- Hot-Fix 0.9.5.3 Release Notes 9/2/2026 - 2 September 2026
Hotfix 0.9.5.3 is now live.Version 0.9.5.3 HotfixHello Scavs!This hotfix focuses on two specific changes.Hope the week has been amazing so far! Stay frosty.- Fundog OutChanges / Update Details:AI HearingAI now have less information about the exact location they hear if they aren’t already aware of the noise-maker. The further away the nose, the less specific the location knowledge.Player KnockdownSome enemy weaponry has been modified so they require multiple hits within a window of time to knock the player down.Other weapons / impacts still can knock the player down instantly (usually the larger / more explosive attacks).REMINDER:Scavs can button mash to speed up the recovery from being knocked down. This does consume stamina (unless the Scav is Gunhead or has a stim active, in which case the button mash just works). If a Scav is knocked down multiple times in a single mission a tool ti…
- Hot-Fix 0.9.5.2 Release Notes 8/31/2026 - 31 August 2026
Hotfix 0.9.5.2 is now live.Version 0.9.5.2 HotfixHello Scavs!More quality feedback keeps coming in from many players. This hotfix addresses these specific issues. Stay frosty out there. - Fundog OutChanges / Update Details:NetworkFixed an issue where selecting a host that displayed “-” for ping could potentially cause a crash or bad connection.AIFixed issue where some vfx could potentially block AI vision in specific levels.Fixed issue where mechs / mech weaponry could potentially become aware of the player prematurely.GunheadFixed an issue where Gunhead’s head could potentially gimbal lock; denying the player the correct shooting angles.
- Hot-Fix 0.9.5.1 Release Notes 8/28/2026 - 28 August 2026
Hotfix 0.9.5.1 is now live.Version 0.9.5.1 HotfixHello Scavs!Already got some good feedback from many players. As such, here is a quick day-of hotfix for today’s release. - Fundog OutChanges / Update Details:WEAPONRYFix an issue where firing one weapon could cause many of the recoil systems in the other weapon to become disabled.Fixed issue preventing the firing audio for the PM-9 from playing if the weapon is equipped with a suppressor.AIAI will now notice near-miss shots as well as damaging shots.If the AI is looking at the player and the player shoots at them (but misses):The AI will go from unaware to suspicious if unaware.The AI will go from suspicious to agro if suspicious.If the AI is not looking at the player and the player shoots at them (but misses):They will go from unaware to suspicious UNLESS the weapon was suppressed.Obviously, damaging shots will still make the AI agro.
- The Forever Winter - August 2026 Update - 28 August 2026
Hello Scavs!This QOL patch is a little more experimental.We've been working for some time on new state machine systems for the AI, and we're putting a much larger piece of that work into your hands with this update.The immediate changes are things you'll be able to see: squads suppressing positions, flanking, maintaining a front, investigating sounds, searching after losing contact, and eventually standing down when they can't find what they're looking for.But the more important part for us is what's underneath.This system gives us a better foundation for how AI understands and communicates its current state. In the future, that opens up a lot of possibilities beyond combat behavior — including more interesting communication between squad-mates, contextual barks, reactions to what's happening around them, and generally making groups feel more aware of the situation they're in.There's a…
- Hot-Fix 0.9.4.2 Release Notes 8/03/2026 - 3 August 2026
Hotfix 0.9.4.2 is now live.Version 0.9.4.2 HotfixHello Scavs!Here are some more adjustments and fixes for the latest update. Onwards to the next battle!- Fundog OutChanges / Update Details:WEAPONRYAn improvement was made to make sure that all weapons have adjustments for height over bore. Note that the weapon’s accuracy and recoil still appliesThe 3rd person crosshair will now consistently react appropriately to player shots / accuracy when fired by both server / solo players and clients in multiplayerWEAPONRY STATSA change was made to the DISPLAY of recoil and stability statsThis did NOT change the core effectiveness / capabilities of the weapons or the weapon customization componentsThis DID change how those numbers appear in the UI (and what those numbers are) to more accurately reflect the weapon’s effectivenessThis also addressed some issues where some customization items (such as…
- Hot-Fix 0.9.4.1 Release Notes 7/31/2026 - 31 July 2026
