SPSTEAMPULSELIVE ANALYTICS
RUMBLE BLAZING

RUMBLE BLAZING Steam metadata

Nekonomeme | Aug 2, 2024 | game

Released

0players observed · 23 September 2026 - 11:29:21 UTC

ActionEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak42
  • Units sold (VGI)1,553
  • Revenue (VGI)$29,532
  • Review score74% positive

RUMBLE BLAZING metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak42
  • Units sold (VGI)1,553
  • Revenue (VGI)$29,532
  • Review score74% positive
  • Total reviews90
  • Release dateAug 2, 2024
  • DeveloperNekonomeme
  • PublisherNekonomeme

Genres: Action, Early Access

Company pages: Developer: NekonomemePublisher: Nekonomeme

Top Steam chartsTop 100 gamesGame directorySteam Store page

RUMBLE BLAZING Steam metadata

RUMBLE BLAZING metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2827610/metadata
Steam Storehttps://store.steampowered.com/app/2827610/
Steam Communityhttps://steamcommunity.com/app/2827610
PCGamingWiki search
IGDB searchSearch IGDB for RUMBLE BLAZING

Reviews, pricing, and metadata

Review summary

Mostly Positive

74% positive, 67 positive, 23 negative

Price and discount

$24.99

Platforms

Windows

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases
  • Steam 2 August 2024

Latest Steam announcements

  • [RUMBLE BLAZING Development Progress Report] Outfits, Animations - 6 August 2026

    Hello, everyone!I recently realized that I hardly have any hobbies left that do not involve computers or video games! This is Nekonomemem.The other day, I happened to come across a certain garage kit on Surugaya’s online store. It was something I had wanted a long time ago, but I gave up on it because I did not have the skills or money to build it.I never thought I would still be able to get one, so I bought it on impulse! And I decided to take this opportunity to make garage kits and plastic models my new hobbies!I have been working at my computer constantly lately, and my eyes have been getting tired, so I had been thinking that I wanted a more active hobby that would not involve staring at a monitor and would also give me a reason to go outside. This came at just the right time! (lol)However, at this rate I could go on talking about my hobbies forever, so let me give you a progress u…

  • 【RUMBLE BLAZING】Update Report - 7 July 2026

    自然な英語になるように整えつつ、アップデート告知として読みやすい形に翻訳したよ。Thank you very much for your patience!The update on Steam has just been completed.Update DetailsFirst, here is a list of the changes included in this update.ver_4001GeneralCleaned up and optimized the program code.Adjusted Yuri’s textures.Fixed the stocking textures.Changed the punishment sequence so that the H animation will not end even if the controlling player releases the opponent.Press the Guard button again to release them.Adjusted the appearance and texture of the hair.Fixed an issue where the audience cheering settings were not being applied correctly.Gallery ModeFixed and adjusted various issues in Gallery Mode.Fixed an issue where changing the breast physics in Gallery Mode caused the costume to become misaligned.Added the following moves to Gallery Mode:Restraint from BehindStanding KissCobra TwistStanding Embarrassing HoldBear HugAdde…

  • [RUMBLE BLAZING] Program code cleanup and optimization - 26 June 2026

    Hello, everyone. It’s been a while!I’m writing this post while riding the excitement of finally feeling like I’m about to reach a stopping point in the current work.I’m very sorry for keeping you waiting and for taking so long to provide an update. Thank you very much for all your comments as well, and I apologize for not being able to reply to them.The work wasn’t progressing as smoothly as I had hoped, and I was having a pretty difficult time mentally, which made it hard for me to post any updates.However, I have finally almost finished reorganizing the program code, and I will begin debugging tomorrow.Once the debugging is complete, I plan to release an update. Ideally, I would like to release it by the end of this month, or by early July at the latest.This update is mainly intended to optimize the development process, so there will not be any major changes to the game itself.I remov…

