SPSTEAMPULSELIVE ANALYTICS
Veliri: Planet of Machines

Veliri: Planet of Machines Steam metadata

Otocolobus studio | Coming soon | game

Coming Soon

GameSteam Store content

AdventureIndieMassively MultiplayerRPGSimulation

  • Steam app typegame
  • Steam App ID2828170
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperOtocolobus studio

Veliri: Planet of Machines metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID2828170
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperOtocolobus studio
  • PublisherOtocolobus studio
  • Parent gameNot available

Genres: Adventure, Indie, Massively Multiplayer, RPG, Simulation

Company pages: Developer: Otocolobus studioPublisher: Otocolobus studio

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Veliri: Planet of Machines Steam metadata

Veliri: Planet of Machines metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2828170/metadata
Steam Communityhttps://steamcommunity.com/app/2828170
PCGamingWiki search
IGDB searchSearch IGDB for Veliri: Planet of Machines

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Multi-player, MMO, PvP, Online PvP, Co-op, Online Co-op

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Dev/log 14 - 30 September 2024

    Приветствую, друзья! Greetings, friends! This time, the grind system and related aspects in the game have been almost completely overhauled. Activities The game has been enriched with mining activities, resources, and equipment for all these tasks. Ore Mining A mini-game has been added here that speeds up the mining process. There is a chance that a “crack” will appear on the ore, and if you hit it, the player will immediately receive several laser outputs. Organic Harvesting The game has introduced several new resources for fuel (and not yet released potion brewing :)), 3 of these resources are “organic.” Organic matter itself can be harvested using a “combine” from all the plants in the game: The other 2 can only be picked up. I had to tweak the optimization of a bunch of scattered items specifically for this >_

  • Dev/log 13 - 30 September 2024

    Greetings, friends! This time I did everything little by little :) Interfaces Now important things like labels, HP, nicknames, etc., are more clearly visible and resize with zoom. Survivability The game has a low TTK and a very high cost of error, sometimes transports were one-shot from the fog of war, which caused player frustration. Therefore, now each transport has a personal shield. The shield has very little HP, but damage will not transfer to the body while the shield is present (conditionally, the shield has 50 HP, damage is 300. The 50 HP shield will absorb all 300 damage and the shield will break). The shield has high resistance, opposite to the default body resistances. The shield regenerates 5 seconds after taking damage to the body or shield (i.e., it will not regenerate at all during active combat). Why? To take the first hit and give the player a couple of seconds to asses…

  • Dev/log 12 - 30 September 2024

    Greetings, friends! As practice has shown, the game has very limited functions for car development, and as a result, the improvement process becomes uninteresting. Consequently, the player immediately tries to switch to a cooler car, forgetting about the previous one. So, what’s new: Body Modifiers Each body now has three slots for installing mods, which differ from equipment: they do not consume energy; in addition to the buff, the module gives a significant debuff (for example: +25% to health and -25% to cargo hold); if you remove the installed module, it will break, and if you pack the car, all modules will break. These modules allow you to trade some car stats for specialization, but they are not a straightforward buff. “Synchronization” of the synth with the transport Essentially, this is a skill for a specific body. The more experience the player earns, the stronger their “synchro…

  • Dev/log 11 - 27 September 2024

    Greetings, friends! The economic model of the game has been improved. In my game, the economy is entirely driven by player actions. This means that all items in the game, from resources to hulls, can only be obtained from other players or made by oneself. At the same time, all items can be lost in battles: if you are killed, the hull and most of the cargo and equipment are destroyed. However, this model has a problem: it will not work with low or absent online activity. To saturate the market, many people are needed to mine, craft, and trade. Therefore, I decided to upgrade the bots to participate in trading and wrote a global trading bot that fills the market with hulls and related goods. Bots Some bots can now pick up items (including weapons and equipment) in the open world and take them to the base. Miners extract resources and also sell them at bases. Trading Bot The bot’s goal is…

  • Dev/log 10 - 25 June 2024

    Greetings, friends! Continuing the topic of clusters (clans), when a cluster gets a base in the wasteland, it can participate in wars. War Two clusters take part in the war, one of which is the attacking side, and the other is the defending side. The warring parties are not subject to the rules of justice, even in safe sectors. To declare war on another cluster, you must meet several conditions: Your cluster must have a base in the wastelands, which you must designate as "headquarters" (1 base — 1 war). The cluster you want to attack must also have a base in the wastelands. You must have 100000.0 credits in one of the deposits. After the declaration, there is a 24-hour buffer period for preparation. In the game, enemy transports will be marked with a special icon. The war ends if: The attacking or defending cluster has disintegrated. If the war is not «mutual» and the attacking side cou…

