- Space 4X Star Ruler 2 goes open source and free if you build it yourself - 26 July 2018
Star Ruler was a 4X space strategy game where ships could be as big as planets, and carry weapons that could punch holes in suns. Its 2015 sequel, Star Ruler 2 flew under our radar, but was a slightly more coherent, traditional game, while still offering conflict on a truly daft scale. Developers Blind Mind Studios have been inactive for a while now, but this week they kindly made Star Ruler 2 (and its expansion, Wake Of The Heralds) open source . Better still: Everything but the music is included, so if you build it yourself , it’s entirely free. (more…)
- Wake of the Heralds Release and v2.0.0 update! - 22 April 2016
Our first expansion, Star Ruler 2: Wake of the Heralds, is now officially out on steam! Purchase it for $9,99 from the steam store page. http://i.starruler2.com/heralds/main_capsule.png Along with the release of the expansion, the base game has received an update to version 2.0.0 containing a number of fixes and improvements. You can read about some of the main changes to the game below: Graphics Added a number of new post processing graphics options, including Bloom, Godrays and Chromatic Aberration. Many many more improvements to shaders and and lighting to improve graphics quality The visual surface of planets is now actually rendered to match the biome tile grid from the planet overlay. City lights will automatically appear where buildings are! AI The AI has received numerous improvements to how it plays the game. Please report any bugs you find in its new behavior! You can now dete…
- Wake of the Heralds Release and v2.0.0 update! - 22 April 2016
Our first expansion, Star Ruler 2: Wake of the Heralds, is now officially out on steam! Purchase it for $9,99 from the steam store page. http://i.starruler2.com/heralds/main_capsule.png Along with the release of the expansion, the base game has received an update to version 2.0.0 containing a number of fixes and improvements. You can read about some of the main changes to the game below: Graphics Added a number of new post processing graphics options, including Bloom, Godrays and Chromatic Aberration. Many many more improvements to shaders and and lighting to improve graphics quality The visual surface of planets is now actually rendered to match the biome tile grid from the planet overlay. City lights will automatically appear where buildings are! AI The AI has received numerous improvements to how it plays the game. Please report any bugs you find in its new behavior! You can now dete…
- Wake of the Heralds Feature Highlight: The First - 21 April 2016
Star Ruler 2: Wake of the Heralds releases tomorrow, Friday April 22nd! You can read our final feature higlight about the second new race, "The First", below. The First http://i.starruler2.com/first/first.png Although their once great empire is gone, reduced to nothing but remnants by the ravages of time, the minds of those who chose to live forever still carry on. The planet Atrozal, hollowed out and brimming in circuitry; where a trillion souls discarded their bodies to be part of the final dream of the ancients. The First care little for the physical world, yet the arrival of the Heralds spells a threat even their paradise does not escape. Send out massive orbital replicators to find raw materials and convert entire planets into automated refinery worlds and computation hubs. The entire weight of this galaxy must be unified if we hope to stand a chance of surviving. Silicon Continent…
- Wake of the Heralds Feature Highlight: The First - 21 April 2016
Star Ruler 2: Wake of the Heralds releases tomorrow, Friday April 22nd! You can read our final feature higlight about the second new race, "The First", below. The First http://i.starruler2.com/first/first.png Although their once great empire is gone, reduced to nothing but remnants by the ravages of time, the minds of those who chose to live forever still carry on. The planet Atrozal, hollowed out and brimming in circuitry; where a trillion souls discarded their bodies to be part of the final dream of the ancients. The First care little for the physical world, yet the arrival of the Heralds spells a threat even their paradise does not escape. Send out massive orbital replicators to find raw materials and convert entire planets into automated refinery worlds and computation hubs. The entire weight of this galaxy must be unified if we hope to stand a chance of surviving. Silicon Continent…
- Wake of the Heralds Feature Highlight: Invasion - 19 April 2016
Star Ruler 2: Wake of the Heralds releases this April 22nd! We will be posting feature highlight posts every few days until the release. The Invasion In the new Invasion map, you are tasked with defending your isolated part of the galaxy from waves of ruthless invaders. Empires cannot declare war on each other in this co-operative map, but diplomatic trickery is of course still advised! http://i.starruler2.com/invasion/invader_systems.png You start the game with your home system surrounded by 3 systems containing allied remnant defense stations. These stations were set up a long time ago to protect the galaxy from outside threats, and are vital in preventing the invaders from gaining access to the galaxy. Each system has 3 defense stations. If all of them are destroyed, the sytem will explode. If all three of the systems you are tasked with defending are gone, your empire will explode!…
- Wake of the Heralds Feature Highlight: Invasion - 19 April 2016