Hi Scavs! Hotfix 0.9.4.1 is now live.Version 0.9.4.1 HotfixHello Scavs!Thanks to everyone who has checked out the firearm update so far! This hotfix addresses some specific issues and concerns that we have seen. Also, if you love thermite (and who doesn’t?) this hotfix has a change you should appreciate as well.Have an amazing weekend!- Fundog OutChanges / Update Details:FirearmsFixed an issue where the damage statistic for weaponry would sometimes show an incorrect damage numberAdjusted wording for shotgun damage stat to “MAX Damage” (since it shows the point blank damage & changes depending on distance and number of hits per shot)Fixed issue where silencers were not working properly for some weaponry (enemies would still react to shooting when they were equipped)Adjusted firearm damage for many weapons to be closer to pre-update numbers based on feedbackAll adjustments for this hotfix…
- The Forever Winter - July 2026 QOL Gunplay Update - 30 July 2026
Hello Scavs,Here is a big one: a comprehensive overhaul of the weaponry systems focused on the issues and wants that you asked for via various communication channels such as Discord and the weapon survey we sent out a few months back. We got a TON of useful, tangible feedback and want to thank you for all of it.As we said in a previous update, the focus on the weapon improvements were focused primarily on the following:Recoil & Bloom. (the most common thread in the survey).Weapon Class Identity. (Pistols, SMGs, Rifles, Shotguns, and heavier weapons having clear roles).ADS Responsiveness & Weapon Weight. (Time to aim, Aim Consistency, etc.)The crux of this push is to make sure weapon handling is improved, and that the weapon parts and player skills work together to make the weapons fit both their role, and improve the player experience. The goal wasn't to over-power the player scavs; it…
- Hot-Fix 0.9.3.9.2 Release Notes 7/7/2026 - 7 July 2026
Hi Scavs! Hotfix 0.9.3.9.2 is now live.Version 0.9.3.9.2 HotfixHello Scavs!This hotfix addresses two specific issues:Addresses an issue where some players were not able to collect Mother Courage’s head.Addresses a specific issue where some players would see a Mother Courage / Octogirl dialogue prematurely (and access Octogirl as a quest giver prematurely as well).It's been a rough week for a lot of the hommies; hang in there guys.- Fundog Out
- Hot-Fix 0.9.3.9.1 Release Notes 7/4/2026 - 4 July 2026
Hi Scavs! Hotfix 0.9.3.9.1 is now live.Version 0.9.3.9.1 HotfixHello Scavs!This hotfix resolves an issue where some players couldn’t properly access the new Octogirl / Mother Courage questline.Everyone have an amazing weekend!- Fundog Out
- The Forever Winter - June 2026 Update - 3 July 2026
Hello Scavs,Here is our latest update!Before we get into the details of this update: We want to thank everyone who has been filling out the weapon survey. There is a LOT to digest there! As we stated before, we are not going to be implementing changes to the weapon systems until we have taken the time to know exactly what will yield the desired results. Measure 100x, cut 1x as it were.Here's a high-level sneak peek at what we're investigating based on the weaponry feedback:Recoil & bloom across all weapon classes. This was the most common thread in the survey. We're taking a deep look at weapon handling to better understand which systems should be tuned, which systems are important to preserving the Scav experience, and where we can better communicate player progression. In addition to core tuning, attachments, player skill, and equipment choices should have a meaningful impact on weapo…
- Hot-Fix 0.9.3.8.3 Release Notes 5/27/2026 - 27 May 2026
Hi Scavs! Hotfix 0.9.3.8.3 is now live.Version 0.9.3.8.3 HotfixHello Scavs,Another week begins, and another quick hotfix for 0938x is deployed.- Fundog OutBUG FIXES & ADJUSTMENTSAddressed issue where Scav Girl’s new skin wouldn't always display its lights near the eyes (or would display the lights near the eyes when it was not supposed to).Addressed an issue with the quest "Data Heist" that would occasionally make it not complete correctly in specific circumstances.
- Hot-Fix 0.9.3.8.2 Release Notes 5/22/2026 - 22 May 2026
Hi Scavs! Hotfix 0.9.3.8.2 is now live.Version 0.9.3.8.2 HotfixHello Scavs,Another quick hotfix for 0938x.- Fundog OutBUG FIXES & ADJUSTMENTSAddressed issue where Scav Girl’s rig would sometimes not orient correctly on her back depending on the rig and skin being used.Removed Lordoss from the bar. He can still be found in his usual spot in the Innards proper. Work on where Lordoss appears will continue.
- Hot-Fix 0.9.3.8.1 Release Notes 5/21/2026 - 21 May 2026
Hi Scavs! Hotfix 0.9.3.8.1 is now live.Version 0.9.3.8.1 HotfixHello Scavs,A quick hotfix to address some outstanding issues.- Fundog OutBUG FIXES & ADJUSTMENTSAddressed multiple attachments for weaponry that were not available for the correct firearm.Increased the turning radius for mechs such as the Shield Officer.Adjustments to areas of the tunnels where larger AI spawn.Adjustments to where and how Kotleta spawns.Removed an incorrect menu option from the Mother Courage interface.