  • Dev/log 9 - 16 June 2024

    Greetings, friends! Continuing the theme of Clans/Clusters, each cluster in the game can establish its own base in the wasteland and capture an entire sector. Establishing a base in the sector is a very expensive and risky operation, but the cluster that manages to complete this task will receive a fully-fledged base in the middle of the wasteland with rare resources. What such a base provides: The base can have all the combined functionality of bases in safe sectors (resource processing, item production, parts, market, hangar, refueling and replenishing ammunition). All members of the cluster in the sector combine their view and radar in the "fog of war". A tax on trade, processing, and crafting can be set up at the base. Management of access policy to the sector. Construction of turrets and auxiliary structures, increasing security in the sector. Also, having a base is a prerequisite…

  • Dev/log 8 - 9 June 2024

    Greetings, friends! Although the game is single-player oriented, sociability is an integral part of any MMO, and there is no better tool for this than clans. In the game, I’ve based the system on EVE Online, as it’s the same genre of game, and I’m creating interfaces in HTML, so making hundreds of checkboxes is not difficult :) In the game, clans are called “Clusters,” a union of machines for a common purpose. A cluster consists of the following entities: Participants, directly the players Roles, each participant has a “role” Permissions, tied to roles, allowing certain actions. Accounts, for credits Office, which are actually warehouses :) Policies, taxes, allies/opponents, etc. Bases, more on this next time Wars/Sieges, and more on this too Participants To join a cluster, you either have to create it yourself or find a suitable one in the search and apply there: After that, the leader…

  • Dev/log 7 - 3 June 2024

    Greetings, friends! As with any other MMO in the world, there is a conflict between different factions. In my opinion, this mechanic is not fully disclosed, but it can be said that this is an MVP with potential for development :) Faction War Conflict is the current reality for the society of synths on the planet Veliri-5. The disputed territories of this dilapidated world have become the theater of action for hundreds of thousands of battles, where now every synth must choose their own side. Players wishing to participate in the “faction war” must be part of the “militia”. Thus, they receive a special status as a participant in the conflict on the planet and thereby earn faction points, subsequently advancing through the ranking system. The war has two phases: active and passive. Active Phase of the War In terms of time, this phase lasts from 13:00 to 18:00 +0. During this phase, the fo…

  • Dev/log 6 - 16 May 2024

    Greetings, friends! In the game, I try to make the world more interesting and eventful. Therefore, I add a lot of things to the game that can be interacted with or that simply improve the visual component. Plants Most plants in the game are independent objects that are born, grow and die. I control their population using the «Game of Life» algorithm with some restrictions. On average, I have about 800 bushes on one map. Some plants have unusual behavior. For example, there is a carnivorous bush that grabs anyone who comes near. There are other interesting plants: for example, an analogue of an explosive barrel Or a hive with angry bees Note: not a single beetle was harmed. Bugs Once I saw a video on YouTube about cockroaches in Half-Life and thought it would be a good addition to my rather static world, so I created bugs. Bugs have no practical function other than being crushed, but the…

  • Dev/log 5 - 11 May 2024

    Greetings, friends! I’ve improved the “justice system” in the game by making safe sectors even more secure and adding “police”. It still has an MMO character but now with potential for development. Justice System Traditionally, the game includes three types of statuses: “White” - a law-abiding player who can count on police protection. “Purple” - a player with a minor infraction; the police do not protect them, nor do they attack. If “defenders” (large flying drones) are present in the sector, they can put the player into stasis until they become “white”. “Red” - a criminal, whom the police and defenders attack without warning. Criminals now belong to a specific faction. For example, you can be a criminal for the greens, but not for the reds. In the wastelands, there is neither law nor criminals - all players are “white”. If a player enters the territory of a hostile faction, they will…

