and perks. Patch wise, things are likely going to be slowing down from here on out, but there are still some fixes and changes to come. Stay tuned!Gameplay:-Lowered the cost of Aim a bit.-Monk may no longer take Stealthy. Stealth stance will have to do!-Garrote has been reworked a little, it still stuns, but only does large damage upon a sneak attack. The death damage has been removed.-Iga may now take Garrote to start.-Nerfed entangling widows slightly.-Monk's defense stance exit now grants a buff for 10 turns that makes status effects wear off much faster.-Power stance exit now refunds 1 Ki level (in combat only)-Re-buffed conservation to reduce break chance to 0, though it's now a level 3 perk again.-Blood Flare now inflicts a debuff…
- 1.1.0 Hotfix - 7 November 2025
A minor fix to a few issues: -Fixed the game crashing when trying to use Snakewell in Japanese -Updated info so Blunt now shows 75% instead of 50 -Fixed a bug where PRE did not reduce weapon technique costs
- Patch 1.1 - Japanese, sneak attack changes, and rebalancing - 6 November 2025
It's been a while! This patch was meant to just be the translation, but between that and other things, it snowballed into a quite a huge update! But at last, the big translation is here, and Shadowed finally hits 1.1! Don't worry though, there are still some more balance changes and fixes to come.Note: When playing in Japanese, Builds from pre 1.1 patches may not display items properly in the character build screen, I couldn't do anything about this sorry, as they are saved from before they had Japanese names.Gameplay:-Sneak attacks have been reworked!-The damage is now fixed instead of random. No more massive swings between tens or hundreds of damage.-CUN now plays a larger role in the calculation.-Outside of this, sneak damage has gone down across the board considerably. Non-ninjas especially find that sneak attacks are nice, but usually won't oneshot things.-Ranged sneak attacks are…
- Patch 1.0.7 - 16 October 2025
Things are still chugging along! Originally, I was hoping to save up a big patch for the translation, but due to some bad luck, my translator has needed a few breaks, so it seems like the translation my still be a few weeks away. As usual, this is just a bugfix patch, albeit with some minor changes.Gameplay:-The Kamikui's Utter Chaos playstyle now doubles essence gained, so they can gain active abilities more easily.QOL:-Fixed some help files.-Added a note about accuracy in help/derived stats.Bugfixes:-Grudge gathering was bugged and gave extra ki levels at very small corruption values, it now works properly.-Fixed(?) an issue with Ghost of Ooe triggering at the wrong time.-Fixed an issue with the See No Evil aura.-Fixed the Awakening mutation not working.-Fixed the Centipedes spell scaling displaying an incorrect value.-Fixed(?) an issue where lightningrod and power through pain's free…
- Patch 1.0.6 - Balance changes, more QoL - 28 September 2025
Another week, another patch. Some good news: The JP translation is getting close to the end! It will probably be out the week after next, if things are able to to proceed at the current rate. Also, I was finally able to get around to some balance changes. More to come soon!NOTE: If you are a controller player, you may have to delete your keymaps again, just like in last patch. More in the QOL section.Gameplay:-Changed the thirsty oni event to only spawn enemies with "oni" in the name.-Neutral creatures are no longer affected by statues.-Ascension 7 now reduces the players BLOCK scaling and AGI damage scaling, as well as giving -10 dodge, in addition to the class challenge. I feel that these changes are generally fair, but I decided to do things this way instead of making sweeping alterations to the entire game's mechanics.-Nerfed Grudge Gathering substantially.-Assassin Ki no longer gra…
- Patch 1.0.5 - Controller support! - 22 September 2025
So this patch ended up being smaller than anticipated, because I finally got around to adding controller support! It took a lot more work than I thought it would, and some issues may remain which are pretty much unfixable, but it *should* be good enough for most people's purposes, and unfortunately, getting it up to the standards of everything else would likely take months, so it just kind of is what it is. Still, the game is fully playable with a joypad now. Just a few things to note:-The key rebind system does not support the joypad, I may change this if a lot of people feel they need it, although I can't promise that it will ever work perfectly, it's a bit finicky and is some causing some issues with it already.-On that note, if you wish to use the controller, YOU WILL NEED TO NAVIGATE TO THE SAVE DIRECTORY (C:\\Users\\(user)\\AppData\\Roaming\\Godot\\app_userdata\\Shadowed- The Demo…