  • I am continuing with the work. - 5 April 2026

    This is a progress update regarding the current state of development.First of all, I sincerely apologize for the delay in updating this dev log.At present, I am working on optimizing the game.The reason for the delay is that this optimization process has proven to be more challenging than expected.Much of the difficulty comes from the complexity of previously written code and motion-related settings. In particular, during the early stages of development—when I was working with 3D and Unity for the first time—I built many systems through trial and error.As a result, there are overlapping variables and redundant code, as well as inconsistencies in motion settings. Additionally, the adjustments required to resolve these issues have not always worked as intended on the first attempt, leading to repeated revisions.To be honest, the past few months have been quite challenging on a personal le…

  • [Great News!? My PC’s Dead!!] Guess It’s Time for a New Rig! - 10 October 2025

    My main PC died last week...It had been freezing quite often recently, so I had a feeling this day might be coming—and unfortunately, it finally did.I tried various recovery methods, but since it showed similar symptoms to when my sub PC failed before, it’s probably the SSD that gave out this time.Come to think of it, I’ve been using this PC for over five years now. Considering that I’ve been running Unity and Maya almost every day, it’s impressive it lasted this long under such heavy workload.I did consider sending it in for repairs, but since it would take time to ship and return—and the cost was uncertain—I decided to take the plunge and buy a new PC instead!I ordered it from Dospara again, and to my surprise, it arrived much faster than expected. I was prepared to wait one or two weeks, but I received the shipping notice within just two or three days!It arrived this week, and after…

  • [RUMBLE BLAZING Update] Big Changes to the Camera System and more... - 22 August 2025

    RUMBLE BLAZING has been updated. The main changes are as follows: Addendum: Regarding the Steam version, I believe the F9 key is set to take screenshots by default in the Steam settings. We apologize for the inconvenience, but please change the settings or turn it off while playing. Update Details ver_3020 Move: Added Back Hold Move: Added prototype of Punishment Game: Shell Matching Costume: Added Ring Costume Costume: Added option to select stockings at character select Camera: Overhauled camera system Camera: Added system for switching cameras during move loops Graphics: Fog and Tone Mapping can now be toggled with F8/F9 keys (temporary implementation) (The in-game update section says F9/F10, but it should be F8/F9. We will correct this in the next update.) Graphics: Adjusted and optimized lighting in the following stages: Forest Stage Test Stage Test Arena (Prototype) Test Club (Pro…

  • 次回アップデート時の注意事項 - 22 August 2025

    Important Notes for the Next Update Here are some important notes regarding the next update. About the impact of the update This update will include changes to character axes, adjustments to lighting, and major improvements to the camera system. In particular, the camera improvements may have unpredictable impacts on system performance depending on your play environment. On my own system, I haven’t noticed much change, but since I cannot verify each player’s environment, the potential effects remain uncertain. Previous Version Included For this update, the DLSite and FANZA versions will include the previous version “Ver3005” inside the “Omake” folder. On the Steam version, “Ver3005” will be selectable under the Beta branch. Important note when reverting to the previous version: The latest version adds new costumes. Therefore, once you launch the latest version, this costume data will be…

  • [RUMBLE BLAZING] Update schedule and progress report - 19 August 2025

    We noticed a mistake during debugging— I forgot to add a camera for the “punishment” scene after a match ends. That said, there are fewer motions here compared to during the match. Especially since there are fewer intro, exit, and release animations, it shouldn’t take too much time. For the past few days I’ve been working on this extra task, and about 90% is done— just one motion left to go. So, while I originally planned the update for the 20th–25th, now that things are more concrete, I’ll be aiming for August 26th as the update date. And there’s another addition: While debugging the new camera system, something really started bothering me. …The UI is in the way!! Because the new camera sometimes zooms in pretty close, things like the HP bar end up being really distracting. I already made it possible to hide the command list, but I figured it would be better if the whole UI could be hi…

  • [RUMBLE BLAZING Progress Report] Continuing from yesterday. - 12 August 2025

    Here's some additional feature information I forgot to mention yesterday. You can now turn fog on and off and change between four different tone mapping types during a match. I was having trouble adjusting the post-effects while tweaking the lighting... "This brightness and blurriness are good..." "Yeah, this one is good too..." "Um, yeah, this one's good too..." "Which one should I choose?!!" After much deliberation, I decided, why not just let the player choose?! So I implemented it temporarily. This fog and tone mapping don't just change the brightness, but they actually change the texture quite a bit. You might like a crisp look, or a slightly blurrier look. I think it will change skin texture quite a bit. Sweat texture in particular changes significantly. You'll have fun changing it to suit your mood that day. Video of switching between fog and tone mapping