Star Ruler 2: Wake of the Heralds releases this April 22nd! We will be posting feature highlight posts every few days until the release. The Invasion In the new Invasion map, you are tasked with defending your isolated part of the galaxy from waves of ruthless invaders. Empires cannot declare war on each other in this co-operative map, but diplomatic trickery is of course still advised! http://i.starruler2.com/invasion/invader_systems.png You start the game with your home system surrounded by 3 systems containing allied remnant defense stations. These stations were set up a long time ago to protect the galaxy from outside threats, and are vital in preventing the invaders from gaining access to the galaxy. Each system has 3 defense stations. If all of them are destroyed, the sytem will explode. If all three of the systems you are tasked with defending are gone, your empire will explode!…
- Wake of the Heralds Feature Highlight: Attitudes - 17 April 2016
Star Ruler 2: Wake of the Heralds releases this April 22nd! We will be posting feature highlight posts every few days until the release. The Cut of Your Jib In vanilla Star Ruler 2, all of the properties of your race are decided by the traits you choose before the game starts. In Wake of the Heralds, you can further customize what you think your empire should be like using the new Attitudes mechanic. http://i.starruler2.com/attitudes/attitudes_shot.thumb.jpg Attitudes level up as you perform specific tasks over the course of the game, each level giving you new benefits for your empire to use. Attitudes have very powerful effects when fully leveled, so be sure to take note of what each new attitude you take requires you to do! Picking Opposites You can take additional attitudes on top of your starting one at any time. Each subsequest attitude will cost more influence points to take, howe…
- Wake of the Heralds Feature Highlight: Attitudes - 17 April 2016
Star Ruler 2: Wake of the Heralds releases this April 22nd! We will be posting feature highlight posts every few days until the release. The Cut of Your Jib In vanilla Star Ruler 2, all of the properties of your race are decided by the traits you choose before the game starts. In Wake of the Heralds, you can further customize what you think your empire should be like using the new Attitudes mechanic. http://i.starruler2.com/attitudes/attitudes_shot.thumb.jpg Attitudes level up as you perform specific tasks over the course of the game, each level giving you new benefits for your empire to use. Attitudes have very powerful effects when fully leveled, so be sure to take note of what each new attitude you take requires you to do! Picking Opposites You can take additional attitudes on top of your starting one at any time. Each subsequest attitude will cost more influence points to take, howe…
- Star Ruler 2: Wake of the Heralds releases April 22nd! - 15 April 2016
We're happy to announce that the expansion, Star Ruler 2: Wake of the Heralds will be releasing this April 22nd! We'll be posting feature highlights posts every few days until the release, starting with this very one! The Heralds http://i.starruler2.com/heralds/heralds.png For as long as the records recount, the Heralds have been on the run. Chased by an unknown entity, the Heralds jump from galaxy to galaxy as entire star systems vanish in their wake, as if consumed by the blackness of space itself. Each new galaxy saves their species from extinction for a short time more. While impermanent, the people of the heralds learn to appreciate each new planet they settle, and live in hope of one day finding a place where they can end their journey. Guide the evacuation from the previous galaxy as rickety refugee ships dare the perilous intergalactic jumps to one of your jump stabilization bea…
- Star Ruler 2: Wake of the Heralds releases April 22nd! - 15 April 2016
We're happy to announce that the expansion, Star Ruler 2: Wake of the Heralds will be releasing this April 22nd! We'll be posting feature highlights posts every few days until the release, starting with this very one! The Heralds http://i.starruler2.com/heralds/heralds.png For as long as the records recount, the Heralds have been on the run. Chased by an unknown entity, the Heralds jump from galaxy to galaxy as entire star systems vanish in their wake, as if consumed by the blackness of space itself. Each new galaxy saves their species from extinction for a short time more. While impermanent, the people of the heralds learn to appreciate each new planet they settle, and live in hope of one day finding a place where they can end their journey. Guide the evacuation from the previous galaxy as rickety refugee ships dare the perilous intergalactic jumps to one of your jump stabilization bea…
- Star Ruler 2: v1.0.2 Update - May 12th - 12 May 2015
We just released our first minor content update for Star Ruler 2 since release. As always, read about some of the highlights here, or scroll down for a full changelog. Research Web Overhaul http://i.starruler2.com/posts/research.png The research grid and associated graphics have been completely redone, making research paths and unlocks clearer and easier to use. Quantum Batteries The new quantum battery modifier can be used to partially satisfy a subsystem's power needs, but needs to be charged with your empire's Energy when constructed. http://i.starruler2.com/posts/quantum_battery.png Additional Race Traits A number of new race traits have been added, based on a point buy system. Every race starts with 1 free trait point to spend, and all of the default races have been given an additional default trait choice to make use of it. http://i.starruler2.com/posts/new_traits.png Full Changel…
- Star Ruler 2: v1.0.2 Update - May 12th - 12 May 2015