  • Dev/log 4 - 7 May 2024

    Hello, friends! I've finished implementing damage mechanics for the vehicles, and here's how it will work in the game. Damage Types and Protection There are three types of damage in the game: "kinetic", "explosive", and "thermal". Each type of damage has its own protection for the vehicle. Each projectile can have a different percentage ratio of damage types. For example, a projectile can have 50% kinetic damage, 30% explosive damage, and 20% thermal damage. For example: the damage is 100, 33% for each type. the hull armor is, let's say, 50% for kinetic and 90% for everything else. Kinetic damage: 33 * 50% = 16 Thermal damage: 33 * 90% = 3 Explosive damage: 33 * 90% = 3 Armor Thickness Each hull has vulnerable and armored areas. Damage dealt to a vulnerable area is multiplied by an additional coefficient. This will force players to be more attentive and choose the optimal battle tactics…

  • Dev/log 3 - 21 April 2024

    Hi, friends! In Veliri, bots are not just punching bags. Each bot has its own rules of behavior in the game world. They can trade, mine resources, pick up items, loot, fight for sectors, and even complete missions such as escorting, killing, and delivering. The bots have a system of «relationships» with other bots or players that ranges from «hostility» to «excellent» and determines the bot's behavior towards others. To understand how a bot feels about a player, you need to select it using the TAB key. A frame will appear, the color of which indicates the bot's attitude. If the frame is blue or light blue, it means that the bot is «afraid», regardless of its relationship to you. Selecting a target is also useful for keeping track of it in the «fog of war», as the target remains marked as long as it is within the radar’s range. Bots not only interact with players but also constantly comm…

  • Dev/log 2 - 16 April 2024

    Hi, friends! I revised the system of loot and items that drop in the world. Previously, all items remained in the «wreckage» of the defeated transport. Now, items located in the hold will scatter like a fountain around the transport, while weapons and installed equipment with shells will remain in the wreckage. The containers themselves are now easily distinguishable and marked on the mini-map. Most items look like containers. To understand what kind of item is in front of you, you need to hover over it with the mouse. For drawings, a common sprite is used, and for basic resources — distinguishable icons. Ore can now be mined by simply shooting at it, although this is not very effective. Of course, such items create a load on the server. In addition, they can fall where no one can reach them. Therefore, they disappear after 15 minutes. Also, bots can collect them themselves.

  • Dev/log 1 - 14 April 2024

    Hi, friends! I want to share with you the news: I have started a blog where I will talk about my game and how the development is going. Recently I made a number of improvements and will soon publish them here. So far, as a teaser, we have implemented a day and night cycle in the game, headlights: and even a little logic of blindness at night: Night makes everything more beautiful :)

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2828170
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateComing soon
DeveloperOtocolobus studio
PublisherOtocolobus studio
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

A hardcore 2D MMO sandbox where survival depends on your skill in trade and combat. A world with a living economy and full loot that functions even when playing solo. Become a trade magnate, pirate, mercenary, or ruins explorer in this post-apocalyptic machine-world simulator.

About this game

A once lifeless planet that has seen much in its time is now torn again by a war of influence between three factions of a once-unified synthetic life form. Immerse yourself in a hardcore 2D sandbox MMO, offering complete freedom and danger. Become anyone - but be ready for anything. Even when you play alone, the world of Veliri remains alive: Trade NPCs sustain the economy, even when few players are online. Bots mine resources, transport cargo, trade, and even communicate with each other. Constant battles for territories and just for fun are happening in the game world :) Real-time combat with a non-target system Firepower and Tactics: A vast arsenal from machine guns to missiles, mines, and head-on collisions. Choose weapons that fit your style. Beware of friendly fire! Projectiles don't distinguish between friend and foe. In group combat, tactics and coordination are more important than numbers. Full-loot Death will take your cargo and may claim several items, but your primary equipment won't vanish into thin air. It will sustain damage and require repair. Cargo and part of your gear - your contribution to the world's cycle of items. Hull - remains with you, but wears out with each death. Skills, bank account, and assets in bases - always with you. Free Trade Any item that can be placed in a "cargo" hold can be sold on the market. Any item can be dropped on the ground or placed in a container, including game currency. You can even convert your credits into cash for particularly delicate deals. Freedom of Choice If you get tired of war, you can engage in trade, manufacturing, resource gathering, or become an archaeologist. Uncover the planet's secrets: Explore anomalies and find logs of perished crews. Collect fragments of the past to understand the present of Veliri.

Supported languages

English, Russian

Steam categories

Category IDCategory
1Multi-player
20MMO
49PvP
36Online PvP
9Co-op
38Online Co-op
22Steam Achievements
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Veliri: Planet of Machines's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Veliri: Planet of Machines's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Veliri: Planet of Machines at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

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