Sixth Force news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players1 · 21 September 2026 - 22:25:12 UTC
- SteamPulse tracked peak16
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score73% positive
- Total reviews11
- Release dateJun 23, 2026
- DeveloperEdenSpiel
- PublisherEdenSpiel
Genres: Action, Adventure, Casual, Indie
Company pages: Developer: EdenSpielPublisher: EdenSpiel
Sixth Force Steam news
Sixth Force news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- EA Weekly Update: Clearer Co-op Hits & More Dangerous Enemies - 21 August 2026
What's new?Clearer Double POIs: Double POIs that require both players to hit with their Whips at the same time are now even easier to recognize.Enemies Are More Dangerous: Enemies can now only be defeated in close combat, making encounters more intense and risky.As always, thanks for all the feedback. Keep it coming!
- EA Weekly Update: Clearer Whip Hit Interactions & Better Cookie Bridges Building - 14 August 2026
What's newClearer Whip Interactions: We improved not only the POIs you need to grab and pull, but also the ones you need to hit with your Whips. It should now be much easier to tell which interaction is required.Better Cookie Building: Building bridges with cookies is now much smoother. Grabbing cookies with the Whip is clearer and more reliable.As always, thanks for all the feedback. Keep it coming!
- EA Weekly Update: Clearer Co-op Interactions & Less Screen Shake - 10 August 2026
What's NewClearer POIs: Objects now communicate more clearly when an action requires both players, and whether you need to hit them or grab and hold/pull them with the Whips.No More Screen Shake on Whip Hits: You asked for it — we removed the screen shake that happened every time you hit something with your Whip. The targets will still feel the impact. Your stomach hopefully won’t. :)As always, thanks for all the feedback. Keep it coming!
- Weekly Early Access Update: Clearer Tutorial, Improved Whip Targeting & Bond Fix - 31 July 2026
Updated TutorialWe’ve revised the tutorial flow to make the game’s core mechanics easier to understand from the start.Improved Energy Whip TargetingThe energy whip should now connect to the target more consistently and hold onto it more reliably while either you or the target is moving.Bond Collision FixFixed a bug that allowed the bond to pass through obstacles. It should now interact with the level geometry correctly.Thank you to everyone who continues to play and share feedback. If you encounter any other issues, please let us know through Steam Discussions or our Discord.
- Weekly EA Update: Redesigned Tutorial, Improved Camera & French UI Localization - 25 July 2026
Hi co-op players! Another weekly update is here!What’s newCompletely redesigned tutorialThe tutorial has been fully redesigned to introduce the core co-op mechanics more clearly and naturally.Learn how to use Levitation to rescue your Player 2, interact with objects, zip along rails using the bond, and use your energy whips to Snap and Hold targets.Improved gameplay cameraWe improved the gameplay camera to give you a clearer view of where you’re heading.French UI localizationSixth Force now speaks French!French localization has been added to the game’s interface. This is the first version, so feedback from French-speaking players is especially welcome.Please let us know if everything feels clear, natural, and easy to understand.Levitation bug fixedWe fixed an issue that could prevent Levitation from working correctly in certain areas.You are now free to lift your Player 2 wherever the a…
- Broadcasting: Developers Play an Unreleased Sixth Force Level! - 22 July 2026
Join us for the very first sneak peek at a dark, candlelit level filled with strange creatures and new co-op puzzles. Watch the developers explore it live before anyone else gets to play!