- Update 0.9.3.8 (QOL Mk.II) Release Notes 5/19/2026 - 19 May 2026
Hello Scavs,The next QOL update (0938) is now available!Below is a list of everything that went into this release. The primary focus was on player movement, bug fixing, and general housekeeping. IMPORTANT NOTE: Due to weapon functionality & inventory improvements / bug fixes: all weapon presets will be deleted when you launch this update. You will receive a pop-up notification in game (in the Innards) when this happens. This will not remove any of your items. It does require you to re-customize your weapons and re-save the presets.The next push is gonna be a ton of weapon tuning, and some more targeted AI work after that. Mother courage quests will continue in June as well as something Burst related>>Again, we can't stress this enough, thank you for supporting the artbook and the soundtrack! Because of you, we’re able to make some LP’s and we’ll bring the first batch to SDCC 2026>>See y…
- Sound & Ashes - 20 April 2026
Hey Scavs! We’ve teamed up with Dark Horse to bring you The Art of The Forever Winter—a deeper look into the world behind the game. Weapons, rigs, machines, factions, and the systems that keep everything running long after meaning has collapsed. It's built as a record of the world as it exists: layered, broken, and still seething. Still grinding. Alongside that, we’re launching Soundtrack Volume 2—expanding the soundscape of the world above and below. New transmissions pulled from the frontlines, the tunnels, and the dead air between. These tracks carry the weight of systems still running long after their meaning has been lost—industrial rhythms, fractured melodies, and the distant echo of something still moving. This is not music for heroes. → Available now on Steam In partnership with Dark Horse Books, The Art of The Forever Winter pulls back the curtain on a world that was never mean…
- Hot-Fix 0.9.3.7.1 Release Notes 4/17/2026 - 17 April 2026
Hi Scavs! Hotfix 0.9.3.7.1 is now live.Version 0.9.3.7.1 HotfixHello Scavs!This hotfix addresses a bug caused with the recent change for randomly dying AI in the tunnels.- Fundog Out
- Hot-Fix 0.9.3.7 Release Notes 4/16/2026 - 16 April 2026
Hi Scavs! Hotfix 0.9.3.7 is now live.Version 0.9.3.7 HotfixHello Scavs!Another small hotfix- Fundog OutBUG FIXES & CHANGESChoppersChanged part of the chopper logic that would sometimes cause it to teleport in small increments (especially in regions with a lot of undulating terrain).Tunnel LootMinor adjustment to tunnel loot drop percentages.Tunnels AIFixed issue that would sometimes cause AI to die in the tunnels with no obvious reason why.
- Hot-Fix 0.9.3.6 Release Notes 4/15/2026 - 15 April 2026
Hi Scavs! Hotfix 0.9.3.6 is now live.Version 0.9.3.6 HotfixHello Scavs!This hotfix resolves a small set of issues related to the previous release. - Fundog OutBUG FIXES & CHANGESManufactureAdjusted standard and advanced first aid kit manufacture times to 1s and 5s respectively.Dialogue WindowsAddressed some interfaces to confirm the state of dialogue progression.
- QOL Update 0.9.3.5 Release Notes 4/14/2026 - 14 April 2026
Hello Scavs,The 0935 QOL update is now available!If you are interested in the specifics on the how's and whys, please see the following news we posted earlier. It has all sorts of information for context on what we are focusing on!Below is a list of everything that went into this release which includes some items not originally mentioned in the link above.We’re gonna make an announcement shortly for some other cool shit so stay frosty out there.See you in the wastes!- Fundog OutBUG FIXES & CHANGESEconomy / Item RecoverAll Tunnels, Ashen Mesa, and Scorched Enclave are free to fast travel to once they have been visited at least once.Manufacture times for elements commonly used for gameplay have been reduced or outright eliminated.Credit rewards for quests have been increased.If a Scav dies in a tunnel, their tombstone is now placed near the checkpoint drone / campfire.AIHKs are no longer…
- Incoming QOL 0.9.3.5 News - 8 April 2026
Hello Scavs,Some news on an incoming update (currently scheduled to release the week of April 12th, 2026):Early access means some systems are still in active development, and we want to be honest about that. We also want to be honest that we can’t improve everything at once. Our focus is on the changes that most improve the flow, clarity, and survival experience of the game while setting up future work in the right order.With that in mind, our next push is focused on getting the experience closer to what it was always meant to feel like: not just harder or deeper, but more coherent. The goal is to improve the flow of the game so that your decisions, your risks, and your time in the world connect more cleanly. Survival should feel deliberate, not luck based.Part of that means making stealth a more viable path. Combat is becoming more costly and more dangerous, which means choosing when n…