  • [RUMBLE BLAZING Update] Here’s what’s coming up! - 11 August 2025

    Lately I’ve been busy debugging the new special moves we added and tweaking some stage lighting that caught my eye along the way. Starting tomorrow, I’ll be spending a couple of days teaching the AI (CPU) how to use the new moves. Then it’s on to the final round of debugging! Since this update is a pretty big one, I’m giving it a bit more time—right now I’m aiming to roll it out between August 20th and 25th. Thanks for hanging in there—it’s almost ready! This is a video of the debugging process for the new camera system.

  • [RUMBLE BLAZING Progress Update] Almost There!! - 25 July 2025

    Long time no see! The heat lately has been brutal. Recently, I’ve been going for walks early in the morning and around sunset to stay active and take care of my health. Also, food and nutrition are so important! I've been making sure to eat balanced meals and supplementing what’s lacking with vitamins. Thanks to that, I’ve been feeling great lately! DHA and citrulline supplements might actually be working pretty well for me. 😄 It looks like the hot weather will continue for a while, so please take good care of yourselves! A Quick Progress UpdateI’ll go into more detail in the progress report at the beginning of August, but since I’ve reached a good stopping point, here’s a quick update. Earlier this month, I was working on creating a new system for axes and cameras. The camera system is now complete, and I’ve applied axis adjustments and added camera settings to all existing moves. Cur…

  • Sometimes things don't go well, but... - 1 July 2025

    Sorry for the delay in posting this update.I'm feeling much better now, and my work pace is picking up again. That said, I’m trying not to push myself too hard… though honestly, I’m not sure I can keep that up (lol).Actually, lately it feels like my PC is the one that’s starting to act up more than I am (lol).Progress UpdateRight now, I’m in the middle of some major internal adjustments, so I’ll keep this report short.■ Current TaskAt the moment, I’m working on adjusting the character axes during the transition into and during special moves.I mentioned a bit about this on Twitter, but currently, each character has their own axis. When a move starts, the opponent is moved to a set distance from the attacker based on that axis, and then animations are synced accordingly.This system makes things flow more smoothly—especially for grabbing-type moves—but it does come with a downside: lower w…

  • Return Announcement and Progress Update! - 13 May 2025

    First of all, I want to sincerely apologize for taking a break without any updates for the past few months. Thank you for your concern, and I’m sorry to have kept you waiting for an update. Over the past few months, my health has been up and down, which made it hard to find the right timing to write updates. However, I’m happy to report that my health has finally stabilized, so I’m officially back! As I mentioned before, stress was likely a major factor in my condition. I thought I had recovered after taking a month off, but as soon as I started working again, my health started fluctuating every other day. I was hesitant to share my situation because I wasn’t confident in my own recovery, and honestly, there were days when I thought it was all over, struggling with constant back pain that kept me up at night. So, this time, I decided to fully step away from game development and focus on…

  • RUMBLE BLAZING UPDATE! - 28 December 2024

    So, my computer froze while I was writing this article earlier... And now I can’t remember what I wrote!!! Here’s what I do remember: Also, the version displayed in the top-right corner of the game’s menu screen still shows as 2910, but if the update history shows 3005, that’s the new version. The new physics for jiggle effects and the standing kiss move... It’s looking great! I know it’s weird for the creator to say this, but... It’s great!! I hope you’ll enjoy it! Update Details ver_3005 Move: Added standing kiss (female only) Outfit: Added nurse outfit Outfit: Modified the skirt for Little Devil outfit Item: Added handcuffs Shop: Added nurse outfit, outfit colors, and handcuffs to the shop Physics: Adjusted physics for chest, hair, skirt, etc. Options: Added a setting to adjust chest jiggle Options: Updated the behavior of "Physics" under graphics settings Other: Corrected typos in t…

  • 【RUMBLE BLAZING Progress Report】Kiss Animation Nearing Completion and Various Up - 14 December 2024