- Patch 1.0.4 - Weekly - 15 September 2025
Another week mostly devoted to translation behind the scenes. But the vast bulk of my portion of the work is now done, so next week, I'll be able to do a lot more QOL and gameplay changes!Gameplay:-The Poultice->Curing pill crafting recipe now has a 60% fail chance, to help balance out the cheap cost of taking poultices on character generation (didn't want to nerf the poultice option itself, wounds can be quite devastating early on).-Increased noise from the yell command.QOL:-Cleaned up a bunch of messages to only play when a monster is in sight (being stunned, etc).-The "highest class win" section in score now reads "highest ascension class win", as it was causing confusion.Bugfixes:-Fixed a bug where bear traps were inflicting the root status effect on the player but it did nothing(the root was supposed to be removed).-Fixed a bug where the main menu music would not play when exiting…
- Patch 1.0.3 - PDF manual + The Usual - 8 September 2025
Another weekly patch again, once again there is little to note here. The translation is still going, although its a very long and tedious grind. In the meantime, lots of people have found a lot of bugs and issues, and I always appreciate the reports, even if it's a pain to see the bugs themselves. Still, I got around to fixing most of them, although there's still more fixes and changes to come!Gameplay:-Dropping an item now takes a turn(sort of a bug/oversight fix more than anything, but relevant here)-Weapon buff talismans can now no longer be prepared (they just buffed weapons in your current slot, so it didn't work when prepared, no perfect solution for how it would choose which other slot to buff if you had multiple weapons). To compensate, they no longer take an extra turn to use when used from your inventory.-Ghosts and undead are now immune to instant death (such as from garrote,…
- Patch 1.0.2 - 31 August 2025
Another week, another patch. Nothing very glamorous in this one, I've been working on the translation pretty much full time, so a few things have fallen by the wayside. But the whole thing is going smoothly, and I've had the time to iron out a small few things here and there along the way.Gameplay:-No changes this patch, but will probably do more tests and adjustments soon.QOL:-Added back buttons to the character generation screens, and let you go back with ESC. (You could always do this by pressing backspace, but I forgot to improve it before release.)-Did a large internal overhaul on the mouse system. It should behave properly in all situations now!Bugfixes:-Fixed a bug where the Bloody Tears perk was causing issues with eye abilities.-Fixed an issue where some of the game was partially translated when playing in Japan (this wasn't intentional, the Japanese locale is still in developm…
- 1.0.1 Hotfix - 25 August 2025
Just a small fix.-Fixed an issue where the character creation would crash when mousing over the blade flurry scroll.
- Patch 1.0.1 - Fixes and Tweaks - 24 August 2025
Shadowed's first post-release patch is not terribly exciting, just mostly fixes and tweaks. There's more to come, though! However much of my time has been spent laying the groundwork for the JP translation.Gameplay:-Made weasels slightly less charming.-Made Onigiri slightly less heavy-Made event rooms in forests notably rarer. QOL:-There is now an option to disable the mouse.-You can now use items in your inventory by clicking on them without having to use the "use item" command.-Made the mouse behave a little better in general.-Added a new feature where a help popup will appear to tell you about your current negative status effects and what they do. It can be dismissed, or set to not show up in game options.Bugfixes:-Fixed a bug that was causing a few perks not to show up in-game, most notably the Ronin's Iajutsu line.-Fixed the temple loot option saying it gives -20 purity when it giv…
- 1.0 is here! - 17 August 2025
1.0 is here! A warm thanks to everyone who supported the game so far. It's been a long journey, although with more eyes on the game, more feedback, and more bug reports, I'm sure that it's not quite over yet. There's also the Japanese translation, which is over halfway done, but still needs quite a bit more time before it's ready for release. But thank you again, and be sure to spread the word!This is also a patch of course, albeit with a few tweaks only.Gameplay:-Readjusted the EXP curve substantially.-The "Curse Absorption" mutation now makes you immune to miasma tiles and heal while standing on them.-The "Natural substitute" perk now grants no exertion to the substitution spell.-Adjusted the impact that soundstealth has on making noise (mostly for quieter noises).-Smashing statues now creates noise.-Adjusted the prices of throwing weapons a little.-Increased the chances of Ritual Bin…