- EA Update: Clearer Whip Aiming, Better Keyboard Layout & 4 New Languages in UI - 19 July 2026
Hi co-op players!This time, we focused on making important gameplay information easier to see, improving keyboard mapping for Player 2, adding four new languages in UI, and fixing the issues you helped us find.What’s newClearer whip aiming and gameplay promptsWe improved the whip aiming reticles and on-screen prompts to make them clearly visible in every environment.Improved keyboard mapping for Player 2We reworked the keyboard layout for the second player to make more and intuitive and require a little less finger gymnastics.Four new UI localizationsSixth Force now speaks four more languages:KoreanSimplified ChineseSpanishBrazilian PortugueseThese are the first versions of the new localizations, so please let us know if the menus, tutorial hints, and co-op instructions feel clear and natural.Bug fixes based on your feedbackAnd, of course, we fixed a number of bugs thanks to your detail…
- The First EA Update: Visual Polish, Checkpoint Restart & Japanese Localization - 10 July 2026
Hi co-op duos!Our first update after the Early Access release is here.This patch focuses on making the current prologue clearer, smoother, and easier to play — especially if you get stuck somewhere in the sweet chaos.What’s newVisual clarity improvementsWe adjusted the depth-of-field effect to better highlight the main action in each scene.The goal is to make important gameplay moments easier to read while keeping the candy-world atmosphere intact.Restart from checkpointIf you get stuck, you can now restart from the latest checkpoint.This should make it easier to recover from awkward situations without restarting the whole level.Improved post-level menuWe improved the menu that appears after completing a level.It should now feel clearer and more useful as you continue through the prologue.And for the brave co-op teams who make it to the end — we added a little celebration fireworks show…
- Sixth Force is now available in Early Access! - 23 June 2026
Hi co-op lovers!Sixth Force is now available in Early Access and for a limited time, you can play it for free! This version works as a free prologue to Sixth Force and includes about 1 hour of two-player gameplay:a short tutorialtwo full levelslight co-op puzzlessweet chaosridiculous enemiesan unexpected boss encounterthe core Sixth Force mechanics: the energy bond, energy whips, swinging, pulling, freezing obstacles, levitating your partner, rescuing each other, and solving puzzles on the runSixth Force is built around a simple idea: two players are linked by an energy bond. It keeps you close, sometimes gets in the way, and also becomes your shared superpower.You can play locally on one shared screen, or online through Steam Remote Play Together.This is still an Early Access release. The game is not finished yet, and we plan to keep improving and expanding it with more content, more p…
- Broadcasting developers playing - 22 June 2026
Developers play first levels of Sixth Force Demo!
- Broadcasting developers playing - 19 June 2026
Developers play first level of Sixth Force Demo!
- Broadcasting developers playing - 19 June 2026
Developers play first level of Sixth Force Demo!
- Broadcasting developers playing - 18 June 2026
Developers play first level of Sixth Force Demo!
- Sixth Force is taking part in Steam Next Fest June 2026! - 15 June 2026
This week during Steam Next Fest June 15–22, 2026, you can play our updated demo with about 1 hour of gameplay.The demo includes a short tutorial and two full levels of funny two-player co-op action-adventure. The second level should be especially fun for players who enjoy light co-op puzzles, sweet chaos, and enemies that are silly, strange, and very unexpected.In Sixth Force, you and your partner are linked by an energy bond that keeps you close and powers your energy whips. Swing, pull, levitate, freeze obstacles, rescue each other, fight ridiculous enemies, and solve puzzles together through a candy-colored world that gets stranger and darker the deeper you go.You can play locally on one shared screen or online through Steam Remote Play Together.If you try the demo during Steam Next Fest, we’d love to hear what you think — especially about the tutorial, the co-op puzzles, performanc…
- 💡 Demo Update: Full New Level, Charming Tutorial & Twice the Co-op Chaos! - 5 June 2026
Hey candy lovers! 👋A fresh update to the Sixth Force Demo is live — just in time for Steam Next Fest!We added a full new level, roughly doubling the amount of gameplay compared to the previous demo — with an unexpected twist, new funny enemies, a surprise boss, and way more two-player puzzles on the run.✅ Added* Full new level — twice as much gameplay compared to the previous demo.* New funny enemies — more ridiculous troublemakers to fight together.* Surprise boss encounter — something bigger, stranger, and definitely less friendly is waiting.* More co-op puzzles on the run — faster teamwork, more timing, more sweet chaos.✨ Improved* Fully reworked tutorial — now smoother, clearer, and much more charming, with the same playful style as the rest of the game.* Candyland visuals — mischievous donuts, cotton-candy sakura trees, cheeky marshmallows, and waterfalls of hot chocolate. 🍫Jump…
- Demo Update: Better Tutorial, New Combo Segment & Extra Tasty Visuals - 18 April 2026
We’ve just updated the Sixth Force demo with a smoother start, a brand-new gameplay segment, and a big visual glow-up. Improved TutorialWe reworked the tutorial to make the core mechanics clearer, more fun, and more playful right from the start.And yes — you can now even mess around and compete in a little whip target range while learning the basics.New Combo-Mechanic SegmentWe added a brand-new section built around combining mechanics together.It’s a more exciting taste of how cooperation in Sixth Force evolves — not just using abilities one by one, but chaining them into satisfying co-op moments.Much Tastier VisualsWe also gave the demo a serious visual polish pass.The candy world now feels much more vibrant, rich, and delicious — with fluffy waffles, cotton candy trees, cheeky little marshmellows, and a sea of chocolate bringing the whole world to life.If you’ve already tried the dem…
- 💡 Demo Update: Emotes, 4K Support & Visual Polish! - 11 March 2026
✅ AddedEmote animations — co-op needs communication (and a bit of attitude).Trigger them with the top Action button (△ on PlayStation / Y on Xbox).4K support — sharper candyland chaos on high-res screens.✨ ImprovedOverall visuals — cleaner, juicier, more readable.Levitation & jump VFX/animations — more responsive and satisfying.Swing & slide animations — better flow and clearer movement.Whip hit VFX — now feels like lightning and plasma when you snap. ⚡Donut-eating effects — more fun (and more delicious).Steam Remote Play Together help — clearer guidance for connecting.Prompts/UI — improved clarity during gameplay and interactions.🛠 Bug FixesA bunch of demo bugs have been squashed to make runs smoother and more stable.Jump back in, try the update, and let us know what feels best — and what still needs tuning.🧶 Thanks for playing — keep that bond strong!