    Feeling the increasing cold these days Did you catch the Geminid meteor shower last night? I totally missed it, haha. Right now, I’m working on the final year-end update for this year! Wait, is it really the end of the year already?! I’ll keep pushing through! Kiss Animation Almost Complete The kiss animation is finally at the stage where the facial expressions and tongue movements are complete. What’s left is to create the unlock and disengage motions, and then do some fine adjustments like tweaking the fingertips and other small details. It should be ready to integrate into the game in 2-3 days. The animation video can be viewed on the Cien website linked below. https://ci-en.dlsite.com/creator/1072/article/1309266 Struggles with the Disengage Motion For now, I plan to return both characters to a standing position after the disengage motion. However, this raises questions like, “How d…

  • [RUMBLE BLAZING Progress Report] Costumes and handcuffs added to the game and ot - 30 November 2024

    The hardest thing for humans to do is maintain the status quo... Yes, humans are greedy... And so I did it... my back (lol) Oh, it's not serious, so don't worry! This is why I couldn't post a work report last week. Well, I've been making good progress lately, so I got greedy and my work hours increased all at once. Usually, I take a break every hour or two and go for a walk or jog once a day, but when I'm feeling too good, I end up thinking, "I'll make a little more progress and then take a break..." "Just a little more..." "I guess I can't exercise today..." It happens every time, but when I'm calm, I can consciously take a break, but when I get a mysterious boost, I lose myself or something... (lol) That's why I thought sitting for a long time would make it worse, so I cut down on my work a little last week and this week. It usually takes about an hour to write an article about my pro…

  • [RUMBLE BLAZING progress report] MAGICA CLOTH2 transition almost complete! - 16 November 2024

    I watched TV for the first time in a while and got annoyed with the policy. I've been staring at numbers all this time and I think I'm getting stressed out. Also, my PC has been acting up a lot lately, so I'm feeling a bit worried. I've been working a lot on 3D (lol) Anyway, here's a progress report! # A quick glossary of terms Magica Cloth is a paid, swaying asset that can be used with Unity, the game engine used to create this game. By installing this, you can make clothes, breasts, and hair sway with physical behavior within Unity. In other words, you can add a function that makes things sway in various ways when the character moves. # Migration to Magica Cloth2 almost complete I've been upgrading to Magica Cloth2 since last time, and I've finished migrating each character's breasts, hair, and clothes. All that's left is to set the parameters for the fine amount of swaying. The breas…

  • RUMBLE BLAZING progress report This week is short. - 8 November 2024

    As I mentioned last week, I was currently studying and testing the new MagicaCloth2. So now I know how to use it, and I have a good chance of transitioning from the first generation. We are reassigning each character. It is necessary to reassign the breasts, hair, and costumes of all female characters, Since there are many setting items, mistakes may occur if you leave a gap, so I'm currently concentrating on my work. Therefore, I will give a short report this week.

  • [RUMBLE BLAZING progress report] Animation and shaking object test - 2 November 2024

    What! They're releasing something called DOAXVV Prism!! ...There's not even one original character from DOA lol As a DOA fan since the first game, I want them to release original characters when talking about DOA. But I believe that if the series continues as DOA, they will release DOA7 someday. Also, I've been wanting to play FF7 Rebirth lately, so I thought I might buy a PS5... but the only games I want to play are FF and Stellar Blade... I'm holding back because I think it's stupid to buy a PS5 just for two games. If they release DOA7 and Lambrose, I'll buy it right away (lol) I really think the criterion for buying a game is the characters. One more week, yay~ Now, a progress report. Continued motion production Currently, I'm still working on the standing kiss motion. The video was shot a few days ago, and we are currently working on creating a looping motion. This is the work of ad…

  • [RUMBLE BLAZING progress report] Creating the standing kiss motion - 25 October 2024