We just released our first minor content update for Star Ruler 2 since release. As always, read about some of the highlights here, or scroll down for a full changelog. Research Web Overhaul http://i.starruler2.com/posts/research.png The research grid and associated graphics have been completely redone, making research paths and unlocks clearer and easier to use. Quantum Batteries The new quantum battery modifier can be used to partially satisfy a subsystem's power needs, but needs to be charged with your empire's Energy when constructed. http://i.starruler2.com/posts/quantum_battery.png Additional Race Traits A number of new race traits have been added, based on a point buy system. Every race starts with 1 free trait point to spend, and all of the default races have been given an additional default trait choice to make use of it. http://i.starruler2.com/posts/new_traits.png Full Changel…
- Star Ruler 2: v1.0.1 Update - April 9th - 9 April 2015
We released another small patch with various bugfixes, bumping the version to v1.0.1 this time. Fixed Self Destruct subsystem can no longer erroneously use weapon modifiers like the payload amplifier. Fix allondium level 5 effect not affecting the proper values. Fix auto-import when playing Mono queueing up food and water. Fix Mono UI showing extra population needed for level 1 for tier 0 resources that cannot be upgraded. Fix built Planetary Thrusters breaking when loading a saved game. Dragging resources to export should now be easier, holding the left mouse on an object no longer creates a tooltip. (Old behavior can be restored with a setting) Changed Asteroid mining bases that you no longer have trade access to are lost and revert to their unmined state. Bulkheads and Targeting Sensors can now be used on support ships. Ablative Armor can now be used on support ships. Ablative Armor…
- Star Ruler 2: v1.0.1 Update - April 9th - 9 April 2015
We released another small patch with various bugfixes, bumping the version to v1.0.1 this time. Fixed Self Destruct subsystem can no longer erroneously use weapon modifiers like the payload amplifier. Fix allondium level 5 effect not affecting the proper values. Fix auto-import when playing Mono queueing up food and water. Fix Mono UI showing extra population needed for level 1 for tier 0 resources that cannot be upgraded. Fix built Planetary Thrusters breaking when loading a saved game. Dragging resources to export should now be easier, holding the left mouse on an object no longer creates a tooltip. (Old behavior can be restored with a setting) Changed Asteroid mining bases that you no longer have trade access to are lost and revert to their unmined state. Bulkheads and Targeting Sensors can now be used on support ships. Ablative Armor can now be used on support ships. Ablative Armor…
- Now Available on Steam - Star Ruler 2 - 27 March 2015
Star Ruler 2 is Now Available on Steam! Massive scale 4X-RTS set in space. Control hundreds of planets, manipulate galactic politics, research numerous advanced technologies, and command thousands of units and hundreds of planets in your quest for galactic dominance.
- Star Ruler 2: v1.0.0 Update - March 23rd - 24 March 2015
As we ramp up for Star Ruler 2 leaving Early Access with the release of our v1.0.0 build, we'd like to thank everyone who participated in making SR2's beta phase a success. Your feedback and suggestions have been crucial in helping us shape this 4X RTS strategy game into something we're very proud of! As always with our updates, you can read about some of the highlights here, or scroll down for a full detailed changelog. Megaconstruction A number of new technologies have been added containing new megaconstructions to build. Megaconstructions require the mining of ore from asteroids, and culminate in the construction of your very own Ringworlds: http://i.starruler2.com/posts/ringworld.png More Shipsets! In addition to new enhancements to the Volkur shipset, two new shipsets each with many new ship models have been added. http://i.starruler2.com/posts/shipsets.png Support Behaviors Suppor…
- Star Ruler 2: v1.0.0 Update - March 23rd - 24 March 2015
As we ramp up for Star Ruler 2 leaving Early Access with the release of our v1.0.0 build, we'd like to thank everyone who participated in making SR2's beta phase a success. Your feedback and suggestions have been crucial in helping us shape this 4X RTS strategy game into something we're very proud of! As always with our updates, you can read about some of the highlights here, or scroll down for a full detailed changelog. Megaconstruction A number of new technologies have been added containing new megaconstructions to build. Megaconstructions require the mining of ore from asteroids, and culminate in the construction of your very own Ringworlds: http://i.starruler2.com/posts/ringworld.png More Shipsets! In addition to new enhancements to the Volkur shipset, two new shipsets each with many new ship models have been added. http://i.starruler2.com/posts/shipsets.png Support Behaviors Suppor…
- Star Ruler 2 - Launching March 27th - 9 March 2015
We're pleased to announce that Star Ruler 2 is slated for release out of early access this March 27th! Among the new features that will be coming in our 1.0 build are megaconstruction, improved asteroid mining, more ship and orbital models and artwork and improved AI! Check out the video below for our new trailer: https://www.youtube.com/watch?v=3OFhVtqfDBQ Be aware that starting the week prior to release the price of the game will be going up by $5 to $24.99, so there are only two weeks left to buy in at the lower early access price!
- Star Ruler 2 - Launching March 27th - 9 March 2015
We're pleased to announce that Star Ruler 2 is slated for release out of early access this March 27th! Among the new features that will be coming in our 1.0 build are megaconstruction, improved asteroid mining, more ship and orbital models and artwork and improved AI! Check out the video below for our new trailer: https://www.youtube.com/watch?v=3OFhVtqfDBQ Be aware that starting the week prior to release the price of the game will be going up by $5 to $24.99, so there are only two weeks left to buy in at the lower early access price!