- 🌀 Demo Update: More Levitation, Relay Co-op & a Winged Croissant Swing! - 17 February 2026
✨ What’s new?🧙♂️ More Levitation!We added more opportunities to levitate your partner — for creative traversal, clutch saves, and the occasional harmless trolling 😄🤝 More “relay-style” co-opWe leaned more into relay teamwork — taking turns, setting each other up, and clearing challenges together — so it’s more fun as a duo and less like you need mongoose-level reflexes to make it through 😉😄 One of the heroes changed a little. Can you spot the difference?A small tweak slipped into the simulation — can you spot what changed about one of our heroes?👄 Feeding the hungry mouths is more challenging nowIt’s now much trickier to feed those candy-hungry mouths - we added more funny obstacles that keep you dodging, improvising, and solving them the relay co-op way.🥐🪽 Swing on a winged croissantYes, you read that right: you can swing on a croissant with wings.Try it, clip it, and show us…
- 💡 Demo Update: Better Tutorial, Two Donut Types… and TA-DAAM — Levitation! - 4 February 2026
✅ What’s new in the demo🧭 Better TutorialWe polished the tutorial flow to make the first minutes clearer, smoother, and more fun — especially for new co-op pairs.🍩 Two Types of DonutsThe simulation has upgraded its snack system: there are now two different donut types to collect.🎨 Visual ImprovementsA visual pass to make key moments read better and feel a bit more “Sixth Force”.📝 Improved Feedback FormWe updated the in-game feedback questionnaire to make it easier to share your thoughts.⸻✨ New Ability: Levitation!You can now lift your partner into the air using the Sixth Force — perfect for creative traversal, cheeky trolling, and saves like reaching out with a really long hand to pull your friend out of trouble. 🙂.How to use it:• PlayStation: Action button (□ / Square)• Xbox: Action button (X)Levitate each other, experiment, and have fun!🧶 Thanks for playing — and keep that bond…
- 💥 Demo Update: Juicier FX + No Double Jump (Swing! Swing! Swing!) - 20 December 2025
Hey explorers!We’ve made the Sixth Force demo feel a lot juicier:• New VFX: snappier hits and punchier impact flashes.• New SFX: fresher interaction sounds for better game feel.🪂 Movement Update: No More Double JumpWe’ve removed the double jump to lean harder into the core fantasy: tether + whip momentum.Now the level is more challenging and intentional — you’ll need to swing well to clear gaps.🎁 Surprise Moments: A Mysterious HelperStuck for real? After repeated failures, a mysterious helper may swoop in and give you a lift forward.We won’t spoil where — or how often. How many surprises will you find? Share your finds (and clips!) in the forums.🛠 More Improvements• Whip Aiming Reticle: a clear target indicator for more precise hits, grapples, and swings.• Better Lighting + Optimization: a new lighting pass and performance tweaks.• Tutorial Level Refresh: new music and improvements f…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 15 March 2025 | 🚀 Sixth Force Demo Update: Smarter Enemies, Better VFXs and Fixes! | 1794102528154204 |
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