    First of all... I was so focused on writing this article that I missed the intercom and almost missed receiving the rice that was delivered (lol) I like the evil queen! These days, the flashy ring costumes are nice, but the old-fashioned one-piece swimsuit-style ring costumes are good too! Julian's acting is good, but a beautiful actress is still the best... (lol) That's what I've been thinking lately (lol) Interested in Unity6 I've recently started to get a bit interested in Unity6. It has new features and graphics processing seems to have improved, so I'd like to introduce it if it can make processing easier, since it's a game with a lot of polygons. I tried to upgrade my current project to Unity6 as is the other day, and an error occurred with the Magica Cloth asset used for swinging, but after deleting it, it seems to work fine. I think it should be fine if I change Magica Cloth to…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2827610
Live current players0
SteamPulse tracked peak42
Live count (today's peak floor)0
Price$24.99
Free to playNo
Discount0%
Original price USD$24.99
Current price USD$24.99
Release dateAug 2, 2024
DeveloperNekonomeme
PublisherNekonomeme
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMostly Positive
Positive review percent74%
Positive reviews67
Negative reviews23
Total reviews90
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2827610/

Short description

Sexy 3D fighting game for adults. You can grab your opponent, perform joint techniques, and perform sexually suggestive moves!

About this game

This game is a 3D fighting game for adults that includes sexual acts. Please note that it contains very sexual content. Use skills with various costumes and stages to aim for victory! Grab your opponent and use techniques or destroy their costumes. In the shop, you can purchase costumes, stages, and items that can be used during battles. By purchasing a pass in the shop, you can use sexual techniques during battles or give your losers a H-punishment game. In the shop, you can also find items that start with the H gauge full, or items that allow you to start a battle with items in your possession. When the H gauge is full, you can use sexual techniques during a battle by deriving them from a grab technique or by using a sexual technique right away. Simple customization is also possible, such as changing the hair color and skin color. In the gallery mode, you can freely view techniques and H-techniques.

Supported languages

Japanese * , English * languages with full audio support

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus18Nudez Violência Temas sensíveis
steam germanyBANNEDSexualisierte Gewalt / Sexual violence Gewalt
igrsBANNEDPenampilan Tokoh Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $24.99
  • Highest observed: $24.99

RUMBLE BLAZING's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $24.99, the highest is $24.99, and the first visible tracked price is $24.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

RUMBLE BLAZING's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $24.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $24.99. The latest run records $24.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $24.99
  • Current list price: $24.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records RUMBLE BLAZING at $24.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$24.99$24.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $24.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$24.99$24.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $24.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$24.99$24.99No discountSteam Store

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Apex Legends™251,57623 September 2026 - 14:12:16 UTC624,4731,047,228Respawn
Valheim141,56823 September 2026 - 14:27:16 UTC498,478533,888Iron Gate AB
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
Aniimo118,26623 September 2026 - 13:11:56 UTC118,266Not availablePawprint Studio
Rust85,62523 September 2026 - 13:48:13 UTC259,6461,359,516Facepunch Studios
Delta Force71,06223 September 2026 - 11:13:26 UTC246,418192,933Team Jade
Palworld68,79123 September 2026 - 14:21:59 UTC2,101,535451,088Pocketpair
HELLDIVERS™ 268,16123 September 2026 - 14:29:21 UTC458,2081,150,310Arrowhead Game Studios
Grand Theft Auto V Enhanced64,74223 September 2026 - 13:43:35 UTC161,805217,159Rockstar North

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
Valheim141,56823 September 2026 - 14:27:16 UTC498,478533,888Iron Gate AB
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
Palworld68,79123 September 2026 - 14:21:59 UTC2,101,535451,088Pocketpair
Slay the Spire 249,41823 September 2026 - 09:44:36 UTC574,638199,438Mega Crit
Project Zomboid48,70423 September 2026 - 14:00:32 UTC122,811467,999The Indie Stone
VRChat33,54523 September 2026 - 08:59:40 UTC74,217261,953VRChat Inc.
Path of Exile 229,15123 September 2026 - 08:59:41 UTC578,562209,717Grinding Gear Games
RuneScape: Dragonwilds15,71723 September 2026 - 14:39:37 UTC39,10324,686Jagex Ltd
ARK: Survival Ascended14,35323 September 2026 - 03:45:31 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle13,15023 September 2026 - 05:54:22 UTC27,916111,695Afterthought LLC
BeamNG.drive11,33523 September 2026 - 10:12:17 UTC44,232392,944BeamNG
R.E.P.O.10,27723 September 2026 - 11:33:17 UTC266,908420,693semiwork

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