- Patch 0.9.95: Final overhaul, release very soon! - 13 August 2025
Shadowed is a game that has been in development for quite a while now. A lot of things have been added that weren't part of the original plan, some parts of the original plan didn't turn out so well, and many different changes have been made thanks to feedback. With all this being said, the release is *very* close, just a few days away in fact, and when I went over my core design goals, and I realized that Shadowed had strayed away from a few of them. This next patch is quite an upheaval as far as these things go, but to sum it up in a few words, most things in the game have gotten easier, although actually defeating Shuten-douji has gotten much harder. As always, the ascension modes are there for people seeking a greater challenge.Note: Some changes in this update may not carry over to saved games/builds. Apologies for any inconvenience.This post might get quite long, but I want to exp…
- Patch 0.9.92 - 5 August 2025
Shadowed's next patch comes with bugfixes, QoL, and some minor balance changes. The game is in its home stretch, and there will be some pretty big balance changes to come, but this patch is more focused on polishing things up a bit. Gameplay:-Re-nerfed the bow a little after some more testing. Also nerfed the Iga's conservation perk a bit, and buffed the Volley perk.-Forest levels now have measures in place to prevent too few and too many monsters from spawning.-Relaxed the purity requirement for the god statue event.-Adjusted Tesso, Iron Rat slightly.-Talismans can now be used as long as they are identified. The same auto-ID system based on spirit is now in place, but it only affects the auto ID now. This is mostly to cut down on confusion, but also make high-level talismans potentially useful and make ID'ing things more desirable.-Reduced the fatigue costs of combat a little. The fati…
- Patch 0.9.91 - 29 July 2025
Shadowed's new patch comes with a bevvy of minor changes. About the recent saving/loading issues: Fixing these is my top priority. This patch *should* fix it. These issues were quite bizarre because everything worked on the test build, the desktop build, the steam client version(on my work computer), the desktop of my other computer, but *not* the steam client version of my other computer. The solution unfortunately means that any builds/saves you have will be deleted, but you may recover your builds if you dig them out of your /saves/data folder and transplant them to users/user/appdata/roaming/godot/Shadowed/builds/. Apologies for any inconvenience. Gameplay: -Retooled item spawning. Artifacts and strong weapons are rarer, and when artifacts do spawn, they try to respect the current floor more often. -Changed the Ox's Vitality perk, it now simply gives HP-8 bonus HP upon taking it. -A…
- 0.9.9 - A monstrous new class emerges! - 23 July 2025
Introducing a new and final class, the Kamikui! The name means "god eater" in Japanese, and as it implies, he is a half-human mutant who has sinned against nature and paid the ultimate price for power. Most of his slots are taken up by growths on his body, like his claws, carapace, and horn, and doesn't gain perk points normally. Instead, he takes a bite of each corpse he comes across, and may gain "essense" from the creature, which he can spend on mutations. He's an extremely random class in general, and even has access to some abilities which gives him really random mutations every now and again like in many older roguelikes.The class will also be an unlock that requires you to beat the game at least once. Some people may have mixed feelings about that, but I think its a good incentive to learn the game, and I don't think that having 1/7 classes locked is too bad. Considering how diff…
- Patch 0.9.6 - Level 12 perks and various fixes - 9 June 2025
Shadowed's latest update comes with level 12 perks - You can only pick one, but they are very, very powerful, and should help make Shuten a lot more manageable. There have also been a few more features and fixes. We're getting close to release now! Gameplay: -Added level 12 perks! A lot of these are game-changers! -Added a few more miscellaneous fun perks that I forgot to add before. -Added an achievement -Shadowblood ninpo no longer stacks. -Slightly buffed Purifying Salt's damage. -Charmed monsters no longer hit you with their AOE abilities. QOL: -Fixed some typos -The Look command now automatically goes to the nearest monster. -Finally added a radius indicator for target abilities with a radius. -Added better messages for when an ally dies. -Improved enemy AI, in regards to how your allies behave and how enemies react to them Bugfixes: -Fixed a bug with the Ghost of Ooe achievement -…